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-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp131
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h31
-rwxr-xr-xsrc/server/game/Conditions/DisableMgr.cpp11
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp53
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.h12
5 files changed, 119 insertions, 119 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 4067d5fc7de..b45a870ee83 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -167,42 +167,42 @@ bool Condition::Meets(Player* player, Unit* invoker)
condMeets = !player->HasItemCount(mConditionValue1, 1, mConditionValue2 ? true : false);
break;
case CONDITION_LEVEL:
+ {
+ switch (mConditionValue2)
{
- switch (mConditionValue2)
- {
- case LVL_COND_EQ:
- condMeets = player->getLevel() == mConditionValue1;
- break;
- case LVL_COND_HIGH:
- condMeets = player->getLevel() > mConditionValue1;
- break;
- case LVL_COND_LOW:
- condMeets = player->getLevel() < mConditionValue1;
- break;
- case LVL_COND_HIGH_EQ:
- condMeets = player->getLevel() >= mConditionValue1;
- break;
- case LVL_COND_LOW_EQ:
- condMeets = player->getLevel() <= mConditionValue1;
- break;
- }
- break;
+ case LVL_COND_EQ:
+ condMeets = player->getLevel() == mConditionValue1;
+ break;
+ case LVL_COND_HIGH:
+ condMeets = player->getLevel() > mConditionValue1;
+ break;
+ case LVL_COND_LOW:
+ condMeets = player->getLevel() < mConditionValue1;
+ break;
+ case LVL_COND_HIGH_EQ:
+ condMeets = player->getLevel() >= mConditionValue1;
+ break;
+ case LVL_COND_LOW_EQ:
+ condMeets = player->getLevel() <= mConditionValue1;
+ break;
}
+ break;
+ }
case CONDITION_DRUNKENSTATE:
- {
- condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
- break;
- }
+ {
+ condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
+ break;
+ }
case CONDITION_NEAR_CREATURE:
- {
- condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
- break;
- }
+ {
+ condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
+ break;
+ }
case CONDITION_NEAR_GAMEOBJECT:
- {
- condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
- break;
- }
+ {
+ condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
+ break;
+ }
default:
condMeets = false;
refId = 0;
@@ -382,7 +382,7 @@ void ConditionMgr::LoadConditions(bool isReload)
if (!result)
{
- sLog->outErrorDb(">> Loaded 0 conditions. DB table `groups` is empty!");
+ sLog->outErrorDb(">> Loaded 0 conditions. DB table `conditions` is empty!");
sLog->outString();
return;
}
@@ -979,40 +979,32 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
break;
}
case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
+ if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
{
- Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mSourceEntry);
- if (!Quest)
- {
- sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
- return false;
- }
+ sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
+ return false;
}
break;
case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
+ if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
{
- Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mSourceEntry);
- if (!Quest)
- {
- sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
- return false;
- }
+ sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
+ return false;
}
break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
+ if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
{
- if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
- {
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup);
- return false;
- }
- SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->mSourceEntry);
- if (!spellProto)
- {
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
- return false;
- }
- break;
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup);
+ return false;
+ }
+
+ if (!sSpellMgr->GetSpellInfo(cond->mSourceEntry))
+ {
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
+ return false;
}
+ break;
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
case CONDITION_SOURCE_TYPE_NONE:
@@ -1138,8 +1130,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case CONDITION_QUEST_NONE:
case CONDITION_QUEST_COMPLETE:
{
- Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mConditionValue1);
- if (!Quest)
+ if (!sObjectMgr->GetQuestTemplate(cond->mConditionValue1))
{
sLog->outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1);
return false;
@@ -1341,23 +1332,23 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
break;
}
case CONDITION_LEVEL:
+ {
+ if (cond->mConditionValue2 >= LVL_COND_MAX)
{
- if (cond->mConditionValue2 >= LVL_COND_MAX)
- {
- sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->mConditionValue2);
- return false;
- }
- break;
+ sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->mConditionValue2);
+ return false;
}
+ break;
+ }
case CONDITION_DRUNKENSTATE:
+ {
+ if (cond->mConditionValue1 > DRUNKEN_SMASHED)
{
- if (cond->mConditionValue1 > DRUNKEN_SMASHED)
- {
- sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1);
- return false;
- }
- break;
+ sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1);
+ return false;
}
+ break;
+ }
case CONDITION_NEAR_CREATURE:
{
if (!sObjectMgr->GetCreatureTemplate(cond->mConditionValue1))
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index daa20e585ff..406ae5d88b2 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -20,6 +20,7 @@
#define TRINITY_CONDITIONMGR_H
#include "LootMgr.h"
+#include <ace/Singleton.h>
class Player;
class Unit;
@@ -63,12 +64,12 @@ enum ConditionType
enum LevelConditionType
{
- LVL_COND_EQ = 0,
- LVL_COND_HIGH = 1,
- LVL_COND_LOW = 2,
- LVL_COND_HIGH_EQ = 3,
- LVL_COND_LOW_EQ = 4,
- LVL_COND_MAX = 5,
+ LVL_COND_EQ,
+ LVL_COND_HIGH,
+ LVL_COND_LOW,
+ LVL_COND_HIGH_EQ,
+ LVL_COND_LOW_EQ,
+ LVL_COND_MAX
};
enum ConditionSourceType
@@ -141,11 +142,12 @@ typedef std::map<uint32, ConditionList > ConditionReferenceMap;//only used for r
class ConditionMgr
{
friend class ACE_Singleton<ConditionMgr, ACE_Null_Mutex>;
- ConditionMgr();
- ~ConditionMgr();
- public:
+ private:
+ ConditionMgr();
+ ~ConditionMgr();
+ public:
void LoadConditions(bool isReload = false);
bool isConditionTypeValid(Condition* cond);
ConditionList GetConditionReferences(uint32 refId);
@@ -154,14 +156,7 @@ class ConditionMgr
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sType, uint32 uEntry);
ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID);
- protected:
-
- ConditionMap m_ConditionMap;
- ConditionReferenceMap m_ConditionReferenceMap;
- VehicleSpellConditionMap m_VehicleSpellConditions;
-
private:
-
bool isSourceTypeValid(Condition* cond);
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
bool addToGossipMenus(Condition* cond);
@@ -189,6 +184,10 @@ class ConditionMgr
void Clean(); // free up resources
std::list<Condition*> m_AllocatedMemory; // some garbage collection :)
+
+ ConditionMap m_ConditionMap;
+ ConditionReferenceMap m_ConditionReferenceMap;
+ VehicleSpellConditionMap m_VehicleSpellConditions;
};
#define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index 07f97ac67bf..f8c6f6e8c1f 100755
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -16,10 +16,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "SpellMgr.h"
-#include "ObjectMgr.h"
#include "DisableMgr.h"
+#include "ObjectMgr.h"
#include "OutdoorPvP.h"
+#include "SpellMgr.h"
#include "VMapManager2.h"
DisableMgr::DisableMgr()
@@ -77,7 +77,6 @@ void DisableMgr::LoadDisables()
switch (type)
{
case DISABLE_TYPE_SPELL:
- {
if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
{
sLog->outErrorDb("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
@@ -104,7 +103,7 @@ void DisableMgr::LoadDisables()
data.params[1].insert(atoi(tokens[i++]));
}
- } break;
+ break;
// checked later
case DISABLE_TYPE_QUEST:
break;
@@ -217,7 +216,7 @@ void DisableMgr::LoadDisables()
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
++total_count;
- }
+ }
while (result->NextRow());
sLog->outString(">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
@@ -313,7 +312,7 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* unit,
uint8 disabledModes = itr->second.flags;
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
GetDownscaledMapDifficultyData(entry, targetDifficulty);
- switch(targetDifficulty)
+ switch (targetDifficulty)
{
case DUNGEON_DIFFICULTY_NORMAL:
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index eccbf9b2950..42a849b92cf 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -121,24 +121,24 @@ void GameEventMgr::StartInternalEvent(uint16 event_id)
bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
{
- if (mGameEvent[event_id].state == GAMEEVENT_NORMAL
- || mGameEvent[event_id].state == GAMEEVENT_INTERNAL)
+ GameEventData &data = mGameEvent[event_id];
+ if (data.state == GAMEEVENT_NORMAL || data.state == GAMEEVENT_INTERNAL)
{
AddActiveEvent(event_id);
ApplyNewEvent(event_id);
if (overwrite)
{
mGameEvent[event_id].start = time(NULL);
- if (mGameEvent[event_id].end <= mGameEvent[event_id].start)
- mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length;
+ if (data.end <= data.start)
+ data.end = data.start + data.length;
}
return false;
}
else
{
- if (mGameEvent[event_id].state == GAMEEVENT_WORLD_INACTIVE)
+ if (data.state == GAMEEVENT_WORLD_INACTIVE)
// set to conditions phase
- mGameEvent[event_id].state = GAMEEVENT_WORLD_CONDITIONS;
+ data.state = GAMEEVENT_WORLD_CONDITIONS;
// add to active events
AddActiveEvent(event_id);
@@ -161,27 +161,28 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
{
- bool serverwide_evt = mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL;
+ GameEventData &data = mGameEvent[event_id];
+ bool serverwide_evt = data.state != GAMEEVENT_NORMAL && data.state != GAMEEVENT_INTERNAL;
RemoveActiveEvent(event_id);
UnApplyEvent(event_id);
if (overwrite && !serverwide_evt)
{
- mGameEvent[event_id].start = time(NULL) - mGameEvent[event_id].length * MINUTE;
- if (mGameEvent[event_id].end <= mGameEvent[event_id].start)
- mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length;
+ data.start = time(NULL) - data.length * MINUTE;
+ if (data.end <= data.start)
+ data.end = data.start + data.length;
}
else if (serverwide_evt)
{
// if finished world event, then only gm command can stop it
- if (overwrite || mGameEvent[event_id].state != GAMEEVENT_WORLD_FINISHED)
+ if (overwrite || data.state != GAMEEVENT_WORLD_FINISHED)
{
// reset conditions
- mGameEvent[event_id].nextstart = 0;
- mGameEvent[event_id].state = GAMEEVENT_WORLD_INACTIVE;
- std::map<uint32 /*condition id*/, GameEventFinishCondition>::iterator itr;
- for (itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
+ data.nextstart = 0;
+ data.state = GAMEEVENT_WORLD_INACTIVE;
+ GameEventConditionMap::iterator itr;
+ for (itr = data.conditions.begin(); itr != data.conditions.end(); ++itr)
itr->second.done = 0;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -696,7 +697,7 @@ void GameEventMgr::LoadFromDB()
continue;
}
- std::map<uint32, GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.find(condition);
+ GameEventConditionMap::iterator itr = mGameEvent[event_id].conditions.find(condition);
if (itr != mGameEvent[event_id].conditions.end())
{
itr->second.done = fields[2].GetFloat();
@@ -962,20 +963,26 @@ uint32 GameEventMgr::StartSystem() // return the next
void GameEventMgr::StartArenaSeason()
{
- QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ uint8 season = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID);
+ QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'", season);
if (!result)
{
- sLog->outError("ArenaSeason (%i) must be an existant Arena Season", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ sLog->outError("ArenaSeason (%u) must be an existant Arena Season", season);
return;
}
Field *fields = result->Fetch();
-
uint16 eventId = fields[0].GetUInt16();
+ if (eventId >= mGameEvent.size())
+ {
+ sLog->outError("EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
+ return;
+ }
+
StartEvent(eventId, true);
- sLog->outString("Arena Season %i started...", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ sLog->outString("Arena Season %u started...", season);
sLog->outString();
}
@@ -1512,7 +1519,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
// not in correct phase, return
if (mGameEvent[event_id].state != GAMEEVENT_WORLD_CONDITIONS)
return;
- std::map<uint32, GameEventFinishCondition>::iterator citr = mGameEvent[event_id].conditions.find(condition);
+ GameEventConditionMap::iterator citr = mGameEvent[event_id].conditions.find(condition);
// condition is registered
if (citr != mGameEvent[event_id].conditions.end())
{
@@ -1552,7 +1559,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
{
- for (std::map<uint32, GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
+ for (GameEventConditionMap::const_iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
if (itr->second.done < itr->second.reqNum)
// return false if a condition doesn't match
return false;
@@ -1585,7 +1592,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
void GameEventMgr::SendWorldStateUpdate(Player* plr, uint16 event_id)
{
- std::map<uint32, GameEventFinishCondition>::iterator itr;
+ GameEventConditionMap::const_iterator itr;
for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
{
if (itr->second.done_world_state)
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index 80cd8262515..7337110fd65 100755
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -51,6 +51,8 @@ struct GameEventQuestToEventConditionNum
float num;
};
+typedef std::map<uint32 /*condition id*/, GameEventFinishCondition> GameEventConditionMap;
+
struct GameEventData
{
GameEventData() : start(1), end(0), nextstart(0), occurence(0), length(0), holiday_id(HOLIDAY_NONE), state(GAMEEVENT_NORMAL) {}
@@ -61,7 +63,7 @@ struct GameEventData
uint32 length; // length of the event (minutes) after finishing all conditions
HolidayIds holiday_id;
GameEventState state; // state of the game event, these are saved into the game_event table on change!
- std::map<uint32 /*condition id*/, GameEventFinishCondition> conditions; // conditions to finish
+ GameEventConditionMap conditions; // conditions to finish
std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
std::string description;
@@ -91,10 +93,12 @@ class Creature;
class GameEventMgr
{
friend class ACE_Singleton<GameEventMgr, ACE_Null_Mutex>;
- GameEventMgr();
- public:
+
+ private:
+ GameEventMgr();
~GameEventMgr() {};
+ public:
typedef std::set<uint16> ActiveEvents;
typedef std::vector<GameEventData> GameEventDataMap;
ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
@@ -134,7 +138,7 @@ class GameEventMgr
bool hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
bool hasCreatureActiveEventExcept(uint32 creature_guid, uint16 event_id);
bool hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id);
-protected:
+
typedef std::list<uint32> GuidList;
typedef std::list<uint32> IdList;
typedef std::vector<GuidList> GameEventGuidMap;