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-rwxr-xr-xsrc/server/game/Mails/Mail.cpp5
-rwxr-xr-xsrc/server/game/Mails/Mail.h2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp5
3 files changed, 5 insertions, 7 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index a76b1020f46..17932d22aff 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -126,7 +126,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
m_items.clear();
}
-void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid)
+void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans)
{
Player *receiver = sObjectMgr->GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
@@ -134,8 +134,6 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
if (!receiver)
rc_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
if (!receiver && !rc_account) // sender not exist
{
deleteIncludedItems(trans, true);
@@ -168,7 +166,6 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
// will delete item or place to receiver mail list
SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
- CharacterDatabase.CommitTransaction(trans);
}
void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index 247743f46fc..f37a7f1beb7 100755
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -143,7 +143,7 @@ class MailDraft
MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
public: // finishers
- void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid);
+ void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans);
void SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0);
private:
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index a6bbb182fdf..2e4dbe799a7 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -365,7 +365,6 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM mail WHERE id = '%u'", mailId); // needed?
trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
- CharacterDatabase.CommitTransaction(trans);
pl->RemoveMail(mailId);
// only return mail if the player exists (and delete if not existing)
@@ -390,9 +389,11 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
pl->RemoveMItem(itr2->item_guid);
}
}
- draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender);
+ draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
}
+ CharacterDatabase.CommitTransaction(trans);
+
delete m; //we can deallocate old mail
pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}