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-rw-r--r--sql/updates/world/master/2017_02_05_21_world_2016_07_15_07_world.sql2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp35
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp3
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h3
4 files changed, 25 insertions, 18 deletions
diff --git a/sql/updates/world/master/2017_02_05_21_world_2016_07_15_07_world.sql b/sql/updates/world/master/2017_02_05_21_world_2016_07_15_07_world.sql
new file mode 100644
index 00000000000..b44d7669386
--- /dev/null
+++ b/sql/updates/world/master/2017_02_05_21_world_2016_07_15_07_world.sql
@@ -0,0 +1,2 @@
+UPDATE `smart_scripts` SET `action_type`=114, `target_z`=`action_param1`, `action_param1`=0 WHERE `action_type` = 114 AND `action_param1` != 0;
+UPDATE `smart_scripts` SET `action_type`=114, `target_y`=`action_param1`, `action_param1`=0 WHERE `action_type` = 46 AND `action_param1` != 0;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index dadce5baf54..60f89e07640 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1168,22 +1168,29 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
delete targets;
break;
}
- case SMART_ACTION_MOVE_FORWARD:
+ case SMART_ACTION_MOVE_OFFSET:
{
- if (!me)
- break;
+ if (ObjectList* targets = GetTargets(e, unit))
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (!IsCreature(*itr))
+ continue;
- float x, y, z;
- me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)e.action.moveRandom.distance);
- me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, x, y, z);
- break;
- }
- case SMART_ACTION_RISE_UP:
- {
- if (!me)
- break;
+ Position pos = (*itr)->GetPosition();
+
+ // Use forward/backward/left/right cartesian plane movement
+ float x, y, z, o;
+ o = pos.GetOrientation();
+ x = pos.GetPositionX() + (std::cos(o - (M_PI / 2))*e.target.x) + (std::cos(o)*e.target.y);
+ y = pos.GetPositionY() + (std::sin(o - (M_PI / 2))*e.target.x) + (std::sin(o)*e.target.y);
+ z = pos.GetPositionZ() + e.target.z;
+ (*itr)->ToCreature()->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, x, y, z);
+ }
+
+ delete targets;
+ }
- me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + (float)e.action.moveRandom.distance);
break;
}
case SMART_ACTION_SET_VISIBILITY:
@@ -2450,7 +2457,7 @@ void SmartScript::InstallTemplate(SmartScriptHolder const& e)
AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_RUN, e.action.installTtemplate.param3, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
- AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 1000, 1000, 0, 0, SMART_ACTION_MOVE_FORWARD, e.action.installTtemplate.param4, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 1);
+ AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 1000, 1000, 0, 0, SMART_ACTION_MOVE_OFFSET, 0, 0, 0, 0, 0, 0, SMART_TARGET_SELF, 0, e.action.installTtemplate.param4, 0, 1);
//phase 1: give quest credit on movepoint reached
AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 1);
//phase 1: despawn after time on movepoint reached
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 167ec02e5e2..3ece45a309d 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -1233,7 +1233,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
case SMART_ACTION_CALL_FOR_HELP:
case SMART_ACTION_SET_DATA:
- case SMART_ACTION_MOVE_FORWARD:
case SMART_ACTION_SET_VISIBILITY:
case SMART_ACTION_WP_PAUSE:
case SMART_ACTION_SET_FLY:
@@ -1278,7 +1277,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_ADD_GO_FLAG:
case SMART_ACTION_REMOVE_GO_FLAG:
case SMART_ACTION_SUMMON_CREATURE_GROUP:
- case SMART_ACTION_RISE_UP:
+ case SMART_ACTION_MOVE_OFFSET:
case SMART_ACTION_SET_CORPSE_DELAY:
break;
default:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 93a5f548700..b418bf97821 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -482,7 +482,6 @@ enum SMART_ACTION
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
SMART_ACTION_SET_INGAME_PHASE_ID = 44, // PhaseId, apply
SMART_ACTION_SET_DATA = 45, // Field, Data (only creature @todo)
- SMART_ACTION_MOVE_FORWARD = 46, // distance
SMART_ACTION_SET_VISIBILITY = 47, // on/off
SMART_ACTION_SET_ACTIVE = 48, // on/off
SMART_ACTION_ATTACK_START = 49, //
@@ -550,7 +549,7 @@ enum SMART_ACTION
SMART_ACTION_GAME_EVENT_STOP = 111, // GameEventId
SMART_ACTION_GAME_EVENT_START = 112, // GameEventId
SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
- SMART_ACTION_RISE_UP = 114, // distance
+ SMART_ACTION_MOVE_OFFSET = 114,
SMART_ACTION_RANDOM_SOUND = 115, // soundId1, soundId2, soundId3, soundId4, soundId5, onlySelf
SMART_ACTION_SET_CORPSE_DELAY = 116, // timer