diff options
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 28 | ||||
-rw-r--r-- | src/server/game/Server/Packets/MovementPackets.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Server/Packets/MovementPackets.h | 11 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 |
4 files changed, 44 insertions, 5 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index fafbb4d751e..7273b896c97 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -651,10 +651,6 @@ void WorldSession::HandleMoveSetModMovementForceMagnitudeAck(WorldPackets::Movem mover->SendMessageToSet(updateModMovementForceMagnitude.Write(), false); } -void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeSkipped& /*moveTimeSkipped*/) -{ -} - void WorldSession::HandleMoveSplineDoneOpcode(WorldPackets::Movement::MoveSplineDone& moveSplineDone) { MovementInfo movementInfo = moveSplineDone.Status; @@ -696,3 +692,27 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPackets::Movement::MoveSpline if (GetPlayer()->pvpInfo.IsHostile) GetPlayer()->CastSpell(GetPlayer(), 2479, true); } + +void WorldSession::HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeSkipped& moveTimeSkipped) +{ + Unit* mover = GetPlayer()->m_unitMovedByMe; + if (!mover) + { + TC_LOG_WARN("entities.player", "WorldSession::HandleMoveTimeSkippedOpcode wrong mover state from the unit moved by %s", GetPlayer()->GetGUID().ToString().c_str()); + return; + } + + // prevent tampered movement data + if (moveTimeSkipped.MoverGUID != mover->GetGUID()) + { + TC_LOG_WARN("entities.player", "WorldSession::HandleMoveTimeSkippedOpcode wrong guid from the unit moved by %s", GetPlayer()->GetGUID().ToString().c_str()); + return; + } + + mover->m_movementInfo.time += moveTimeSkipped.TimeSkipped; + + WorldPackets::Movement::MoveSkipTime moveSkipTime; + moveSkipTime.MoverGUID = moveTimeSkipped.MoverGUID; + moveSkipTime.TimeSkipped = moveTimeSkipped.TimeSkipped; + mover->SendMessageToSet(moveSkipTime.Write(), _player); +} diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp index 52460632213..e89e2953d29 100644 --- a/src/server/game/Server/Packets/MovementPackets.cpp +++ b/src/server/game/Server/Packets/MovementPackets.cpp @@ -918,6 +918,14 @@ void WorldPackets::Movement::MoveTimeSkipped::Read() _worldPacket >> TimeSkipped; } +WorldPacket const* WorldPackets::Movement::MoveSkipTime::Write() +{ + _worldPacket << MoverGUID; + _worldPacket << TimeSkipped; + + return &_worldPacket; +} + void WorldPackets::Movement::SummonResponse::Read() { _worldPacket >> SummonerGUID; diff --git a/src/server/game/Server/Packets/MovementPackets.h b/src/server/game/Server/Packets/MovementPackets.h index c2d2fdade6c..18936d9773a 100644 --- a/src/server/game/Server/Packets/MovementPackets.h +++ b/src/server/game/Server/Packets/MovementPackets.h @@ -546,6 +546,17 @@ namespace WorldPackets uint32 TimeSkipped = 0; }; + class MoveSkipTime final : public ServerPacket + { + public: + MoveSkipTime() : ServerPacket(SMSG_MOVE_SKIP_TIME, 16 + 4) { } + + WorldPacket const* Write() override; + + ObjectGuid MoverGUID; + uint32 TimeSkipped = 0; + }; + class SummonResponse final : public ClientPacket { public: diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index ebc5440fc07..43fb5bbbf01 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1578,7 +1578,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_VEHICLE_REC_ID, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_WATER_WALK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SKIP_TIME, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SKIP_TIME, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_DISABLE_COLLISION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_DISABLE_GRAVITY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SPLINE_ENABLE_COLLISION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); |