diff options
-rw-r--r-- | src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 55262de5ff6..81e29bf0092 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -887,7 +887,7 @@ public: npc_scarlet_miner_cartAI(Creature *c) : PassiveAI(c), minerGUID(0) { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - me->SetDisplayId(me->GetCreatureInfo()->Modelid1); // H0 is horse + me->SetDisplayId(me->GetCreatureInfo()->Modelid2); // Modelid1 is a horse. } uint64 minerGUID; @@ -901,10 +901,12 @@ public: { if (Creature *miner = Unit::GetCreature(*me, minerGUID)) { - // very bad visual effect me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - //me->SetSpeed(MOVE_WALK, miner->GetSpeed(MOVE_WALK)); - me->SetSpeed(MOVE_RUN, miner->GetSpeed(MOVE_RUN)); + + //Not 100% correct, but movement is smooth. Sometimes miner walks faster + //than normal, this speed is fast enough to keep up at those times. + me->SetSpeed(MOVE_RUN, 1.25f); + me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0); } } @@ -1016,10 +1018,8 @@ public: { me->SetInFront(car); me->SendMovementFlagUpdate(); - car->Relocate(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ()); + car->Relocate(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1); car->SendMonsterStop(); - //this make player fall under ground, dunno why - //car->GetMotionMaster()->MovePoint(0, car->GetPositionX(), car->GetPositionY(), me->GetPositionZ()); car->RemoveAura(SPELL_CART_DRAG); } me->MonsterSay(SAY_SCARLET_MINER2,LANG_UNIVERSAL,NULL); |