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-rw-r--r--src/game/SpellAuras.cpp22
-rw-r--r--src/game/Unit.cpp27
2 files changed, 25 insertions, 24 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 6d446896b67..0d4606e6e84 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -345,7 +345,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source, Unit *caster, Item* castItem) :
m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
-m_timeCla(1000), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
+m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_auraStateMask(0), m_updated(false), m_isRemoved(false)
{
assert(target);
@@ -356,6 +356,9 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_aura
m_spellProto = spellproto;
+ if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
+ m_timeCla = 1000;
+
m_isPassive = IsPassiveSpell(GetId());
m_auraStateMask = 0;
@@ -627,15 +630,15 @@ void Aura::Update(uint32 diff)
m_duration = 0;
// all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
- if(m_timeCla > 0)
- m_timeCla -= diff;
- if(m_timeCla <= 0)
+ if(m_timeCla)
{
- if(Unit* caster = GetCaster())
+ if(m_timeCla > diff)
+ m_timeCla -= diff;
+ else if(Unit* caster = GetCaster())
{
if(int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel())
{
- m_timeCla = 1000;
+ m_timeCla += 1000 - diff;
Powers powertype = Powers(m_spellProto->powerType);
if(powertype == POWER_HEALTH)
@@ -672,13 +675,14 @@ void AuraEffect::Update(uint32 diff)
{
if (m_isPeriodic && (GetParentAura()->GetAuraDuration() >=0 || GetParentAura()->IsPassive() || GetParentAura()->IsPermanent()))
{
- m_periodicTimer -= diff;
- if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
+ if(m_periodicTimer > diff)
+ m_periodicTimer -= diff;
+ else // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
{
++m_tickNumber;
// update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
- m_periodicTimer += m_amplitude;
+ m_periodicTimer += m_amplitude - diff;
if(!m_target->hasUnitState(UNIT_STAT_ISOLATED))
PeriodicTick();
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 848fff13113..2b9f17b1402 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3305,12 +3305,11 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
void Unit::_DeleteAuras()
{
- for (AuraList::iterator i = m_removedAuras.begin(); i != m_removedAuras.end();i = m_removedAuras.begin())
+ while(!m_removedAuras.empty())
{
- Aura * Aur = *i;
- sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
+ delete m_removedAuras.front();
m_removedAuras.pop_front();
- delete (Aur);
+// sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
}
}
@@ -3320,7 +3319,7 @@ void Unit::_UpdateSpells( uint32 time )
_UpdateAutoRepeatSpell();
// remove finished spells from current pointers
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
{
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
{
@@ -3371,20 +3370,18 @@ void Unit::_UpdateSpells( uint32 time )
if(!m_gameObj.empty())
{
- GameObjectList::iterator ite1, dnext1;
- for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
+ GameObjectList::iterator itr;
+ for(itr = m_gameObj.begin(); itr != m_gameObj.end();)
{
- dnext1 = ite1;
- //(*i)->Update( difftime );
- if( !(*ite1)->isSpawned() )
+ if( !(*itr)->isSpawned() )
{
- (*ite1)->SetOwnerGUID(0);
- (*ite1)->SetRespawnTime(0);
- (*ite1)->Delete();
- dnext1 = m_gameObj.erase(ite1);
+ (*itr)->SetOwnerGUID(0);
+ (*itr)->SetRespawnTime(0);
+ (*itr)->Delete();
+ m_gameObj.erase(itr++);
}
else
- ++dnext1;
+ ++itr;
}
}
}