diff options
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 5087279adc0..6e7d2cda1cd 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2562,9 +2562,9 @@ FactionTemplateEntry const* WorldObject::GetFactionTemplateEntry() const          if (Player const* player = ToPlayer())              TC_LOG_ERROR("entities", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), GetFaction());          else if (Creature const* creature = ToCreature()) -            TC_LOG_ERROR("entities", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction()); +            TC_LOG_ERROR("entities.unit.badfaction", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction());          else if (GameObject const* go = ToGameObject()) -            TC_LOG_ERROR("entities", "GameObject (template id: %u) has invalid faction (faction template id) #%u", go->GetGOInfo()->entry, GetFaction()); +            TC_LOG_ERROR("entities.gameobject.badfaction", "GameObject (template id: %u) has invalid faction (faction template id) #%u", go->GetGOInfo()->entry, GetFaction());          else              TC_LOG_ERROR("entities", "WorldObject (name: %s, type: %u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), GetFaction());      }  | 
