diff options
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/ItemHandler.cpp | 15 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 17 |
3 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b104ed8e5c4..b98b9c114fe 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -13282,8 +13282,6 @@ void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1)); data << uint64(creature ? creature->GetGUID() : 0); data << uint32(item); - if (param > 0) - data << uint32(param); data << uint8(msg); GetSession()->SendPacket(&data); } diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp index fb8ecb7a8e0..fc69569ec25 100755 --- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp @@ -680,11 +680,12 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); - uint64 vendorguid; + uint64 vendorguid, unk2; // unk2 can be 0? uint32 item, slot, count; - uint8 unk1; + uint8 unk1; // if this is == 2 then the count might be multiplied by 100 + int8 unk3; // only known value = -1, according to the client it can take more values - recv_data >> vendorguid >> item >> slot >> count >> unk1; + recv_data >> vendorguid >> unk1 >> item >> slot >> count >> unk2 >> unk3; // client expects count starting at 1, and we send vendorslot+1 to client already if (slot > 0) @@ -1321,15 +1322,15 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); - uint32 eslot; + uint32 slot; - recv_data >> eslot; + recv_data >> slot; // apply only to equipped item - if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot)) + if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot)) return; - Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot); + Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!item) return; diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 41d15786edc..13854c34655 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -224,11 +224,11 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator ); //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute ); //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute ); - //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite ); //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick ); - //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan ); //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban ); - //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements ); + DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements ); //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -479,10 +479,10 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_LIST_INVENTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode ); //DEFINE_OPCODE_HANDLER(SMSG_SELL_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode ); //DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM_IN_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode ); - //DEFINE_OPCODE_HANDLER(SMSG_BUY_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BUY_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLEALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(CMSG_TAXISHOWNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -500,7 +500,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode ); //DEFINE_OPCODE_HANDLER(SMSG_PLAYERBINDERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode ); //DEFINE_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode ); //DEFINE_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -950,7 +950,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(MSG_INSPECT_ARENA_TEAMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode ); //DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode); + DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode); //DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_HONOR_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_ARENA_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -1379,6 +1379,7 @@ void InitOpcodes() DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode ); DEFINE_OPCODE_HANDLER(SMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_PLAYER_MOVE, STATUS_AUTHED, PROCESS_THREADSAFE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_REQUEST_SCORE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); Need to send the response #undef DEFINE_OPCODE_HANDLER }; |
