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-rwxr-xr-xsrc/server/game/AI/CoreAI/TotemAI.cpp14
-rwxr-xr-xsrc/server/game/AI/CoreAI/TotemAI.h8
-rwxr-xr-xsrc/server/game/AI/CreatureAISelector.cpp4
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp13
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h2
-rwxr-xr-xsrc/server/game/Maps/Map.cpp8
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp16
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp25
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/HomeMovementGenerator.h3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.h6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.h3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h10
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp2
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.cpp4
-rw-r--r--src/server/game/Warden/WardenMac.cpp2
23 files changed, 63 insertions, 84 deletions
diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp
index 0739b62b605..d12d3c098e8 100755
--- a/src/server/game/AI/CoreAI/TotemAI.cpp
+++ b/src/server/game/AI/CoreAI/TotemAI.cpp
@@ -27,8 +27,7 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-int
-TotemAI::Permissible(const Creature* creature)
+int TotemAI::Permissible(Creature const* creature)
{
if (creature->isTotem())
return PERMIT_BASE_PROACTIVE;
@@ -41,8 +40,7 @@ TotemAI::TotemAI(Creature* c) : CreatureAI(c), i_victimGuid(0)
ASSERT(c->isTotem());
}
-void
-TotemAI::MoveInLineOfSight(Unit*)
+void TotemAI::MoveInLineOfSight(Unit* /*who*/)
{
}
@@ -51,10 +49,9 @@ void TotemAI::EnterEvadeMode()
me->CombatStop(true);
}
-void
-TotemAI::UpdateAI(const uint32 /*diff*/)
+void TotemAI::UpdateAI(uint32 const /*diff*/)
{
- if (me->ToTotem()->GetTotemType() != TOTEM_ACTIVE)
+ if (me->ToTotem()->GetTotemType() != TOTEM_ACTIVE)
return;
if (!me->isAlive() || me->IsNonMeleeSpellCasted(false))
@@ -98,8 +95,7 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
i_victimGuid = 0;
}
-void
-TotemAI::AttackStart(Unit*)
+void TotemAI::AttackStart(Unit* /*victim*/)
{
// Sentry totem sends ping on attack
if (me->GetEntry() == SENTRY_TOTEM_ENTRY && me->GetOwner()->GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h
index 0fa2920888f..f0d705345ef 100755
--- a/src/server/game/AI/CoreAI/TotemAI.h
+++ b/src/server/game/AI/CoreAI/TotemAI.h
@@ -31,12 +31,12 @@ class TotemAI : public CreatureAI
explicit TotemAI(Creature* c);
- void MoveInLineOfSight(Unit*);
- void AttackStart(Unit*);
+ void MoveInLineOfSight(Unit* who);
+ void AttackStart(Unit* victim);
void EnterEvadeMode();
- void UpdateAI(const uint32);
- static int Permissible(const Creature*);
+ void UpdateAI(uint32 const diff);
+ static int Permissible(Creature const* creature);
private:
uint64 i_victimGuid;
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index f64bb320542..ebe14c0d7d0 100755
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -82,7 +82,7 @@ namespace FactorySelector
{
const CreatureAICreator* factory = iter->second;
const SelectableAI* p = dynamic_cast<const SelectableAI*>(factory);
- ASSERT(p != NULL);
+ ASSERT(p);
int val = p->Permit(creature);
if (val > best_val)
{
@@ -102,7 +102,7 @@ namespace FactorySelector
MovementGenerator* selectMovementGenerator(Creature* creature)
{
MovementGeneratorRegistry& mv_registry(*MovementGeneratorRepository::instance());
- ASSERT(creature->GetCreatureTemplate() != NULL);
+ ASSERT(creature->GetCreatureTemplate());
const MovementGeneratorCreator* mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType());
/* if (mv_factory == NULL)
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 69effaa016e..8f74e50b1e9 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1630,7 +1630,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
default:
{
float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
- if(ground_z > INVALID_HEIGHT)
+ if (ground_z > INVALID_HEIGHT)
z = ground_z;
break;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 72a10f43533..ea7985f67fe 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21148,10 +21148,10 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
}
uint32 price = 0;
- if(crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
+ if (crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
{
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
- if((uint32)count > maxCount)
+ if ((uint32)count > maxCount)
{
sLog->outError("Player %s tried to buy %u item id %u, causing overflow", GetName(), (uint32)count, pProto->ItemId);
count = (uint8)maxCount;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 8f1481cb01b..2420c804edb 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1494,7 +1494,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
}
else
{
- if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo()))
+ if (ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo()))
bonusPct += (*itr)->GetAmount();
}
}
@@ -1504,6 +1504,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
maxArmorPen = float(400 + 85 * victim->getLevel());
else
maxArmorPen = 400 + 85 * victim->getLevel() + 4.5f * 85 * (victim->getLevel() - 59);
+
// Cap armor penetration to this number
maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
// Figure out how much armor do we ignore
@@ -5751,7 +5752,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Glyph of Polymorph
case 56375:
{
- if(!target)
+ if (!target)
return false;
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed.
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
@@ -5810,7 +5811,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings)
case 64411:
{
- if(!victim)
+ if (!victim)
return false;
basepoints0 = int32(CalculatePctN(damage, 15));
if (AuraEffect* aurEff = victim->GetAuraEffect(64413, 0, GetGUID()))
@@ -6121,7 +6122,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Divine Aegis
if (dummySpell->SpellIconID == 2820)
{
- if(!target)
+ if (!target)
return false;
// Multiple effects stack, so let's try to find this aura.
@@ -6291,7 +6292,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Glyph of Shred
case 54815:
{
- if(!target)
+ if (!target)
return false;
// try to find spell Rip on the target
@@ -6597,7 +6598,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Explosive Shot
if (procSpell->SpellFamilyFlags[2] & 0x200)
{
- if(!victim)
+ if (!victim)
return false;
if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID()))
basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4/10/3;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index bb2a9c5130b..ec79db769da 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -797,7 +797,7 @@ namespace Trinity
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
- if(!u->isTargetableForAttack(false))
+ if (!u->isTargetableForAttack(false))
return false;
return i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u);
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index f60a8f20c1c..a1b3d913c99 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -787,20 +787,20 @@ void Map::RemoveCreatureFromMoveList(Creature* c)
void Map::MoveAllCreaturesInMoveList()
{
_creatureToMoveLock = true;
- for(std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
+ for (std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
{
Creature* c = *itr;
- if(c->FindMap() != this) //pet is teleported to another map
+ if (c->FindMap() != this) //pet is teleported to another map
continue;
- if(c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
+ if (c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
{
c->_moveState = CREATURE_CELL_MOVE_NONE;
continue;
}
c->_moveState = CREATURE_CELL_MOVE_NONE;
- if(!c->IsInWorld())
+ if (!c->IsInWorld())
continue;
// do move or do move to respawn or remove creature if previous all fail
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 0fb28008c1e..eb09538721d 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -96,32 +96,32 @@ void MapManager::checkAndCorrectGridStatesArray()
Map* MapManager::CreateBaseMap(uint32 id)
{
- Map* m = FindBaseMap(id);
+ Map* map = FindBaseMap(id);
- if (m == NULL)
+ if (map == NULL)
{
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
{
- m = new MapInstanced(id, i_gridCleanUpDelay);
+ map = new MapInstanced(id, i_gridCleanUpDelay);
}
else
{
- m = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
+ map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
}
- i_maps[id] = m;
+ i_maps[id] = map;
}
- ASSERT(m != NULL);
- return m;
+ ASSERT(map);
+ return map;
}
Map* MapManager::FindBaseNonInstanceMap(uint32 mapId) const
{
Map* map = FindBaseMap(mapId);
- if(map && map->Instanceable())
+ if (map && map->Instanceable())
return NULL;
return map;
}
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index f578e24a20d..1ddf80484e2 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -410,7 +410,7 @@ enum SpellAttr3
enum SpellAttr4
{
- SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target resistances (theese spells cant be resisted)
+ SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target's resistance (these spells can't be resisted)
SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 proc only on effects with TARGET_UNIT_CASTER?
SPELL_ATTR4_UNK2 = 0x00000004, // 2
SPELL_ATTR4_UNK3 = 0x00000008, // 3
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 7de5f1095c4..08e27abf050 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -28,8 +28,7 @@
#define MAX_QUIET_DISTANCE 43.0f
template<class T>
-void
-FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
+void FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
{
if (!&owner)
return;
@@ -53,8 +52,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
}
template<class T>
-bool
-FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
+bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
{
if (!&owner)
return false;
@@ -65,8 +63,8 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
float temp_x, temp_y, angle;
const Map* _map = owner.GetBaseMap();
- //primitive path-finding
- for(uint8 i = 0; i < 18; ++i)
+ // primitive path-finding
+ for (uint8 i = 0; i < 18; ++i)
{
if (i_only_forward && i > 2)
break;
@@ -187,8 +185,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
}
template<class T>
-bool
-FleeingMovementGenerator<T>::_setMoveData(T &owner)
+bool FleeingMovementGenerator<T>::_setMoveData(T &owner)
{
float cur_dist_xyz = owner.GetDistance(i_caster_x, i_caster_y, i_caster_z);
@@ -280,8 +277,7 @@ FleeingMovementGenerator<T>::_setMoveData(T &owner)
}
template<class T>
-void
-FleeingMovementGenerator<T>::Initialize(T &owner)
+void FleeingMovementGenerator<T>::Initialize(T &owner)
{
if (!&owner)
return;
@@ -312,8 +308,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
}
template<>
-void
-FleeingMovementGenerator<Creature>::_Init(Creature &owner)
+void FleeingMovementGenerator<Creature>::_Init(Creature &owner)
{
if (!&owner)
return;
@@ -324,8 +319,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner)
}
template<>
-void
-FleeingMovementGenerator<Player>::_Init(Player &)
+void FleeingMovementGenerator<Player>::_Init(Player &)
{
is_water_ok = true;
is_land_ok = true;
@@ -354,8 +348,7 @@ void FleeingMovementGenerator<T>::Reset(T &owner)
}
template<class T>
-bool
-FleeingMovementGenerator<T>::Update(T &owner, const uint32 &time_diff)
+bool FleeingMovementGenerator<T>::Update(T &owner, const uint32 &time_diff)
{
if (!&owner || !owner.isAlive())
return false;
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
index f795a002821..aec93ad3375 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
@@ -22,8 +22,7 @@
#include "MovementGenerator.h"
template<class T>
-class FleeingMovementGenerator
-: public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
+class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
{
public:
FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {}
@@ -55,8 +54,7 @@ class FleeingMovementGenerator
TimeTracker i_nextCheckTime;
};
-class TimedFleeingMovementGenerator
-: public FleeingMovementGenerator<Creature>
+class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature>
{
public:
TimedFleeingMovementGenerator(uint64 fright, uint32 time) :
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
index c724edc91ff..95eb05f281c 100755
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
@@ -27,8 +27,7 @@ template < class T >
class HomeMovementGenerator;
template <>
-class HomeMovementGenerator<Creature>
-: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
+class HomeMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
{
public:
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 91b50344ccb..a922c937b5f 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -46,7 +46,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 & /*diff*/)
if (!&unit)
return false;
- if(unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
+ if (unit.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
{
unit.ClearUnitState(UNIT_STATE_ROAMING_MOVE);
return true;
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
index 82578da5f9b..13be9fee77b 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
@@ -23,8 +23,7 @@
#include "FollowerReference.h"
template<class T>
-class PointMovementGenerator
-: public MovementGeneratorMedium< T, PointMovementGenerator<T> >
+class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> >
{
public:
PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f) : id(_id),
@@ -46,8 +45,7 @@ class PointMovementGenerator
float speed;
};
-class AssistanceMovementGenerator
-: public PointMovementGenerator<Creature>
+class AssistanceMovementGenerator : public PointMovementGenerator<Creature>
{
public:
AssistanceMovementGenerator(float _x, float _y, float _z) :
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index e520253eb46..84cd9e88295 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -127,8 +127,7 @@ void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
}
template<>
-void
-RandomMovementGenerator<Creature>::Reset(Creature &creature)
+void RandomMovementGenerator<Creature>::Reset(Creature &creature)
{
Initialize(creature);
}
@@ -141,8 +140,7 @@ void RandomMovementGenerator<Creature>::Finalize(Creature &creature)
}
template<>
-bool
-RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 diff)
+bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 diff)
{
if (creature.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
{
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
index 67161b6fc29..07ec3647052 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
@@ -22,8 +22,7 @@
#include "MovementGenerator.h"
template<class T>
-class RandomMovementGenerator
-: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
+class RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 6d507a3b694..eb61db8b4ba 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -78,7 +78,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
//We don't update Mob Movement, if the difference between New destination and last destination is < BothObjectSize
float bothObjectSize = i_target->GetObjectBoundingRadius() + owner.GetObjectBoundingRadius() + CONTACT_DISTANCE;
- if( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize )
+ if ( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize )
return;
*/
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index b851dbc0e05..29fd73624e1 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -34,8 +34,7 @@ class TargetedMovementGeneratorBase
};
template<class T, typename D>
-class TargetedMovementGeneratorMedium
-: public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase
+class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase
{
protected:
TargetedMovementGeneratorMedium(Unit &target, float offset, float angle) :
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index b5b43fcae64..0d8f047c83a 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -58,9 +58,8 @@ template<class T>
class WaypointMovementGenerator;
template<>
-class WaypointMovementGenerator<Creature>
-: public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >,
-public PathMovementBase<Creature, WaypointPath const*>
+class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >,
+ public PathMovementBase<Creature, WaypointPath const*>
{
public:
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true)
@@ -110,9 +109,8 @@ public PathMovementBase<Creature, WaypointPath const*>
/** FlightPathMovementGenerator generates movement of the player for the paths
* and hence generates ground and activities for the player.
*/
-class FlightPathMovementGenerator
-: public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
-public PathMovementBase<Player, TaxiPathNodeList const*>
+class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
+ public PathMovementBase<Player, TaxiPathNodeList const*>
{
public:
explicit FlightPathMovementGenerator(TaxiPathNodeList const& pathnodes, uint32 startNode = 0)
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 5d0344f9769..91b4ff08250 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -288,7 +288,7 @@ std::string MoveSpline::ToString() const
str << "facing angle: " << facing.angle;
else if (splineflags.final_target)
str << "facing target: " << facing.target;
- else if(splineflags.final_point)
+ else if (splineflags.final_point)
str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z;
str << std::endl;
str << "time passed: " << time_passed << std::endl;
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
index e9031f95486..0260767dbe2 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
@@ -111,7 +111,7 @@ namespace Movement
Vector3 middle = (real_path[0] + real_path[last_idx]) / 2.f;
Vector3 offset;
// first and last points already appended
- for(uint32 i = 1; i < last_idx; ++i)
+ for (uint32 i = 1; i < last_idx; ++i)
{
offset = middle - real_path[i];
data.appendPackXYZ(offset.x, offset.y, offset.z);
@@ -169,7 +169,7 @@ namespace Movement
{
data << move_spline.facing.target;
}
- else if(splineFlags.final_point)
+ else if (splineFlags.final_point)
{
data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
}
diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp
index f62aa11a339..a60ae765013 100644
--- a/src/server/game/Warden/WardenMac.cpp
+++ b/src/server/game/Warden/WardenMac.cpp
@@ -122,7 +122,7 @@ void WardenMac::HandleHashResult(ByteBuffer &buff)
uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE };
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
{
keyIn[i] = *(int*)(&mod_seed[0] + i * 4);
}