diff options
-rw-r--r-- | sql/updates/world/3.3.5/2018_01_07_03_world.sql | 9 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Maps/Map.h | 18 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_list.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp | 8 |
9 files changed, 43 insertions, 27 deletions
diff --git a/sql/updates/world/3.3.5/2018_01_07_03_world.sql b/sql/updates/world/3.3.5/2018_01_07_03_world.sql new file mode 100644 index 00000000000..c9018202fea --- /dev/null +++ b/sql/updates/world/3.3.5/2018_01_07_03_world.sql @@ -0,0 +1,9 @@ +-- +DELETE FROM `linked_respawn` WHERE `guid`=137752 AND `linkedguid`=137752 AND `linkType`=0; +UPDATE `trinity_string` SET `content_default`='NPC currently selected by player: +Name: %s +SpawnID: %u, current GUID low: %u. +Entry: %u. +Faction: %u. +NPC Flags: %u. +DisplayID: %u (Native: %u).' WHERE `entry`=539; diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index badf41abde8..504226a2c2a 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -219,7 +219,7 @@ void EscortAI::UpdateAI(uint32 diff) } // Check if player or any member of his group is within range - if (_despawnAtFar && HasEscortState(STATE_ESCORT_ESCORTING) && _playerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING)) + if (_despawnAtFar && HasEscortState(STATE_ESCORT_ESCORTING) && _playerGUID && !me->IsEngaged() && !HasEscortState(STATE_ESCORT_RETURNING)) { if (_playerCheckTimer <= diff) { @@ -231,10 +231,13 @@ void EscortAI::UpdateAI(uint32 diff) if (CreatureData const* creatureData = me->GetCreatureData()) isEscort = (sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC) && (creatureData->spawnGroupData->flags & SPAWNGROUP_FLAG_ESCORTQUESTNPC)); - if (_instantRespawn && !isEscort) - me->DespawnOrUnsummon(0, Seconds(1)); - else if (_instantRespawn && isEscort) - me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true); + if (_instantRespawn) + { + if (!isEscort) + me->DespawnOrUnsummon(0, 1s); + else + me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true); + } else me->DespawnOrUnsummon(); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index f8d122f99f5..9e55fbddb7c 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3050,7 +3050,7 @@ void Map::Respawn(RespawnInfo* info, bool force, SQLTransaction dbTrans) DoRespawn(type, spawnId, gridId); } -void Map::Respawn(RespawnVector& respawnData, bool force, SQLTransaction dbTrans) +void Map::Respawn(std::vector<RespawnInfo*>& respawnData, bool force, SQLTransaction dbTrans) { SQLTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction(); for (RespawnInfo* info : respawnData) @@ -3086,13 +3086,13 @@ void Map::AddRespawnInfo(RespawnInfo& info, bool replace) ASSERT(success, "Insertion of respawn info with id (%u,%u) into spawn id map failed - state desync.", uint32(ri->type), ri->spawnId); } -static void PushRespawnInfoFrom(RespawnVector& data, RespawnInfoMap const& map, uint32 zoneId) +static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map, uint32 zoneId) { for (auto const& pair : map) if (!zoneId || pair.second->zoneId == zoneId) data.push_back(pair.second); } -void Map::GetRespawnInfo(RespawnVector& respawnData, SpawnObjectTypeMask types, uint32 zoneId) const +void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId) const { if (types & SPAWN_TYPEMASK_CREATURE) PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId, zoneId); @@ -3160,7 +3160,7 @@ void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, SQLTransaction db DeleteRespawnInfo(info); } -void Map::RemoveRespawnTime(RespawnVector& respawnData, bool doRespawn, SQLTransaction dbTrans) +void Map::RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn, SQLTransaction dbTrans) { SQLTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction(); for (RespawnInfo* info : respawnData) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index b4b78399457..c800a069d55 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -283,7 +283,6 @@ typedef std::unordered_map<uint32 /*zoneId*/, ZoneDynamicInfo> ZoneDynamicInfoMa typedef boost::heap::fibonacci_heap<RespawnInfo*, boost::heap::compare<CompareRespawnInfo>> RespawnListContainer; typedef RespawnListContainer::handle_type RespawnListHandle; typedef std::unordered_map<uint32, RespawnInfo*> RespawnInfoMap; -typedef std::vector<RespawnInfo*> RespawnVector; struct RespawnInfo { SpawnObjectType type; @@ -751,11 +750,11 @@ class TC_GAME_API Map : public GridRefManager<NGridType> bool CheckRespawn(RespawnInfo* info); void DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId); void Respawn(RespawnInfo* info, bool force = false, SQLTransaction dbTrans = nullptr); - void Respawn(RespawnVector& respawnData, bool force = false, SQLTransaction dbTrans = nullptr); + void Respawn(std::vector<RespawnInfo*>& respawnData, bool force = false, SQLTransaction dbTrans = nullptr); void AddRespawnInfo(RespawnInfo& info, bool replace = false); void DeleteRespawnInfo(); void DeleteRespawnInfo(RespawnInfo* info); - void DeleteRespawnInfo(RespawnVector& toDelete) + void DeleteRespawnInfo(std::vector<RespawnInfo*>& toDelete) { for (RespawnInfo* info : toDelete) DeleteRespawnInfo(info); @@ -763,7 +762,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> } void DeleteRespawnInfo(SpawnObjectTypeMask types, uint32 zoneId = 0) { - RespawnVector v; + std::vector<RespawnInfo*> v; GetRespawnInfo(v, types, zoneId); if (!v.empty()) DeleteRespawnInfo(v); @@ -775,13 +774,18 @@ class TC_GAME_API Map : public GridRefManager<NGridType> } public: - void GetRespawnInfo(RespawnVector& respawnData, SpawnObjectTypeMask types, uint32 zoneId = 0) const; + void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId = 0) const; RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const; + void ForceRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId) + { + if (RespawnInfo* info = GetRespawnInfo(type, spawnId)) + Respawn(info, true); + } void RemoveRespawnTime(RespawnInfo* info, bool doRespawn = false, SQLTransaction dbTrans = nullptr); - void RemoveRespawnTime(RespawnVector& respawnData, bool doRespawn = false, SQLTransaction dbTrans = nullptr); + void RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn = false, SQLTransaction dbTrans = nullptr); void RemoveRespawnTime(SpawnObjectTypeMask types = SPAWN_TYPEMASK_ALL, uint32 zoneId = 0, bool doRespawn = false, SQLTransaction dbTrans = nullptr) { - RespawnVector v; + std::vector<RespawnInfo*> v; GetRespawnInfo(v, types, zoneId); if (!v.empty()) RemoveRespawnTime(v, doRespawn, dbTrans); diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 6d1426fdb57..e8612062646 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -354,7 +354,7 @@ public: Player const* const player = handler->GetSession()->GetPlayer(); // force respawn to make sure we find something - player->GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, guidLow, true); + player->GetMap()->ForceRespawn(SPAWN_TYPE_GAMEOBJECT, guidLow); GameObject* object = handler->GetObjectFromPlayerMapByDbGuid(guidLow); if (!object) { diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index 148f217dd71..5372b65aaf6 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -691,7 +691,7 @@ public: if (*args) range = atoi((char*)args); - RespawnVector respawns; + std::vector<RespawnInfo*> respawns; LocaleConstant locale = handler->GetSession()->GetSessionDbcLocale(); char const* stringOverdue = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_OVERDUE, locale); char const* stringCreature = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_CREATURES, locale); diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 3829ca3afa2..f61400c6b4b 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1916,14 +1916,14 @@ public: Cell::VisitGridObjects(player, worker, player->GetGridActivationRange()); // Now handle any that had despawned, but had respawn time logged. - RespawnVector data; + std::vector<RespawnInfo*> data; player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL, 0); if (!data.empty()) { uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId(); for (RespawnInfo* info : data) if (info->gridId == gridId) - player->GetMap()->RemoveRespawnTime(info, true); + player->GetMap()->ForceRespawn(info->type, info->spawnId); } return true; diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 2dd5b6321b4..088be4c6e1c 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -564,7 +564,7 @@ public: if (!lowguid) return false; // force respawn to make sure we find something - handler->GetSession()->GetPlayer()->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, lowguid, true); + handler->GetSession()->GetPlayer()->GetMap()->ForceRespawn(SPAWN_TYPE_CREATURE, lowguid); // then try to find it creature = handler->GetCreatureFromPlayerMapByDbGuid(lowguid); } @@ -774,7 +774,7 @@ public: uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask; uint32 displayid = target->GetDisplayId(); uint32 nativeid = target->GetNativeDisplayId(); - uint32 Entry = target->GetEntry(); + uint32 entry = target->GetEntry(); int64 curRespawnDelay = target->GetRespawnCompatibilityMode() ? target->GetRespawnTimeEx() - GameTime::GetGameTime() : target->GetMap()->GetCreatureRespawnTime(target->GetSpawnId()) - GameTime::GetGameTime(); @@ -783,7 +783,7 @@ public: std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true); std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true); - handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), faction, npcflags, Entry, displayid, nativeid); + handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetName().c_str(), target->GetSpawnId(), target->GetGUID().GetCounter(), entry, faction, npcflags, displayid, nativeid); if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId) { SpawnGroupTemplateData const* const groupData = target->GetCreatureData()->spawnGroupData; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index b6acc68a0f8..50ed4cc21b4 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -479,7 +479,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript me->SetReactState(REACT_PASSIVE); } - void JustEngagedWith(Unit* target) override + void JustEnteredCombat(Unit* target) override { if (!instance->CheckRequiredBosses(DATA_VALITHRIA_DREAMWALKER, target->ToPlayer())) { @@ -506,9 +506,9 @@ class npc_green_dragon_combat_trigger : public CreatureScript return target->GetTypeId() == TYPEID_PLAYER; } - void JustReachedHome() override + void JustExitedCombat() override { - _JustReachedHome(); + me->setActive(false); DoAction(ACTION_DEATH); } @@ -517,7 +517,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript if (action == ACTION_DEATH) { instance->SetBossState(DATA_VALITHRIA_DREAMWALKER, NOT_STARTED); - me->m_Events.AddEvent(new ValithriaDespawner(me), me->m_Events.CalculateTime(5000)); + me->m_Events.AddEventAtOffset(new ValithriaDespawner(me), 5s); } } |