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-rw-r--r--sql/updates/3331_world_spell.sql6
-rw-r--r--src/game/Unit.cpp8
2 files changed, 13 insertions, 1 deletions
diff --git a/sql/updates/3331_world_spell.sql b/sql/updates/3331_world_spell.sql
new file mode 100644
index 00000000000..bbad1797eb0
--- /dev/null
+++ b/sql/updates/3331_world_spell.sql
@@ -0,0 +1,6 @@
+DELETE FROM spell_script_target WHERE targetentry IN (8313,38968,21934);
+DELETE FROM spell_proc_event WHERE entry in (19615);
+
+UPDATE creature_template SET spell2 = 0 WHERE entry IN (16474,30000);
+UPDATE gameobject_template SET scriptname = 'go_najentus_spine' WHERE entry = 185584;
+UPDATE gameobject_template SET scriptname = 'go_bridge_console' WHERE entry = 184568;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 3cd0c4fb2c7..d267a99b69d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2799,8 +2799,14 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell))
attType = RANGED_ATTACK;
+ int32 attackerWeaponSkill;
+ // skill value for these spells (for example judgements) is 5* level
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
+ attackerWeaponSkill = getLevel() * 5;
// bonus from skills is 0.04% per skill Diff
- int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+ else
+ attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));