aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp3
-rw-r--r--src/server/collision/Models/GameObjectModel.h3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 1b99e282132..de97943bb37 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -140,6 +140,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
}
#endif
+ owner = &go;
return true;
}
@@ -161,7 +162,7 @@ GameObjectModel* GameObjectModel::Create(const GameObject& go)
bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
{
- if (!(phasemask & ph_mask))
+ if (!(phasemask & ph_mask) || !owner->isSpawned())
return false;
float time = ray.intersectionTime(iBound);
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h
index 6088b924343..99c9b1337b3 100644
--- a/src/server/collision/Models/GameObjectModel.h
+++ b/src/server/collision/Models/GameObjectModel.h
@@ -44,8 +44,9 @@ class GameObjectModel /*, public Intersectable*/
float iInvScale;
float iScale;
VMAP::WorldModel* iModel;
+ GameObject const* owner;
- GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(NULL) { }
+ GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(NULL), owner(NULL) { }
bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info);
public: