diff options
-rw-r--r-- | sql/base/characters_database.sql | 4 | ||||
-rw-r--r-- | sql/updates/characters/master/2021_05_10_00_characters.sql | 1 | ||||
-rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 38 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 | ||||
-rw-r--r-- | src/server/game/Quests/QuestDef.h | 1 |
6 files changed, 27 insertions, 23 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql index 4d87865100e..1da375e450c 100644 --- a/sql/base/characters_database.sql +++ b/sql/base/characters_database.sql @@ -1250,6 +1250,7 @@ CREATE TABLE `character_queststatus` ( `guid` bigint(20) unsigned NOT NULL DEFAULT '0', `quest` int(10) unsigned NOT NULL DEFAULT '0', `status` tinyint(3) unsigned NOT NULL DEFAULT '0', + `explored` tinyint(3) unsigned NOT NULL DEFAULT '0', `timer` bigint(20) NOT NULL DEFAULT '0', PRIMARY KEY (`guid`,`quest`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System'; @@ -3852,7 +3853,8 @@ INSERT INTO `updates` VALUES ('2020_11_16_00_characters.sql','33D5C7539E239132923D01F4B6EAD5F3EF3EEB69','RELEASED','2020-11-16 19:16:31',0), ('2020_12_13_00_characters.sql','6AC743240033DED2C402ECB894A59D79EF607920','RELEASED','2020-12-13 18:36:58',0), ('2021_03_27_00_characters_aura_stored_location.sql','BF772ABC2DF186AF0A5DC56D5E824A2F4813BA69','RELEASED','2021-03-27 15:53:04',0), -('2021_04_05_00_characters.sql','33D656995E0F3578FFE1A658ED1692CA5310AB30','RELEASED','2021-04-05 23:44:54',0); +('2021_04_05_00_characters.sql','33D656995E0F3578FFE1A658ED1692CA5310AB30','RELEASED','2021-04-05 23:44:54',0), +('2021_05_10_00_characters.sql','0A406242BC18BDA5A65CDE3E2AFEE760D79F819F','RELEASED','2021-05-10 23:30:34',0); /*!40000 ALTER TABLE `updates` ENABLE KEYS */; UNLOCK TABLES; diff --git a/sql/updates/characters/master/2021_05_10_00_characters.sql b/sql/updates/characters/master/2021_05_10_00_characters.sql new file mode 100644 index 00000000000..16a8e9d88da --- /dev/null +++ b/sql/updates/characters/master/2021_05_10_00_characters.sql @@ -0,0 +1 @@ +ALTER TABLE `character_queststatus` ADD `explored` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `status`; diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index 3f811766ea9..1a1baa50df6 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -95,7 +95,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_SEL_CHARACTER_AURAS, "SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, difficulty, stackCount, maxDuration, remainTime, remainCharges, castItemId, castItemLevel FROM character_aura WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_AURA_EFFECTS, "SELECT casterGuid, itemGuid, spell, effectMask, effectIndex, amount, baseAmount FROM character_aura_effect WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_SPELL, "SELECT spell, active, disabled FROM character_spell WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS, "SELECT quest, status, timer FROM character_queststatus WHERE guid = ? AND status <> 0", CONNECTION_ASYNC); + PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS, "SELECT quest, status, explored, timer FROM character_queststatus WHERE guid = ? AND status <> 0", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES, "SELECT quest, objective, data FROM character_queststatus_objectives WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA, "SELECT questObjectiveId FROM character_queststatus_objectives_criteria WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS, "SELECT criteriaId, counter, date FROM character_queststatus_objectives_criteria_progress WHERE guid = ?", CONNECTION_ASYNC); @@ -652,7 +652,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, "DELETE FROM character_inventory WHERE bag = ? AND slot = ? AND guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_MAIL, "UPDATE mail SET has_items = ?, expire_time = ?, deliver_time = ?, money = ?, cod = ?, checked = ? WHERE id = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, timer) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, "DELETE FROM character_queststatus WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS_OBJECTIVES, "REPLACE INTO character_queststatus_objectives (guid, quest, objective, data) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_BY_QUEST, "DELETE FROM character_queststatus_objectives WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b01611ff9e3..a0d00acce80 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15059,6 +15059,9 @@ bool Player::CanCompleteQuest(uint32 quest_id, uint32 ignoredQuestObjectiveId /* } } + if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored) + return false; + if (qInfo->GetLimitTime() && q_status.Timer == 0) return false; @@ -15306,7 +15309,9 @@ void Player::AddQuest(Quest const* quest, Object* questGiver) QuestStatus oldStatus = questStatusData.Status; // check for repeatable quests status reset + questStatusData.Slot = log_slot; questStatusData.Status = QUEST_STATUS_INCOMPLETE; + questStatusData.Explored = false; GiveQuestSourceItem(quest); AdjustQuestObjectiveProgress(quest); @@ -15360,7 +15365,6 @@ void Player::AddQuest(Quest const* quest, Object* questGiver) caster->CastSpell(this, spellInfo->Id, CastSpellExtraArgs(TRIGGERED_FULL_MASK).SetCastDifficulty(spellInfo->Difficulty)); } - questStatusData.Slot = log_slot; SetQuestSlot(log_slot, quest_id, qtime); m_QuestStatusSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE; @@ -16701,23 +16705,16 @@ void Player::AreaExploredOrEventHappens(uint32 questId) { if (questId) { - uint16 log_slot = FindQuestSlot(questId); - if (log_slot < MAX_QUEST_LOG_SIZE) + if (QuestStatusData* status = Trinity::Containers::MapGetValuePtr(m_QuestStatus, questId)) { - TC_LOG_ERROR("entities.player.quest", "Player::AreaExploredOrEventHappens:Deprecated function called for quest %u", questId); - /** @todo - This function was previously used for area triggers but now those are a part of quest objective system - Currently this function is used to complete quests with no objectives (needs verifying) so probably rename it? - - QuestStatusData& q_status = m_QuestStatus[questId]; - - if (!q_status.Explored) + // Dont complete failed quest + if (!status->Explored && status->Status != QUEST_STATUS_FAILED) { - q_status.Explored = true; + status->Explored = true; m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; SendQuestComplete(questId); - }**/ + } } if (CanCompleteQuest(questId)) CompleteQuest(questId); @@ -17193,12 +17190,12 @@ bool Player::IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest return false; } -void Player::SendQuestComplete(Quest const* quest) const +void Player::SendQuestComplete(uint32 questId) const { - if (quest) + if (questId) { WorldPackets::Quest::QuestUpdateComplete data; - data.QuestID = quest->GetQuestId(); + data.QuestID = questId; SendDirectMessage(data.Write()); } } @@ -19301,8 +19298,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) { uint16 slot = 0; - //// 0 1 2 - //QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, timer WHERE guid = '%u' AND status <> 0", GetGUIDLow()); + //// 0 1 2 3 + //QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer WHERE guid = '%u' AND status <> 0", GetGUIDLow()); if (result) { @@ -19328,6 +19325,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) GetName().c_str(), GetGUID().ToString().c_str(), quest_id, qstatus); } + questStatusData.Explored = (fields[2].GetUInt8() > 0); + time_t quest_time = fields[2].GetInt64(); if (quest->GetLimitTime() && !GetQuestRewardStatus(quest_id)) @@ -21029,7 +21028,8 @@ void Player::_SaveQuestStatus(CharacterDatabaseTransaction& trans) stmt->setUInt64(0, GetGUID().GetCounter()); stmt->setUInt32(1, statusItr->first); stmt->setUInt8(2, uint8(qData.Status)); - stmt->setInt64(3, qData.Timer / IN_MILLISECONDS + GameTime::GetGameTime()); + stmt->setBool(3, qData.Explored); + stmt->setInt64(4, qData.Timer / IN_MILLISECONDS + GameTime::GetGameTime()); trans->Append(stmt); // Save objectives diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index ceaf1fc8b5a..f8b18c5e826 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1550,7 +1550,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> bool IsQuestObjectiveCompletable(uint16 slot, Quest const* quest, QuestObjective const& objective) const; bool IsQuestObjectiveComplete(uint16 slot, Quest const* quest, QuestObjective const& objective) const; bool IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest) const; - void SendQuestComplete(Quest const* quest) const; + void SendQuestComplete(uint32 questId) const; void SendQuestReward(Quest const* quest, Creature const* questGiver, uint32 xp, bool hideChatMessage) const; void SendQuestFailed(uint32 questID, InventoryResult reason = EQUIP_ERR_OK) const; void SendQuestTimerFailed(uint32 questID) const; diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 9b74cbb978e..5ef9c68ea30 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -713,6 +713,7 @@ struct QuestStatusData uint16 Slot = MAX_QUEST_LOG_SIZE; QuestStatus Status = QUEST_STATUS_NONE; uint32 Timer = 0; + bool Explored = false; }; #endif |