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-rw-r--r--src/server/scripts/Commands/cs_cheat.cpp170
1 files changed, 72 insertions, 98 deletions
diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp
index d35f5a847a1..912762c88d8 100644
--- a/src/server/scripts/Commands/cs_cheat.cpp
+++ b/src/server/scripts/Commands/cs_cheat.cpp
@@ -56,99 +56,87 @@ public:
return commandTable;
}
- static bool HandleGodModeCheatCommand(ChatHandler* handler, char const* args)
+ static bool HandleGodModeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
- std::string argstr = (char*)args;
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD);
+ if (enableArg)
+ enable = *enableArg;
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
-
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
- handler->SendSysMessage("Godmode is OFF. You can take damage.");
- return true;
- }
- else if (argstr == "on")
+ if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
handler->SendSysMessage("Godmode is ON. You won't take damage.");
- return true;
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
+ handler->SendSysMessage("Godmode is OFF. You can take damage.");
}
- return false;
+ return true;
}
- static bool HandleCasttimeCheatCommand(ChatHandler* handler, char const* args)
+ static bool HandleCasttimeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
- std::string argstr = (char*)args;
-
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME);
+ if (enableArg)
+ enable = *enableArg;
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
- handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
- return true;
- }
- else if (argstr == "on")
+ if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
- return true;
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
+ handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
}
- return false;
+ return true;
}
- static bool HandleCoolDownCheatCommand(ChatHandler* handler, char const* args)
+ static bool HandleCoolDownCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
- std::string argstr = (char*)args;
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN);
+ if (enableArg)
+ enable = *enableArg;
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
-
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
- handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
- return true;
- }
- else if (argstr == "on")
+ if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
- return true;
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
+ handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
}
- return false;
+ return true;
}
- static bool HandlePowerCheatCommand(ChatHandler* handler, char const* args)
+ static bool HandlePowerCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
- std::string argstr = (char*)args;
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER);
+ if (enableArg)
+ enable = *enableArg;
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
-
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
- handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
- return true;
- }
- else if (argstr == "on")
+ if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
- return true;
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
+ handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
}
- return false;
+ return true;
}
- static bool HandleCheatStatusCommand(ChatHandler* handler, char const* /*args*/)
+ static bool HandleCheatStatusCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
@@ -166,34 +154,30 @@ public:
return true;
}
- static bool HandleWaterWalkCheatCommand(ChatHandler* handler, char const* args)
+ static bool HandleWaterWalkCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
- std::string argstr = (char*)args;
-
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK)) ? "off" : "on";
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK);
+ if (enableArg)
+ enable = *enableArg;
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
- handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
- handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
- return true;
- }
- else if (argstr == "on")
+ if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
- return true;
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
+ handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
+ handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
}
- return false;
+ return true;
}
- static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
+ static bool HandleTaxiCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
- std::string argstr = (char*)args;
Player* chr = handler->getSelectedPlayer();
if (!chr)
@@ -201,40 +185,30 @@ public:
else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
return false;
- if (!*args)
+ bool enable = !chr->isTaxiCheater();
+ if (enableArg)
+ enable = *enableArg;
+
+ if (enable)
{
- argstr = (chr->isTaxiCheater()) ? "off" : "on";
+ chr->SetTaxiCheater(true);
+ handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
}
-
- if (argstr == "off")
+ else
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
- return true;
- }
- else if (argstr == "on")
- {
- chr->SetTaxiCheater(true);
- handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
- if (handler->needReportToTarget(chr))
- ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
- return true;
}
- handler->SendSysMessage(LANG_USE_BOL);
- handler->SetSentErrorMessage(true);
- return false;
+ return true;
}
- static bool HandleExploreCheatCommand(ChatHandler* handler, const char *args)
+ static bool HandleExploreCheatCommand(ChatHandler* handler, bool reveal)
{
- if (!*args)
- return false;
-
- int flag = atoi((char*)args);
-
Player* chr = handler->getSelectedPlayer();
if (!chr)
{
@@ -243,7 +217,7 @@ public:
return false;
}
- if (flag != 0)
+ if (reveal)
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
@@ -258,7 +232,7 @@ public:
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
{
- if (flag != 0)
+ if (reveal)
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
else
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);