diff options
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d9990dfb033..e56c573a43c 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3271,6 +3271,10 @@ void Spell::_cast(bool skipCheck) // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... SendSpellGo(); + if (!m_spellInfo->IsChanneled()) + if (Creature* creatureCaster = m_caster->ToCreature()) + creatureCaster->ReleaseFocus(this); + // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled()) || m_spellInfo->HasAttribute(SPELL_ATTR4_UNK4)) { |