diff options
-rw-r--r-- | sql/base/world_database.sql | 22 | ||||
-rw-r--r-- | sql/updates/9036_world_reputation_reward_rate.sql | 8 | ||||
-rw-r--r-- | src/server/game/Chat/Chat.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Chat/Chat.h | 1 | ||||
-rw-r--r-- | src/server/game/Chat/Commands/Level3.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 17 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 69 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 22 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 3 |
10 files changed, 149 insertions, 4 deletions
diff --git a/sql/base/world_database.sql b/sql/base/world_database.sql index 03ce3ba57f2..ebfcb2a0cfa 100644 --- a/sql/base/world_database.sql +++ b/sql/base/world_database.sql @@ -4661,6 +4661,28 @@ LOCK TABLES `reference_loot_template` WRITE; UNLOCK TABLES; -- +-- Table structure for table `reputation_reward_rate` +-- + +DROP TABLE IF EXISTS `reputation_reward_rate`; +CREATE TABLE `reputation_reward_rate` ( + `faction` mediumint(8) unsigned NOT NULL default '0', + `quest_rate` float NOT NULL default '1', + `creature_rate` float NOT NULL default '1', + `spell_rate` float NOT NULL default '1', + PRIMARY KEY (`faction`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8; + +-- +-- Dumping data for table `reputation_reward_rate` +-- + +LOCK TABLES `reputation_reward_rate` WRITE; +/*!40000 ALTER TABLE `reputation_reward_rate` DISABLE KEYS */; +/*!40000 ALTER TABLE `reputation_reward_rate` ENABLE KEYS */; +UNLOCK TABLES; + +-- -- Table structure for table `reserved_name` -- diff --git a/sql/updates/9036_world_reputation_reward_rate.sql b/sql/updates/9036_world_reputation_reward_rate.sql new file mode 100644 index 00000000000..5a6d31b8e4d --- /dev/null +++ b/sql/updates/9036_world_reputation_reward_rate.sql @@ -0,0 +1,8 @@ +DROP TABLE IF EXISTS `reputation_reward_rate`; +CREATE TABLE `reputation_reward_rate` ( + `faction` mediumint(8) unsigned NOT NULL default '0', + `quest_rate` float NOT NULL default '1', + `creature_rate` float NOT NULL default '1', + `spell_rate` float NOT NULL default '1', + PRIMARY KEY (`faction`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8; diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index d2f23434f2b..e1480c6d637 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -515,6 +515,7 @@ ChatCommand * ChatHandler::getCommandTable() { "quest_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestTemplateCommand, "", NULL }, { "reference_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesReferenceCommand, "", NULL }, { "reserved_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReservedNameCommand, "", NULL }, + { "reputation_reward_rate", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL }, { "skill_discovery_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillDiscoveryTemplateCommand, "", NULL }, { "skill_extra_item_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillExtraItemTemplateCommand, "", NULL }, { "skill_fishing_base_level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillFishingBaseLevelCommand, "", NULL }, diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h index 71bd82d29b0..bd12e454b56 100644 --- a/src/server/game/Chat/Chat.h +++ b/src/server/game/Chat/Chat.h @@ -416,6 +416,7 @@ class ChatHandler bool HandleReloadQuestStartScriptsCommand(const char* args); bool HandleReloadQuestTemplateCommand(const char* args); bool HandleReloadReservedNameCommand(const char*); + bool HandleReloadReputationRewardRateCommand(const char* args); bool HandleReloadSkillDiscoveryTemplateCommand(const char* args); bool HandleReloadSkillExtraItemTemplateCommand(const char* args); bool HandleReloadSkillFishingBaseLevelCommand(const char* args); diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index 049df5a342f..72e4dfb4cfd 100644 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -1152,6 +1152,14 @@ bool ChatHandler::HandleReloadReservedNameCommand(const char*) return true; } +bool ChatHandler::HandleReloadReputationRewardRateCommand(const char*) +{ + sLog.outString( "Re-Loading `reputation_reward_rate` Table!" ); + objmgr.LoadReputationRewardRate(); + SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded."); + return true; +} + bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/) { sLog.outString("Re-Loading Skill Discovery Table..."); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 44869b67b2f..c6cd332d5c7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6488,16 +6488,27 @@ ReputationRank Player::GetReputationRank(uint32 faction) const } //Calculate total reputation percent player gain with quest/creature level -int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest) +int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus) { float percent = 100.0f; + // Get the generic rate first + if (const RepRewardRate *repData = objmgr.GetRepRewardRate(faction)) + { + float repRate = for_quest ? repData->quest_rate : repData->creature_rate; + percent *= repRate; + + // for custom, a rate of 0.0 will totally disable reputation gain for this faction/type + if (repRate <= 0.0f) + percent = repRate; + } + float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL); if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel())) percent *= rate; - float repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN); + float repMod = noQuestBonus ? 0.0f : (float)GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN); if (!for_quest) repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction); @@ -6606,7 +6617,7 @@ void Player::RewardReputation(Quest const *pQuest) continue; if (pQuest->RewRepValue[i]) { - int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true); + int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true, true); if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) GetReputationMgr().ModifyReputation(factionEntry, rep); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index d263547ed7d..cfe956320af 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2598,7 +2598,7 @@ class Player : public Unit, public GridObject<Player> void RefundItem(Item* item); void UpdateKnownCurrencies(uint32 itemId, bool apply); - int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest); + int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false); void AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData); bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 31e6c0c0c72..2a51d2f3273 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6741,6 +6741,75 @@ void ObjectMgr::LoadCorpses() sLog.outString(">> Loaded %u corpses", count); } +void ObjectMgr::LoadReputationRewardRate() +{ + m_RepRewardRateMap.clear(); // for reload case + + uint32 count = 0; + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate"); + + if (!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!"); + return; + } + + barGoLink bar((int)result->GetRowCount()); + + do + { + bar.step(); + + Field *fields = result->Fetch(); + + uint32 factionId = fields[0].GetUInt32(); + + RepRewardRate repRate; + + repRate.quest_rate = fields[1].GetFloat(); + repRate.creature_rate = fields[2].GetFloat(); + repRate.spell_rate = fields[3].GetFloat(); + + FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId); + if (!factionEntry) + { + sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId); + continue; + } + + if (repRate.quest_rate < 0.0f) + { + sLog.outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId); + continue; + } + + if (repRate.creature_rate < 0.0f) + { + sLog.outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId); + continue; + } + + if (repRate.spell_rate < 0.0f) + { + sLog.outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId); + continue; + } + + m_RepRewardRateMap[factionId] = repRate; + + ++count; + } + while (result->NextRow()); + + sLog.outString(); + sLog.outString(">> Loaded %u reputation_reward_rate", count); +} + void ObjectMgr::LoadReputationOnKill() { // For reload case diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index c99a58fe7fb..580034fe703 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -198,6 +198,14 @@ struct MailLevelReward typedef std::list<MailLevelReward> MailLevelRewardList; typedef UNORDERED_MAP<uint8,MailLevelRewardList> MailLevelRewardMap; +// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization +struct RepRewardRate +{ + float quest_rate; // We allow rate = 0.0 in database. For this case, it means that + float creature_rate; // no reputation are given at all for this faction/rate type. + float spell_rate; // not implemented yet (SPELL_EFFECT_REPUTATION) +}; + struct ReputationOnKillEntry { uint32 repfaction1; @@ -377,7 +385,9 @@ class ObjectMgr typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap; + typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap; typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap; + typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap; typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap; @@ -525,6 +535,15 @@ class ObjectMgr uint32 GetAreaTriggerScriptId(uint32 trigger_id); SpellScriptsBounds GetSpellScriptsBounds(uint32 spell_id); + RepRewardRate const* GetRepRewardRate(uint32 factionId) const + { + RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId); + if (itr != m_RepRewardRateMap.end()) + return &itr->second; + + return NULL; + } + ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const { RepOnKillMap::const_iterator itr = mRepOnKill.find(id); @@ -643,7 +662,9 @@ class ObjectMgr void LoadCorpses(); void LoadFishingBaseSkillLevel(); + void LoadReputationRewardRate(); void LoadReputationOnKill(); + void LoadPointsOfInterest(); void LoadQuestPOI(); @@ -986,6 +1007,7 @@ class ObjectMgr AreaTriggerScriptMap mAreaTriggerScripts; AccessRequirementMap mAccessRequirements; + RepRewardRateMap m_RepRewardRateMap; RepOnKillMap mRepOnKill; GossipMenusMap m_mGossipMenusMap; diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 610a34ee5fe..2c082bbd4a6 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1382,6 +1382,9 @@ void World::SetInitialWorldSettings() sLog.outString("Loading Creature templates..."); objmgr.LoadCreatureTemplates(); + sLog.outString("Loading Reputation Reward Rates..."); + objmgr.LoadReputationRewardRate(); + sLog.outString("Loading Creature Reputation OnKill Data..."); objmgr.LoadReputationOnKill(); |