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-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp2
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index 107acc92956..98c1ebd313d 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -431,7 +431,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
// Update auction to DB
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
- stmt->setUInt32(0, auction->bidder);
+ stmt->setUInt64(0, auction->bidder);
stmt->setUInt32(1, auction->bid);
stmt->setUInt32(2, auction->Id);
trans->Append(stmt);
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 7520e6fbdaa..1d8748a6243 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -120,7 +120,7 @@ void Corpse::SaveToDB()
{
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE_PHASES);
- stmt->setUInt32(index++, GetOwnerGUID().GetCounter()); // OwnerGuid
+ stmt->setUInt64(index++, GetOwnerGUID().GetCounter()); // OwnerGuid
stmt->setUInt32(index++, phaseId); // PhaseId
trans->Append(stmt);
}