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-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp13
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h1
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp2
3 files changed, 14 insertions, 2 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 9d5d8e40b54..09be64813af 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1563,7 +1563,6 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
player->GetSession()->SendLfgPlayerReward(data);
}
- SetDungeon(gguid, 0);
}
// --------------------------------------------------------------------------//
@@ -1632,6 +1631,18 @@ LfgState LFGMgr::GetState(uint64 guid)
return state;
}
+LfgState LFGMgr::GetOldState(uint64 guid)
+{
+ LfgState state;
+ if (IS_GROUP_GUID(guid))
+ state = GroupsStore[guid].GetOldState();
+ else
+ state = PlayersStore[guid].GetOldState();
+
+ sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetOldState: [" UI64FMTD "] = %u", guid, state);
+ return state;
+}
+
uint32 LFGMgr::GetDungeon(uint64 guid, bool asId /*= true */)
{
uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 0a1b90ee04d..33626467486 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -347,6 +347,7 @@ class LFGMgr
uint32 GetDungeon(uint64 guid, bool asId = true);
uint32 GetDungeonMapId(uint64 guid);
LfgState GetState(uint64 guid);
+ LfgState GetOldState(uint64 guid);
uint8 GetKicksLeft(uint64 gguid);
uint64 GetLeader(uint64 guid);
bool IsLfgGroup(uint64 guid);
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index e75a1bdc4b3..f1d2dbb313d 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -483,7 +483,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
uint64 gguid = *check.begin();
proposal.queues = check;
- proposal.isNew = numLfgGroups != 1 || !sLFGMgr->GetDungeon(gguid);
+ proposal.isNew = numLfgGroups != 1 || sLFGMgr->GetOldState(gguid) != LFG_STATE_DUNGEON;
if (!sLFGMgr->AllQueued(check))
{