diff options
-rw-r--r-- | src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp | 133 |
1 files changed, 65 insertions, 68 deletions
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp index e422975bd1a..0c029537add 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp @@ -27,11 +27,20 @@ enum Spells SPELL_MORTAL_STRIKE = 16856 }; -enum Yells +enum Texts { - YELL_AGGRO = 0, - YELL_EVADE = 1, - YELL_BUFF = 2 + SAY_AGGRO = 0, + SAY_EVADE = 1, + SAY_BUFF = 2 +}; + +enum Events +{ + EVENT_CLEAVE = 1, + EVENT_FRIGHTENING_SHOUT, + EVENT_WHIRLWIND1, + EVENT_WHIRLWIND2, + EVENT_MORTAL_STRIKE }; enum Action @@ -46,97 +55,85 @@ public: struct boss_galvangarAI : public ScriptedAI { - boss_galvangarAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - } - - void Initialize() - { - CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS); - FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS); - Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 13 * IN_MILLISECONDS); - Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS); - MortalStrikeTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS); - ResetTimer = 5 * IN_MILLISECONDS; - } - - uint32 CleaveTimer; - uint32 FrighteningShoutTimer; - uint32 Whirlwind1Timer; - uint32 Whirlwind2Timer; - uint32 MortalStrikeTimer; - uint32 ResetTimer; + boss_galvangarAI(Creature* creature) : ScriptedAI(creature) { } void Reset() override { - Initialize(); + events.Reset(); } void EnterCombat(Unit* /*who*/) override { - Talk(YELL_AGGRO); - } - - void JustRespawned() override - { - Reset(); + Talk(SAY_AGGRO); + events.ScheduleEvent(EVENT_CLEAVE, urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS)); + events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS)); + events.ScheduleEvent(EVENT_WHIRLWIND1, urand(1 * IN_MILLISECONDS, 13 * IN_MILLISECONDS)); + events.ScheduleEvent(EVENT_WHIRLWIND2, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS)); + events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS)); } void DoAction(int32 actionId) override { if (actionId == ACTION_BUFF_YELL) - Talk(YELL_BUFF); + Talk(SAY_BUFF); } - void UpdateAI(uint32 diff) override + bool CheckInRoom() { - if (!UpdateVictim()) - return; - - if (CleaveTimer <= diff) + if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50) { - DoCastVictim(SPELL_CLEAVE); - CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS); - } else CleaveTimer -= diff; + EnterEvadeMode(); + Talk(SAY_EVADE); + return false; + } - if (FrighteningShoutTimer <= diff) - { - DoCastVictim(SPELL_FRIGHTENING_SHOUT); - FrighteningShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS); - } else FrighteningShoutTimer -= diff; + return true; + } - if (Whirlwind1Timer <= diff) - { - DoCastVictim(SPELL_WHIRLWIND1); - Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 10 * IN_MILLISECONDS); - } else Whirlwind1Timer -= diff; + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim() || !CheckInRoom()) + return; - if (Whirlwind2Timer <= diff) - { - DoCastVictim(SPELL_WHIRLWIND2); - Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS); - } else Whirlwind2Timer -= diff; + events.Update(diff); - if (MortalStrikeTimer <= diff) - { - DoCastVictim(SPELL_MORTAL_STRIKE); - MortalStrikeTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); - } else MortalStrikeTimer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - // check if creature is not outside of building - if (ResetTimer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50) + switch (eventId) { - EnterEvadeMode(); - Talk(YELL_EVADE); + case EVENT_CLEAVE: + DoCastVictim(SPELL_CLEAVE); + events.ScheduleEvent(EVENT_CLEAVE, urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS)); + break; + case EVENT_FRIGHTENING_SHOUT: + DoCastVictim(SPELL_FRIGHTENING_SHOUT); + events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS)); + break; + case EVENT_WHIRLWIND1: + DoCastVictim(SPELL_WHIRLWIND1); + events.ScheduleEvent(EVENT_WHIRLWIND1, urand(6 * IN_MILLISECONDS, 10 * IN_MILLISECONDS)); + break; + case EVENT_WHIRLWIND2: + DoCastVictim(SPELL_WHIRLWIND2); + events.ScheduleEvent(EVENT_WHIRLWIND2, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS)); + break; + case EVENT_MORTAL_STRIKE: + DoCastVictim(SPELL_MORTAL_STRIKE); + events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS)); + break; + default: + break; } - ResetTimer = 5 * IN_MILLISECONDS; - } else ResetTimer -= diff; + } DoMeleeAttackIfReady(); } + + private: + EventMap events; }; CreatureAI* GetAI(Creature* creature) const override |