diff options
-rw-r--r-- | src/game/SpellAuras.cpp | 11 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 6 | ||||
-rw-r--r-- | src/game/Unit.cpp | 5 |
3 files changed, 18 insertions, 4 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index fc9b4d32148..e0e9befbb77 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -5682,6 +5682,17 @@ void Aura::PeriodicTick() int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power); + //Viper sting and Drain Life take mana % amount from target, but not bigger than amount*2 of caster mana + if ((m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[0]&0x10)
+ || (m_spellProto->SpellFamilyName==SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags[1]&0x80))
+ {
+ uint32 drain = m_target->GetMaxPower(power) * drain_amount /100;
+ if(drain > pCaster->GetMaxPower(power) * drain_amount / 50)
+ drain_amount = pCaster->GetMaxPower(power) * drain_amount / 50;
+ else
+ drain_amount = drain;
+ } + // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER) drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount); diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 948b3cb7754..fa33d76571f 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2440,16 +2440,15 @@ void Spell::EffectPowerBurn(uint32 i) int32 curPower = int32(unitTarget->GetPower(powertype)); - uint32 power = damage; - // Priest's Mana Burn, burn max amount of 26% of caster's mana + //Mana burn take mana % amount from target, but not bigger than amount*2 of caster mana if ( m_spellInfo->SpellFamilyName==SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10) { // Burn percentage of target's mana power = damage * curPower / 100; if (caster) { - casterPower = caster->GetPower(powertype)*0.26f + uint32 casterPower = damage * caster->GetPower(powertype) / 50; if (casterPower<curPower) curPower = casterPower; } @@ -3494,6 +3493,7 @@ void Spell::EffectDispel(uint32 i) case 19736: heal_spell = 19735; break; case 27276: heal_spell = 27278; break; case 27277: heal_spell = 27279; break; + case 48011: heal_spell = 48010; break; default: sLog.outDebug("Spell for Devour Magic %d not handled in Spell::EffectDispel", m_spellInfo->Id); break; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 625cc148baf..bbb7ffb9fb4 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5765,7 +5765,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 20186: { if (pVictim->getPowerType() == POWER_MANA) - pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura); + { + int32 gainMana = pVictim->GetCreateMana() * triggeredByAura->GetBasePoints() / 100; + pVictim->CastCustomSpell(pVictim, 20268, &gainMana, 0, 0, true, 0, triggeredByAura); + } return true; } // Holy Power (Redemption Armor set) |