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-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp5
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h5
2 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 122156f165e..a4efd581a4e 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -82,7 +82,9 @@ bool TargetedMovementGenerator<T, D>::DoUpdate(T* owner, uint32 diff)
}
if (targetMoved)
- SetTargetLocation(owner, targetMoved);
+ SetTargetLocation(owner, true);
+ else if (_speedChanged)
+ SetTargetLocation(owner, false);
if (!_targetReached && owner->movespline->Finalized())
{
@@ -177,6 +179,7 @@ void TargetedMovementGenerator<T, D>::SetTargetLocation(T* owner, bool updateDes
_targetReached = false;
_recalculateTravel = false;
+ _speedChanged = false;
AddUnitStateMove(owner);
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index 2bd04e292f4..9f4e3712b5c 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -42,12 +42,12 @@ template<class T, typename D>
class TargetedMovementGenerator : public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase
{
public:
- explicit TargetedMovementGenerator(Unit* target, float offset, float angle) : TargetedMovementGeneratorBase(target), _path(nullptr), _timer(0), _offset(offset), _angle(angle), _recalculateTravel(false), _targetReached(false), _interrupt(false) { }
+ explicit TargetedMovementGenerator(Unit* target, float offset, float angle) : TargetedMovementGeneratorBase(target), _path(nullptr), _timer(0), _offset(offset), _angle(angle), _recalculateTravel(false), _speedChanged(false), _targetReached(false), _interrupt(false) { }
~TargetedMovementGenerator();
bool DoUpdate(T*, uint32);
- void UnitSpeedChanged() override { _recalculateTravel = true; }
+ void UnitSpeedChanged() override { _speedChanged = true; }
virtual void ClearUnitStateMove(T*) { }
virtual void AddUnitStateMove(T*) { }
@@ -65,6 +65,7 @@ class TargetedMovementGenerator : public MovementGeneratorMedium< T, D >, public
float _offset;
float _angle;
bool _recalculateTravel;
+ bool _speedChanged;
bool _targetReached;
bool _interrupt;
};