diff options
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.h | 17 |
2 files changed, 17 insertions, 16 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 51365f2938f..fa1087b52be 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -2329,7 +2329,7 @@ void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff) } } -void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated) +void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) { for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { @@ -2343,7 +2343,7 @@ void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & } } -void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude) +void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude) { for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { @@ -2357,7 +2357,7 @@ void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & } } -void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier* & spellMod) +void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier*& spellMod) { for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { @@ -2371,7 +2371,7 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellM } } -void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool& defaultPrevented) +void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount, bool& defaultPrevented) { for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { @@ -2389,7 +2389,7 @@ void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication co } } -void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount) +void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount) { for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { @@ -2403,7 +2403,7 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplicati } } -void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/) +void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount, bool& /*defaultPrevented*/) { for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { @@ -2417,7 +2417,7 @@ void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplicatio } } -void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount) +void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount) { for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { @@ -2431,7 +2431,7 @@ void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraAppli } } -void Aura::CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & splitAmount) +void Aura::CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& splitAmount) { for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index 326f80b5e4d..fcaad1cae8d 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -31,6 +31,7 @@ struct SpellProcEntry; class Aura; class AuraEffect; class AuraScript; +class DamageInfo; class DispelInfo; class DynObjAura; class ChargeDropEvent; @@ -232,14 +233,14 @@ class TC_GAME_API Aura void CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, AuraEffectHandleModes mode); bool CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp); void CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff); - void CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated); - void CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & isPeriodic, int32 & amplitude); - void CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier* & spellMod); - void CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented); - void CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount); - void CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented); - void CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount); - void CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo & dmgInfo, uint32 & splitAmount); + void CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated); + void CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude); + void CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellModifier*& spellMod); + void CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount, bool& defaultPrevented); + void CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount); + void CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount, bool& defaultPrevented); + void CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& absorbAmount); + void CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication const* aurApp, DamageInfo& dmgInfo, uint32& splitAmount); // Spell Proc Hooks bool CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo); bool CallScriptCheckEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo); |
