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-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 1978dbc71f9..0d721e3f832 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1223,16 +1223,19 @@ struct LiquidTypeEntry
uint32 type; // 3 0: Water, 1: Ocean, 2: Magma, 3: Slime
uint32 soundid; // 4 Reference to SoundEntries.dbc
uint32 spellID; // 5 Reference to Spell.dbc
- float unk0[4]; // 6-9
- uint32 unk1; // 10 Light?
+ float maxDarkenDepth // 6 Only Slime (6) and Magma (7)
+ float fogDarkenIntensity // 7 Only oceans got values here!
+ float ambDarkenIntensity // 8 Only oceans got values here!
+ float dirDarkenIntensity // 9 Only oceans got values here!
+ uint32 lightID // 10 Only Slime (6) and Magma (7)
float particleScale // 11 0: Slime, 1: Water/Ocean, 4: Magma
- uint32 particleMovement; // 12
- uint32 unk2 // 13
+ uint32 particleMovement // 12
+ uint32 particleTexSlots // 13
uint32 LiquidMaterialID // 14 Reference to LiquidMaterial.dbc
char* texture[6]; // 15-20
- uint32 unk3[2] // 21-22
- float unk4[18]; // 23-40
- uint32 unk5[4] // 41-44
+ uint32 color[2] // 21-22
+ float floats[18]; // 23-40 Most likely these are attributes for the shaders. Water: (23, TextureTilesPerBlock),(24, Rotation) Magma: (23, AnimationX),(24, AnimationY)
+ uint32 ints[4] // 41-44
};
*/