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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp26
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h32
2 files changed, 27 insertions, 31 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index a7af9dd0011..d7fee0cd2d5 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -664,29 +664,3 @@ void WorldBossAI::UpdateAI(uint32 diff)
DoMeleeAttackIfReady();
}
-
-// SD2 grid searchers.
-Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
-{
- return source->FindNearestCreature(entry, maxSearchRange, alive);
-}
-
-GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
-{
- return source->FindNearestGameObject(entry, maxSearchRange);
-}
-
-void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
-{
- source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange);
-}
-
-void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
-{
- source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange);
-}
-
-void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
-{
- source->GetPlayerListInGrid(list, maxSearchRange);
-}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 8b634579b48..119a787b1fb 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -399,10 +399,32 @@ class TC_GAME_API WorldBossAI : public ScriptedAI
};
// SD2 grid searchers.
-TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive = true);
-TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange);
-TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
-TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
-TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange);
+inline Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive = true)
+{
+ return source->FindNearestCreature(entry, maxSearchRange, alive);
+}
+
+inline GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
+{
+ return source->FindNearestGameObject(entry, maxSearchRange);
+}
+
+template <typename Container>
+inline void GetCreatureListWithEntryInGrid(Container& container, WorldObject* source, uint32 entry, float maxSearchRange)
+{
+ source->GetCreatureListWithEntryInGrid(container, entry, maxSearchRange);
+}
+
+template <typename Container>
+inline void GetGameObjectListWithEntryInGrid(Container& container, WorldObject* source, uint32 entry, float maxSearchRange)
+{
+ source->GetGameObjectListWithEntryInGrid(container, entry, maxSearchRange);
+}
+
+template <typename Container>
+inline void GetPlayerListInGrid(Container& container, WorldObject* source, float maxSearchRange)
+{
+ source->GetPlayerListInGrid(container, maxSearchRange);
+}
#endif // SCRIPTEDCREATURE_H_