diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 8 |
2 files changed, 12 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 99222f018db..7e30092b6e6 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -4074,7 +4074,8 @@ void Unit::RemoveMovementImpairingAuras(bool withRoot) void Unit::RemoveAurasWithMechanic(uint32 mechanicMaskToRemove, AuraRemoveMode removeMode, uint32 exceptSpellId, bool withEffectMechanics) { - RemoveAppliedAuras([=](AuraApplication const* aurApp) + std::vector<Aura*> aurasToUpdateTargets; + RemoveAppliedAuras([=, &aurasToUpdateTargets](AuraApplication const* aurApp) { Aura* aura = aurApp->GetBase(); if (exceptSpellId && aura->GetId() == exceptSpellId) @@ -4089,9 +4090,12 @@ void Unit::RemoveAurasWithMechanic(uint32 mechanicMaskToRemove, AuraRemoveMode r return true; // effect mechanic matches required mask for removal - don't remove, only update targets - aura->UpdateTargetMap(aura->GetCaster()); + aurasToUpdateTargets.push_back(aura); return false; }, removeMode); + + for (Aura* aura : aurasToUpdateTargets) + aura->UpdateTargetMap(aura->GetCaster()); } void Unit::RemoveAurasByShapeShift() diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index cabad3bd6d2..b8fc1af8931 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2861,15 +2861,19 @@ void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, uint8 effIndex, bool app target->RemoveAurasWithMechanic(mechanicImmunity, AURA_REMOVE_BY_DEFAULT, Id); else { - target->RemoveAppliedAuras([mechanicImmunity](AuraApplication const* aurApp) + std::vector<Aura*> aurasToUpdateTargets; + target->RemoveAppliedAuras([mechanicImmunity, &aurasToUpdateTargets](AuraApplication const* aurApp) { Aura* aura = aurApp->GetBase(); if (aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanicImmunity) - aura->UpdateTargetMap(aura->GetCaster()); + aurasToUpdateTargets.push_back(aura); // only update targets, don't remove anything return false; }); + + for (Aura* aura : aurasToUpdateTargets) + aura->UpdateTargetMap(aura->GetCaster()); } } } |