diff options
18 files changed, 52 insertions, 52 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index 6dfea9ac158..195f8d19c86 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -37,11 +37,11 @@ class GameObjectAI virtual void InitializeAI() { Reset(); } - virtual void Reset() {}; + virtual void Reset() { } // Pass parameters between AI virtual void DoAction(const int32 /*param = 0 */) {} - virtual void SetGUID(const uint64& /*guid*/, int32 /*id = 0 */) {} + virtual void SetGUID(uint64 /*guid*/, int32 /*id = 0 */) {} virtual uint64 GetGUID(int32 /*id = 0 */) { return 0; } static int Permissible(GameObject const* go); diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 36193527f13..f1a2e22b34b 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -659,7 +659,7 @@ void Battlefield::RemovePlayerFromResurrectQueue(uint64 playerGuid) } } -void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, const uint64 &guid) +void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid) { WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12); uint32 time = m_LastResurectTimer; // resurrect every 30 seconds diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 07851f9aa72..7bd893e3e56 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -304,19 +304,19 @@ class Battlefield : public ZoneScript // Script-methods /// Called on start - virtual void OnBattleStart() {}; + virtual void OnBattleStart() { } /// Called at the end of battle - virtual void OnBattleEnd(bool /*endByTimer*/) {}; + virtual void OnBattleEnd(bool /*endByTimer*/) { } /// Called x minutes before battle start when player in zone are invite to join queue - virtual void OnStartGrouping() {}; + virtual void OnStartGrouping() { } /// Called when a player accept to join the battle - virtual void OnPlayerJoinWar(Player* /*player*/) {}; + virtual void OnPlayerJoinWar(Player* /*player*/) { } /// Called when a player leave the battle - virtual void OnPlayerLeaveWar(Player* /*player*/) {}; + virtual void OnPlayerLeaveWar(Player* /*player*/) { } /// Called when a player leave battlefield zone - virtual void OnPlayerLeaveZone(Player* /*player*/) {}; + virtual void OnPlayerLeaveZone(Player* /*player*/) { } /// Called when a player enter in battlefield zone - virtual void OnPlayerEnterZone(Player* /*player*/) {}; + virtual void OnPlayerEnterZone(Player* /*player*/) { } WorldPacket BuildWarningAnnPacket(std::string const& msg); void SendWarningToAllInZone(uint32 entry); @@ -328,7 +328,7 @@ class Battlefield : public ZoneScript uint32 GetBattleId() { return m_BattleId; } void AskToLeaveQueue(Player* player); - virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) {}; + virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) { } /// Send all worldstate data to all player in zone. virtual void SendInitWorldStatesToAll() = 0; @@ -337,7 +337,7 @@ class Battlefield : public ZoneScript /// Return if we can use mount in battlefield bool CanFlyIn() { return !m_isActive; } - void SendAreaSpiritHealerQueryOpcode(Player* player, const uint64 & guid); + void SendAreaSpiritHealerQueryOpcode(Player* player, uint64 guid); void StartBattle(); void EndBattle(bool endByTimer); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index edf5aba1305..96e0c246f1c 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6190,7 +6190,7 @@ inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint3 goInfo->entry, goInfo->type, N, dataN, dataN); } -inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 const& dataN, uint32 N) +inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR)) return; @@ -6199,7 +6199,7 @@ inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work - const_cast<uint32&>(dataN) = 0; + dataN = 0; } inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N) diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 9e160c9fe86..3f2500b6b27 100755 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -534,7 +534,7 @@ enum SpellAttr7 SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only. SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell. - SPELL_ATTR7_SUMMON_TOTEM = 0x00000020, // 5 Only Shaman player totems. + SPELL_ATTR7_SUMMON_TOTEM = 0x00000020, // 5 Only Shaman totems. SPELL_ATTR7_UNK6 = 0x00000040, // 6 Dark Surge, Surge of Light, Burning Breath triggers (boss spells). SPELL_ATTR7_UNK7 = 0x00000080, // 7 66218 (Launch) spell. SPELL_ATTR7_HORDE_ONLY = 0x00000100, // 8 Teleports, mounts and other spells. @@ -565,7 +565,7 @@ enum SpellAttr7 enum SpellAttr8 { - SPELL_ATTR8_UNK0 = 0x00000001, // 0 + SPELL_ATTR8_CANT_MISS = 0x00000001, // 0 SPELL_ATTR8_UNK1 = 0x00000002, // 1 SPELL_ATTR8_UNK2 = 0x00000004, // 2 SPELL_ATTR8_UNK3 = 0x00000008, // 3 @@ -593,7 +593,7 @@ enum SpellAttr8 SPELL_ATTR8_UNK25 = 0x02000000, // 25 SPELL_ATTR8_RAID_MARKER = 0x04000000, // 26 probably spell no need learn to cast SPELL_ATTR8_UNK27 = 0x08000000, // 27 - SPELL_ATTR8_GUILD_PERKS = 0x10000000, // 28 + SPELL_ATTR8_NOT_IN_BG_OR_ARENA = 0x10000000, // 28 not allow to cast or deactivate currently active effect, not sure about Fast Track SPELL_ATTR8_MASTERY = 0x20000000, // 29 SPELL_ATTR8_UNK30 = 0x40000000, // 30 SPELL_ATTR8_UNK31 = 0x80000000 // 31 @@ -605,7 +605,7 @@ enum SpellAttr9 SPELL_ATTR9_UNK1 = 0x00000002, // 1 SPELL_ATTR9_RESTRICTED_FLIGHT_AREA = 0x00000004, // 2 Dalaran and Wintergrasp flight area auras have it SPELL_ATTR9_UNK3 = 0x00000008, // 3 - SPELL_ATTR9_UNK4 = 0x00000010, // 4 + SPELL_ATTR9_SPECIAL_DELAY_CALCULATION = 0x00000010, // 4 SPELL_ATTR9_SUMMON_PLAYER_TOTEM = 0x00000020, // 5 SPELL_ATTR9_UNK6 = 0x00000040, // 6 SPELL_ATTR9_UNK7 = 0x00000080, // 7 diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h index 0c1fc8114ca..e586d7e6ae6 100755 --- a/src/server/game/Movement/MovementGenerator.h +++ b/src/server/game/Movement/MovementGenerator.h @@ -38,7 +38,7 @@ class MovementGenerator virtual void Reset(Unit &) = 0; - virtual bool Update(Unit &, const uint32& time_diff) = 0; + virtual bool Update(Unit &, uint32 time_diff) = 0; virtual MovementGeneratorType GetMovementGeneratorType() = 0; @@ -64,7 +64,7 @@ class MovementGeneratorMedium : public MovementGenerator //u->AssertIsType<T>(); (static_cast<D*>(this))->DoReset(*((T*)&u)); } - bool Update(Unit &u, const uint32& time_diff) + bool Update(Unit &u, uint32 time_diff) { //u->AssertIsType<T>(); return (static_cast<D*>(this))->DoUpdate(*((T*)&u), time_diff); diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index b8925c8b512..f93e94fa35b 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -109,7 +109,7 @@ void ConfusedMovementGenerator<T>::DoReset(T &unit) } template<class T> -bool ConfusedMovementGenerator<T>::DoUpdate(T &unit, const uint32 &diff) +bool ConfusedMovementGenerator<T>::DoUpdate(T &unit, uint32 diff) { if (unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED)) return true; @@ -168,6 +168,6 @@ template void ConfusedMovementGenerator<Player>::DoInitialize(Player &player); template void ConfusedMovementGenerator<Creature>::DoInitialize(Creature &creature); template void ConfusedMovementGenerator<Player>::DoReset(Player &player); template void ConfusedMovementGenerator<Creature>::DoReset(Creature &creature); -template bool ConfusedMovementGenerator<Player>::DoUpdate(Player &player, const uint32 &diff); -template bool ConfusedMovementGenerator<Creature>::DoUpdate(Creature &creature, const uint32 &diff); +template bool ConfusedMovementGenerator<Player>::DoUpdate(Player &player, uint32 diff); +template bool ConfusedMovementGenerator<Creature>::DoUpdate(Creature &creature, uint32 diff); diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h index 1943b113888..34ce1e04dd2 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h @@ -33,7 +33,7 @@ class ConfusedMovementGenerator : public MovementGeneratorMedium< T, ConfusedMov void DoInitialize(T &); void DoFinalize(T &); void DoReset(T &); - bool DoUpdate(T &, const uint32 &); + bool DoUpdate(T &, uint32); MovementGeneratorType GetMovementGeneratorType() { return CONFUSED_MOTION_TYPE; } private: diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index e57e8ac7390..313a29a1b59 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -354,7 +354,7 @@ void FleeingMovementGenerator<T>::DoReset(T &owner) } template<class T> -bool FleeingMovementGenerator<T>::DoUpdate(T &owner, const uint32 &time_diff) +bool FleeingMovementGenerator<T>::DoUpdate(T &owner, uint32 time_diff) { if (!&owner || !owner.isAlive()) return false; @@ -381,8 +381,8 @@ template void FleeingMovementGenerator<Player>::_setTargetLocation(Player &); template void FleeingMovementGenerator<Creature>::_setTargetLocation(Creature &); template void FleeingMovementGenerator<Player>::DoReset(Player &); template void FleeingMovementGenerator<Creature>::DoReset(Creature &); -template bool FleeingMovementGenerator<Player>::DoUpdate(Player &, const uint32 &); -template bool FleeingMovementGenerator<Creature>::DoUpdate(Creature &, const uint32 &); +template bool FleeingMovementGenerator<Player>::DoUpdate(Player &, uint32); +template bool FleeingMovementGenerator<Creature>::DoUpdate(Creature &, uint32); void TimedFleeingMovementGenerator::Finalize(Unit &owner) { @@ -398,7 +398,7 @@ void TimedFleeingMovementGenerator::Finalize(Unit &owner) } } -bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32& time_diff) +bool TimedFleeingMovementGenerator::Update(Unit & owner, uint32 time_diff) { if (!owner.isAlive()) return false; @@ -413,7 +413,7 @@ bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32& time_diff if (i_totalFleeTime.Passed()) return false; - // This calls grant-parent Update method hiden by FleeingMovementGenerator::Update(Creature &, const uint32 &) version + // This calls grant-parent Update method hiden by FleeingMovementGenerator::Update(Creature &, uint32) version // This is done instead of casting Unit& to Creature& and call parent method, then we can use Unit directly return MovementGeneratorMedium< Creature, FleeingMovementGenerator<Creature> >::Update(owner, time_diff); } diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h index 288abbb5753..5acebb54c99 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h @@ -30,7 +30,7 @@ class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovem void DoInitialize(T &); void DoFinalize(T &); void DoReset(T &); - bool DoUpdate(T &, const uint32 &); + bool DoUpdate(T &, uint32); MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; } @@ -62,7 +62,7 @@ class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature> i_totalFleeTime(time) {} MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; } - bool Update(Unit &, const uint32&); + bool Update(Unit &, uint32); void Finalize(Unit &); private: diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp index 5a2090cfe28..e237f22e8b1 100755 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp @@ -48,7 +48,7 @@ void RotateMovementGenerator::Initialize(Unit& owner) owner.AttackStop(); } -bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) +bool RotateMovementGenerator::Update(Unit& owner, uint32 diff) { float angle = owner.GetOrientation(); if (m_direction == ROTATE_DIRECTION_LEFT) @@ -89,7 +89,7 @@ void DistractMovementGenerator::Finalize(Unit& owner) owner.ClearUnitState(UNIT_STATE_DISTRACTED); } -bool DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff) +bool DistractMovementGenerator::Update(Unit& /*owner*/, uint32 time_diff) { if (time_diff > m_timer) return false; diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h index 7acec82af98..ad28cc185e6 100755 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h @@ -28,7 +28,7 @@ class IdleMovementGenerator : public MovementGenerator void Initialize(Unit &); void Finalize(Unit &) { } void Reset(Unit &); - bool Update(Unit &, const uint32&) { return true; } + bool Update(Unit &, uint32) { return true; } MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; } }; @@ -42,7 +42,7 @@ class RotateMovementGenerator : public MovementGenerator void Initialize(Unit& owner); void Finalize(Unit& owner); void Reset(Unit& owner) { Initialize(owner); } - bool Update(Unit& owner, const uint32& time_diff); + bool Update(Unit& owner, uint32 time_diff); MovementGeneratorType GetMovementGeneratorType() { return ROTATE_MOTION_TYPE; } private: @@ -58,7 +58,7 @@ class DistractMovementGenerator : public MovementGenerator void Initialize(Unit& owner); void Finalize(Unit& owner); void Reset(Unit& owner) { Initialize(owner); } - bool Update(Unit& owner, const uint32& time_diff); + bool Update(Unit& owner, uint32 time_diff); MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; } private: diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index 91f77e8ebfe..9bc3e09640f 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -42,7 +42,7 @@ void PointMovementGenerator<T>::DoInitialize(T &unit) } template<class T> -bool PointMovementGenerator<T>::DoUpdate(T &unit, const uint32 & /*diff*/) +bool PointMovementGenerator<T>::DoUpdate(T &unit, uint32 /*diff*/) { if (!&unit) return false; @@ -103,8 +103,8 @@ template void PointMovementGenerator<Player>::DoFinalize(Player&); template void PointMovementGenerator<Creature>::DoFinalize(Creature&); template void PointMovementGenerator<Player>::DoReset(Player&); template void PointMovementGenerator<Creature>::DoReset(Creature&); -template bool PointMovementGenerator<Player>::DoUpdate(Player &, const uint32 &); -template bool PointMovementGenerator<Creature>::DoUpdate(Creature&, const uint32 &); +template bool PointMovementGenerator<Player>::DoUpdate(Player &, uint32); +template bool PointMovementGenerator<Creature>::DoUpdate(Creature&, uint32); void AssistanceMovementGenerator::Finalize(Unit &unit) { @@ -114,7 +114,7 @@ void AssistanceMovementGenerator::Finalize(Unit &unit) unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)); } -bool EffectMovementGenerator::Update(Unit &unit, const uint32&) +bool EffectMovementGenerator::Update(Unit &unit, uint32) { return !unit.movespline->Finalized(); } diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h index 62ffb931e6d..93516e5d354 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h @@ -32,7 +32,7 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG void DoInitialize(T &); void DoFinalize(T &); void DoReset(T &); - bool DoUpdate(T &, const uint32 &); + bool DoUpdate(T &, uint32); void MovementInform(T &); @@ -66,7 +66,7 @@ class EffectMovementGenerator : public MovementGenerator void Initialize(Unit &) {} void Finalize(Unit &unit); void Reset(Unit &) {} - bool Update(Unit &u, const uint32&); + bool Update(Unit &u, uint32); MovementGeneratorType GetMovementGeneratorType() { return EFFECT_MOTION_TYPE; } private: uint32 m_Id; diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 7e74907040f..d6c69c2c679 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -120,7 +120,7 @@ void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> } template<class T, typename D> -bool TargetedMovementGeneratorMedium<T,D>::DoUpdate(T &owner, const uint32 & time_diff) +bool TargetedMovementGeneratorMedium<T,D>::DoUpdate(T &owner, uint32 time_diff) { if (!i_target.isValid() || !i_target->IsInWorld()) return false; @@ -306,10 +306,10 @@ template void TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Play template void TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::_setTargetLocation(Player &); template void TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::_setTargetLocation(Creature &); template void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::_setTargetLocation(Creature &); -template bool TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::DoUpdate(Player &, const uint32 &); -template bool TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::DoUpdate(Player &, const uint32 &); -template bool TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::DoUpdate(Creature &, const uint32 &); -template bool TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::DoUpdate(Creature &, const uint32 &); +template bool TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::DoUpdate(Player &, uint32); +template bool TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::DoUpdate(Player &, uint32); +template bool TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::DoUpdate(Creature &, uint32); +template bool TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::DoUpdate(Creature &, uint32); template void ChaseMovementGenerator<Player>::_reachTarget(Player &); template void ChaseMovementGenerator<Creature>::_reachTarget(Creature &); diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h index 94b4078efbd..f4a36e13a74 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h @@ -46,7 +46,7 @@ class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >, ~TargetedMovementGeneratorMedium() {} public: - bool DoUpdate(T &, const uint32 &); + bool DoUpdate(T &, uint32); Unit* GetTarget() const { return i_target.getTarget(); } void unitSpeedChanged() { i_recalculateTravel=true; } diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index ba67aa00526..38a03ff9b21 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -130,7 +130,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature) return true; } -bool WaypointMovementGenerator<Creature>::DoUpdate(Creature &creature, const uint32 &diff) +bool WaypointMovementGenerator<Creature>::DoUpdate(Creature &creature, uint32 diff) { // Waypoint movement can be switched on/off // This is quite handy for escort quests and other stuff @@ -243,7 +243,7 @@ void FlightPathMovementGenerator::DoReset(Player & player) init.Launch(); } -bool FlightPathMovementGenerator::DoUpdate(Player &player, const uint32& /*diff*/) +bool FlightPathMovementGenerator::DoUpdate(Player &player, uint32 /*diff*/) { uint32 pointId = (uint32)player.movespline->currentPathIdx(); if (pointId > i_currentNode) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index bb6381da2f0..0bd75076a33 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -68,7 +68,7 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea void DoInitialize(Creature &); void DoFinalize(Creature &); void DoReset(Creature &); - bool DoUpdate(Creature &, const uint32 &diff); + bool DoUpdate(Creature &, uint32 diff); void MovementInform(Creature &); @@ -121,7 +121,7 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig void DoInitialize(Player &); void DoReset(Player &); void DoFinalize(Player &); - bool DoUpdate(Player &, const uint32&); + bool DoUpdate(Player &, uint32); MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; } TaxiPathNodeList const& GetPath() { return *i_path; } |