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-rw-r--r--src/server/game/Combat/HostileRefManager.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp24
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
-rw-r--r--src/server/scripts/World/go_scripts.cpp2
7 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Combat/HostileRefManager.cpp b/src/server/game/Combat/HostileRefManager.cpp
index eb389405c80..4cd76b4e7a2 100644
--- a/src/server/game/Combat/HostileRefManager.cpp
+++ b/src/server/game/Combat/HostileRefManager.cpp
@@ -130,7 +130,7 @@ void HostileRefManager::deleteReferencesForFaction(uint32 faction)
while (ref)
{
HostileReference* nextRef = ref->next();
- if (ref->GetSource()->GetOwner()->getFactionTemplateEntry()->faction == faction)
+ if (ref->GetSource()->GetOwner()->GetFactionTemplateEntry()->faction == faction)
{
ref->removeReference();
delete ref;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 54d309bfceb..3076ce8b4ab 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -690,8 +690,8 @@ void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask*
{
if (unit->IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && unit->IsInRaidWith(target))
{
- FactionTemplateEntry const* ft1 = unit->getFactionTemplateEntry();
- FactionTemplateEntry const* ft2 = target->getFactionTemplateEntry();
+ FactionTemplateEntry const* ft1 = unit->GetFactionTemplateEntry();
+ FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
{
if (index == UNIT_FIELD_BYTES_2)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0e91b618b6f..df1f4c39643 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23111,7 +23111,7 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
float Player::GetReputationPriceDiscount(Creature const* creature) const
{
- FactionTemplateEntry const* vendor_faction = creature->getFactionTemplateEntry();
+ FactionTemplateEntry const* vendor_faction = creature->GetFactionTemplateEntry();
if (!vendor_faction || !vendor_faction->faction)
return 1.0f;
@@ -24066,7 +24066,7 @@ bool Player::CanUseBattlegroundObject(GameObject* gameobject)
// It is possible to call this method with a null pointer, only skipping faction check.
if (gameobject)
{
- FactionTemplateEntry const* playerFaction = getFactionTemplateEntry();
+ FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetUInt32Value(GAMEOBJECT_FACTION));
if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 49e1bb5ef79..c10bffbbe92 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8727,7 +8727,7 @@ void Unit::setPowerType(Powers new_powertype)
}
}
-FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
+FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
{
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
if (!entry)
@@ -8781,7 +8781,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
// however client seems to allow mixed group parties, because in 13850 client it works like:
- // return GetFactionReactionTo(getFactionTemplateEntry(), target);
+ // return GetFactionReactionTo(GetFactionTemplateEntry(), target);
}
// check FFA_PVP
@@ -8791,7 +8791,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
if (selfPlayerOwner)
{
- if (FactionTemplateEntry const* targetFactionTemplateEntry = target->getFactionTemplateEntry())
+ if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
{
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
return *repRank;
@@ -8818,7 +8818,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
}
}
// do checks dependant only on our faction
- return GetFactionReactionTo(getFactionTemplateEntry(), target);
+ return GetFactionReactionTo(GetFactionTemplateEntry(), target);
}
ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTemplateEntry, Unit const* target)
@@ -8827,7 +8827,7 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
if (!factionTemplateEntry)
return REP_NEUTRAL;
- FactionTemplateEntry const* targetFactionTemplateEntry = target->getFactionTemplateEntry();
+ FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
if (!targetFactionTemplateEntry)
return REP_NEUTRAL;
@@ -8880,7 +8880,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
bool Unit::IsHostileToPlayers() const
{
- FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
+ FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
if (!my_faction || !my_faction->faction)
return false;
@@ -8893,7 +8893,7 @@ bool Unit::IsHostileToPlayers() const
bool Unit::IsNeutralToAll() const
{
- FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
+ FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
if (!my_faction || !my_faction->faction)
return true;
@@ -11861,7 +11861,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
Player const* player = target->GetTypeId() == TYPEID_PLAYER ? target->ToPlayer() : ToPlayer();
Unit const* creature = target->GetTypeId() == TYPEID_UNIT ? target : this;
- if (FactionTemplateEntry const* factionTemplate = creature->getFactionTemplateEntry())
+ if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
{
if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
@@ -15956,7 +15956,7 @@ void Unit::RestoreFaction()
if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
{
- FactionTemplateEntry const* faction = getFactionTemplateEntry();
+ FactionTemplateEntry const* faction = GetFactionTemplateEntry();
setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A);
}
}
@@ -16108,7 +16108,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
bool Unit::IsContestedGuard() const
{
- if (FactionTemplateEntry const* entry = getFactionTemplateEntry())
+ if (FactionTemplateEntry const* entry = GetFactionTemplateEntry())
return entry->IsContestedGuardFaction();
return false;
@@ -17200,7 +17200,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
{
if (Unit* victim = GetVictim())
{
- if (victim->getFactionTemplateEntry()->faction == faction_id)
+ if (victim->GetFactionTemplateEntry()->faction == faction_id)
{
AttackStop();
if (IsNonMeleeSpellCasted(false))
@@ -17215,7 +17215,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
AttackerSet const& attackers = getAttackers();
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
{
- if ((*itr)->getFactionTemplateEntry()->faction == faction_id)
+ if ((*itr)->GetFactionTemplateEntry()->faction == faction_id)
{
(*itr)->AttackStop();
itr = attackers.begin();
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 5763bb2eddf..da954fc9e40 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1389,7 +1389,7 @@ class Unit : public WorldObject
// faction template id
uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); }
void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction); }
- FactionTemplateEntry const* getFactionTemplateEntry() const;
+ FactionTemplateEntry const* GetFactionTemplateEntry() const;
ReputationRank GetReactionTo(Unit const* target) const;
ReputationRank static GetFactionReactionTo(FactionTemplateEntry const* factionTemplateEntry, Unit const* target);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 31b3dac9643..bd27cf27ee0 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5776,7 +5776,7 @@ void Spell::EffectGameObjectDamage(SpellEffIndex /*effIndex*/)
if (!caster)
return;
- FactionTemplateEntry const* casterFaction = caster->getFactionTemplateEntry();
+ FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
FactionTemplateEntry const* targetFaction = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION));
// Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction)
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 0e3f0790980..393244c9ac5 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -317,7 +317,7 @@ public:
{
if (!creature->IsHostileTo(player))
{
- if (FactionTemplateEntry const* pFaction = creature->getFactionTemplateEntry())
+ if (FactionTemplateEntry const* pFaction = creature->GetFactionTemplateEntry())
{
uint32 Spell = 0;