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-rw-r--r--sql/updates/9421_world_command.sql4
-rw-r--r--src/server/game/Chat/Chat.cpp6
-rw-r--r--src/server/game/Chat/Chat.h6
-rw-r--r--src/server/game/Chat/Commands/Level1.cpp51
4 files changed, 23 insertions, 44 deletions
diff --git a/sql/updates/9421_world_command.sql b/sql/updates/9421_world_command.sql
new file mode 100644
index 00000000000..d5ca70179d7
--- /dev/null
+++ b/sql/updates/9421_world_command.sql
@@ -0,0 +1,4 @@
+DELETE FROM `command` WHERE `name` IN ('summon', 'appear', 'groupsummon');
+UPDATE `command` SET `name`='summon' WHERE `name`='namego';
+UPDATE `command` SET `name`='appear' WHERE `name`='goname';
+UPDATE `command` SET `name`='groupsummon' WHERE `name`='groupgo';
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index d1849f8d72f..26a8da94ec8 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -711,9 +711,9 @@ ChatCommand * ChatHandler::getCommandTable()
{ "gmannounce", SEC_MODERATOR, true, &ChatHandler::HandleGMAnnounceCommand, "", NULL },
{ "notify", SEC_MODERATOR, true, &ChatHandler::HandleNotifyCommand, "", NULL },
{ "gmnotify", SEC_MODERATOR, true, &ChatHandler::HandleGMNotifyCommand, "", NULL },
- { "goname", SEC_MODERATOR, false, &ChatHandler::HandleGonameCommand, "", NULL },
- { "namego", SEC_MODERATOR, false, &ChatHandler::HandleNamegoCommand, "", NULL },
- { "groupgo", SEC_MODERATOR, false, &ChatHandler::HandleGroupgoCommand, "", NULL },
+ { "appear", SEC_MODERATOR, false, &ChatHandler::HandleAppearCommand, "", NULL },
+ { "summon", SEC_MODERATOR, false, &ChatHandler::HandleSummonCommand, "", NULL },
+ { "groupsummon", SEC_MODERATOR, false, &ChatHandler::HandleGroupSummonCommand, "", NULL },
{ "commands", SEC_PLAYER, true, &ChatHandler::HandleCommandsCommand, "", NULL },
{ "demorph", SEC_GAMEMASTER, false, &ChatHandler::HandleDeMorphCommand, "", NULL },
{ "die", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDieCommand, "", NULL },
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index cae1d8116aa..d4fd0dc3038 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -501,9 +501,9 @@ class ChatHandler
bool HandleDismountCommand(const char* args);
bool HandleSaveCommand(const char* args);
- bool HandleNamegoCommand(const char* args);
- bool HandleGonameCommand(const char* args);
- bool HandleGroupgoCommand(const char* args);
+ bool HandleSummonCommand(const char* args);
+ bool HandleAppearCommand(const char* args);
+ bool HandleGroupSummonCommand(const char* args);
bool HandleRecallCommand(const char* args);
bool HandleAnnounceCommand(const char* args);
bool HandleNotifyCommand(const char* args);
diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp
index 731d8fac035..f483dc2540e 100644
--- a/src/server/game/Chat/Commands/Level1.cpp
+++ b/src/server/game/Chat/Commands/Level1.cpp
@@ -737,8 +737,9 @@ bool ChatHandler::HandleGPSCommand(const char* args)
GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());
- int gx=63-p.x_coord;
- int gy=63-p.y_coord;
+ // 63? WHY?
+ int gx = 63 - p.x_coord;
+ int gy = 63 - p.y_coord;
uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
@@ -748,7 +749,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
PSendSysMessage("You are outdoors");
else
- PSendSysMessage("You are indoor");
+ PSendSysMessage("You are indoors");
}
else PSendSysMessage("no VMAP available for area info");
@@ -784,7 +785,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
}
//Summon Player
-bool ChatHandler::HandleNamegoCommand(const char* args)
+bool ChatHandler::HandleSummonCommand(const char* args)
{
Player* target;
uint64 target_guid;
@@ -827,12 +828,8 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
// if both players are in different bgs
else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
- {
target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff
- //PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str());
- //SetSentErrorMessage(true);
- //return false;
- }
+
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId());
@@ -843,14 +840,9 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
else if (pMap->IsDungeon())
{
Map* cMap = target->GetMap();
+
if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
- {
target->UnbindInstance(pMap->GetInstanceId(), target->GetDungeonDifficulty(), true);
- // cannot summon from instance to instance
- //PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
- //SetSentErrorMessage(true);
- //return false;
- }
// we are in instance, and can summon only player in our group with us as lead
if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
@@ -908,7 +900,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
//Teleport to Player
-bool ChatHandler::HandleGonameCommand(const char* args)
+bool ChatHandler::HandleAppearCommand(const char* args)
{
Player* target;
uint64 target_guid;
@@ -944,12 +936,8 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
// if both players are in different bgs
else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
- {
_player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff
- //PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str());
- //SetSentErrorMessage(true);
- //return false;
- }
+
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
_player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
@@ -959,8 +947,6 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
else if (cMap->IsDungeon())
{
- //Map* pMap = _player->GetMap();
-
// we have to go to instance, and can go to player only if:
// 1) we are in his group (either as leader or as member)
// 2) we are not bound to any group and have GM mode on
@@ -1005,8 +991,6 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
- //if (needReportToTarget(target))
- // ChatHandler(target).PSendSysMessage(LANG_APPEARING_TO, GetNameLink().c_str());
// stop flight if need
if (_player->isInFlight())
@@ -1130,16 +1114,6 @@ bool ChatHandler::HandleModifyManaCommand(const char* args)
if (!*args)
return false;
- // char* pmana = strtok((char*)args, " ");
- // if (!pmana)
- // return false;
-
- // char* pmanaMax = strtok(NULL, " ");
- // if (!pmanaMax)
- // return false;
-
- // int32 manam = atoi(pmanaMax);
- // int32 mana = atoi(pmana);
int32 mana = atoi((char*)args);
int32 manam = atoi((char*)args);
@@ -2595,7 +2569,7 @@ bool ChatHandler::HandleTeleGroupCommand(const char * args)
}
//Summon group of player
-bool ChatHandler::HandleGroupgoCommand(const char* args)
+bool ChatHandler::HandleGroupSummonCommand(const char* args)
{
Player* target;
if (!extractPlayerTarget((char*)args,&target))
@@ -2751,7 +2725,8 @@ bool ChatHandler::HandleGoXYCommand(const char* args)
uint32 mapid;
if (pmapid)
mapid = (uint32)atoi(pmapid);
- else mapid = _player->GetMapId();
+ else
+ mapid = _player->GetMapId();
if (!MapManager::IsValidMapCoord(mapid,x,y))
{
@@ -2853,7 +2828,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaid);
- if (x<0 || x>100 || y<0 || y>100 || !areaEntry)
+ if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
{
PSendSysMessage(LANG_INVALID_ZONE_COORD,x,y,areaid);
SetSentErrorMessage(true);