aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp9
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp14
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp7
4 files changed, 25 insertions, 7 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index c17f5096748..8975a2d7d7b 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
init.SetVelocity(speed);
init.SetAnimation(Movement::ToGround);
init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+ Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
@@ -322,7 +322,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
init.SetVelocity(speed);
init.SetAnimation(Movement::ToFly);
init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+ Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
@@ -365,7 +365,10 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
init.SetParabolic(max_height,0);
init.SetVelocity(speedXY);
init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+ else
+ Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
void MotionMaster::MoveFall(uint32 id/*=0*/)
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index bded2fd512c..b03e13f91f4 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -211,6 +211,19 @@ void ChaseMovementGenerator<T>::Reset(T &owner)
Initialize(owner);
}
+template<class T>
+void ChaseMovementGenerator<T>::MovementInform(T & /*unit*/)
+{
+}
+
+template<>
+void ChaseMovementGenerator<Creature>::MovementInform(Creature &unit)
+{
+ // Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle
+ if (unit.AI())
+ unit.AI()->MovementInform(CHASE_MOTION_TYPE, i_target.getTarget()->GetGUIDLow());
+}
+
//-----------------------------------------------//
template<>
bool FollowMovementGenerator<Creature>::EnableWalking() const
@@ -300,6 +313,7 @@ template void ChaseMovementGenerator<Player>::Finalize(Player &);
template void ChaseMovementGenerator<Creature>::Finalize(Creature &);
template void ChaseMovementGenerator<Player>::Reset(Player &);
template void ChaseMovementGenerator<Creature>::Reset(Creature &);
+template void ChaseMovementGenerator<Player>::MovementInform(Player &unit);
template void FollowMovementGenerator<Player>::Finalize(Player &);
template void FollowMovementGenerator<Creature>::Finalize(Creature &);
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index 785d12ba6d2..982f7fc875c 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -76,7 +76,7 @@ class ChaseMovementGenerator : public TargetedMovementGeneratorMedium<T, ChaseMo
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
- void MovementInform(T &){}
+ void MovementInform(T &);
static void _clearUnitStateMove(T &u) { u.ClearUnitState(UNIT_STAT_CHASE_MOVE); }
static void _addUnitStateMove(T &u) { u.AddUnitState(UNIT_STAT_CHASE_MOVE); }
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index ea858eaba84..ce8628af1ca 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -84,6 +84,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature)
// Inform script
MovementInform(creature);
+ creature.UpdateWaypointID(i_currentNode);
Stop(i_path->at(i_currentNode)->delay);
}
@@ -94,13 +95,11 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
if (Stopped())
return true;
- const WaypointData *node = i_path->at(i_currentNode);
-
if (m_isArrivalDone)
{
if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint
{
- creature.SetHomePosition(node->x, node->y, node->z, creature.GetOrientation());
+ creature.SetHomePosition(i_path->at(i_currentNode)->x, i_path->at(i_currentNode)->y, i_path->at(i_currentNode)->z, creature.GetOrientation());
creature.GetMotionMaster()->Initialize();
return false;
}
@@ -108,6 +107,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
i_currentNode = (i_currentNode+1) % i_path->size();
}
+ const WaypointData *node = i_path->at(i_currentNode);
+
m_isArrivalDone = false;
creature.AddUnitState(UNIT_STAT_ROAMING_MOVE);