diff options
| -rw-r--r-- | src/server/game/Entities/Unit/UnitDefines.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h index a01f5c67df4..bf5b398db6a 100644 --- a/src/server/game/Entities/Unit/UnitDefines.h +++ b/src/server/game/Entities/Unit/UnitDefines.h @@ -307,7 +307,7 @@ enum MovementFlags : uint32 MOVEMENTFLAG_SWIMMING = 0x00100000, // appears with fly flag also MOVEMENTFLAG_ASCENDING = 0x00200000, // press "space" when flying MOVEMENTFLAG_DESCENDING = 0x00400000, - MOVEMENTFLAG_CAN_FLY = 0x00800000, // Appears when unit can fly AND also walk + MOVEMENTFLAG_CAN_FLY = 0x00800000, // Appears when unit can fly. For example, appears when a player sits on a mount. MOVEMENTFLAG_FLYING = 0x01000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity MOVEMENTFLAG_SPLINE_ELEVATION = 0x02000000, // used for flight paths MOVEMENTFLAG_WATERWALKING = 0x04000000, // prevent unit from falling through water |
