aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/game/BattleGroundHandler.cpp2
-rw-r--r--src/game/Level2.cpp10
-rw-r--r--src/game/MovementHandler.cpp2
3 files changed, 7 insertions, 7 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index a9ba41c682f..4a97ca0d0f7 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -399,7 +399,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
- _player->m_taxi.ClearTaxiDestinations();
+ _player->CleanupAfterTaxiFlight();
}
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 74a3b5b935e..5e43c29d1bd 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -172,7 +172,7 @@ bool ChatHandler::HandleGoTicketCommand(const char * args)
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
- _player->m_taxi.ClearTaxiDestinations();
+ _player->CleanupAfterTaxiFlight();
}
else
_player->SaveRecallPosition();
@@ -216,7 +216,7 @@ bool ChatHandler::HandleGoTriggerCommand(const char* args)
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
- _player->m_taxi.ClearTaxiDestinations();
+ _player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
@@ -261,7 +261,7 @@ bool ChatHandler::HandleGoGraveyardCommand(const char* args)
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
- _player->m_taxi.ClearTaxiDestinations();
+ _player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
@@ -364,7 +364,7 @@ bool ChatHandler::HandleGoCreatureCommand(const char* args)
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
- _player->m_taxi.ClearTaxiDestinations();
+ _player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
@@ -421,7 +421,7 @@ bool ChatHandler::HandleGoObjectCommand(const char* args)
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
- _player->m_taxi.ClearTaxiDestinations();
+ _player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 7b1553c9564..522b35219db 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -135,7 +135,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// battleground state prepare, stop flight
GetPlayer()->GetMotionMaster()->MovementExpired();
- GetPlayer()->m_taxi.ClearTaxiDestinations();
+ GetPlayer()->CleanupAfterTaxiFlight();
}
// resurrect character at enter into instance where his corpse exist after add to map