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-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp2
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 473f7978a4f..ac15bd5c985 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1297,7 +1297,7 @@ void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, ui
void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea)
{
- FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
+ FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
// Guild
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index eee91789120..3b65a5cf256 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -725,6 +725,7 @@ class PlayerScript : public ScriptObject
// Called when a player is bound to an instance
virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
+ // Called when a player switches to a new zone
virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
};