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-rw-r--r--sql/updates/world/6.x/2016_06_15_06_world.sql1
-rw-r--r--src/server/game/Entities/Player/Player.cpp10
-rw-r--r--src/server/game/Spells/SpellInfo.cpp39
-rw-r--r--src/server/game/Spells/SpellInfo.h2
-rw-r--r--src/server/game/Spells/SpellMgr.cpp145
5 files changed, 59 insertions, 138 deletions
diff --git a/sql/updates/world/6.x/2016_06_15_06_world.sql b/sql/updates/world/6.x/2016_06_15_06_world.sql
new file mode 100644
index 00000000000..6d63a4ca441
--- /dev/null
+++ b/sql/updates/world/6.x/2016_06_15_06_world.sql
@@ -0,0 +1 @@
+DROP TABLE IF EXISTS `spell_ranks`;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1dd3f63097a..e3d114e367c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2905,7 +2905,6 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
bool dependent_set = false;
bool disabled_case = false;
- bool superceded_old = false;
PlayerSpellMap::iterator itr = m_spells.find(spellId);
@@ -2916,7 +2915,7 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
{
uint32 next_active_spell_id = 0;
// fix activate state for non-stackable low rank (and find next spell for !active case)
- if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
+ if (spellInfo->IsRanked())
{
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellId))
{
@@ -3029,7 +3028,7 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
newspell->disabled = disabled;
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
- if (newspell->active && !newspell->disabled && !spellInfo->IsStackableWithRanks() && spellInfo->IsRanked() != 0)
+ if (newspell->active && !newspell->disabled && spellInfo->IsRanked())
{
for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
@@ -3053,7 +3052,6 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
itr2->second->active = false;
if (itr2->second->state != PLAYERSPELL_NEW)
itr2->second->state = PLAYERSPELL_CHANGED;
- superceded_old = true; // new spell replace old in action bars and spell book.
}
else
{
@@ -3173,7 +3171,7 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
}
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
- return active && !disabled && !superceded_old;
+ return active && !disabled;
}
void Player::AddTemporarySpell(uint32 spellId)
@@ -3379,7 +3377,7 @@ void Player::RemoveSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
{
// if ranked non-stackable spell: need activate lesser rank and update dendence state
/// No need to check for spellInfo != NULL here because if cur_active is true, then that means that the spell was already in m_spells, and only valid spells can be pushed there.
- if (cur_active && !spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
+ if (cur_active && spellInfo->IsRanked())
{
// need manually update dependence state (learn spell ignore like attempts)
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index e7ac181e69f..25a5c874a58 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1257,22 +1257,6 @@ bool SpellInfo::IsQuestTame() const
return effect0 && effect1 && effect0->Effect == SPELL_EFFECT_THREAT && effect1->Effect == SPELL_EFFECT_APPLY_AURA && effect1->ApplyAuraName == SPELL_AURA_DUMMY;
}
-bool SpellInfo::IsProfessionOrRiding(uint32 difficulty) const
-{
- SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
- for (SpellEffectInfo const* effect : effects)
- {
- if ((effect && effect->Effect == SPELL_EFFECT_SKILL))
- {
- uint32 skill = effect->MiscValue;
-
- if (IsProfessionOrRidingSkill(skill))
- return true;
- }
- }
- return false;
-}
-
bool SpellInfo::IsProfession(uint32 difficulty) const
{
SpellEffectInfoVector effects = GetEffectsForDifficulty(difficulty);
@@ -1310,23 +1294,6 @@ bool SpellInfo::IsPrimaryProfessionFirstRank(uint32 difficulty) const
return IsPrimaryProfession(difficulty) && GetRank() == 1;
}
-bool SpellInfo::IsAbilityLearnedWithProfession() const
-{
- SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id);
-
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- SkillLineAbilityEntry const* pAbility = _spell_idx->second;
- if (!pAbility || pAbility->AquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
- continue;
-
- if (pAbility->MinSkillLineRank > 0)
- return true;
- }
-
- return false;
-}
-
bool SpellInfo::IsAbilityOfSkillType(uint32 skillType) const
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id);
@@ -1425,12 +1392,6 @@ bool SpellInfo::IsStackableWithRanks() const
if (IsPassive())
return false;
- if (IsProfessionOrRiding())
- return false;
-
- if (IsAbilityLearnedWithProfession())
- return false;
-
// All stance spells. if any better way, change it.
SpellEffectInfoVector effects = GetEffectsForDifficulty(DIFFICULTY_NONE);
for (SpellEffectInfo const* effect : effects)
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 4faf98a0791..3ca96b3c0e9 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -481,11 +481,9 @@ public:
bool IsExplicitDiscovery() const;
bool IsLootCrafting() const;
bool IsQuestTame() const;
- bool IsProfessionOrRiding(uint32 difficulty = DIFFICULTY_NONE) const;
bool IsProfession(uint32 difficulty = DIFFICULTY_NONE) const;
bool IsPrimaryProfession(uint32 difficulty = DIFFICULTY_NONE) const;
bool IsPrimaryProfessionFirstRank(uint32 difficulty = DIFFICULTY_NONE) const;
- bool IsAbilityLearnedWithProfession() const;
bool IsAbilityOfSkillType(uint32 skillType) const;
bool IsAffectingArea(uint32 difficulty) const;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index beeb1109dce..e99c4bd661f 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1261,113 +1261,76 @@ void SpellMgr::LoadSpellRanks()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id, rank");
-
- if (!result)
+ std::map<uint32 /*spell*/, uint32 /*next*/> chains;
+ std::set<uint32> hasPrev;
+ for (SkillLineAbilityEntry const* skillAbility : sSkillLineAbilityStore)
{
- TC_LOG_INFO("server.loading", ">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
- return;
- }
+ if (!skillAbility->SupercedesSpell)
+ continue;
- uint32 count = 0;
- bool finished = false;
+ if (!GetSpellInfo(skillAbility->SupercedesSpell) || !GetSpellInfo(skillAbility->SpellID))
+ continue;
- do
- {
- // spellid, rank
- std::list < std::pair < int32, int32 > > rankChain;
- int32 currentSpell = -1;
- int32 lastSpell = -1;
+ chains[skillAbility->SupercedesSpell] = skillAbility->SpellID;
+ hasPrev.insert(skillAbility->SpellID);
+ }
- // fill one chain
- while (currentSpell == lastSpell && !finished)
- {
- Field* fields = result->Fetch();
+ // each key in chains that isn't present in hasPrev is a first rank
+ for (auto itr = chains.begin(); itr != chains.end(); ++itr)
+ {
+ if (hasPrev.count(itr->first))
+ continue;
- currentSpell = fields[0].GetUInt32();
- if (lastSpell == -1)
- lastSpell = currentSpell;
- uint32 spell_id = fields[1].GetUInt32();
- uint32 rank = fields[2].GetUInt8();
+ SpellInfo const* first = GetSpellInfo(itr->first);
+ SpellInfo const* next = GetSpellInfo(itr->second);
- // don't drop the row if we're moving to the next rank
- if (currentSpell == lastSpell)
- {
- rankChain.push_back(std::make_pair(spell_id, rank));
- if (!result->NextRow())
- finished = true;
- }
- else
- break;
- }
- // check if chain is made with valid first spell
- SpellInfo const* first = GetSpellInfo(lastSpell);
- if (!first)
- {
- TC_LOG_ERROR("sql.sql", "The spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
+ if (!first || next)
continue;
- }
- // check if chain is long enough
- if (rankChain.size() < 2)
- {
- TC_LOG_ERROR("sql.sql", "There is only 1 spell rank for identifier(first_spell_id) %u in `spell_ranks`, entry is not needed!", lastSpell);
- continue;
- }
- int32 curRank = 0;
- bool valid = true;
- // check spells in chain
- for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin(); itr!= rankChain.end(); ++itr)
+
+ mSpellChains[itr->first].first = first;
+ mSpellChains[itr->first].prev = nullptr;
+ mSpellChains[itr->first].next = next;
+ mSpellChains[itr->first].last = next;
+ mSpellChains[itr->first].rank = 1;
+ mSpellInfoMap[itr->first]->ChainEntry = &mSpellChains[itr->first];
+
+ mSpellChains[itr->second].first = first;
+ mSpellChains[itr->second].prev = first;
+ mSpellChains[itr->second].next = nullptr;
+ mSpellChains[itr->second].last = next;
+ mSpellChains[itr->second].rank = 2;
+ mSpellInfoMap[itr->second]->ChainEntry = &mSpellChains[itr->second];
+
+ uint8 rank = 3;
+ auto nextItr = chains.find(itr->second);
+ while (nextItr != chains.end())
{
- SpellInfo const* spell = GetSpellInfo(itr->first);
- if (!spell)
- {
- TC_LOG_ERROR("sql.sql", "The spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
- valid = false;
- break;
- }
- ++curRank;
- if (itr->second != curRank)
- {
- TC_LOG_ERROR("sql.sql", "The spell %u (rank %u) listed in `spell_ranks` for chain %u does not have a proper rank value (should be %u)!", itr->first, itr->second, lastSpell, curRank);
- valid = false;
+ SpellInfo const* prev = GetSpellInfo(nextItr->first); // already checked in previous iteration (or above, in case this is the first one)
+ SpellInfo const* last = GetSpellInfo(nextItr->second);
+ if (!last)
break;
- }
- }
- if (!valid)
- continue;
- int32 prevRank = 0;
- // insert the chain
- std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin();
- do
- {
- ++count;
- int32 addedSpell = itr->first;
- if (mSpellInfoMap[addedSpell]->ChainEntry)
- TC_LOG_ERROR("sql.sql", "The spell %u (rank: %u, first: %u) listed in `spell_ranks` already has ChainEntry from dbc.", addedSpell, itr->second, lastSpell);
+ mSpellChains[nextItr->first].next = last;
- mSpellChains[addedSpell].first = GetSpellInfo(lastSpell);
- mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first);
- mSpellChains[addedSpell].rank = itr->second;
- mSpellChains[addedSpell].prev = GetSpellInfo(prevRank);
- mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell];
- prevRank = addedSpell;
- ++itr;
+ mSpellChains[nextItr->second].first = first;
+ mSpellChains[nextItr->second].prev = prev;
+ mSpellChains[nextItr->second].next = nullptr;
+ mSpellChains[nextItr->second].last = last;
+ mSpellChains[nextItr->second].rank = rank++;
+ mSpellInfoMap[nextItr->second]->ChainEntry = &mSpellChains[nextItr->second];
- if (itr == rankChain.end())
+ // fill 'last'
+ do
{
- mSpellChains[addedSpell].next = NULL;
- break;
- }
- else
- mSpellChains[addedSpell].next = GetSpellInfo(itr->first);
+ mSpellChains[prev->Id].last = last;
+ prev = mSpellChains[prev->Id].prev;
+ } while (prev);
+
+ nextItr = chains.find(nextItr->second);
}
- while (true);
}
- while (!finished);
- TC_LOG_INFO("server.loading", ">> Loaded %u spell rank records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u spell rank records in %u ms", uint32(mSpellChains.size()), GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellRequired()