diff options
-rw-r--r-- | src/game/BattleGround.cpp | 6 | ||||
-rw-r--r-- | src/game/BattleGroundWS.cpp | 1 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index b45a9961671..e2d6ac01778 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -749,7 +749,10 @@ void BattleGround::EndBattleGround(uint32 winner) } Player *plr = objmgr.GetPlayer(itr->first); if (!plr) + { sLog.outError("BattleGround:EndBattleGround Player (GUID: %u) not found!", GUID_LOPART(itr->first)); + continue; + } // should remove spirit of redemption if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) @@ -759,7 +762,8 @@ void BattleGround::EndBattleGround(uint32 winner) { plr->ResurrectPlayer(1.0f); plr->SpawnCorpseBones(); - }else + } + else { //needed cause else in av some creatures will kill the players at the end plr->CombatStop(); diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp index d6b25bd2475..6ac73567b07 100644 --- a/src/game/BattleGroundWS.cpp +++ b/src/game/BattleGroundWS.cpp @@ -720,6 +720,7 @@ void BattleGroundWS::Reset() m_HonorEndKills = (isBGWeekend) ? 4 : 2; // For WorldState m_minutesElapsed = 0; + m_FirstFlagCaptureTeam = 0; /* Spirit nodes is static at this BG and then not required deleting at BG reset. if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) |