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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.cpp18
2 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index ff880c628af..3de318ff030 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -782,7 +782,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.removeAura.charges)
{
if (Aura* aur = (*itr)->ToUnit()->GetAura(e.action.removeAura.spell))
- aur->ModCharges(-e.action.removeAura.charges, AURA_REMOVE_BY_EXPIRE);
+ aur->ModCharges(-static_cast<int32>(e.action.removeAura.charges), AURA_REMOVE_BY_EXPIRE);
}
else
(*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 6cc8ada629d..ac3625ca3f4 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -359,17 +359,17 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
bool EnablePortals = false;
bool PlayHoverAnim = false;
bool IsSuppressingGreetings = false;
- bool HasMovementUpdate = flags & UPDATEFLAG_LIVING;
- bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION;
- bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION;
- bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET;
- bool ServerTime = flags & UPDATEFLAG_TRANSPORT;
- bool VehicleCreate = flags & UPDATEFLAG_VEHICLE;
- bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS;
- bool Rotation = flags & UPDATEFLAG_ROTATION;
+ bool HasMovementUpdate = flags & UPDATEFLAG_LIVING ? true : false;
+ bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION ? true : false;
+ bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION ? true : false;
+ bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET ? true : false;
+ bool ServerTime = flags & UPDATEFLAG_TRANSPORT ? true : false;
+ bool VehicleCreate = flags & UPDATEFLAG_VEHICLE ? true : false;
+ bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS ? true : false;
+ bool Rotation = flags & UPDATEFLAG_ROTATION ? true : false;
bool HasAreaTrigger = false;
bool HasGameObject = false;
- bool ThisIsYou = flags & UPDATEFLAG_SELF;
+ bool ThisIsYou = flags & UPDATEFLAG_SELF ? true : false;
bool ReplaceActive = false;
bool SceneObjCreate = false;
bool ScenePendingInstances = false;