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-rw-r--r--sql/updates/748_world_scripts.sql2
-rw-r--r--sql/updates/758_world_scripts.sql5
-rw-r--r--src/bindings/scripts/ScriptMgr.cpp2
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp57
-rw-r--r--src/bindings/scripts/include/sc_creature.h4
-rw-r--r--src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp379
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp7
-rw-r--r--src/game/Chat.cpp1
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/LootMgr.cpp3
-rw-r--r--src/game/Map.cpp4
-rw-r--r--src/game/Spell.cpp5
-rw-r--r--src/game/SpellAuras.cpp7
-rw-r--r--src/game/Unit.cpp5
-rw-r--r--src/game/World.h1
-rw-r--r--src/trinitycore/CliRunnable.cpp375
19 files changed, 813 insertions, 65 deletions
diff --git a/sql/updates/748_world_scripts.sql b/sql/updates/748_world_scripts.sql
index 484c71f3199..8e59c9bb812 100644
--- a/sql/updates/748_world_scripts.sql
+++ b/sql/updates/748_world_scripts.sql
@@ -1,3 +1,3 @@
update creature_template set scriptname='npc_infused_crystal', flags_extra=0 where entry=16364;
-update quest_template set specialflags=2, reqcreatureorgoid1=1, reqcreatureorgocount1=1 where entry=8490;
+update quest_template set specialflags=2, reqcreatureorgoid1=0, reqcreatureorgocount1=0 where entry=8490;
delete from creature where id=17086; \ No newline at end of file
diff --git a/sql/updates/758_world_scripts.sql b/sql/updates/758_world_scripts.sql
new file mode 100644
index 00000000000..a988a426df7
--- /dev/null
+++ b/sql/updates/758_world_scripts.sql
@@ -0,0 +1,5 @@
+delete from creature_template_addon where entry = 17225;
+update creature_template set scriptname = 'boss_nightbane', unit_flags=0 where entry = 17225;
+delete from event_scripts where id = 10951;
+insert into event_scripts values
+(10951,0,10,17651,180000,0,-11159,-1907.22,91.48,0); \ No newline at end of file
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index 8fb5bdb1021..651bc6a95f6 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -342,6 +342,7 @@ extern void AddSC_boss_moroes();
extern void AddSC_bosses_opera();
extern void AddSC_instance_karazhan();
extern void AddSC_karazhan();
+extern void AddSC_boss_nightbane();
//Loch Modan
extern void AddSC_loch_modan();
@@ -1547,6 +1548,7 @@ void ScriptsInit()
AddSC_bosses_opera();
AddSC_instance_karazhan();
AddSC_karazhan();
+ AddSC_boss_nightbane();
//Loch Modan
AddSC_loch_modan();
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index fad8c631e5e..d46d5b68716 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -740,55 +740,24 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
-Unit* ScriptedAI::FindCreature(uint32 entry, uint32 range, uint32 district)
+Unit* ScriptedAI::FindCreature(uint32 entry, float range)
{
- CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
- Cell cell(pair);
- cell.data.Part.reserved = district;
- cell.SetNoCreate();
-
- std::list<Creature*> NPCList;
-
+ Creature* target = NULL;
Trinity::AllCreaturesOfEntryInRange check(m_creature, entry, range);
- Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(NPCList, check);
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
-
- CellLock<GridReadGuard> cell_lock(cell, pair);
- cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap()));
-
- if (!NPCList.empty())
- {
- for(std::list<Creature*>::iterator itr = NPCList.begin(); itr != NPCList.end(); ++itr)
- {
- return Creature::GetUnit((*m_creature), (*itr)->GetGUID());
- }
- }else error_log("SD2 ERROR: Entry: %u not found!", entry); return NULL;
+ Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
+ m_creature->VisitNearbyGridObject(range, searcher);
+ if(!target) error_log("SD2 ERROR: Entry: %u not found!", entry);
+ return target;
}
-GameObject* ScriptedAI::FindGameObject(uint32 entry, uint32 district)
+GameObject* ScriptedAI::FindGameObject(uint32 entry, float range)
{
- CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
- Cell cell(pair);
- cell.data.Part.reserved = district;
- cell.SetNoCreate();
-
- std::list<GameObject*> GOList;
-
- Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
- Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(GOList, go_check);
- TypeContainerVisitor
- <Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search);
- CellLock<GridReadGuard> cell_lock(cell, pair);
- cell_lock->Visit(cell_lock, go_visit, *(m_creature->GetMap()));
-
- if (!GOList.empty())
- {
- for(std::list<GameObject*>::iterator itr = GOList.begin(); itr != GOList.end(); ++itr)
- {
- return (*itr);
- }
- }
- else error_log("SD2 ERROR: GameObject Entry: %u not found!", entry); return NULL;
+ GameObject* target = NULL;
+ Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
+ Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(target, go_check);
+ m_creature->VisitNearbyGridObject(range, searcher);
+ if(!target) error_log("SD2 ERROR: Entry: %u not found!", entry);
+ return target;
}
Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 3ece26bdb6f..9c7ffc022eb 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -149,10 +149,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoTeleportAll(float x, float y, float z, float o);
//Get a single creature of given entry
- Unit* FindCreature(uint32 entry, uint32 range, uint32 district = ALL_DISTRICT);
+ Unit* FindCreature(uint32 entry, float range);
//Get a single gameobject of given entry
- GameObject* FindGameObject(uint32 entry, uint32 district = ALL_DISTRICT);
+ GameObject* FindGameObject(uint32 entry, float range);
//Returns friendly unit with the most amount of hp missing from max hp
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
diff --git a/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp b/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp
index 92dcb34a433..ad43b63b5f3 100644
--- a/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp
+++ b/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp
@@ -34,7 +34,7 @@ EndContentData */
#define SAY_PROGRESS_1 "Ok, $N. Follow me to the cave where I'll attempt to harness the power of the rune stone into these goggles."
#define SAY_PROGRESS_2 "I discovered this cave on our first day here. I believe the energy in the stone can be used to our advantage."
-#define SAY_PROGRESS_3 "I'll begin drawing energy from the stone. Your job, $N, i to defend me. This place is cursed... trust me."
+#define SAY_PROGRESS_3 "I'll begin drawing energy from the stone. Your job, $N, is to defend me. This place is cursed... trust me."
#define EMOTE_PROGRESS_4 "begins tinkering with the goggles before the stone."
#define SAY_AGGRO "Help!!! Get these things off me so I can get my work done!"
#define SAY_PROGRESS_5 "Almost done! Just a little longer!"
@@ -61,10 +61,8 @@ struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
case 8:DoTextEmote(EMOTE_PROGRESS_4, NULL);break;
case 9:
{
- Creature* sum1 = m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
- Creature* sum2 = m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
- sum1->Attack(m_creature, true);
- sum2->Attack(m_creature, true);
+ m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
+ m_creature->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96, -2142.49, 20.15, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break;
}
case 10:DoSay(SAY_PROGRESS_5, LANG_UNIVERSAL, player, true);break;
@@ -73,11 +71,17 @@ struct TRINITY_DLL_DECL npc_professor_phizzlethorpeAI : public npc_escortAI
case 20:
DoTextEmote(EMOTE_PROGRESS_8, NULL);
DoSay(SAY_PROGRESS_9, LANG_UNIVERSAL, player, true);
+ if(player)
((Player*)player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, m_creature);
break;
}
}
+ void JustSummoned(Creature *summoned)
+ {
+ summoned->AI()->AttackStart(m_creature);
+ }
+
void Reset(){}
void Aggro(Unit* who)
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index f26209d4340..5274cdc7ec4 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -1879,7 +1879,7 @@ void boss_illidan_stormrageAI::JustSummoned(Creature* summon)
Unit *target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0, 999, true);
if(!target || target->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0)
|| target->HasAura(SPELL_PARASITIC_SHADOWFIEND2, 0))
- target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true);
+ target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0, 999, true);
if(target)
summon->AI()->AttackStart(target);
}break;
diff --git a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
index b38e21687da..6350040cfe4 100644
--- a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
+++ b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp
@@ -161,7 +161,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
case 0:
{
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- GameObject* Cage = FindGameObject(GO_CAGE);
+ GameObject* Cage = FindGameObject(GO_CAGE, 99);
if(Cage)
Cage->SetGoState(0);
DoScriptText(SAY_START, m_creature, player);
@@ -212,7 +212,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
if (!IsBeingEscorted)
m_creature->setFaction(1602);
- GameObject* Cage = FindGameObject(GO_CAGE);
+ GameObject* Cage = FindGameObject(GO_CAGE, 99);
if(Cage)
Cage->SetGoState(1);
}
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index bffb418980a..17fec0d2e75 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -16,18 +16,389 @@
/* ScriptData
SDName: Boss_Nightbane
-SD%Complete: 0
-SDComment: Place holder
+SD%Complete: 50
+SDComment: skelleton adds, optimice some "if"s, timers, rain of bones applied self(!?)
SDCategory: Karazhan
EndScriptData */
#include "precompiled.h"
-
+#include "def_karazhan.h"
+
+//phase 1
#define SPELL_BELLOWING_ROAR 39427
-#define SPELL_CHARRED_EARTH 30129 //Also 30209 (Target Charred Earth) triggers this
+#define SPELL_CHARRED_EARTH 30129 //Also 30209 (Target Charred Earth) triggers this
#define SPELL_DISTRACTING_ASH 30130
#define SPELL_SMOLDERING_BREATH 30210
#define SPELL_TAIL_SWEEP 25653
+//phase 2
#define SPELL_RAIN_OF_BONES 37098
#define SPELL_SMOKING_BLAST 37057
#define SPELL_FIREBALL_BARRAGE 30282
+#define SPELL_SEARING_CINDERS 30127
+
+float IntroWay[8][3] =
+{
+ {-11053.37,-1794.48,149},
+ {-11141.07,-1841.40,125},
+ {-11187.28,-1890.23,125},
+ {-11189.20,-1931.25,125},
+ {-11153.76,-1948.93,125},
+ {-11128.73,-1929.75,125},
+ {-11140 , -1915 ,122},
+ {-11163 , -1903 ,91.473}
+};
+
+//float IntroWay[5][3] =
+//{
+// {-11000.00, -1765.75, 140.40},
+// {-11000.00, -1765.75, 171.00},
+// {-11173.67, -1832.26, 117.76},
+// {-11142.75, -1916.78, 119.769},
+// {-11161.91, -1911.148, 91.473}
+//};
+
+struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
+{
+ boss_nightbaneAI(Creature* c) : ScriptedAI(c)
+ {
+ pInstance = ((ScriptedInstance*)c->GetInstanceData());
+ intro = true;
+ Reset();
+ }
+
+ ScriptedInstance* pInstance;
+
+ uint32 phase;
+
+ bool rainbones;
+
+ uint32 bellowingroar_timer;
+ uint32 charredearth_timer;
+ uint32 distractingash_timer;
+ uint32 smolderingbreath_timer;
+ uint32 tailsweep_timer;
+ uint32 rainofbones_timer;
+ uint32 smokingblast_timer;
+ uint32 fireballbarrage_timer;
+ uint32 searingcinders_timer;
+
+ uint32 fly_count;
+ uint32 fly_timer;
+
+ bool intro;
+ bool flying;
+ uint32 wait_timer;
+ uint32 MovePhase;
+
+ void Reset()
+ {
+ phase =1;
+ bellowingroar_timer = 30000;
+ charredearth_timer = 15000;
+ distractingash_timer = 20000;
+ smolderingbreath_timer = 10000;
+ tailsweep_timer = 12000;
+ rainofbones_timer = 10000;
+ smokingblast_timer = 20000;
+ fireballbarrage_timer = 13000;
+ searingcinders_timer = 14000;
+
+ fly_count = 0;
+
+ m_creature->SetSpeed(MOVE_RUN,2);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ m_creature->setActive(true);
+ wait_timer = 1000;
+ MovePhase = 0;
+
+ if(pInstance)
+ pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
+
+ flying = false;
+
+ if(!intro)
+ {
+ m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
+ m_creature->GetMotionMaster()->MoveTargetedHome();
+ }
+ }
+
+ void Aggro(Unit *who)
+ {
+ if(pInstance)
+ pInstance->SetData(DATA_NIGHTBANE_EVENT, IN_PROGRESS);
+ }
+ void AttackStart(Unit* who)
+ {
+ if(!intro && !flying)
+ ScriptedAI::AttackStart(who);
+ }
+
+ void JustDied(Unit* killer)
+ {
+ if(pInstance)
+ pInstance->SetData(DATA_NIGHTBANE_EVENT, DONE);
+ }
+ void MoveInLineOfSight(Unit *who)
+ {
+ if(!intro && !flying)
+ {
+ if(!m_creature->getVictim() && m_creature->canStartAttack(who))
+ ScriptedAI::AttackStart(who);
+ }
+ }
+
+ void MovementInform(uint32 type, uint32 id)
+ {
+ if(type != POINT_MOTION_TYPE)
+ return;
+
+ if(intro)
+ {
+ if(id >= 8)
+ {
+ intro = false;
+ m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
+ return;
+ }
+
+ wait_timer = 1;
+ }
+
+ if(flying)
+ {
+ if(id == 0)
+ {
+ flying = false;
+ phase = 2;
+ return;
+ }
+ if(id == 3)
+ {
+ MovePhase = 4;
+ wait_timer = 1;
+ return;
+ }
+ if(id == 8)
+ {
+ flying = false;
+ phase = 1;
+ return;
+ }
+
+ wait_timer = 1;
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if(wait_timer)
+ if(wait_timer < diff)
+ {
+ if(intro)
+ {
+ if(MovePhase >= 7)
+ {
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ m_creature->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]);
+ }
+ else
+ {
+ m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
+ MovePhase++;
+ }
+ }
+
+
+ if(flying)
+ {
+ if(MovePhase >= 7)
+ {
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ m_creature->GetMotionMaster()->MovePoint(8,IntroWay[7][0],IntroWay[7][1],IntroWay[7][2]);
+ }
+ else
+ {
+ m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
+ MovePhase++;
+ }
+ }
+
+ wait_timer = 0;
+ }else wait_timer -= diff;
+
+ if(!m_creature->SelectHostilTarget())
+ return;
+
+ if(flying)
+ return;
+
+ // Phase 1 "GROUND FIGHT"
+ if(phase == 1)
+ {
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
+ if (bellowingroar_timer < diff)
+ {
+ DoCast(m_creature->getVictim(),SPELL_BELLOWING_ROAR);
+ bellowingroar_timer = 30000+rand()%10000 ; //Timer
+ }else bellowingroar_timer -= diff;
+
+ if (smolderingbreath_timer < diff)
+ {
+ DoCast(m_creature->getVictim(),SPELL_SMOLDERING_BREATH);
+ smolderingbreath_timer = 20000;//timer
+
+ }else smolderingbreath_timer -= diff;
+
+ if (charredearth_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM,0);
+ DoCast(target,SPELL_CHARRED_EARTH);
+ charredearth_timer = 20000; //timer
+ }else charredearth_timer -= diff;
+
+ if (tailsweep_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM,0);
+
+ if (!m_creature->HasInArc( M_PI, target))
+ DoCast(target,SPELL_TAIL_SWEEP);
+ tailsweep_timer = 15000;//timer
+ }else tailsweep_timer -= diff;
+
+ if (searingcinders_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM,0);
+
+ DoCast(target,SPELL_SEARING_CINDERS);
+ searingcinders_timer = 10000; //timer
+ }else searingcinders_timer -= diff;
+
+ uint32 prozent;
+ prozent = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
+
+ if (prozent < 75 && fly_count == 0) // first take off 75%
+ {
+ m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
+ flying = true;
+
+ fly_timer = 45000+rand()%15000;
+ fly_count++;
+
+ rainofbones_timer = 5000;
+ rainbones = false;
+ }
+
+ if (prozent < 50 && fly_count == 1) // secound take off 50%
+ {
+ m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
+
+ flying = true;
+ fly_timer = 45000+rand()%15000;
+ fly_count++;
+
+ rainofbones_timer = 5000;
+ rainbones = false;
+ }
+
+ if (prozent < 25 && fly_count == 2) // third take off 25%
+ {
+ m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
+ m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ (*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
+
+ flying = true;
+ //phase = 2;
+ fly_timer = 45000+rand()%15000;
+ fly_count++;
+
+ rainofbones_timer = 5000;
+ rainbones = false;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ //Phase 2 "FLYING FIGHT"
+ if (phase == 2)
+ {
+ if (!rainbones)
+ {
+ if (rainofbones_timer < diff && !rainbones) // only once at the beginning of phase 2
+ {
+ DoCast(m_creature->getVictim(),SPELL_RAIN_OF_BONES);
+ rainbones = true;
+ smokingblast_timer = 20000;
+ }else rainofbones_timer -= diff;
+
+ if (distractingash_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_RANDOM,0);
+
+ DoCast(target,SPELL_DISTRACTING_ASH);
+ distractingash_timer = 2000;//timer wrong
+ }else distractingash_timer -= diff;
+ }
+
+ if (rainbones)
+ {
+ if (smokingblast_timer < diff)
+ {
+ DoCast(m_creature->getVictim(),SPELL_SMOKING_BLAST);
+ smokingblast_timer = 1500 ; //timer wrong
+ }else smokingblast_timer -= diff;
+ }
+
+ if (fireballbarrage_timer < diff)
+ {
+ Unit* target = NULL;
+ target = SelectUnit(SELECT_TARGET_FARTHEST,0);
+
+ DoCast(target,SPELL_FIREBALL_BARRAGE);
+ fireballbarrage_timer = 20000; //Timer
+ }else fireballbarrage_timer -= diff;
+
+ if (fly_timer < diff) //landing
+ {
+ //m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ //m_creature->SetHover(false);
+ (*m_creature).GetMotionMaster()->Clear(false);
+ m_creature->GetMotionMaster()->MovePoint(3,IntroWay[3][0],IntroWay[3][1],IntroWay[3][2]);
+ flying = true;
+ //wait_timer = 1;
+ //phase = 1;
+ }else fly_timer -= diff;
+ }
+ }
+};
+
+CreatureAI* GetAI_boss_nightbane(Creature *_Creature)
+{
+ return new boss_nightbaneAI (_Creature);
+}
+
+void AddSC_boss_nightbane()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name="boss_nightbane";
+ newscript->GetAI = GetAI_boss_nightbane;
+ newscript->RegisterSelf();
+} \ No newline at end of file
diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
index 5af12a4fb0b..9fea30e1c93 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
@@ -59,7 +59,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 MassiveDoor; // Door at Netherspite
uint64 GamesmansDoor; // Door before Chess
uint64 GamesmansExitDoor; // Door after Chess
- uint64 NetherspaceDoor; // Door at Malchezaar
+ uint64 NetherspaceDoor; // Door at Malchezaar
+ uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
@@ -84,6 +85,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
GamesmansDoor = 0;
GamesmansExitDoor = 0;
NetherspaceDoor = 0;
+ MastersTerraceDoor[0]= 0;
+ MastersTerraceDoor[1]= 0;
ImageGUID = 0;
}
@@ -199,6 +202,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case 184276: GamesmansDoor = go->GetGUID(); break;
case 184277: GamesmansExitDoor = go->GetGUID(); break;
case 185134: NetherspaceDoor = go->GetGUID(); break;
+ case 184274: MastersTerraceDoor[0] = go->GetGUID(); break;
+ case 184280: MastersTerraceDoor[1] = go->GetGUID(); break;
}
switch(OperaEvent)
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index fedcd982a35..1d45afef5ea 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -61,6 +61,7 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand serverSetCommandTable[] =
{
{ "loglevel", SEC_CONSOLE, true, &ChatHandler::HandleServerSetLogLevelCommand, "", NULL },
+ { "difftime", SEC_CONSOLE, true, &ChatHandler::HandleServerSetDiffTimeCommand, "", NULL },
{ "motd", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerSetMotdCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
diff --git a/src/game/Chat.h b/src/game/Chat.h
index a3ce666541b..fa6c885bed3 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -288,6 +288,7 @@ class ChatHandler
bool HandleServerRestartCommand(const char* args);
bool HandleServerSetMotdCommand(const char* args);
bool HandleServerSetLogLevelCommand(const char* args);
+ bool HandleServerSetDiffTimeCommand(const char* args);
bool HandleServerShutDownCommand(const char* args);
bool HandleServerShutDownCancelCommand(const char* args);
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 61c626a544c..90162a213d7 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -778,8 +778,7 @@ LootStoreItem const * LootTemplate::LootGroup::Roll() const
return &ExplicitlyChanced[i];
ItemPrototype const *pProto = objmgr.GetItemPrototype(ExplicitlyChanced[i].itemid);
- float qualityMultiplier = pProto ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f;
- Roll -= ExplicitlyChanced[i].chance * qualityMultiplier;
+ Roll -= ExplicitlyChanced[i].chance;
if (Roll < 0)
return &ExplicitlyChanced[i];
}
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 802b0f7feec..b973a8cb11e 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1778,7 +1778,9 @@ bool InstanceMap::Add(Player *player)
{
sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
- player->UnbindInstance(GetId(), GetSpawnMode());
+ sLog.outError("InstanceMap::Add: do not let player %s enter instance otherwise crash will happen", player->GetName());
+ return false;
+ //player->UnbindInstance(GetId(), GetSpawnMode());
//assert(false);
}
// bind to the group or keep using the group save
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 1267d2b28aa..f4bb7eeebb6 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1004,6 +1004,11 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
{
m_caster->CombatStart(unit);
}
+ else if(spellmgr.GetSpellCustomAttr(m_spellInfo->Id) & SPELL_ATTR_CU_AURA_CC)
+ {
+ if(!unit->IsStandState())
+ unit->SetStandState(PLAYER_STATE_NONE);
+ }
}
}
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 91b85df1a39..282fc4bc095 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -5956,6 +5956,13 @@ void Aura::PeriodicTick()
int32 gain = pCaster->ModifyPower(power,gain_amount);
m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
}
+ // Mark of Kaz'rogal
+ if(GetId() == 31447 && m_target->GetPower(power) == 0)
+ {
+ m_target->CastSpell(m_target, 31463, true, 0, this);
+ // Remove aura
+ SetAuraDuration(0);
+ }
break;
}
case SPELL_AURA_PERIODIC_ENERGIZE:
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5526e3a7002..93cfb963b00 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7612,7 +7612,8 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
spellProto->Id == 33778 || spellProto->Id == 379 ||
spellProto->Id == 38395 || spellProto->Id == 40972 ||
- spellProto->Id == 22845 || spellProto->Id == 33504)
+ spellProto->Id == 22845 || spellProto->Id == 33504 ||
+ spellProto->Id == 34299)
return healamount;
int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
@@ -8238,7 +8239,7 @@ void Unit::SetInCombatWith(Unit* enemy)
void Unit::CombatStart(Unit* target)
{
- if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED))
+ if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
target->SetStandState(PLAYER_STATE_NONE);
//Call creature group update
diff --git a/src/game/World.h b/src/game/World.h
index 756343064ed..977e0aef173 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -422,6 +422,7 @@ class World
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
/// Update time
uint32 GetUpdateTime() const { return m_updateTime; }
+ void SetRecordDiffInterval(int32 t) { if(t >= 0) m_configs[CONFIG_INTERVAL_LOG_UPDATE] = (uint32)t; }
/// Get the maximum skill level a player can reach
uint16 GetConfigMaxSkillValue() const
diff --git a/src/trinitycore/CliRunnable.cpp b/src/trinitycore/CliRunnable.cpp
new file mode 100644
index 00000000000..78c6e0dbb85
--- /dev/null
+++ b/src/trinitycore/CliRunnable.cpp
@@ -0,0 +1,375 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup Trinityd
+/// @{
+/// \file
+
+#include "Common.h"
+#include "Language.h"
+#include "Log.h"
+#include "World.h"
+#include "ScriptCalls.h"
+#include "ObjectMgr.h"
+#include "WorldSession.h"
+#include "Config/ConfigEnv.h"
+#include "Util.h"
+#include "AccountMgr.h"
+#include "CliRunnable.h"
+#include "MapManager.h"
+#include "Player.h"
+#include "Chat.h"
+
+void utf8print(const char* str)
+{
+#if PLATFORM == PLATFORM_WINDOWS
+ wchar_t wtemp_buf[6000];
+ size_t wtemp_len = 6000-1;
+ if(!Utf8toWStr(str,strlen(str),wtemp_buf,wtemp_len))
+ return;
+
+ char temp_buf[6000];
+ CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1);
+ printf(temp_buf);
+#else
+ printf(str);
+#endif
+}
+
+/// Delete a user account and all associated characters in this realm
+/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account
+bool ChatHandler::HandleAccountDeleteCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ ///- Get the account name from the command line
+ char *account_name_str=strtok ((char*)args," ");
+ if (!account_name_str)
+ return false;
+
+ std::string account_name = account_name_str;
+ if(!AccountMgr::normilizeString(account_name))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 account_id = accmgr.GetId(account_name);
+ if(!account_id)
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ /// Commands not recommended call from chat, but support anyway
+ if(m_session)
+ {
+ uint32 targetSecurity = accmgr.GetSecurity(account_id);
+
+ /// can delete only for account with less security
+ /// This is also reject self apply in fact
+ if (targetSecurity >= m_session->GetSecurity())
+ {
+ SendSysMessage (LANG_YOURS_SECURITY_IS_LOW);
+ SetSentErrorMessage (true);
+ return false;
+ }
+ }
+
+ AccountOpResult result = accmgr.DeleteAccount(account_id);
+ switch(result)
+ {
+ case AOR_OK:
+ PSendSysMessage(LANG_ACCOUNT_DELETED,account_name.c_str());
+ break;
+ case AOR_NAME_NOT_EXIST:
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ case AOR_DB_INTERNAL_ERROR:
+ PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ default:
+ PSendSysMessage(LANG_ACCOUNT_NOT_DELETED,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ char *character_name_str = strtok((char*)args," ");
+ if(!character_name_str)
+ return false;
+
+ std::string character_name = character_name_str;
+ if(!normalizePlayerName(character_name))
+ return false;
+
+ uint64 character_guid;
+ uint32 account_id;
+
+ Player *player = objmgr.GetPlayer(character_name.c_str());
+ if(player)
+ {
+ character_guid = player->GetGUID();
+ account_id = player->GetSession()->GetAccountId();
+ player->GetSession()->KickPlayer();
+ }
+ else
+ {
+ character_guid = objmgr.GetPlayerGUIDByName(character_name);
+ if(!character_guid)
+ {
+ PSendSysMessage(LANG_NO_PLAYER,character_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ account_id = objmgr.GetPlayerAccountIdByGUID(character_guid);
+ }
+
+ std::string account_name;
+ accmgr.GetName (account_id,account_name);
+
+ Player::DeleteFromDB(character_guid, account_id, true);
+ PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id);
+ return true;
+}
+
+/// Exit the realm
+bool ChatHandler::HandleServerExitCommand(const char* args)
+{
+ SendSysMessage(LANG_COMMAND_EXIT);
+ World::StopNow(SHUTDOWN_EXIT_CODE);
+ return true;
+}
+
+/// Display info on users currently in the realm
+bool ChatHandler::HandleAccountOnlineListCommand(const char* args)
+{
+ ///- Get the list of accounts ID logged to the realm
+ QueryResult *resultDB = CharacterDatabase.Query("SELECT name,account FROM characters WHERE online > 0");
+ if (!resultDB)
+ return true;
+
+ ///- Display the list of account/characters online
+ SendSysMessage("=====================================================================");
+ SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
+ SendSysMessage("=====================================================================");
+
+ ///- Circle through accounts
+ do
+ {
+ Field *fieldsDB = resultDB->Fetch();
+ std::string name = fieldsDB[0].GetCppString();
+ uint32 account = fieldsDB[1].GetUInt32();
+
+ ///- Get the username, last IP and GM level of each account
+ // No SQL injection. account is uint32.
+ // 0 1 2 3
+ QueryResult *resultLogin = loginDatabase.PQuery("SELECT username, last_ip, gmlevel, expansion FROM account WHERE id = '%u'",account);
+
+ if(resultLogin)
+ {
+ Field *fieldsLogin = resultLogin->Fetch();
+ PSendSysMessage("|%15s| %20s | %15s |%4d|%5d|",
+ fieldsLogin[0].GetString(),name.c_str(),fieldsLogin[1].GetString(),fieldsLogin[2].GetUInt32(),fieldsLogin[3].GetUInt32());
+
+ delete resultLogin;
+ }
+ else
+ PSendSysMessage(LANG_ACCOUNT_LIST_ERROR,name.c_str());
+
+ }while(resultDB->NextRow());
+
+ delete resultDB;
+
+ SendSysMessage("=====================================================================");
+ return true;
+}
+
+/// Create an account
+bool ChatHandler::HandleAccountCreateCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ ///- %Parse the command line arguments
+ char *szAcc = strtok((char*)args, " ");
+ char *szPassword = strtok(NULL, " ");
+ if(!szAcc || !szPassword)
+ return false;
+
+ // normilized in accmgr.CreateAccount
+ std::string account_name = szAcc;
+ std::string password = szPassword;
+
+ AccountOpResult result = accmgr.CreateAccount(account_name, password);
+ switch(result)
+ {
+ case AOR_OK:
+ PSendSysMessage(LANG_ACCOUNT_CREATED,account_name.c_str());
+ break;
+ case AOR_NAME_TOO_LONG:
+ SendSysMessage(LANG_ACCOUNT_TOO_LONG);
+ SetSentErrorMessage(true);
+ return false;
+ case AOR_NAME_ALREDY_EXIST:
+ SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
+ SetSentErrorMessage(true);
+ return false;
+ case AOR_DB_INTERNAL_ERROR:
+ PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ default:
+ PSendSysMessage(LANG_ACCOUNT_NOT_CREATED,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+/// Set the level of logging
+bool ChatHandler::HandleServerSetLogLevelCommand(const char *args)
+{
+ if(!*args)
+ return false;
+
+ char *NewLevel = strtok((char*)args, " ");
+ if (!NewLevel)
+ return false;
+
+ sLog.SetLogLevel(NewLevel);
+ return true;
+}
+
+/// set diff time record interval
+bool ChatHandler::HandleServerSetDiffTimeCommand(const char *args)
+{
+ if(!*args)
+ return false;
+
+ char *NewTimeStr = strtok((char*)args, " ");
+ if(!NewTimeStr)
+ return false;
+
+ int32 NewTime =atoi(NewTimeStr);
+ if(NewTime < 0)
+ return false;
+
+ sWorld.SetRecordDiffInterval(NewTime);
+ printf( "Record diff every %u ms\n", NewTime);
+ return true;
+}
+
+
+/// @}
+
+#ifdef linux
+// Non-blocking keypress detector, when return pressed, return 1, else always return 0
+int kb_hit_return()
+{
+ struct timeval tv;
+ fd_set fds;
+ tv.tv_sec = 0;
+ tv.tv_usec = 0;
+ FD_ZERO(&fds);
+ FD_SET(STDIN_FILENO, &fds);
+ select(STDIN_FILENO+1, &fds, NULL, NULL, &tv);
+ return FD_ISSET(STDIN_FILENO, &fds);
+}
+#endif
+
+/// %Thread start
+void CliRunnable::run()
+{
+ ///- Init new SQL thread for the world database (one connection call enough)
+ WorldDatabase.ThreadStart(); // let thread do safe mySQL requests
+
+ char commandbuf[256];
+
+ ///- Display the list of available CLI functions then beep
+ sLog.outString();
+
+ if(sConfig.GetBoolDefault("BeepAtStart", true))
+ printf("\a"); // \a = Alert
+
+ // print this here the first time
+ // later it will be printed after command queue updates
+ printf("TC>");
+
+ ///- As long as the World is running (no World::m_stopEvent), get the command line and handle it
+ while (!World::IsStopped())
+ {
+ fflush(stdout);
+ #ifdef linux
+ while (!kb_hit_return() && !World::IsStopped())
+ // With this, we limit CLI to 10commands/second
+ usleep(100);
+ if (World::IsStopped())
+ break;
+ #endif
+ char *command_str = fgets(commandbuf,sizeof(commandbuf),stdin);
+ if (command_str != NULL)
+ {
+ for(int x=0;command_str[x];x++)
+ if(command_str[x]=='\r'||command_str[x]=='\n')
+ {
+ command_str[x]=0;
+ break;
+ }
+
+
+ if(!*command_str)
+ {
+ printf("TC>");
+ continue;
+ }
+
+ std::string command;
+ if(!consoleToUtf8(command_str,command)) // convert from console encoding to utf8
+ {
+ printf("TC>");
+ continue;
+ }
+
+ sWorld.QueueCliCommand(&utf8print,command.c_str());
+ }
+ else if (feof(stdin))
+ {
+ World::StopNow(SHUTDOWN_EXIT_CODE);
+ }
+ }
+
+ ///- End the database thread
+ WorldDatabase.ThreadEnd(); // free mySQL thread resources
+}