diff options
-rw-r--r-- | src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp index b6da4f87fcf..27b91a9a269 100644 --- a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp +++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp @@ -141,7 +141,7 @@ struct TRINITY_DLL_DECL boss_taldaramAI : public ScriptedAI pSphereTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); while (pSphereTarget && pSphereTarget->GetTypeId() != TYPEID_PLAYER) pSphereTarget = SelectUnit(SELECT_TARGET_RANDOM,0); - if (pSphereTarget) + if (pSphereTarget && pSpheres[0]) { float angle,x,y; angle = pSpheres[0]->GetAngle(pSphereTarget); @@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_taldaramAI : public ScriptedAI pSpheres[1] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); //DoCast(m_creature, H_SPELL_FLAME_SPHERE_SUMMON_2); pSpheres[2] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); - if (pSphereTarget) + if (pSphereTarget && pSpheres[1] && pSpheres[2]) { float angle,x,y; angle = pSpheres[1]->GetAngle(pSphereTarget) + DATA_SPHERE_ANGLE_OFFSET; @@ -173,13 +173,17 @@ struct TRINITY_DLL_DECL boss_taldaramAI : public ScriptedAI uiPhaseTimer = 0; break; case JUST_VANISHED: - DoModifyThreatPercent(pEmbraceTarget, 100); - DoTeleportTo(pEmbraceTarget->GetPositionX(),pEmbraceTarget->GetPositionY(),pEmbraceTarget->GetPositionZ()); + if(pEmbraceTarget) + { + DoModifyThreatPercent(pEmbraceTarget, 100); + DoTeleportTo(pEmbraceTarget->GetPositionX(),pEmbraceTarget->GetPositionY(),pEmbraceTarget->GetPositionZ()); + } Phase = VANISHED; uiPhaseTimer = 1400; break; case VANISHED: - DoCast(pEmbraceTarget,HeroicMode ? H_SPELL_EMBRACE_OF_THE_VAMPYR : SPELL_EMBRACE_OF_THE_VAMPYR ); + if(pEmbraceTarget) + DoCast(pEmbraceTarget,HeroicMode ? H_SPELL_EMBRACE_OF_THE_VAMPYR : SPELL_EMBRACE_OF_THE_VAMPYR ); Phase = FEEDING; uiPhaseTimer = 20000; break; |