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-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp14
2 files changed, 2 insertions, 16 deletions
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp
index 2ac90b87c35..a436c97029f 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kiljaeden.cpp
@@ -331,7 +331,7 @@ struct TRINITY_DLL_DECL boss_kalecgosKJAI : public ScriptedAI
cell.SetNoCreate();
std::list<GameObject*> orbList;
AllOrbsInGrid check;
- Trinity::GameObjectListSearcher<AllOrbsInGrid> searcher(orbList, check);
+ Trinity::GameObjectListSearcher<AllOrbsInGrid> searcher(me, orbList, check);
TypeContainerVisitor<Trinity::GameObjectListSearcher<AllOrbsInGrid>, GridTypeMapContainer> visitor(searcher);
CellLock<GridReadGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap()));
@@ -855,7 +855,7 @@ struct TRINITY_DLL_DECL mob_hand_of_the_deceiverAI : public ScriptedAI
}
void UpdateAI(const uint32 diff){
- if(!InCombat)
+ if(!me->isInCombat())
DoCast(m_creature, SPELL_SHADOW_CHANNELING);
if(!UpdateVictim())
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
index ee4ceb61780..f8bba5acf21 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
@@ -119,20 +119,6 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
return NULL;
}
- void HandleGameObject(uint64 guid, uint32 state)
- {
- Player *player = GetPlayerInMap();
-
- if (!player || !guid)
- {
- debug_log("TSCR: Sunwell Plateau: HandleGameObject fail");
- return;
- }
-
- if (GameObject *go = GameObject::GetGameObject(*player,guid))
- go->SetGoState(state);
- }
-
void OnCreatureCreate(Creature* creature, uint32 entry)
{
switch(entry)