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-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7abb307bd33..9fdf3566571 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7218,7 +7218,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
return;
// don't apply/remove mods if the weapon is disarmed
- if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND && !IsUseEquipedWeapon(true))
+ if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED))
return;
if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items