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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp42
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h23
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp106
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.h5
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp5
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp31
6 files changed, 151 insertions, 61 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1a6e8f397e2..808a2da3a0d 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -456,29 +456,36 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
AddUnitState(UNIT_STAT_MOVE);
}
-void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player)
+void Unit::SendMonsterMove(MonsterMoveData const& moveData, Player* player)
{
- WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
+ WorldPacket data(SMSG_MONSTER_MOVE, GetPackGUID().size() + 1 + 12 + 4 + 1 + 4 + 8 + 4 + 4 + 12);
data.append(GetPackGUID());
- data << uint8(0); // new in 3.1
+ data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << getMSTime();
data << uint8(0);
- data << MoveFlags;
+ data << moveData.SplineFlag;
- if (MoveFlags & SPLINEFLAG_TRAJECTORY)
+ if (moveData.SplineFlag & SPLINEFLAG_ANIMATIONTIER)
{
- data << time;
- data << speedZ;
- data << (uint32)0; // walk time after jump
+ data << uint8(moveData.AnimationState);
+ data << uint32(0);
}
- else
- data << time;
- data << uint32(1); // 1 single waypoint
- data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
+ data << moveData.Time;
+
+ if (moveData.SplineFlag & SPLINEFLAG_TRAJECTORY)
+ {
+ data << moveData.SpeedZ;
+ data << uint32(0); // walk time after jump
+ }
+
+ data << uint32(1); // waypoint count
+ data << moveData.DestLocation.GetPositionX();
+ data << moveData.DestLocation.GetPositionY();
+ data << moveData.DestLocation.GetPositionZ();
if (player)
player->GetSession()->SendPacket(&data);
@@ -486,6 +493,17 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
SendMessageToSet(&data, true);
}
+void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player)
+{
+ MonsterMoveData data;
+ data.DestLocation.Relocate(NewPosX, NewPosY, NewPosZ);
+ data.SplineFlag = MoveFlags;
+ data.Time = time;
+ data.SpeedZ = speedZ;
+
+ SendMonsterMove(data, player);
+}
+
void Unit::SendMonsterMoveExitVehicle(Position const* newPos)
{
WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index dac7198c61f..9f1437b7512 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -667,7 +667,7 @@ enum MovementFlags
// TODO: Check if PITCH_UP and PITCH_DOWN really belong here..
MOVEMENTFLAG_MASK_MOVING =
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT |
- MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
+ MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
MOVEMENTFLAG_SPLINE_ELEVATION,
MOVEMENTFLAG_MASK_TURNING =
@@ -717,7 +717,7 @@ enum SplineFlags
SPLINEFLAG_CATMULL_ROM = 0x00040000,
SPLINEFLAG_UNKNOWN20 = 0x00080000,
SPLINEFLAG_UNKNOWN21 = 0x00100000,
- SPLINEFLAG_UNKNOWN22 = 0x00200000,
+ SPLINEFLAG_ANIMATIONTIER = 0x00200000,
SPLINEFLAG_UNKNOWN23 = 0x00400000,
SPLINEFLAG_TRANSPORT = 0x00800000,
SPLINEFLAG_EXIT_VEHICLE = 0x01000000,
@@ -953,6 +953,24 @@ struct SpellPeriodicAuraLogInfo
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
+enum UnitAnimationState
+{
+ ANIMATION_ON_GROUND = 0,
+ ANIMATION_SWIMMING = 1,
+ ANIMATION_HOVER = 2,
+ ANIMATION_FLYING = 3,
+};
+
+struct MonsterMoveData
+{
+ MonsterMoveData() : SplineFlag(0), AnimationState(ANIMATION_ON_GROUND), Time(0), SpeedZ(0.0f) {}
+ Position DestLocation;
+ uint32 SplineFlag;
+ UnitAnimationState AnimationState; // Only used with SPLINEFLAG_ANIMATIONTIER
+ uint32 Time;
+ float SpeedZ; // Only used with SPLINEFLAG_TRAJECTORY
+};
+
#define MAX_DECLINED_NAME_CASES 5
struct DeclinedName
@@ -1555,6 +1573,7 @@ class Unit : public WorldObject
void SendMonsterStop(bool on_death = false);
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player = NULL);
+ void SendMonsterMove(MonsterMoveData const& moveData, Player* receiver = NULL);
void SendMonsterMoveExitVehicle(Position const* newPos);
//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
void SendMonsterMoveTransport(Unit *vehicleOwner);
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 6ef2e71d907..2a15eb58452 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -37,8 +37,7 @@ inline bool isStatic(MovementGenerator *mv)
return (mv == &si_idleMovement);
}
-void
-MotionMaster::Initialize()
+void MotionMaster::Initialize()
{
// clear ALL movement generators (including default)
while (!empty())
@@ -76,8 +75,7 @@ MotionMaster::~MotionMaster()
}
}
-void
-MotionMaster::UpdateMotion(uint32 diff)
+void MotionMaster::UpdateMotion(uint32 diff)
{
if (i_owner->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
return;
@@ -113,8 +111,7 @@ MotionMaster::UpdateMotion(uint32 diff)
}
}
-void
-MotionMaster::DirectClean(bool reset)
+void MotionMaster::DirectClean(bool reset)
{
while (size() > 1)
{
@@ -129,8 +126,7 @@ MotionMaster::DirectClean(bool reset)
top()->Reset(*i_owner);
}
-void
-MotionMaster::DelayedClean()
+void MotionMaster::DelayedClean()
{
while (size() > 1)
{
@@ -141,8 +137,7 @@ MotionMaster::DelayedClean()
}
}
-void
-MotionMaster::DirectExpire(bool reset)
+void MotionMaster::DirectExpire(bool reset)
{
if (size() > 1)
{
@@ -162,8 +157,7 @@ MotionMaster::DirectExpire(bool reset)
top()->Reset(*i_owner);
}
-void
-MotionMaster::DelayedExpire()
+void MotionMaster::DelayedExpire()
{
if (size() > 1)
{
@@ -184,8 +178,7 @@ void MotionMaster::MoveIdle(MovementSlot slot)
Mutate(&si_idleMovement, slot);
}
-void
-MotionMaster::MoveRandom(float spawndist)
+void MotionMaster::MoveRandom(float spawndist)
{
if (i_owner->GetTypeId() == TYPEID_UNIT)
{
@@ -194,8 +187,7 @@ MotionMaster::MoveRandom(float spawndist)
}
}
-void
-MotionMaster::MoveTargetedHome()
+void MotionMaster::MoveTargetedHome()
{
//if (i_owner->HasUnitState(UNIT_STAT_FLEEING))
// return;
@@ -213,8 +205,7 @@ MotionMaster::MoveTargetedHome()
}
}
-void
-MotionMaster::MoveConfused()
+void MotionMaster::MoveConfused()
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
@@ -229,8 +220,7 @@ MotionMaster::MoveConfused()
}
}
-void
-MotionMaster::MoveChase(Unit* target, float dist, float angle)
+void MotionMaster::MoveChase(Unit* target, float dist, float angle)
{
// ignore movement request if target not exist
if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
@@ -255,8 +245,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
}
}
-void
-MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
+void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
@@ -280,8 +269,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
}
}
-void
-MotionMaster::MovePoint(uint32 id, float x, float y, float z)
+void MotionMaster::MovePoint(uint32 id, float x, float y, float z)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
@@ -296,6 +284,58 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
}
}
+void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
+{
+ if (i_owner->GetTypeId() != TYPEID_UNIT)
+ return;
+
+ uint32 moveFlag = SPLINEFLAG_FLYING | SPLINEFLAG_ANIMATIONTIER;
+ uint32 moveTime = uint32(i_owner->GetExactDist(&pos) / speed) * IN_MILLISECONDS;
+
+ // CHARGING state makes the unit use m_TempSpeed and JUMPING prevents sending movement packet in PointMovementGenerator
+ i_owner->AddUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
+ i_owner->m_TempSpeed = speed;
+
+ float x, y, z;
+ pos.GetPosition(x, y, z);
+ sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_ACTIVE);
+
+ MonsterMoveData data;
+ data.DestLocation.Relocate(pos);
+ data.SplineFlag = moveFlag;
+ data.Time = moveTime;
+ data.AnimationState = ANIMATION_ON_GROUND;
+
+ i_owner->SendMonsterMove(data);
+}
+
+void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
+{
+ if (i_owner->GetTypeId() != TYPEID_UNIT)
+ return;
+
+ uint32 moveFlag = SPLINEFLAG_FLYING | SPLINEFLAG_ANIMATIONTIER;
+ uint32 moveTime = uint32(i_owner->GetExactDist(&pos) / speed) * IN_MILLISECONDS;
+
+ // CHARGING state makes the unit use m_TempSpeed and JUMPING prevents sending movement packet in PointMovementGenerator
+ i_owner->AddUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
+ i_owner->m_TempSpeed = speed;
+
+ float x, y, z;
+ pos.GetPosition(x, y, z);
+ sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_ACTIVE);
+
+ MonsterMoveData data;
+ data.DestLocation.Relocate(pos);
+ data.SplineFlag = moveFlag;
+ data.Time = moveTime;
+ data.AnimationState = ANIMATION_FLYING;
+
+ i_owner->SendMonsterMove(data);
+}
+
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
//this function may make players fall below map
@@ -346,8 +386,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ);
}
-void
-MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
+void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
{
if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
return;
@@ -375,8 +414,7 @@ void MotionMaster::MoveFall(float z, uint32 id)
MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id);
}
-void
-MotionMaster::MoveSeekAssistance(float x, float y, float z)
+void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
@@ -392,8 +430,7 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
}
}
-void
-MotionMaster::MoveSeekAssistanceDistract(uint32 time)
+void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
@@ -407,8 +444,7 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
}
}
-void
-MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
+void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
{
if (!enemy)
return;
@@ -437,8 +473,7 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
}
}
-void
-MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
+void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
@@ -461,8 +496,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
}
}
-void
-MotionMaster::MoveDistract(uint32 timer)
+void MotionMaster::MoveDistract(uint32 timer)
{
if (Impl[MOTION_SLOT_CONTROLLED])
return;
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 8ea450283e6..1455493846e 100755
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -152,6 +152,11 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MovePoint(uint32 id, const Position &pos)
{ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
void MovePoint(uint32 id, float x, float y, float z);
+
+ // These two movement types should only be used with creatures having landing/takeoff animations
+ void MoveLand(uint32 id, Position const& pos, float speed);
+ void MoveTakeoff(uint32 id, Position const& pos, float speed);
+
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE);
void MoveFall(float z, uint32 id = 0);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index a75a5b64f10..c7c5ac530ff 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -29,8 +29,9 @@ void PointMovementGenerator<T>::Initialize(T &unit)
{
unit.StopMoving();
Traveller<T> traveller(unit);
- // knockback effect has UNIT_STAT_JUMPING set, so if here we disable sentmonstermove there will be creature position sync problem between client and server
- i_destinationHolder.SetDestination(traveller, i_x, i_y, i_z, true /* !unit.HasUnitState(UNIT_STAT_JUMPING)*/);
+ // OLD: knockback effect has UNIT_STAT_JUMPING set, so if here we disable sentmonstermove there will be creature position sync problem between client and server
+ // NEW: reactivated this check - UNIT_STAT_JUMPING is only used in MoveJump, which sends its own packet
+ i_destinationHolder.SetDestination(traveller, i_x, i_y, i_z, /*true*/ !unit.HasUnitState(UNIT_STAT_JUMPING));
}
template<class T>
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 24cfae54627..e3aaba06793 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -96,6 +96,7 @@ enum Events
EVENT_ICE_TOMB = 10,
EVENT_FROST_BOMB = 11,
EVENT_LAND = 12,
+ EVENT_AIR_MOVEMENT = 21,
// Spinestalker
EVENT_BELLOWING_ROAR = 13,
@@ -129,7 +130,8 @@ enum MovementPoints
POINT_FROSTWYRM_FLY_IN = 1,
POINT_FROSTWYRM_LAND = 2,
POINT_AIR_PHASE = 3,
- POINT_LAND = 4,
+ POINT_TAKEOFF = 4,
+ POINT_LAND = 5,
};
enum Shadowmourne
@@ -141,9 +143,9 @@ enum Shadowmourne
SPELL_FROST_IMBUED_BLADE = 72290,
};
-Position const RimefangFlyPos = {4413.309f, 2456.421f, 223.3795f, 2.890186f};
+Position const RimefangFlyPos = {4413.309f, 2456.421f, 233.3795f, 2.890186f};
Position const RimefangLandPos = {4413.309f, 2456.421f, 203.3848f, 2.890186f};
-Position const SpinestalkerFlyPos = {4418.895f, 2514.233f, 220.4864f, 3.396045f};
+Position const SpinestalkerFlyPos = {4418.895f, 2514.233f, 230.4864f, 3.396045f};
Position const SpinestalkerLandPos = {4418.895f, 2514.233f, 203.3848f, 3.396045f};
Position const SindragosaSpawnPos = {4818.700f, 2483.710f, 287.0650f, 3.089233f};
Position const SindragosaFlyPos = {4475.190f, 2484.570f, 234.8510f, 3.141593f};
@@ -157,7 +159,7 @@ class FrostwyrmLandEvent : public BasicEvent
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
{
- _owner.GetMotionMaster()->MovePoint(POINT_FROSTWYRM_LAND, _dest);
+ _owner.GetMotionMaster()->MoveLand(POINT_FROSTWYRM_LAND, _dest, 8.247422f);
return true;
}
@@ -245,7 +247,7 @@ class boss_sindragosa : public CreatureScript
me->setActive(true);
me->SetSpeed(MOVE_FLIGHT, 4.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- float moveTime = me->GetExactDist(&SindragosaFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
+ float moveTime = me->GetExactDist(&SindragosaFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, SindragosaFlyPos);
DoCast(me, SPELL_SINDRAGOSA_S_FURY);
@@ -277,6 +279,9 @@ class boss_sindragosa : public CreatureScript
// Sindragosa enters combat as soon as she lands
DoZoneInCombat();
break;
+ case POINT_TAKEOFF:
+ events.ScheduleEvent(EVENT_AIR_MOVEMENT, 1);
+ break;
case POINT_AIR_PHASE:
me->CastCustomSpell(SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, RAID_MODE<int32>(2, 5, 2, 6), false);
events.ScheduleEvent(EVENT_FROST_BOMB, 8000);
@@ -414,16 +419,24 @@ class boss_sindragosa : public CreatureScript
Talk(SAY_BLISTERING_COLD);
break;
case EVENT_AIR_PHASE:
+ {
Talk(SAY_AIR_PHASE);
me->SetFlying(true);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetReactState(REACT_PASSIVE);
- me->GetMotionMaster()->MovePoint(POINT_AIR_PHASE, SindragosaAirPos);
+ Position pos;
+ pos.Relocate(me);
+ pos.m_positionZ += 17.0f;
+ me->GetMotionMaster()->MoveTakeoff(POINT_TAKEOFF, pos, 8.30078125f);
events.DelayEvents(45000, EVENT_GROUP_LAND_PHASE);
events.ScheduleEvent(EVENT_AIR_PHASE, 110000);
events.RescheduleEvent(EVENT_UNCHAINED_MAGIC, urand(55000, 60000), EVENT_GROUP_LAND_PHASE);
events.ScheduleEvent(EVENT_LAND, 45000);
break;
+ }
+ case EVENT_AIR_MOVEMENT:
+ me->GetMotionMaster()->MovePoint(POINT_AIR_PHASE, SindragosaAirPos);
+ break;
case EVENT_ICE_TOMB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_ICE_TOMB_UNTARGETABLE))
{
@@ -604,7 +617,7 @@ class npc_spinestalker : public CreatureScript
me->setActive(true);
me->SetSpeed(MOVE_FLIGHT, 2.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- float moveTime = me->GetExactDist(&SpinestalkerFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
+ float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
me->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
@@ -719,7 +732,7 @@ class npc_rimefang : public CreatureScript
me->setActive(true);
me->SetSpeed(MOVE_FLIGHT, 2.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- float moveTime = me->GetExactDist(&RimefangFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
+ float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
me->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
@@ -821,12 +834,12 @@ class npc_sindragosa_trash : public CreatureScript
{
npc_sindragosa_trashAI(Creature* creature) : ScriptedAI(creature)
{
- _frostwyrmId = (creature->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER;
_instance = creature->GetInstanceScript();
}
void InitializeAI()
{
+ _frostwyrmId = (me->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER;
// Increase add count
if (!me->isDead())
_instance->SetData(_frostwyrmId, 1); // this cannot be in Reset because reset also happens on evade