diff options
-rw-r--r-- | win/VC90/game.vcproj | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj index f96940425e7..b63f0383625 100644 --- a/win/VC90/game.vcproj +++ b/win/VC90/game.vcproj @@ -58,7 +58,7 @@ EnableEnhancedInstructionSet="0" RuntimeTypeInfo="true" UsePrecompiledHeader="2" - PrecompiledHeaderThrough="WinCorePCH.h" + PrecompiledHeaderThrough="gamePCH.h" PrecompiledHeaderFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\$(ProjectName).pch" AssemblerListingLocation="" ObjectFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\" @@ -69,7 +69,7 @@ DebugInformationFormat="3" CallingConvention="0" CompileAs="0" - ForcedIncludeFiles="WinCorePCH.h" + ForcedIncludeFiles="gamePCH.h" /> <Tool Name="VCManagedResourceCompilerTool" @@ -145,7 +145,7 @@ EnableEnhancedInstructionSet="0" RuntimeTypeInfo="true" UsePrecompiledHeader="2" - PrecompiledHeaderThrough="WinCorePCH.h" + PrecompiledHeaderThrough="gamePCH.h" PrecompiledHeaderFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\$(ProjectName).pch" AssemblerListingLocation="" ObjectFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\" @@ -156,7 +156,7 @@ DebugInformationFormat="3" CallingConvention="0" CompileAs="0" - ForcedIncludeFiles="WinCorePCH.h" + ForcedIncludeFiles="gamePCH.h" /> <Tool Name="VCManagedResourceCompilerTool" @@ -227,7 +227,7 @@ EnableEnhancedInstructionSet="1" RuntimeTypeInfo="true" UsePrecompiledHeader="2" - PrecompiledHeaderThrough="WinCorePCH.h" + PrecompiledHeaderThrough="gamePCH.h" PrecompiledHeaderFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\$(ProjectName).pch" AssemblerListingLocation="" ObjectFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\" @@ -238,7 +238,7 @@ DebugInformationFormat="3" CallingConvention="0" CompileAs="0" - ForcedIncludeFiles="WinCorePCH.h" + ForcedIncludeFiles="gamePCH.h" /> <Tool Name="VCManagedResourceCompilerTool" @@ -310,7 +310,7 @@ EnableEnhancedInstructionSet="0" RuntimeTypeInfo="true" UsePrecompiledHeader="2" - PrecompiledHeaderThrough="WinCorePCH.h" + PrecompiledHeaderThrough="gamePCH.h" PrecompiledHeaderFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\$(ProjectName).pch" AssemblerListingLocation="" ObjectFile=".\$(ProjectName)__$(PlatformName)_$(ConfigurationName)\" @@ -321,7 +321,7 @@ DebugInformationFormat="3" CallingConvention="0" CompileAs="0" - ForcedIncludeFiles="WinCorePCH.h" + ForcedIncludeFiles="gamePCH.h" /> <Tool Name="VCManagedResourceCompilerTool" @@ -4344,7 +4344,7 @@ > </File> <File - RelativePath="..\..\src\server\game\PrecompiledHeaders\WinCorePCH.cpp" + RelativePath="..\..\src\server\game\PrecompiledHeaders\gamePCH.cpp" > <FileConfiguration Name="Debug|Win32" @@ -4352,7 +4352,7 @@ <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" - PrecompiledHeaderThrough="WinCorePCH.h" + PrecompiledHeaderThrough="gamePCH.h" /> </FileConfiguration> <FileConfiguration @@ -4361,7 +4361,7 @@ <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" - PrecompiledHeaderThrough="WinCorePCH.h" + PrecompiledHeaderThrough="gamePCH.h" /> </FileConfiguration> <FileConfiguration @@ -4370,7 +4370,7 @@ <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" - PrecompiledHeaderThrough="WinCorePCH.h" + PrecompiledHeaderThrough="gamePCH.h" /> </FileConfiguration> <FileConfiguration @@ -4379,12 +4379,12 @@ <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" - PrecompiledHeaderThrough="WinCorePCH.h" + PrecompiledHeaderThrough="gamePCH.h" /> </FileConfiguration> </File> <File - RelativePath="..\..\src\server\game\PrecompiledHeaders\WinCorePCH.h" + RelativePath="..\..\src\server\game\PrecompiledHeaders\gamePCH.h" > </File> </Filter> |