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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp4
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h6
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp36
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp8
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h4
-rw-r--r--src/server/game/Entities/Item/Item.cpp4
-rw-r--r--src/server/game/Entities/Item/Item.h6
-rw-r--r--src/server/game/Entities/Object/Object.h2
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFields.cpp332
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp18
-rw-r--r--src/server/game/Entities/Player/Player.cpp12
-rw-r--r--src/server/game/Entities/Player/Player.h6
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.h22
-rw-r--r--src/server/game/Events/GameEventMgr.cpp4
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp2
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp2
-rw-r--r--src/server/game/Maps/Map.cpp4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp8
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_silithus.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp4
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp4
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp2
37 files changed, 279 insertions, 267 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index c305a5e3f6f..c219d459cb1 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -319,8 +319,8 @@ void EscortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */,
me->GetMotionMaster()->Clear(MOTION_PRIORITY_NORMAL);
// disable npcflags
- me->SetNpcFlags(UNIT_NPC_FLAG_NONE);
- me->SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
+ me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
+ me->ReplaceAllNpcFlags2(UNIT_NPC_FLAG_2_NONE);
if (me->IsImmuneToNPC())
{
_hasImmuneToNPCFlags = true;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 3ae0f5e0c94..41a63754262 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -184,8 +184,8 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, uint32 q
me->GetMotionMaster()->Clear(MOTION_PRIORITY_NORMAL);
me->PauseMovement();
- me->SetNpcFlags(UNIT_NPC_FLAG_NONE);
- me->SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
+ me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
+ me->ReplaceAllNpcFlags2(UNIT_NPC_FLAG_2_NONE);
AddFollowState(STATE_FOLLOW_INPROGRESS);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 61d546ef17d..2c7e93cb0af 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -70,7 +70,7 @@ void SmartAI::StartPath(bool run/* = false*/, uint32 pathId/* = 0*/, bool repeat
if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
{
_escortNPCFlags = me->m_unitData->NpcFlags[0];
- me->SetNpcFlags((NPCFlags)0);
+ me->ReplaceAllNpcFlags((NPCFlags)0);
}
me->GetMotionMaster()->MovePath(_path, _repeatWaypointPath);
@@ -194,7 +194,7 @@ void SmartAI::EndPath(bool fail)
if (_escortNPCFlags)
{
- me->SetNpcFlags((NPCFlags)_escortNPCFlags);
+ me->ReplaceAllNpcFlags((NPCFlags)_escortNPCFlags);
_escortNPCFlags = 0;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index b7e78371973..b28edb29ef0 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1645,7 +1645,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* target : targets)
if (IsCreature(target))
- target->ToUnit()->SetNpcFlags(NPCFlags(e.action.flag.flag));
+ target->ToUnit()->ReplaceAllNpcFlags(NPCFlags(e.action.flag.flag));
break;
}
case SMART_ACTION_ADD_NPC_FLAG:
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index b3589db71ae..c0e267c6b28 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -192,8 +192,8 @@ bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields)
SetRace(fields[7].GetUInt8());
SetClass(fields[8].GetUInt8());
SetSex(fields[9].GetUInt8());
- SetFlags(fields[10].GetUInt8());
- SetCorpseDynamicFlags(CorpseDynFlags(fields[11].GetUInt8()));
+ ReplaceAllFlags(fields[10].GetUInt8());
+ ReplaceAllCorpseDynamicFlags(CorpseDynFlags(fields[11].GetUInt8()));
SetOwnerGUID(ObjectGuid::Create<HighGuid::Player>(fields[15].GetUInt64()));
SetFactionTemplate(sChrRacesStore.AssertEntry(m_corpseData->RaceID)->FactionID);
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index 5dd29ab5da9..c52e8e74dd1 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -86,9 +86,11 @@ class TC_GAME_API Corpse : public WorldObject, public GridObject<Corpse>
void DeleteFromDB(CharacterDatabaseTransaction trans);
static void DeleteFromDB(ObjectGuid const& ownerGuid, CharacterDatabaseTransaction trans);
+ CorpseDynFlags GetCorpseDynamicFlags() const { return CorpseDynFlags(*m_corpseData->DynamicFlags); }
void AddCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::DynamicFlags), dynamicFlags); }
void RemoveCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::DynamicFlags), dynamicFlags); }
- void SetCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::DynamicFlags), dynamicFlags); }
+ void ReplaceAllCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::DynamicFlags), dynamicFlags); }
+
ObjectGuid GetOwnerGUID() const override { return m_corpseData->Owner; }
void SetOwnerGUID(ObjectGuid owner) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::Owner), owner); }
void SetPartyGUID(ObjectGuid partyGuid) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::PartyGUID), partyGuid); }
@@ -97,7 +99,7 @@ class TC_GAME_API Corpse : public WorldObject, public GridObject<Corpse>
void SetRace(uint8 race) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::RaceID), race); }
void SetClass(uint8 playerClass) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::Class), playerClass); }
void SetSex(uint8 sex) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::Sex), sex); }
- void SetFlags(uint32 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::Flags), flags); }
+ void ReplaceAllFlags(uint32 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::Flags), flags); }
void SetFactionTemplate(int32 factionTemplate) { SetUpdateFieldValue(m_values.ModifyValue(&Corpse::m_corpseData).ModifyValue(&UF::CorpseData::FactionTemplate), factionTemplate); }
uint32 GetFaction() const override { return m_corpseData->FactionTemplate; }
void SetFaction(uint32 faction) override { SetFactionTemplate(faction); }
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 43138185ce0..c5b445df19c 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -612,19 +612,19 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
npcFlags |= sGameEventMgr->GetNPCFlag(this);
- SetNpcFlags(NPCFlags(npcFlags & 0xFFFFFFFF));
- SetNpcFlags2(NPCFlags2(npcFlags >> 32));
+ ReplaceAllNpcFlags(NPCFlags(npcFlags & 0xFFFFFFFF));
+ ReplaceAllNpcFlags2(NPCFlags2(npcFlags >> 32));
// if unit is in combat, keep this flag
unitFlags &= ~UNIT_FLAG_IN_COMBAT;
if (IsInCombat())
unitFlags |= UNIT_FLAG_IN_COMBAT;
- SetUnitFlags(UnitFlags(unitFlags));
- SetUnitFlags2(UnitFlags2(unitFlags2));
- SetUnitFlags3(UnitFlags3(unitFlags3));
+ ReplaceAllUnitFlags(UnitFlags(unitFlags));
+ ReplaceAllUnitFlags2(UnitFlags2(unitFlags2));
+ ReplaceAllUnitFlags3(UnitFlags3(unitFlags3));
- SetDynamicFlags(dynamicFlags);
+ ReplaceAllDynamicFlags(dynamicFlags);
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::StateAnimID), sDB2Manager.GetEmptyAnimStateID());
@@ -2130,8 +2130,8 @@ void Creature::setDeathState(DeathState s)
DoNotReacquireSpellFocusTarget(); // cancel delayed re-target
SetTarget(ObjectGuid::Empty); // drop target - dead mobs shouldn't ever target things
- SetNpcFlags(UNIT_NPC_FLAG_NONE);
- SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
+ ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
+ ReplaceAllNpcFlags2(UNIT_NPC_FLAG_2_NONE);
SetMountDisplayId(0); // if creature is mounted on a virtual mount, remove it at death
@@ -2179,13 +2179,13 @@ void Creature::setDeathState(DeathState s)
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
npcFlags |= sGameEventMgr->GetNPCFlag(this);
- SetNpcFlags(NPCFlags(npcFlags & 0xFFFFFFFF));
- SetNpcFlags2(NPCFlags2(npcFlags >> 32));
+ ReplaceAllNpcFlags(NPCFlags(npcFlags & 0xFFFFFFFF));
+ ReplaceAllNpcFlags2(NPCFlags2(npcFlags >> 32));
- SetUnitFlags(UnitFlags(unitFlags));
- SetUnitFlags2(UnitFlags2(unitFlags2));
- SetUnitFlags3(UnitFlags3(unitFlags3));
- SetDynamicFlags(dynamicFlags);
+ ReplaceAllUnitFlags(UnitFlags(unitFlags));
+ ReplaceAllUnitFlags2(UnitFlags2(unitFlags2));
+ ReplaceAllUnitFlags3(UnitFlags3(unitFlags3));
+ ReplaceAllDynamicFlags(dynamicFlags);
RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
@@ -2678,7 +2678,7 @@ bool Creature::LoadCreaturesAddon()
// 3 StandMiscFlags
SetStandState(UnitStandStateType(cainfo->bytes1 & 0xFF));
- SetVisFlags(UnitVisFlags((cainfo->bytes1 >> 16) & 0xFF));
+ ReplaceAllVisFlags(UnitVisFlags((cainfo->bytes1 >> 16) & 0xFF));
SetAnimTier(AnimTier((cainfo->bytes1 >> 24) & 0xFF), false);
//! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2:
@@ -2698,8 +2698,8 @@ bool Creature::LoadCreaturesAddon()
// 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
SetSheath(SheathState(cainfo->bytes2 & 0xFF));
- SetPvpFlags(UNIT_BYTE2_FLAG_NONE);
- SetPetFlags(UNIT_PET_FLAG_NONE);
+ ReplaceAllPvpFlags(UNIT_BYTE2_FLAG_NONE);
+ ReplaceAllPetFlags(UNIT_PET_FLAG_NONE);
SetShapeshiftForm(FORM_NONE);
}
@@ -3493,7 +3493,7 @@ void Creature::AtDisengage()
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
if (IsAlive() && HasDynamicFlag(UNIT_DYNFLAG_TAPPED))
- SetDynamicFlags(GetCreatureTemplate()->dynamicflags);
+ ReplaceAllDynamicFlags(GetCreatureTemplate()->dynamicflags);
if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed
{
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index a5242500c14..8d618eaf8f2 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -336,7 +336,7 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
if (GameObjectOverride const* goOverride = GetGameObjectOverride())
{
SetFaction(goOverride->Faction);
- SetFlags(GameObjectFlags(goOverride->Flags));
+ ReplaceAllFlags(GameObjectFlags(goOverride->Flags));
}
if (m_goTemplateAddon)
@@ -632,7 +632,7 @@ void GameObject::Update(uint32 diff)
if (caster && caster->GetTypeId() == TYPEID_PLAYER)
{
SetGoState(GO_STATE_ACTIVE);
- SetFlags(GO_FLAG_NODESPAWN);
+ ReplaceAllFlags(GO_FLAG_NODESPAWN);
UpdateData udata(caster->GetMapId());
WorldPacket packet;
@@ -993,7 +993,7 @@ void GameObject::Update(uint32 diff)
SendGameObjectDespawn();
//reset flags
if (GameObjectOverride const* goOverride = GetGameObjectOverride())
- SetFlags(GameObjectFlags(goOverride->Flags));
+ ReplaceAllFlags(GameObjectFlags(goOverride->Flags));
}
if (!m_respawnDelayTime)
@@ -1094,7 +1094,7 @@ void GameObject::Delete()
SetGoState(GO_STATE_READY);
if (GameObjectOverride const* goOverride = GetGameObjectOverride())
- SetFlags(GameObjectFlags(goOverride->Flags));
+ ReplaceAllFlags(GameObjectFlags(goOverride->Flags));
uint32 poolid = GetSpawnId() ? sPoolMgr->IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
if (poolid)
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index ee73ba521d4..7b2d4aa1d88 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -198,10 +198,12 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SendGameObjectDespawn();
void getFishLoot(Loot* loot, Player* loot_owner);
void getFishLootJunk(Loot* loot, Player* loot_owner);
+
bool HasFlag(GameObjectFlags flags) const { return (*m_gameObjectData->Flags & flags) != 0; }
void AddFlag(GameObjectFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Flags), flags); }
void RemoveFlag(GameObjectFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Flags), flags); }
- void SetFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Flags), flags); }
+ void ReplaceAllFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Flags), flags); }
+
void SetLevel(uint32 level) { SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::Level), level); }
GameobjectTypes GetGoType() const { return GameobjectTypes(*m_gameObjectData->TypeID); }
void SetGoType(GameobjectTypes type) { SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::TypeID), type); }
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 252e881936e..30617f21b88 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -883,7 +883,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid ownerGuid, Field* fie
need_save = true;
}
- SetItemFlags(ItemFieldFlags(itemFlags));
+ ReplaceAllItemFlags(ItemFieldFlags(itemFlags));
uint32 durability = fields[10].GetUInt16();
SetDurability(durability);
@@ -1647,7 +1647,7 @@ Item* Item::CloneItem(uint32 count, Player const* player /*= nullptr*/) const
newItem->SetCreator(GetCreator());
newItem->SetGiftCreator(GetGiftCreator());
- newItem->SetItemFlags(ItemFieldFlags(*m_itemData->DynamicFlags & ~(ITEM_FIELD_FLAG_REFUNDABLE | ITEM_FIELD_FLAG_BOP_TRADEABLE)));
+ newItem->ReplaceAllItemFlags(ItemFieldFlags(*m_itemData->DynamicFlags & ~(ITEM_FIELD_FLAG_REFUNDABLE | ITEM_FIELD_FLAG_BOP_TRADEABLE)));
newItem->SetExpiration(m_itemData->Expiration);
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
if (player)
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 32c81b5d77a..7440b9bb0a2 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -208,11 +208,13 @@ class TC_GAME_API Item : public Object
bool HasItemFlag(ItemFieldFlags flag) const { return (*m_itemData->DynamicFlags & flag) != 0; }
void AddItemFlag(ItemFieldFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags), flags); }
void RemoveItemFlag(ItemFieldFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags), flags); }
- void SetItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags), flags); }
+ void ReplaceAllItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags), flags); }
+
bool HasItemFlag2(ItemFieldFlags2 flag) const { return (*m_itemData->DynamicFlags2 & flag) != 0; }
void AddItemFlag2(ItemFieldFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags2), flags); }
void RemoveItemFlag2(ItemFieldFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags2), flags); }
- void SetItemFlags2(ItemFieldFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags2), flags); }
+ void ReplaceAllItemFlags2(ItemFieldFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::DynamicFlags2), flags); }
+
bool IsSoulBound() const { return HasItemFlag(ITEM_FIELD_FLAG_SOULBOUND); }
bool IsBoundAccountWide() const { return GetTemplate()->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT); }
bool IsBattlenetAccountBound() const { return GetTemplate()->HasFlag(ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK); }
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index eec0d27c179..66c9ed7a8ce 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -165,7 +165,7 @@ class TC_GAME_API Object
bool HasDynamicFlag(uint32 flag) const { return (*m_objectData->DynamicFlags & flag) != 0; }
void AddDynamicFlag(uint32 flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags), flag); }
void RemoveDynamicFlag(uint32 flag) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags), flag); }
- void SetDynamicFlags(uint32 flag) { SetUpdateFieldValue(m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags), flag); }
+ void ReplaceAllDynamicFlags(uint32 flag) { SetUpdateFieldValue(m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags), flag); }
TypeID GetTypeId() const { return m_objectTypeId; }
bool isType(uint16 mask) const { return (mask & m_objectType) != 0; }
diff --git a/src/server/game/Entities/Object/Updates/UpdateFields.cpp b/src/server/game/Entities/Object/Updates/UpdateFields.cpp
index dae7ea5e396..82a1ca81712 100644
--- a/src/server/game/Entities/Object/Updates/UpdateFields.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateFields.cpp
@@ -145,7 +145,7 @@ bool ItemMod::operator==(ItemMod const& right) const
void ItemModList::WriteCreate(ByteBuffer& data, Item const* owner, Player const* receiver) const
{
data.WriteBits(Values.size(), 6);
- for (std::size_t i = 0; i < Values.size(); ++i)
+ for (uint32 i = 0; i < Values.size(); ++i)
{
Values[i].WriteCreate(data, owner, receiver);
}
@@ -175,7 +175,7 @@ void ItemModList::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, Item con
{
if (changesMask[0])
{
- for (std::size_t i = 0; i < Values.size(); ++i)
+ for (uint32 i = 0; i < Values.size(); ++i)
{
if (Values.HasChanged(i) || ignoreChangesMask)
{
@@ -217,7 +217,7 @@ bool ArtifactPower::operator==(ArtifactPower const& right) const
void SocketedGem::WriteCreate(ByteBuffer& data, Item const* owner, Player const* receiver) const
{
data << int32(ItemID);
- for (std::size_t i = 0; i < 16; ++i)
+ for (uint32 i = 0; i < 16; ++i)
{
data << uint16(BonusListIDs[i]);
}
@@ -248,7 +248,7 @@ void SocketedGem::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, Item con
}
if (changesMask[3])
{
- for (std::size_t i = 0; i < 16; ++i)
+ for (uint32 i = 0; i < 16; ++i)
{
if (changesMask[4 + i])
{
@@ -269,7 +269,7 @@ void SocketedGem::ClearChangesMask()
void ItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Item const* owner, Player const* receiver) const
{
data << uint32(BonusListIDs->size());
- for (std::size_t i = 0; i < BonusListIDs->size(); ++i)
+ for (uint32 i = 0; i < BonusListIDs->size(); ++i)
{
data << int32((*BonusListIDs)[i]);
}
@@ -281,13 +281,13 @@ void ItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
{
data << uint32(StackCount);
data << uint32(Expiration);
- for (std::size_t i = 0; i < 5; ++i)
+ for (uint32 i = 0; i < 5; ++i)
{
data << int32(SpellCharges[i]);
}
}
data << uint32(DynamicFlags);
- for (std::size_t i = 0; i < 13; ++i)
+ for (uint32 i = 0; i < 13; ++i)
{
Enchantment[i].WriteCreate(data, owner, receiver);
}
@@ -310,11 +310,11 @@ void ItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
{
data << uint32(DynamicFlags2);
}
- for (std::size_t i = 0; i < ArtifactPowers.size(); ++i)
+ for (uint32 i = 0; i < ArtifactPowers.size(); ++i)
{
ArtifactPowers[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < Gems.size(); ++i)
+ for (uint32 i = 0; i < Gems.size(); ++i)
{
Gems[i].WriteCreate(data, owner, receiver);
}
@@ -344,7 +344,7 @@ void ItemData::FilterDisallowedFieldsMaskForFlag(Mask& changesMask, EnumFlag<Upd
void ItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignoreNestedChangesMask, Item const* owner, Player const* receiver) const
{
data.WriteBits(changesMask.GetBlocksMask(0), 2);
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
if (changesMask.GetBlock(i))
data.WriteBits(changesMask.GetBlock(i), 32);
@@ -353,7 +353,7 @@ void ItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
if (changesMask[1])
{
data.WriteBits(BonusListIDs->size(), 32);
- for (std::size_t i = 0; i < BonusListIDs->size(); ++i)
+ for (uint32 i = 0; i < BonusListIDs->size(); ++i)
{
data << int32((*BonusListIDs)[i]);
}
@@ -382,7 +382,7 @@ void ItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
{
if (changesMask[2])
{
- for (std::size_t i = 0; i < ArtifactPowers.size(); ++i)
+ for (uint32 i = 0; i < ArtifactPowers.size(); ++i)
{
if (ArtifactPowers.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -392,7 +392,7 @@ void ItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[3])
{
- for (std::size_t i = 0; i < Gems.size(); ++i)
+ for (uint32 i = 0; i < Gems.size(); ++i)
{
if (Gems.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -467,7 +467,7 @@ void ItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[20])
{
- for (std::size_t i = 0; i < 5; ++i)
+ for (uint32 i = 0; i < 5; ++i)
{
if (changesMask[21 + i])
{
@@ -477,7 +477,7 @@ void ItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[26])
{
- for (std::size_t i = 0; i < 13; ++i)
+ for (uint32 i = 0; i < 13; ++i)
{
if (changesMask[27 + i])
{
@@ -515,7 +515,7 @@ void ItemData::ClearChangesMask()
void ContainerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Bag const* owner, Player const* receiver) const
{
- for (std::size_t i = 0; i < 36; ++i)
+ for (uint32 i = 0; i < 36; ++i)
{
data << Slots[i];
}
@@ -530,7 +530,7 @@ void ContainerData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fiel
void ContainerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignoreNestedChangesMask, Bag const* owner, Player const* receiver) const
{
data.WriteBits(changesMask.GetBlocksMask(0), 2);
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
if (changesMask.GetBlock(i))
data.WriteBits(changesMask.GetBlock(i), 32);
@@ -544,7 +544,7 @@ void ContainerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool
}
if (changesMask[2])
{
- for (std::size_t i = 0; i < 36; ++i)
+ for (uint32 i = 0; i < 36; ++i)
{
if (changesMask[3 + i])
{
@@ -563,7 +563,7 @@ void ContainerData::ClearChangesMask()
void AzeriteEmpoweredItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, AzeriteEmpoweredItem const* owner, Player const* receiver) const
{
- for (std::size_t i = 0; i < 5; ++i)
+ for (uint32 i = 0; i < 5; ++i)
{
data << int32(Selections[i]);
}
@@ -583,7 +583,7 @@ void AzeriteEmpoweredItemData::WriteUpdate(ByteBuffer& data, Mask const& changes
data.FlushBits();
if (changesMask[0])
{
- for (std::size_t i = 0; i < 5; ++i)
+ for (uint32 i = 0; i < 5; ++i)
{
if (changesMask[1 + i])
{
@@ -619,7 +619,7 @@ bool UnlockedAzeriteEssence::operator==(UnlockedAzeriteEssence const& right) con
void SelectedAzeriteEssences::WriteCreate(ByteBuffer& data, AzeriteItem const* owner, Player const* receiver) const
{
- for (std::size_t i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
data << uint32(AzeriteEssenceID[i]);
}
@@ -655,7 +655,7 @@ void SelectedAzeriteEssences::WriteUpdate(ByteBuffer& data, bool ignoreChangesMa
}
if (changesMask[3])
{
- for (std::size_t i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
if (changesMask[4 + i])
{
@@ -687,11 +687,11 @@ void AzeriteItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fi
data << uint32(UnlockedEssences.size());
data << uint32(SelectedEssences.size());
data << uint32(UnlockedEssenceMilestones.size());
- for (std::size_t i = 0; i < UnlockedEssences.size(); ++i)
+ for (uint32 i = 0; i < UnlockedEssences.size(); ++i)
{
UnlockedEssences[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < UnlockedEssenceMilestones.size(); ++i)
+ for (uint32 i = 0; i < UnlockedEssenceMilestones.size(); ++i)
{
data << uint32(UnlockedEssenceMilestones[i]);
}
@@ -699,7 +699,7 @@ void AzeriteItemData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fi
{
data.WriteBit(Enabled);
}
- for (std::size_t i = 0; i < SelectedEssences.size(); ++i)
+ for (uint32 i = 0; i < SelectedEssences.size(); ++i)
{
SelectedEssences[i].WriteCreate(data, owner, receiver);
}
@@ -763,7 +763,7 @@ void AzeriteItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, boo
{
if (changesMask[2])
{
- for (std::size_t i = 0; i < UnlockedEssences.size(); ++i)
+ for (uint32 i = 0; i < UnlockedEssences.size(); ++i)
{
if (UnlockedEssences.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -773,7 +773,7 @@ void AzeriteItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, boo
}
if (changesMask[4])
{
- for (std::size_t i = 0; i < UnlockedEssenceMilestones.size(); ++i)
+ for (uint32 i = 0; i < UnlockedEssenceMilestones.size(); ++i)
{
if (UnlockedEssenceMilestones.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -783,7 +783,7 @@ void AzeriteItemData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, boo
}
if (changesMask[3])
{
- for (std::size_t i = 0; i < SelectedEssences.size(); ++i)
+ for (uint32 i = 0; i < SelectedEssences.size(); ++i)
{
if (SelectedEssences.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -933,7 +933,7 @@ bool PassiveSpellHistory::operator==(PassiveSpellHistory const& right) const
void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Unit const* owner, Player const* receiver) const
{
data << int32(ViewerDependentValue<DisplayIDTag>::GetValue(this, owner, receiver));
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
data << uint32(ViewerDependentValue<NpcFlagsTag>::GetValue(this, i, owner, receiver));
}
@@ -943,7 +943,7 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
data << uint32(StateWorldEffectIDs->size());
data << uint32(StateWorldEffectsQuestObjectiveID);
data << int32(SpellOverrideNameID);
- for (std::size_t i = 0; i < StateWorldEffectIDs->size(); ++i)
+ for (uint32 i = 0; i < StateWorldEffectIDs->size(); ++i)
{
data << uint32((*StateWorldEffectIDs)[i]);
}
@@ -970,14 +970,14 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
data << uint8(DisplayPower);
data << uint32(OverrideDisplayPowerID);
data << int64(Health);
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
data << int32(Power[i]);
data << int32(MaxPower[i]);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner | UpdateFieldFlag::UnitAll))
{
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
data << float(PowerRegenFlatModifier[i]);
data << float(PowerRegenInterruptedFlatModifier[i]);
@@ -994,7 +994,7 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
data << int32(ScalingHealthItemLevelCurveID);
data << int32(ScalingDamageItemLevelCurveID);
data << int32(ViewerDependentValue<FactionTemplateTag>::GetValue(this, owner, receiver));
- for (std::size_t i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
VirtualItems[i].WriteCreate(data, owner, receiver);
}
@@ -1002,7 +1002,7 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
data << uint32(Flags2);
data << uint32(Flags3);
data << uint32(ViewerDependentValue<AuraStateTag>::GetValue(this, owner, receiver));
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
data << uint32(AttackRoundBaseTime[i]);
}
@@ -1045,7 +1045,7 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
data << int32(EmoteState);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner))
{
- for (std::size_t i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
data << int32(Stats[i]);
data << int32(StatPosBuff[i]);
@@ -1054,14 +1054,14 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner | UpdateFieldFlag::Empath))
{
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
data << int32(Resistances[i]);
}
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::Owner))
{
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
data << int32(BonusResistanceMods[i]);
data << int32(ManaCostModifier[i]);
@@ -1116,15 +1116,15 @@ void UnitData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisi
data << uint32(ChannelObjects.size());
data << uint32(SilencedSchoolMask);
data << NameplateAttachToGUID;
- for (std::size_t i = 0; i < PassiveSpells.size(); ++i)
+ for (uint32 i = 0; i < PassiveSpells.size(); ++i)
{
PassiveSpells[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < WorldEffects.size(); ++i)
+ for (uint32 i = 0; i < WorldEffects.size(); ++i)
{
data << int32(WorldEffects[i]);
}
- for (std::size_t i = 0; i < ChannelObjects.size(); ++i)
+ for (uint32 i = 0; i < ChannelObjects.size(); ++i)
{
data << ChannelObjects[i];
}
@@ -1157,7 +1157,7 @@ void UnitData::FilterDisallowedFieldsMaskForFlag(Mask& changesMask, EnumFlag<Upd
void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignoreNestedChangesMask, Unit const* owner, Player const* receiver) const
{
data.WriteBits(changesMask.GetBlocksMask(0), 7);
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
if (changesMask.GetBlock(i))
data.WriteBits(changesMask.GetBlock(i), 32);
@@ -1166,7 +1166,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
if (changesMask[1])
{
data.WriteBits(StateWorldEffectIDs->size(), 32);
- for (std::size_t i = 0; i < StateWorldEffectIDs->size(); ++i)
+ for (uint32 i = 0; i < StateWorldEffectIDs->size(); ++i)
{
data << uint32((*StateWorldEffectIDs)[i]);
}
@@ -1202,7 +1202,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
{
if (changesMask[2])
{
- for (std::size_t i = 0; i < PassiveSpells.size(); ++i)
+ for (uint32 i = 0; i < PassiveSpells.size(); ++i)
{
if (PassiveSpells.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -1212,7 +1212,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[3])
{
- for (std::size_t i = 0; i < WorldEffects.size(); ++i)
+ for (uint32 i = 0; i < WorldEffects.size(); ++i)
{
if (WorldEffects.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -1222,7 +1222,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[4])
{
- for (std::size_t i = 0; i < ChannelObjects.size(); ++i)
+ for (uint32 i = 0; i < ChannelObjects.size(); ++i)
{
if (ChannelObjects.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -1690,7 +1690,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[120])
{
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
if (changesMask[121 + i])
{
@@ -1700,7 +1700,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[123])
{
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
if (changesMask[124 + i])
{
@@ -1722,7 +1722,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[152])
{
- for (std::size_t i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
if (changesMask[153 + i])
{
@@ -1732,7 +1732,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[156])
{
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
if (changesMask[157 + i])
{
@@ -1742,7 +1742,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[159])
{
- for (std::size_t i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
if (changesMask[160 + i])
{
@@ -1760,7 +1760,7 @@ void UnitData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignor
}
if (changesMask[172])
{
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
if (changesMask[173 + i])
{
@@ -1937,7 +1937,7 @@ void QuestLog::WriteCreate(ByteBuffer& data, Player const* owner, Player const*
data << uint32(EndTime);
data << uint32(AcceptTime);
data << uint32(ObjectiveFlags);
- for (std::size_t i = 0; i < 24; ++i)
+ for (uint32 i = 0; i < 24; ++i)
{
data << int16(ObjectiveProgress[i]);
}
@@ -1979,7 +1979,7 @@ void QuestLog::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, Player cons
}
if (changesMask[6])
{
- for (std::size_t i = 0; i < 24; ++i)
+ for (uint32 i = 0; i < 24; ++i)
{
if (changesMask[7 + i])
{
@@ -2106,13 +2106,13 @@ void PlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVi
data << int32(GuildTimeStamp);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::PartyMember))
{
- for (std::size_t i = 0; i < 125; ++i)
+ for (uint32 i = 0; i < 125; ++i)
{
QuestLog[i].WriteCreate(data, owner, receiver);
}
data << uint32(QuestSessionQuestLog.size());
}
- for (std::size_t i = 0; i < 19; ++i)
+ for (uint32 i = 0; i < 19; ++i)
{
VisibleItems[i].WriteCreate(data, owner, receiver);
}
@@ -2121,7 +2121,7 @@ void PlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVi
data << uint32(VirtualPlayerRealm);
data << uint32(CurrentSpecID);
data << int32(TaxiMountAnimKitID);
- for (std::size_t i = 0; i < 6; ++i)
+ for (uint32 i = 0; i < 6; ++i)
{
data << float(AvgItemLevel[i]);
}
@@ -2133,18 +2133,18 @@ void PlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVi
CtrOptions->WriteCreate(data, owner, receiver);
data << int32(CovenantID);
data << int32(SoulbindID);
- for (std::size_t i = 0; i < Customizations.size(); ++i)
+ for (uint32 i = 0; i < Customizations.size(); ++i)
{
Customizations[i].WriteCreate(data, owner, receiver);
}
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag::PartyMember))
{
- for (std::size_t i = 0; i < QuestSessionQuestLog.size(); ++i)
+ for (uint32 i = 0; i < QuestSessionQuestLog.size(); ++i)
{
QuestSessionQuestLog[i].WriteCreate(data, owner, receiver);
}
}
- for (std::size_t i = 0; i < ArenaCooldowns.size(); ++i)
+ for (uint32 i = 0; i < ArenaCooldowns.size(); ++i)
{
ArenaCooldowns[i].WriteCreate(data, owner, receiver);
}
@@ -2180,7 +2180,7 @@ void PlayerData::FilterDisallowedFieldsMaskForFlag(Mask& changesMask, EnumFlag<U
void PlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignoreNestedChangesMask, Player const* owner, Player const* receiver) const
{
data.WriteBits(changesMask.GetBlocksMask(0), 6);
- for (std::size_t i = 0; i < 6; ++i)
+ for (uint32 i = 0; i < 6; ++i)
if (changesMask.GetBlock(i))
data.WriteBits(changesMask.GetBlock(i), 32);
@@ -2222,7 +2222,7 @@ void PlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ign
{
if (changesMask[3])
{
- for (std::size_t i = 0; i < Customizations.size(); ++i)
+ for (uint32 i = 0; i < Customizations.size(); ++i)
{
if (Customizations.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -2232,7 +2232,7 @@ void PlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ign
}
if (changesMask[4])
{
- for (std::size_t i = 0; i < QuestSessionQuestLog.size(); ++i)
+ for (uint32 i = 0; i < QuestSessionQuestLog.size(); ++i)
{
if (QuestSessionQuestLog.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -2245,7 +2245,7 @@ void PlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ign
}
if (changesMask[5])
{
- for (std::size_t i = 0; i < ArenaCooldowns.size(); ++i)
+ for (uint32 i = 0; i < ArenaCooldowns.size(); ++i)
{
if (ArenaCooldowns.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -2371,7 +2371,7 @@ void PlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ign
}
if (changesMask[35])
{
- for (std::size_t i = 0; i < 125; ++i)
+ for (uint32 i = 0; i < 125; ++i)
{
if (changesMask[36 + i])
{
@@ -2384,7 +2384,7 @@ void PlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ign
}
if (changesMask[161])
{
- for (std::size_t i = 0; i < 19; ++i)
+ for (uint32 i = 0; i < 19; ++i)
{
if (changesMask[162 + i])
{
@@ -2394,7 +2394,7 @@ void PlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ign
}
if (changesMask[181])
{
- for (std::size_t i = 0; i < 6; ++i)
+ for (uint32 i = 0; i < 6; ++i)
{
if (changesMask[182 + i])
{
@@ -2448,7 +2448,7 @@ void PlayerData::ClearChangesMask()
void SkillInfo::WriteCreate(ByteBuffer& data, Player const* owner, Player const* receiver) const
{
- for (std::size_t i = 0; i < 256; ++i)
+ for (uint32 i = 0; i < 256; ++i)
{
data << uint16(SkillLineID[i]);
data << uint16(SkillStep[i]);
@@ -2466,17 +2466,17 @@ void SkillInfo::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, Player con
if (ignoreChangesMask)
changesMask.SetAll();
- for (std::size_t i = 0; i < 1; ++i)
+ for (uint32 i = 0; i < 1; ++i)
data << uint32(changesMask.GetBlocksMask(i));
data.WriteBits(changesMask.GetBlocksMask(1), 25);
- for (std::size_t i = 0; i < 57; ++i)
+ for (uint32 i = 0; i < 57; ++i)
if (changesMask.GetBlock(i))
data.WriteBits(changesMask.GetBlock(i), 32);
data.FlushBits();
if (changesMask[0])
{
- for (std::size_t i = 0; i < 256; ++i)
+ for (uint32 i = 0; i < 256; ++i)
{
if (changesMask[1 + i])
{
@@ -2764,7 +2764,7 @@ bool MawPower::operator==(MawPower const& right) const
void MultiFloorExplore::WriteCreate(ByteBuffer& data, Player const* owner, Player const* receiver) const
{
data << uint32(WorldMapOverlayIDs.size());
- for (std::size_t i = 0; i < WorldMapOverlayIDs.size(); ++i)
+ for (uint32 i = 0; i < WorldMapOverlayIDs.size(); ++i)
{
data << int32(WorldMapOverlayIDs[i]);
}
@@ -2773,7 +2773,7 @@ void MultiFloorExplore::WriteCreate(ByteBuffer& data, Player const* owner, Playe
void MultiFloorExplore::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, Player const* owner, Player const* receiver) const
{
data << uint32(WorldMapOverlayIDs.size());
- for (std::size_t i = 0; i < WorldMapOverlayIDs.size(); ++i)
+ for (uint32 i = 0; i < WorldMapOverlayIDs.size(); ++i)
{
data << int32(WorldMapOverlayIDs[i]);
}
@@ -2841,7 +2841,7 @@ void ActivePlayerUnk901::ClearChangesMask()
void QuestSession::WriteCreate(ByteBuffer& data, Player const* owner, Player const* receiver) const
{
data << Owner;
- for (std::size_t i = 0; i < 875; ++i)
+ for (uint32 i = 0; i < 875; ++i)
{
data << uint64(QuestCompleted[i]);
}
@@ -2854,7 +2854,7 @@ void QuestSession::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, Player
changesMask.SetAll();
data.WriteBits(changesMask.GetBlocksMask(0), 28);
- for (std::size_t i = 0; i < 28; ++i)
+ for (uint32 i = 0; i < 28; ++i)
if (changesMask.GetBlock(i))
data.WriteBits(changesMask.GetBlock(i), 32);
@@ -2868,7 +2868,7 @@ void QuestSession::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, Player
}
if (changesMask[2])
{
- for (std::size_t i = 0; i < 875; ++i)
+ for (uint32 i = 0; i < 875; ++i)
{
if (changesMask[3 + i])
{
@@ -2922,7 +2922,7 @@ void ReplayedQuest::ClearChangesMask()
void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVisibilityFlags, Player const* owner, Player const* receiver) const
{
- for (std::size_t i = 0; i < 199; ++i)
+ for (uint32 i = 0; i < 199; ++i)
{
data << InvSlots[i];
}
@@ -2960,15 +2960,15 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
data << float(VersatilityBonus);
data << float(PvpPowerDamage);
data << float(PvpPowerHealing);
- for (std::size_t i = 0; i < 240; ++i)
+ for (uint32 i = 0; i < 240; ++i)
{
data << uint64(ExploredZones[i]);
}
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
RestInfo[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
data << int32(ModDamageDonePos[i]);
data << int32(ModDamageDoneNeg[i]);
@@ -2978,7 +2978,7 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
data << int32(ModHealingDonePos);
data << float(ModHealingPercent);
data << float(ModPeriodicHealingDonePercent);
- for (std::size_t i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
data << float(WeaponDmgMultipliers[i]);
data << float(WeaponAtkSpeedMultipliers[i]);
@@ -2995,7 +2995,7 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
data << uint8(LifetimeMaxRank);
data << uint8(NumRespecs);
data << uint32(PvpMedals);
- for (std::size_t i = 0; i < 12; ++i)
+ for (uint32 i = 0; i < 12; ++i)
{
data << uint32(BuybackPrice[i]);
data << uint32(BuybackTimestamp[i]);
@@ -3004,19 +3004,19 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
data << uint16(YesterdayHonorableKills);
data << uint32(LifetimeHonorableKills);
data << int32(WatchedFactionIndex);
- for (std::size_t i = 0; i < 32; ++i)
+ for (uint32 i = 0; i < 32; ++i)
{
data << int32(CombatRatings[i]);
}
data << int32(MaxLevel);
data << int32(ScalingPlayerLevelDelta);
data << int32(MaxCreatureScalingLevel);
- for (std::size_t i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
data << uint32(NoReagentCostMask[i]);
}
data << int32(PetSpellPower);
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
data << int32(ProfessionSkillLine[i]);
}
@@ -3034,15 +3034,15 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
data << uint32(OverrideZonePVPType);
data << BnetAccount;
data << uint64(GuildClubMemberID);
- for (std::size_t i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
data << uint32(BagSlotFlags[i]);
}
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
data << uint32(BankBagSlotFlags[i]);
}
- for (std::size_t i = 0; i < 875; ++i)
+ for (uint32 i = 0; i < 875; ++i)
{
data << uint64(QuestCompleted[i]);
}
@@ -3065,10 +3065,10 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
data << uint32(CharacterRestrictions.size());
data << uint32(SpellPctModByLabel.size());
data << uint32(SpellFlatModByLabel.size());
- for (std::size_t i = 0; i < 1; ++i)
+ for (uint32 i = 0; i < 1; ++i)
{
data << uint32(Research[i].size());
- for (std::size_t j = 0; j < Research[i].size(); ++j)
+ for (uint32 j = 0; j < Research[i].size(); ++j)
{
Research[i][j].WriteCreate(data, owner, receiver);
}
@@ -3082,91 +3082,91 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
data << int32(TransportServerTime);
data << uint32(WeeklyRewardsPeriodSinceOrigin);
data << int16(DEBUGSoulbindConduitRank);
- for (std::size_t i = 0; i < KnownTitles.size(); ++i)
+ for (uint32 i = 0; i < KnownTitles.size(); ++i)
{
data << uint64(KnownTitles[i]);
}
- for (std::size_t i = 0; i < ResearchSites.size(); ++i)
+ for (uint32 i = 0; i < ResearchSites.size(); ++i)
{
data << uint16(ResearchSites[i]);
}
- for (std::size_t i = 0; i < ResearchSiteProgress.size(); ++i)
+ for (uint32 i = 0; i < ResearchSiteProgress.size(); ++i)
{
data << uint32(ResearchSiteProgress[i]);
}
- for (std::size_t i = 0; i < DailyQuestsCompleted.size(); ++i)
+ for (uint32 i = 0; i < DailyQuestsCompleted.size(); ++i)
{
data << int32(DailyQuestsCompleted[i]);
}
- for (std::size_t i = 0; i < AvailableQuestLineXQuestIDs.size(); ++i)
+ for (uint32 i = 0; i < AvailableQuestLineXQuestIDs.size(); ++i)
{
data << int32(AvailableQuestLineXQuestIDs[i]);
}
- for (std::size_t i = 0; i < Heirlooms.size(); ++i)
+ for (uint32 i = 0; i < Heirlooms.size(); ++i)
{
data << int32(Heirlooms[i]);
}
- for (std::size_t i = 0; i < HeirloomFlags.size(); ++i)
+ for (uint32 i = 0; i < HeirloomFlags.size(); ++i)
{
data << uint32(HeirloomFlags[i]);
}
- for (std::size_t i = 0; i < Toys.size(); ++i)
+ for (uint32 i = 0; i < Toys.size(); ++i)
{
data << int32(Toys[i]);
}
- for (std::size_t i = 0; i < ToyFlags.size(); ++i)
+ for (uint32 i = 0; i < ToyFlags.size(); ++i)
{
data << uint32(ToyFlags[i]);
}
- for (std::size_t i = 0; i < Transmog.size(); ++i)
+ for (uint32 i = 0; i < Transmog.size(); ++i)
{
data << uint32(Transmog[i]);
}
- for (std::size_t i = 0; i < ConditionalTransmog.size(); ++i)
+ for (uint32 i = 0; i < ConditionalTransmog.size(); ++i)
{
data << int32(ConditionalTransmog[i]);
}
- for (std::size_t i = 0; i < SelfResSpells.size(); ++i)
+ for (uint32 i = 0; i < SelfResSpells.size(); ++i)
{
data << int32(SelfResSpells[i]);
}
- for (std::size_t i = 0; i < RuneforgePowers.size(); ++i)
+ for (uint32 i = 0; i < RuneforgePowers.size(); ++i)
{
data << uint32(RuneforgePowers[i]);
}
- for (std::size_t i = 0; i < TransmogIllusions.size(); ++i)
+ for (uint32 i = 0; i < TransmogIllusions.size(); ++i)
{
data << uint32(TransmogIllusions[i]);
}
- for (std::size_t i = 0; i < SpellPctModByLabel.size(); ++i)
+ for (uint32 i = 0; i < SpellPctModByLabel.size(); ++i)
{
SpellPctModByLabel[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < SpellFlatModByLabel.size(); ++i)
+ for (uint32 i = 0; i < SpellFlatModByLabel.size(); ++i)
{
SpellFlatModByLabel[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < MawPowers.size(); ++i)
+ for (uint32 i = 0; i < MawPowers.size(); ++i)
{
MawPowers[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < MultiFloorExploration.size(); ++i)
+ for (uint32 i = 0; i < MultiFloorExploration.size(); ++i)
{
MultiFloorExploration[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < RecipeProgression.size(); ++i)
+ for (uint32 i = 0; i < RecipeProgression.size(); ++i)
{
RecipeProgression[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < ReplayedQuests.size(); ++i)
+ for (uint32 i = 0; i < ReplayedQuests.size(); ++i)
{
ReplayedQuests[i].WriteCreate(data, owner, receiver);
}
- for (std::size_t i = 0; i < DisabledSpells.size(); ++i)
+ for (uint32 i = 0; i < DisabledSpells.size(); ++i)
{
data << int32(DisabledSpells[i]);
}
- for (std::size_t i = 0; i < 6; ++i)
+ for (uint32 i = 0; i < 6; ++i)
{
PvpInfo[i].WriteCreate(data, owner, receiver);
}
@@ -3182,7 +3182,7 @@ void ActivePlayerData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
QuestSession->WriteCreate(data, owner, receiver);
}
data << DungeonScore;
- for (std::size_t i = 0; i < CharacterRestrictions.size(); ++i)
+ for (uint32 i = 0; i < CharacterRestrictions.size(); ++i)
{
CharacterRestrictions[i].WriteCreate(data, owner, receiver);
}
@@ -3196,10 +3196,10 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignoreNestedChangesMask, Player const* owner, Player const* receiver) const
{
- for (std::size_t i = 0; i < 1; ++i)
+ for (uint32 i = 0; i < 1; ++i)
data << uint32(changesMask.GetBlocksMask(i));
data.WriteBits(changesMask.GetBlocksMask(1), 17);
- for (std::size_t i = 0; i < 49; ++i)
+ for (uint32 i = 0; i < 49; ++i)
if (changesMask.GetBlock(i))
data.WriteBits(changesMask.GetBlock(i), 32);
@@ -3343,7 +3343,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[27])
{
- for (std::size_t i = 0; i < 1; ++i)
+ for (uint32 i = 0; i < 1; ++i)
{
if (changesMask[28 + i])
{
@@ -3351,7 +3351,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
Research[i].WriteUpdateMask(data);
else
WriteCompleteDynamicFieldUpdateMask(Research[i].size(), data);
- for (std::size_t j = 0; j < Research[i].size(); ++j)
+ for (uint32 j = 0; j < Research[i].size(); ++j)
{
if (Research[i].HasChanged(j) || ignoreNestedChangesMask)
{
@@ -3405,7 +3405,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
{
if (changesMask[5])
{
- for (std::size_t i = 0; i < KnownTitles.size(); ++i)
+ for (uint32 i = 0; i < KnownTitles.size(); ++i)
{
if (KnownTitles.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3415,7 +3415,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[6])
{
- for (std::size_t i = 0; i < ResearchSites.size(); ++i)
+ for (uint32 i = 0; i < ResearchSites.size(); ++i)
{
if (ResearchSites.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3425,7 +3425,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[7])
{
- for (std::size_t i = 0; i < ResearchSiteProgress.size(); ++i)
+ for (uint32 i = 0; i < ResearchSiteProgress.size(); ++i)
{
if (ResearchSiteProgress.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3435,7 +3435,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[8])
{
- for (std::size_t i = 0; i < DailyQuestsCompleted.size(); ++i)
+ for (uint32 i = 0; i < DailyQuestsCompleted.size(); ++i)
{
if (DailyQuestsCompleted.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3445,7 +3445,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[9])
{
- for (std::size_t i = 0; i < AvailableQuestLineXQuestIDs.size(); ++i)
+ for (uint32 i = 0; i < AvailableQuestLineXQuestIDs.size(); ++i)
{
if (AvailableQuestLineXQuestIDs.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3455,7 +3455,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[10])
{
- for (std::size_t i = 0; i < Heirlooms.size(); ++i)
+ for (uint32 i = 0; i < Heirlooms.size(); ++i)
{
if (Heirlooms.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3465,7 +3465,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[11])
{
- for (std::size_t i = 0; i < HeirloomFlags.size(); ++i)
+ for (uint32 i = 0; i < HeirloomFlags.size(); ++i)
{
if (HeirloomFlags.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3475,7 +3475,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[12])
{
- for (std::size_t i = 0; i < Toys.size(); ++i)
+ for (uint32 i = 0; i < Toys.size(); ++i)
{
if (Toys.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3485,7 +3485,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[13])
{
- for (std::size_t i = 0; i < ToyFlags.size(); ++i)
+ for (uint32 i = 0; i < ToyFlags.size(); ++i)
{
if (ToyFlags.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3495,7 +3495,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[14])
{
- for (std::size_t i = 0; i < Transmog.size(); ++i)
+ for (uint32 i = 0; i < Transmog.size(); ++i)
{
if (Transmog.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3505,7 +3505,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[15])
{
- for (std::size_t i = 0; i < ConditionalTransmog.size(); ++i)
+ for (uint32 i = 0; i < ConditionalTransmog.size(); ++i)
{
if (ConditionalTransmog.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3515,7 +3515,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[16])
{
- for (std::size_t i = 0; i < SelfResSpells.size(); ++i)
+ for (uint32 i = 0; i < SelfResSpells.size(); ++i)
{
if (SelfResSpells.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3525,7 +3525,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[17])
{
- for (std::size_t i = 0; i < RuneforgePowers.size(); ++i)
+ for (uint32 i = 0; i < RuneforgePowers.size(); ++i)
{
if (RuneforgePowers.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3535,7 +3535,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[18])
{
- for (std::size_t i = 0; i < TransmogIllusions.size(); ++i)
+ for (uint32 i = 0; i < TransmogIllusions.size(); ++i)
{
if (TransmogIllusions.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3545,7 +3545,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[20])
{
- for (std::size_t i = 0; i < SpellPctModByLabel.size(); ++i)
+ for (uint32 i = 0; i < SpellPctModByLabel.size(); ++i)
{
if (SpellPctModByLabel.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3555,7 +3555,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[21])
{
- for (std::size_t i = 0; i < SpellFlatModByLabel.size(); ++i)
+ for (uint32 i = 0; i < SpellFlatModByLabel.size(); ++i)
{
if (SpellFlatModByLabel.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3565,7 +3565,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[22])
{
- for (std::size_t i = 0; i < MawPowers.size(); ++i)
+ for (uint32 i = 0; i < MawPowers.size(); ++i)
{
if (MawPowers.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3575,7 +3575,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[23])
{
- for (std::size_t i = 0; i < MultiFloorExploration.size(); ++i)
+ for (uint32 i = 0; i < MultiFloorExploration.size(); ++i)
{
if (MultiFloorExploration.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3585,7 +3585,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[24])
{
- for (std::size_t i = 0; i < RecipeProgression.size(); ++i)
+ for (uint32 i = 0; i < RecipeProgression.size(); ++i)
{
if (RecipeProgression.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3595,7 +3595,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[25])
{
- for (std::size_t i = 0; i < ReplayedQuests.size(); ++i)
+ for (uint32 i = 0; i < ReplayedQuests.size(); ++i)
{
if (ReplayedQuests.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3605,7 +3605,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[26])
{
- for (std::size_t i = 0; i < DisabledSpells.size(); ++i)
+ for (uint32 i = 0; i < DisabledSpells.size(); ++i)
{
if (DisabledSpells.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3615,7 +3615,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[19])
{
- for (std::size_t i = 0; i < CharacterRestrictions.size(); ++i)
+ for (uint32 i = 0; i < CharacterRestrictions.size(); ++i)
{
if (CharacterRestrictions.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -3962,7 +3962,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[112])
{
- for (std::size_t i = 0; i < 199; ++i)
+ for (uint32 i = 0; i < 199; ++i)
{
if (changesMask[113 + i])
{
@@ -3972,7 +3972,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[312])
{
- for (std::size_t i = 0; i < 240; ++i)
+ for (uint32 i = 0; i < 240; ++i)
{
if (changesMask[313 + i])
{
@@ -3982,7 +3982,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[553])
{
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
if (changesMask[554 + i])
{
@@ -3992,7 +3992,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[556])
{
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
if (changesMask[557 + i])
{
@@ -4014,7 +4014,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[585])
{
- for (std::size_t i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
if (changesMask[586 + i])
{
@@ -4028,7 +4028,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[592])
{
- for (std::size_t i = 0; i < 12; ++i)
+ for (uint32 i = 0; i < 12; ++i)
{
if (changesMask[593 + i])
{
@@ -4042,7 +4042,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[617])
{
- for (std::size_t i = 0; i < 32; ++i)
+ for (uint32 i = 0; i < 32; ++i)
{
if (changesMask[618 + i])
{
@@ -4052,7 +4052,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[657])
{
- for (std::size_t i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
if (changesMask[658 + i])
{
@@ -4062,7 +4062,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[662])
{
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
if (changesMask[663 + i])
{
@@ -4072,7 +4072,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[665])
{
- for (std::size_t i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
if (changesMask[666 + i])
{
@@ -4082,7 +4082,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[670])
{
- for (std::size_t i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
if (changesMask[671 + i])
{
@@ -4092,7 +4092,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[678])
{
- for (std::size_t i = 0; i < 875; ++i)
+ for (uint32 i = 0; i < 875; ++i)
{
if (changesMask[679 + i])
{
@@ -4102,7 +4102,7 @@ void ActivePlayerData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
}
if (changesMask[650])
{
- for (std::size_t i = 0; i < 6; ++i)
+ for (uint32 i = 0; i < 6; ++i)
{
if (changesMask[651 + i])
{
@@ -4252,7 +4252,7 @@ void GameObjectData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fie
data << uint32(SpawnTrackingStateAnimKitID);
data << uint32(StateWorldEffectIDs->size());
data << uint32(StateWorldEffectsQuestObjectiveID);
- for (std::size_t i = 0; i < StateWorldEffectIDs->size(); ++i)
+ for (uint32 i = 0; i < StateWorldEffectIDs->size(); ++i)
{
data << uint32((*StateWorldEffectIDs)[i]);
}
@@ -4272,7 +4272,7 @@ void GameObjectData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fie
data << uint32(CustomParam);
data << int32(ViewerDependentValue<LevelTag>::GetValue(this, owner, receiver));
data << uint32(AnimGroupInstance);
- for (std::size_t i = 0; i < EnableDoodadSets.size(); ++i)
+ for (uint32 i = 0; i < EnableDoodadSets.size(); ++i)
{
data << int32(EnableDoodadSets[i]);
}
@@ -4292,7 +4292,7 @@ void GameObjectData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool
if (changesMask[1])
{
data.WriteBits(StateWorldEffectIDs->size(), 32);
- for (std::size_t i = 0; i < StateWorldEffectIDs->size(); ++i)
+ for (uint32 i = 0; i < StateWorldEffectIDs->size(); ++i)
{
data << uint32((*StateWorldEffectIDs)[i]);
}
@@ -4314,7 +4314,7 @@ void GameObjectData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool
{
if (changesMask[2])
{
- for (std::size_t i = 0; i < EnableDoodadSets.size(); ++i)
+ for (uint32 i = 0; i < EnableDoodadSets.size(); ++i)
{
if (EnableDoodadSets.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -4492,7 +4492,7 @@ void CorpseData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVi
data << PartyGUID;
data << GuildGUID;
data << uint32(DisplayID);
- for (std::size_t i = 0; i < 19; ++i)
+ for (uint32 i = 0; i < 19; ++i)
{
data << uint32(Items[i]);
}
@@ -4503,7 +4503,7 @@ void CorpseData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVi
data << uint32(Flags);
data << int32(FactionTemplate);
data << uint32(StateSpellVisualKitID);
- for (std::size_t i = 0; i < Customizations.size(); ++i)
+ for (uint32 i = 0; i < Customizations.size(); ++i)
{
Customizations[i].WriteCreate(data, owner, receiver);
}
@@ -4517,7 +4517,7 @@ void CorpseData::WriteUpdate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> fieldVi
void CorpseData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ignoreNestedChangesMask, Corpse const* owner, Player const* receiver) const
{
data.WriteBits(changesMask.GetBlocksMask(0), 2);
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
if (changesMask.GetBlock(i))
data.WriteBits(changesMask.GetBlock(i), 32);
@@ -4536,7 +4536,7 @@ void CorpseData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ign
{
if (changesMask[1])
{
- for (std::size_t i = 0; i < Customizations.size(); ++i)
+ for (uint32 i = 0; i < Customizations.size(); ++i)
{
if (Customizations.HasChanged(i) || ignoreNestedChangesMask)
{
@@ -4591,7 +4591,7 @@ void CorpseData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bool ign
}
if (changesMask[13])
{
- for (std::size_t i = 0; i < 19; ++i)
+ for (uint32 i = 0; i < 19; ++i)
{
if (changesMask[14 + i])
{
@@ -4622,7 +4622,7 @@ void CorpseData::ClearChangesMask()
void ScaleCurve::WriteCreate(ByteBuffer& data, AreaTrigger const* owner, Player const* receiver) const
{
data << uint32(StartTimeOffset);
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
data << Points[i];
}
@@ -4660,7 +4660,7 @@ void ScaleCurve::WriteUpdate(ByteBuffer& data, bool ignoreChangesMask, AreaTrigg
}
if (changesMask[4])
{
- for (std::size_t i = 0; i < 2; ++i)
+ for (uint32 i = 0; i < 2; ++i)
{
if (changesMask[5 + i])
{
@@ -4973,14 +4973,14 @@ void ConversationData::WriteCreate(ByteBuffer& data, EnumFlag<UpdateFieldFlag> f
data << uint32(Lines->size());
data << int32(ViewerDependentValue<LastLineEndTimeTag>::GetValue(this, owner, receiver));
data << uint32(Progress);
- for (std::size_t i = 0; i < Lines->size(); ++i)
+ for (uint32 i = 0; i < Lines->size(); ++i)
{
(*Lines)[i].WriteCreate(data, owner, receiver);
}
data.WriteBit(DontPlayBroadcastTextSounds);
data << uint32(Actors.size());
data << uint32(Flags);
- for (std::size_t i = 0; i < Actors.size(); ++i)
+ for (uint32 i = 0; i < Actors.size(); ++i)
{
Actors[i].WriteCreate(data, owner, receiver);
}
@@ -5005,7 +5005,7 @@ void ConversationData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
if (changesMask[2])
{
data.WriteBits(Lines->size(), 32);
- for (std::size_t i = 0; i < Lines->size(); ++i)
+ for (uint32 i = 0; i < Lines->size(); ++i)
{
(*Lines)[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
}
@@ -5027,7 +5027,7 @@ void ConversationData::WriteUpdate(ByteBuffer& data, Mask const& changesMask, bo
{
if (changesMask[3])
{
- for (std::size_t i = 0; i < Actors.size(); ++i)
+ for (uint32 i = 0; i < Actors.size(); ++i)
{
if (Actors.HasChanged(i) || ignoreNestedChangesMask)
{
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 24765034ff8..467daa1996b 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -274,8 +274,8 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
SetDisplayId(petInfo->DisplayId);
SetNativeDisplayId(petInfo->DisplayId);
uint8 petlevel = petInfo->Level;
- SetNpcFlags(UNIT_NPC_FLAG_NONE);
- SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
+ ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
+ ReplaceAllNpcFlags2(UNIT_NPC_FLAG_2_NONE);
SetName(petInfo->Name);
switch (getPetType())
@@ -283,14 +283,14 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
case SUMMON_PET:
petlevel = owner->GetLevel();
SetClass(CLASS_MAGE);
- SetUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
+ ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
SetClass(CLASS_WARRIOR);
SetGender(GENDER_NONE);
SetSheath(SHEATH_STATE_MELEE);
- SetPetFlags(petInfo->WasRenamed ? UNIT_PET_FLAG_CAN_BE_ABANDONED : UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED));
- SetUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet abandon, cancel)
+ ReplaceAllPetFlags(petInfo->WasRenamed ? UNIT_PET_FLAG_CAN_BE_ABANDONED : UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED));
+ ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet abandon, cancel)
break;
default:
if (!IsPetGhoul())
@@ -616,7 +616,7 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
if (getPetType() == HUNTER_PET)
{
// pet corpse non lootable and non skinnable
- SetDynamicFlags(UNIT_DYNFLAG_NONE);
+ ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
@@ -833,8 +833,8 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map)
SetPetNameTimestamp(0);
SetPetExperience(0);
SetPetNextLevelExperience(uint32(sObjectMgr->GetXPForLevel(GetLevel() + 1) * PET_XP_FACTOR));
- SetNpcFlags(UNIT_NPC_FLAG_NONE);
- SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
+ ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
+ ReplaceAllNpcFlags2(UNIT_NPC_FLAG_2_NONE);
if (cinfo->type == CREATURE_TYPE_BEAST)
{
@@ -842,7 +842,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map)
SetGender(GENDER_NONE);
SetPowerType(POWER_FOCUS);
SetSheath(SHEATH_STATE_MELEE);
- SetPetFlags(UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED));
+ ReplaceAllPetFlags(UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED));
}
return true;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9660cf8468a..41957580229 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4411,7 +4411,7 @@ void Player::KillPlayer()
setDeathState(CORPSE);
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
- SetDynamicFlags(UNIT_DYNFLAG_NONE);
+ ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
if (!sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
AddPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
else
@@ -4470,7 +4470,7 @@ Corpse* Player::CreateCorpse()
corpse->SetSex(GetNativeGender());
corpse->SetClass(GetClass());
corpse->SetCustomizations(Trinity::Containers::MakeIteratorPair(m_playerData->Customizations.begin(), m_playerData->Customizations.end()));
- corpse->SetFlags(flags);
+ corpse->ReplaceAllFlags(flags);
corpse->SetDisplayId(GetNativeDisplayId());
corpse->SetFactionTemplate(sChrRacesStore.AssertEntry(GetRace())->FactionID);
@@ -18047,8 +18047,8 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
SetBankBagSlotCount(fields.bankSlots);
SetNativeGender(fields.gender);
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::Inebriation), fields.drunk);
- SetPlayerFlags(fields.playerFlags);
- SetPlayerFlagsEx(fields.playerFlagsEx);
+ ReplaceAllPlayerFlags(fields.playerFlags);
+ ReplaceAllPlayerFlagsEx(fields.playerFlagsEx);
SetWatchedFactionIndex(fields.watchedFaction);
m_atLoginFlags = fields.at_login;
@@ -28668,8 +28668,8 @@ Pet* Player::SummonPet(uint32 entry, Optional<PetSaveMode> slot, float x, float
pet->SetCreatorGUID(GetGUID());
pet->SetFaction(GetFaction());
- pet->SetNpcFlags(UNIT_NPC_FLAG_NONE);
- pet->SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
+ pet->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
+ pet->ReplaceAllNpcFlags2(UNIT_NPC_FLAG_2_NONE);
pet->InitStatsForLevel(GetLevel());
SetMinion(pet, true);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 6684786987d..528d8db6fab 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2677,12 +2677,12 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool HasPlayerFlag(PlayerFlags flags) const { return (*m_playerData->PlayerFlags & flags) != 0; }
void AddPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
void RemovePlayerFlag(PlayerFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
- void SetPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
+ void ReplaceAllPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlags), flags); }
bool HasPlayerFlagEx(PlayerFlagsEx flags) const { return (*m_playerData->PlayerFlagsEx & flags) != 0; }
void AddPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
void RemovePlayerFlagEx(PlayerFlagsEx flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
- void SetPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
+ void ReplaceAllPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PlayerFlagsEx), flags); }
void SetAverageItemLevelTotal(float newItemLevel) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::AvgItemLevel, 0), newItemLevel); }
void SetAverageItemLevelEquipped(float newItemLevel) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::AvgItemLevel, 1), newItemLevel); }
@@ -2768,7 +2768,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool HasPlayerLocalFlag(PlayerLocalFlags flags) const { return (*m_activePlayerData->LocalFlags & flags) != 0; }
void AddPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
- void SetPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
+ void ReplaceAllPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalFlags), flags); }
uint8 GetNumRespecs() const { return m_activePlayerData->NumRespecs; }
void SetNumRespecs(uint8 numRespecs) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NumRespecs), numRespecs); }
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index dbd4f0b16fe..7046723c4bd 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -90,7 +90,7 @@ bool Transport::Create(ObjectGuid::LowType guidlow, uint32 entry, uint32 mapid,
if (GameObjectOverride const* goOverride = GetGameObjectOverride())
{
SetFaction(goOverride->Faction);
- SetFlags(GameObjectFlags(goOverride->Flags));
+ ReplaceAllFlags(GameObjectFlags(goOverride->Flags));
}
m_goValue.Transport.PathProgress = 0;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4a5f8bedba5..004ee1f1ab3 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5925,7 +5925,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
}
// PvP, FFAPvP
- minion->SetPvpFlags(GetPvpFlags());
+ minion->ReplaceAllPvpFlags(GetPvpFlags());
// FIXME: hack, speed must be set only at follow
if (GetTypeId() == TYPEID_PLAYER && minion->IsPet())
@@ -6061,7 +6061,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->m_ControlledByPlayer = false;
// PvP, FFAPvP
- charm->SetPvpFlags(GetPvpFlags());
+ charm->ReplaceAllPvpFlags(GetPvpFlags());
ASSERT(charm->GetCharmerGUID().IsEmpty(),
"Unit %u is being charmed, but it already has a charmer %s", charm->GetEntry(), charm->GetCharmerGUID().ToString().c_str());
@@ -6101,13 +6101,13 @@ void Unit::SetCharm(Unit* charm, bool apply)
{
charm->m_ControlledByPlayer = true;
charm->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
- charm->SetPvpFlags(player->GetPvpFlags());
+ charm->ReplaceAllPvpFlags(player->GetPvpFlags());
}
else
{
charm->m_ControlledByPlayer = false;
charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
- charm->SetPvpFlags(UNIT_BYTE2_FLAG_NONE);
+ charm->ReplaceAllPvpFlags(UNIT_BYTE2_FLAG_NONE);
}
if (charm->IsWalking() != _isWalkingBeforeCharm)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ba5a12a0152..235eb5da319 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -948,15 +948,17 @@ class TC_GAME_API Unit : public WorldObject
bool HasUnitFlag(UnitFlags flags) const { return (*m_unitData->Flags & flags) != 0; }
void AddUnitFlag(UnitFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
void RemoveUnitFlag(UnitFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
- void SetUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
+ void ReplaceAllUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags), flags); }
+
bool HasUnitFlag2(UnitFlags2 flags) const { return (*m_unitData->Flags2 & flags) != 0; }
void AddUnitFlag2(UnitFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
void RemoveUnitFlag2(UnitFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
- void SetUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
+ void ReplaceAllUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2), flags); }
+
bool HasUnitFlag3(UnitFlags3 flags) const { return (*m_unitData->Flags3 & flags) != 0; }
void AddUnitFlag3(UnitFlags3 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
void RemoveUnitFlag3(UnitFlags3 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
- void SetUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
+ void ReplaceAllUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags3), flags); }
void SetCreatedBySpell(int32 spellId) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::CreatedBySpell), spellId); }
@@ -974,11 +976,13 @@ class TC_GAME_API Unit : public WorldObject
bool IsInRaidWith(Unit const* unit) const;
void GetPartyMembers(std::list<Unit*> &units);
bool IsContestedGuard() const;
+
UnitPVPStateFlags GetPvpFlags() const { return UnitPVPStateFlags(*m_unitData->PvpFlags); }
bool HasPvpFlag(UnitPVPStateFlags flags) const { return (*m_unitData->PvpFlags & flags) != 0; }
void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
void RemovePvpFlag(UnitPVPStateFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
- void SetPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
+ void ReplaceAllPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PvpFlags), flags); }
+
bool IsInSanctuary() const { return HasPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY); }
bool IsPvP() const { return HasPvpFlag(UNIT_BYTE2_FLAG_PVP); }
bool IsFFAPvP() const { return HasPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP); }
@@ -988,7 +992,7 @@ class TC_GAME_API Unit : public WorldObject
bool HasPetFlag(UnitPetFlag flags) const { return (*m_unitData->PetFlags & flags) != 0; }
void AddPetFlag(UnitPetFlag flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
void RemovePetFlag(UnitPetFlag flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
- void SetPetFlags(UnitPetFlag flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
+ void ReplaceAllPetFlags(UnitPetFlag flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetFlags), flags); }
uint32 GetCreatureType() const;
uint32 GetCreatureTypeMask() const;
@@ -1000,7 +1004,7 @@ class TC_GAME_API Unit : public WorldObject
void AddVisFlags(UnitVisFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
void RemoveVisFlags(UnitVisFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
- void SetVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
+ void ReplaceAllVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::VisFlags), flags); }
AnimTier GetAnimTier() const { return AnimTier(*m_unitData->AnimTier); }
void SetAnimTier(AnimTier animTier, bool notifyClient = true);
@@ -1089,11 +1093,13 @@ class TC_GAME_API Unit : public WorldObject
bool HasNpcFlag(NPCFlags flags) const { return (m_unitData->NpcFlags[0] & flags) != 0; }
void AddNpcFlag(NPCFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
void RemoveNpcFlag(NPCFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
- void SetNpcFlags(NPCFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
+ void ReplaceAllNpcFlags(NPCFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 0), flags); }
+
bool HasNpcFlag2(NPCFlags2 flags) const { return (m_unitData->NpcFlags[1] & flags) != 0; }
void AddNpcFlag2(NPCFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
void RemoveNpcFlag2(NPCFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
- void SetNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
+ void ReplaceAllNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, 1), flags); }
+
bool IsVendor() const { return HasNpcFlag(UNIT_NPC_FLAG_VENDOR); }
bool IsTrainer() const { return HasNpcFlag(UNIT_NPC_FLAG_TRAINER); }
bool IsQuestGiver() const { return HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); }
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index d27b7b12a4e..b0d207dc01e 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1184,8 +1184,8 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
if (CreatureTemplate const* creatureTemplate = creature->GetCreatureTemplate())
npcflag |= creatureTemplate->npcflag;
- creature->SetNpcFlags(NPCFlags(npcflag & 0xFFFFFFFF));
- creature->SetNpcFlags2(NPCFlags2(npcflag >> 32));
+ creature->ReplaceAllNpcFlags(NPCFlags(npcflag & 0xFFFFFFFF));
+ creature->ReplaceAllNpcFlags2(NPCFlags2(npcflag >> 32));
// reset gossip options, since the flag change might have added / removed some
//cr->ResetGossipOptions();
}
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index c7762fe397c..753dedeff21 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -905,7 +905,7 @@ void WorldSession::HandleWrapItem(WorldPackets::Item::WrapItem& packet)
}
item->SetGiftCreator(_player->GetGUID());
- item->SetItemFlags(ITEM_FIELD_FLAG_WRAPPED);
+ item->ReplaceAllItemFlags(ITEM_FIELD_FLAG_WRAPPED);
item->SetState(ITEM_CHANGED, _player);
if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 75c259d78f7..daa1cda6c88 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -231,7 +231,7 @@ void WorldSession::HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid
item->SetGiftCreator(ObjectGuid::Empty);
item->SetEntry(entry);
- item->SetItemFlags(ItemFieldFlags(flags));
+ item->ReplaceAllItemFlags(ItemFieldFlags(flags));
item->SetMaxDurability(item->GetTemplate()->MaxDurability);
item->SetState(ITEM_CHANGED, GetPlayer());
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index dcf634ae3a7..26f0a0f3287 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -4851,7 +4851,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
bones = new Corpse();
bones->Create(corpse->GetGUID().GetCounter(), this);
- bones->SetCorpseDynamicFlags(CorpseDynFlags(*corpse->m_corpseData->DynamicFlags));
+ bones->ReplaceAllCorpseDynamicFlags(corpse->GetCorpseDynamicFlags());
bones->SetOwnerGUID(corpse->m_corpseData->Owner);
bones->SetPartyGUID(corpse->m_corpseData->PartyGUID);
bones->SetGuildGUID(corpse->m_corpseData->GuildGUID);
@@ -4860,7 +4860,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
bones->SetSex(corpse->m_corpseData->Sex);
bones->SetClass(corpse->m_corpseData->Class);
bones->SetCustomizations(Trinity::Containers::MakeIteratorPair(corpse->m_corpseData->Customizations.begin(), corpse->m_corpseData->Customizations.end()));
- bones->SetFlags(corpse->m_corpseData->Flags | CORPSE_FLAG_BONES);
+ bones->ReplaceAllFlags(corpse->m_corpseData->Flags | CORPSE_FLAG_BONES);
bones->SetFactionTemplate(corpse->m_corpseData->FactionTemplate);
bones->SetCellCoord(corpse->GetCellCoord());
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b4db1a2a4f1..d723e505845 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4188,7 +4188,7 @@ void Spell::EffectResurrectPet()
pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
}
- pet->SetDynamicFlags(UNIT_DYNFLAG_NONE);
+ pet->ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
pet->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
pet->setDeathState(ALIVE);
pet->ClearUnitState(UNIT_STATE_ALL_ERASABLE);
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 9960143f455..dce7d2cb339 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -268,10 +268,10 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().ToString().c_str(), factionid, flag, std::to_string(npcflag).c_str(), dyflag);
target->SetFaction(factionid);
- target->SetUnitFlags(UnitFlags(flag));
- target->SetNpcFlags(NPCFlags(npcflag & 0xFFFFFFFF));
- target->SetNpcFlags2(NPCFlags2(npcflag >> 32));
- target->SetDynamicFlags(dyflag);
+ target->ReplaceAllUnitFlags(UnitFlags(flag));
+ target->ReplaceAllNpcFlags(NPCFlags(npcflag & 0xFFFFFFFF));
+ target->ReplaceAllNpcFlags2(NPCFlags2(npcflag >> 32));
+ target->ReplaceAllDynamicFlags(dyflag);
return true;
}
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index e90ded28df5..e7198d0afff 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -412,8 +412,8 @@ public:
return false;
}
- creature->SetNpcFlags(npcFlags);
- creature->SetNpcFlags2(npcFlags2);
+ creature->ReplaceAllNpcFlags(npcFlags);
+ creature->ReplaceAllNpcFlags2(npcFlags2);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index 2cddb813ac1..139f25b5226 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -114,9 +114,9 @@ public:
if (player->GetShapeshiftForm() == FORM_NONE)
player->InitDisplayIds();
- player->SetPvpFlags(UNIT_BYTE2_FLAG_PVP);
+ player->ReplaceAllPvpFlags(UNIT_BYTE2_FLAG_PVP);
- player->SetUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
+ player->ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
//-1 is default value
player->SetWatchedFactionIndex(-1);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
index e3af3869ce8..e2e2908c5ab 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -159,9 +159,9 @@ class boss_doomrel : public CreatureScript
me->SetImmuneToPC(true);
if (_instance->GetData(DATA_GHOSTKILL) >= 7)
- me->SetNpcFlags(UNIT_NPC_FLAG_NONE);
+ me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
else
- me->SetNpcFlags(UNIT_NPC_FLAG_GOSSIP);
+ me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP);
}
void JustEngagedWith(Unit* /*who*/) override
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 311a1e338bd..49f3f827d78 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -1256,7 +1256,7 @@ public:
Julianne->GetMotionMaster()->Clear();
Julianne->setDeathState(JUST_DIED);
Julianne->CombatStop(true);
- Julianne->SetDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
+ Julianne->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
return;
}
@@ -1525,7 +1525,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama
Romulo->GetMotionMaster()->Clear();
Romulo->setDeathState(JUST_DIED);
Romulo->CombatStop(true);
- Romulo->SetDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
+ Romulo->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
return;
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 8cb1f2242cd..ff59dc0a512 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -122,7 +122,7 @@ class instance_uldaman : public InstanceMapScript
case GO_ANCIENT_VAULT_DOOR:
go->SetGoState(GO_STATE_READY);
- go->SetFlags(GameObjectFlags(GO_FLAG_IN_USE | GO_FLAG_NODESPAWN));
+ go->ReplaceAllFlags(GameObjectFlags(GO_FLAG_IN_USE | GO_FLAG_NODESPAWN));
ancientVaultDoor = go->GetGUID();
if (m_auiEncounter[1] == DONE)
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index c055c800ed3..471baa612c3 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -109,7 +109,7 @@ class npc_voljin_zulaman : public CreatureScript
_events.Reset();
me->SetMountDisplayId(0);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
- me->SetDynamicFlags(UNIT_DYNFLAG_NONE);
+ me->ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
_events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_1, 1s);
Talk(SAY_INTRO_1, player);
me->SetWalk(true);
diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
index 850693e3159..54cee126e70 100644
--- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
@@ -219,7 +219,7 @@ public:
Initialize();
me->SetFaction(NormFaction);
- me->SetNpcFlags(NpcFlags);
+ me->ReplaceAllNpcFlags(NpcFlags);
}
void JustEngagedWith(Unit* who) override
diff --git a/src/server/scripts/Kalimdor/zone_silithus.cpp b/src/server/scripts/Kalimdor/zone_silithus.cpp
index 7680b078110..6bcaaaee5e0 100644
--- a/src/server/scripts/Kalimdor/zone_silithus.cpp
+++ b/src/server/scripts/Kalimdor/zone_silithus.cpp
@@ -985,7 +985,7 @@ public:
if (Merithra)
{
- Merithra->SetNpcFlags(UNIT_NPC_FLAG_NONE);
+ Merithra->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Merithra->SetStandState(UNIT_STAND_STATE_STAND);
Merithra->SetDisplayId(MERITHRA_NIGHT_ELF_FORM);
Merithra->SetFaction(FACTION_FRIENDLY);
@@ -993,7 +993,7 @@ public:
if (Caelestrasz)
{
- Caelestrasz->SetNpcFlags(UNIT_NPC_FLAG_NONE);
+ Caelestrasz->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Caelestrasz->SetStandState(UNIT_STAND_STATE_STAND);
Caelestrasz->SetDisplayId(CAELESTRASZ_NIGHT_ELF_FORM);
Caelestrasz->SetFaction(FACTION_FRIENDLY);
@@ -1001,7 +1001,7 @@ public:
if (Arygos)
{
- Arygos->SetNpcFlags(UNIT_NPC_FLAG_NONE);
+ Arygos->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Arygos->SetStandState(UNIT_STAND_STATE_STAND);
Arygos->SetDisplayId(ARYGOS_GNOME_FORM);
Arygos->SetFaction(FACTION_FRIENDLY);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 53caef97401..82ea3018c92 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -637,7 +637,7 @@ class boss_flame_leviathan_seat : public CreatureScript
if (Creature* turret = turretPassenger->ToCreature())
{
turret->SetFaction(me->GetVehicleBase()->GetFaction());
- turret->SetUnitFlags(UnitFlags(0)); // unselectable
+ turret->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable
turret->AI()->AttackStart(who);
}
if (Unit* devicePassenger = me->GetVehicleKit()->GetPassenger(SEAT_DEVICE))
@@ -657,7 +657,7 @@ class boss_flame_leviathan_seat : public CreatureScript
if (Unit* device = ASSERT_NOTNULL(me->GetVehicleKit())->GetPassenger(SEAT_DEVICE))
{
device->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- device->SetUnitFlags(UnitFlags(0)); // unselectable
+ device->ReplaceAllUnitFlags(UnitFlags(0)); // unselectable
}
}
}
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 8e94bdef929..9a69cb7ce23 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -1458,7 +1458,7 @@ public:
me->SetEmoteState(uiEmoteState);
if (uiNpcFlags)
- me->SetNpcFlags(uiNpcFlags);
+ me->ReplaceAllNpcFlags(uiNpcFlags);
Initialize();
@@ -1470,7 +1470,7 @@ public:
void DoAction(int32 /*iParam*/) override
{
me->StopMoving();
- me->SetNpcFlags(UNIT_NPC_FLAG_NONE);
+ me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->SetEmoteState(EMOTE_ONESHOT_NONE);
if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
me->SetFacingToObject(player);
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index febb0674067..f03923a39a1 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -674,7 +674,7 @@ public:
me->RemoveAurasDueToSpell(SPELL_JAWS_OF_DEATH_PERIODIC);
me->RemoveAurasDueToSpell(SPELL_PRY_JAWS_OPEN);
- me->SetNpcFlags(UNIT_NPC_FLAG_NONE);
+ me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->GetMotionMaster()->MoveFall(POINT_FALL);
});
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 0ed60bfafbf..a17bf98c310 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -367,7 +367,7 @@ public:
if (!Spawned)
{
- me->SetUnitFlags(UNIT_FLAG_IMMUNE_TO_PC);
+ me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC);
// spawn adds
for (uint8 i = 0; i < 9; ++i)
if (Creature* summoned = me->SummonCreature(i < 6 ? NPC_COILFANG_AMBUSHER : NPC_COILFANG_GUARDIAN, AddPos[i][0], AddPos[i][1], AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN))