diff options
| -rw-r--r-- | src/game/Creature.cpp | 17 | ||||
| -rw-r--r-- | src/game/Creature.h | 7 | ||||
| -rw-r--r-- | src/game/CreatureGroups.cpp | 211 | ||||
| -rw-r--r-- | src/game/CreatureGroups.h | 63 | ||||
| -rw-r--r-- | src/game/Level2.cpp | 11 | ||||
| -rw-r--r-- | src/game/Map.h | 6 | ||||
| -rw-r--r-- | src/game/Traveller.h | 5 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 14 |
8 files changed, 191 insertions, 143 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index db64c07fa23..c69ae6e8d16 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -147,7 +147,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_reactState(REACT_AGGRESSIVE), m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0), m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), -m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0), m_formationID(0) +m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0), m_formation(NULL) { m_valuesCount = UNIT_END; @@ -191,8 +191,8 @@ void Creature::RemoveFromWorld() ///- Remove the creature from the accessor if(IsInWorld()) { - if(m_formationID) - formation_mgr.DestroyGroup(m_formationID, GetGUID()); + if(m_formation) + formation_mgr.RemoveCreatureFromGroup(m_formation, this); ObjectAccessor::Instance().RemoveObject(this); Unit::RemoveFromWorld(); } @@ -204,12 +204,13 @@ void Creature::SearchFormation() return; uint32 lowguid = GetDBTableGUIDLow(); + if(!lowguid) + return; + + CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid); + if(frmdata != CreatureGroupMap.end()) + formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this); - if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end()) - { - m_formationID = CreatureGroupMap[lowguid]->leaderGUID; - formation_mgr.UpdateCreatureGroup(m_formationID, this); - } } void Creature::RemoveCorpse() diff --git a/src/game/Creature.h b/src/game/Creature.h index 078edb7d865..6c59f325d3d 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -38,6 +38,7 @@ class CreatureAI; class Quest; class Player; class WorldSession; +class CreatureGroup; enum Gossip_Option { @@ -629,8 +630,8 @@ class TRINITY_DLL_SPEC Creature : public Unit void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;} void SearchFormation(); - bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);} - uint32 GetFormationID(){return m_formationID;} + CreatureGroup *GetFormation(){return m_formation;} + void SetFormation(CreatureGroup *formation) {m_formation = formation;} Unit *SelectVictim(); @@ -694,7 +695,7 @@ class TRINITY_DLL_SPEC Creature : public Unit uint32 m_path_id; //Formation var - uint32 m_formationID; + CreatureGroup *m_formation; GridReference<Creature> m_gridRef; CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry()) diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 55b56e0b94e..3b7a27cdab5 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,43 +23,52 @@ #include "ObjectMgr.h" #include "ProgressBar.h" #include "Policies/SingletonImp.h" +#include "CreatureAI.h" #define MAX_DESYNC 5.0f -//TODO: Create group manager for each map + INSTANTIATE_SINGLETON_1(CreatureGroupManager); -UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder; -UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; +CreatureGroupInfoType CreatureGroupMap; -void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member) +void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) { - if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) + Map *map = member->FindMap(); + if(!map) + return; + + CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId); + + //Add member to an existing group + if(itr != map->CreatureGroupHolder.end()) { - sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow()); - CreatureGroupHolder[group_id]->AddMember(member); + sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId()); + itr->second->AddMember(member); } + //Create new group else { - sLog.outDebug("Group not found: %u. Creating new group.", group_id); - CreatureGroup* formation = new CreatureGroup; - CreatureGroupHolder[group_id] = formation; - formation->AddMember(member); + sLog.outDebug("Group not found: %u. Creating new group.", groupId); + CreatureGroup* group = new CreatureGroup(groupId); + map->CreatureGroupHolder[groupId] = group; + group->AddMember(member); } } -void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid) +void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member) { - if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) + sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow()); + group->RemoveMember(member); + + if(group->isEmpty()) { - sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid); - CreatureGroupHolder[group_id]->RemoveMember(guid); + Map *map = member->FindMap(); + if(!map) + return; - if(CreatureGroupHolder[group_id]->isEmpty()) - { - sLog.outDebug("Deleting group %u", group_id); - delete CreatureGroupHolder[group_id]; - CreatureGroupHolder.erase(group_id); - } + sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId()); + map->CreatureGroupHolder.erase(group->GetId()); + delete group; } } @@ -73,7 +82,7 @@ void CreatureGroupManager::LoadCreatureFormations() if(!result) { - sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); + sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); return; } delete result; @@ -87,11 +96,11 @@ void CreatureGroupManager::LoadCreatureFormations() return; } - uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0; + uint32 total_records = result->GetRowCount(); barGoLink bar( total_records); Field *fields; - FormationMember *group_member; + FormationInfo *group_member; //Loading data... do { @@ -99,22 +108,36 @@ void CreatureGroupManager::LoadCreatureFormations() bar.step(); //Load group member data - group_member = new FormationMember; + group_member = new FormationInfo; group_member->leaderGUID = fields[0].GetUInt32(); - group_member->memberGUID = fields[1].GetUInt32(); - group_member->groupAI = fields[4].GetUInt8(); + uint32 memberGUID = fields[1].GetUInt32(); + group_member->groupAI = fields[4].GetUInt8(); //If creature is group leader we may skip loading of dist/angle - if(group_member->leaderGUID != group_member->memberGUID) + if(group_member->leaderGUID != memberGUID) { - group_member->follow_dist = fields[2].GetUInt32(); - group_member->follow_angle = fields[3].GetUInt32(); + group_member->follow_dist = fields[2].GetUInt32(); + group_member->follow_angle = fields[3].GetUInt32(); } - CreatureGroupMap[group_member->memberGUID] = group_member; + // check data correctness + { + QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID); + if(!result) + { + sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID); + continue; + } - if(lastLeaderGUID != group_member->leaderGUID) - lastLeaderGUID = group_member->leaderGUID; - } + result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID); + if(!result) + { + sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID); + continue; + } + } + + CreatureGroupMap[memberGUID] = group_member; + } while(result->NextRow()) ; sLog.outString(); @@ -126,90 +149,104 @@ void CreatureGroupManager::LoadCreatureFormations() void CreatureGroup::AddMember(Creature *member) { - sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow()); + sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow()); - uint64 guid = member->GetGUID(); - //We first search creature member if exist - if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - return; - //Check is that shit is a leader - if(member->IsFormationLeader()) + //Check if it is a leader + if(member->GetDBTableGUIDLow() == m_groupID) { sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); m_leader = member; } - //Add to the club - CreatureGroupMembers[guid] = member; - sLog.outDebug("Unit GUID: %u added.", member->GetGUID()); + + m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second; + member->SetFormation(this); } -void CreatureGroup::RemoveMember(uint64 guid) +void CreatureGroup::RemoveMember(Creature *member) { - if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - CreatureGroupMembers.erase(guid); + if(m_leader == member) + m_leader = NULL; + + m_members.erase(member); + member->SetFormation(NULL); } -void CreatureGroup::MemberHasAttacked(Creature *member) +void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) { - uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;; + uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI; + if(!groupAI) + return; - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) + if(groupAI == 1 && member != m_leader) + return; + + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); - if(itr->second) - { - switch(groupAI) - { - case 0: - return; - case 1: - if(!member->IsFormationLeader()) - return; - } - //Attack if everything is OK - itr->second->AI()->AttackStart(member->getVictim()); - } + sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); + //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); + + //Skip one check + if(itr->first == member) + continue; + + if(!itr->first->isAlive()) + continue; + + if(itr->first->getVictim()) + continue; + + if(itr->first->canAttack(target)) + itr->first->AI()->AttackStart(target); } } -void CreatureGroup::LeaderMovedInEvade() +void CreatureGroup::FormationReset(bool dismiss) { - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) - SetMemberDestination(itr->second); + if(itr->first != m_leader && itr->first->isAlive()) + { + if(dismiss) + itr->first->GetMotionMaster()->Initialize(); + else + itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); + sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); + } } + m_Formed = !dismiss; } -void CreatureGroup::SetMemberDestination(Creature *member) +void CreatureGroup::LeaderMoveTo(float x, float y, float z) { - if(!member || !m_leader || member->IsFormationLeader()) + if(!m_leader) return; - float x,y,z; - uint32 lowguid = member->GetDBTableGUIDLow(); - - UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid); + float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); - if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end()) + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - float dist, angle, pathangle; + Creature *member = itr->first; + if(member == m_leader || !member->isAlive() || member->getVictim()) + continue; - angle = CreatureGroupMap[lowguid]->follow_angle; - dist = CreatureGroupMap[lowguid]->follow_dist; - pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); + float angle = itr->second->follow_angle; + float dist = itr->second->follow_dist; - x = x+cos(angle+pathangle)*dist; - y = y+sin(angle+pathangle)*dist; + float dx = x + cos(angle + pathangle) * dist; + float dy = y + sin(angle + pathangle) * dist; + float dz = z; - member->GetMotionMaster()->Clear(); + Trinity::NormalizeMapCoord(dx); + Trinity::NormalizeMapCoord(dy); - if(member->GetDistance(m_leader) < dist+MAX_DESYNC) + member->UpdateGroundPositionZ(dx, dy, dz); + + if(member->GetDistance(m_leader) < dist + MAX_DESYNC) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - member->GetMotionMaster()->MovePoint(0, x, y, z); + member->GetMotionMaster()->MovePoint(0, dx, dy, dz); + member->SetHomePosition(dx, dy, dz, pathangle); } } - diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h index dbf8dcec645..8c345aadd40 100644 --- a/src/game/CreatureGroups.h +++ b/src/game/CreatureGroups.h @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,49 +21,58 @@ #ifndef _FORMATIONS_H #define _FORMATIONS_H -#include <map> -#include "Creature.h" -#include "Policies/Singleton.h" +#include "Common.h" -struct FormationMember +class CreatureGroup; + +struct FormationInfo { - float follow_dist; - float follow_angle; - uint32 memberGUID; uint32 leaderGUID; + float follow_dist; + float follow_angle; uint8 groupAI; }; class CreatureGroupManager { public: - void UpdateCreatureGroup(uint32 group_id, Creature *member); - void DestroyGroup(uint32 group_id, uint64 guid); + void AddCreatureToGroup(uint32 group_id, Creature *creature); + void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature); void LoadCreatureFormations(); }; +typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType; + +extern CreatureGroupInfoType CreatureGroupMap; + class CreatureGroup { - UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers; - Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D + private: + Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D + typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType; + CreatureGroupMemberType m_members; + uint32 m_groupID; + bool m_Formed; + public: - CreatureGroup() : m_leader(NULL) {} - ~CreatureGroup(){sLog.outDebug("Destroying group");} - void AddMember(Creature *); - void RemoveMember(uint64 guid); - void LeaderMovedInEvade(); - void MemberHasAttacked(Creature *); - void SetMemberDestination(Creature *); - bool isEmpty() {return CreatureGroupMembers.empty();} -}; + //Group cannot be created empty + explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {} + ~CreatureGroup() { sLog.outDebug("Destroying group"); } + + Creature* getLeader() const { return m_leader; } + uint32 GetId() const { return m_groupID; } + bool isEmpty() const { return m_members.empty(); } + bool isFormed() const { return m_Formed; } -typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType; + void AddMember(Creature *member); + void RemoveMember(Creature *member); + void FormationReset(bool dismiss); -extern CreatureGroupHolderType CreatureGroupHolder; -extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; + void LeaderMoveTo(float x, float y, float z); + void MemberAttackStart(Creature* member, Unit *target); +}; #define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() #endif - diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index a52e94cc1f1..4937d230142 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -4067,9 +4067,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) } uint32 lowguid = pCreature->GetDBTableGUIDLow(); - if(pCreature->GetFormationID()) + if(pCreature->GetFormation()) { - PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID()); + PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId()); return false; } @@ -4077,12 +4077,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) return false; Player *chr = m_session->GetPlayer(); - FormationMember *group_member; + FormationInfo *group_member; - group_member = new FormationMember; + group_member = new FormationInfo; group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation(); group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2))); - group_member->memberGUID = lowguid; group_member->leaderGUID = leaderGUID; group_member->groupAI = 0; @@ -4129,4 +4128,4 @@ bool ChatHandler::HandleNpcSetLinkCommand(const char* args) PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, pCreature->GetDBTableGUIDLow()); return true; -}
\ No newline at end of file +} diff --git a/src/game/Map.h b/src/game/Map.h index 82136a0cc7e..f72b0c15ec3 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -43,6 +43,7 @@ class InstanceData; class Group; class InstanceSave; class WorldObject; +class CreatureGroup; namespace ZThread { @@ -126,6 +127,8 @@ typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList; #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE #define MIN_UNLOAD_DELAY 1 // immediate unload +typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType; + class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ZThread::Mutex> { friend class MapReference; @@ -274,6 +277,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier); template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier); template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier); + CreatureGroupHolderType CreatureGroupHolder; private: void LoadVMap(int pX, int pY); void LoadMap(uint32 mapid, uint32 instanceid, int x,int y); @@ -328,6 +332,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O typedef std::set<WorldObject*> ActiveNonPlayers; ActiveNonPlayers m_activeNonPlayers; ActiveNonPlayers::iterator m_activeNonPlayersIter; + + private: typedef GridReadGuard ReadGuard; typedef GridWriteGuard WriteGuard; diff --git a/src/game/Traveller.h b/src/game/Traveller.h index b8865282672..ee2ec55833f 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -79,11 +79,6 @@ inline void Traveller<Creature>::Relocation(float x, float y, float z, float ori template<> inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) { - //Call for creature group update - if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() && - CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end()) - CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade(); - i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); } diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 6e7a2302c9f..468859726e1 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9496,7 +9496,14 @@ void Unit::CombatStart(Unit* target) if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) + { ((Creature*)target)->AI()->AttackStart(this); + if(((Creature*)target)->GetFormation()) + { + ((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this); + sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);"); + } + } SetInCombatWith(target); target->SetInCombatWith(this); @@ -9514,13 +9521,6 @@ void Unit::CombatStart(Unit* target) me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } - //Call creature group update - if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID()) - { - CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID()); - if(itr != CreatureGroupHolder.end()) - itr->second->MemberHasAttacked(((Creature*)this)); - } } void Unit::SetInCombatState(bool PvP) |
