diff options
-rwxr-xr-x | src/server/game/Chat/Chat.cpp | 13 | ||||
-rwxr-xr-x | src/server/game/Chat/Chat.h | 8 | ||||
-rwxr-xr-x | src/server/game/Chat/Commands/Level3.cpp | 259 | ||||
-rwxr-xr-x | src/server/game/Scripting/ScriptLoader.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Commands/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_reset.cpp | 312 |
6 files changed, 315 insertions, 281 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index bbfab474e22..7a146e89505 100755 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -165,18 +165,6 @@ ChatCommand* ChatHandler::getCommandTable() { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand resetCommandTable[] = - { - { "achievements", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetAchievementsCommand>, "", NULL }, - { "honor", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetHonorCommand>, "", NULL }, - { "level", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetLevelCommand>, "", NULL }, - { "spells", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetSpellsCommand>, "", NULL }, - { "stats", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetStatsCommand>, "", NULL }, - { "talents", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetTalentsCommand>, "", NULL }, - { "all", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetAllCommand>, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - static ChatCommand sendCommandTable[] = { { "items", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleSendItemsCommand>, "", NULL }, @@ -229,7 +217,6 @@ ChatCommand* ChatHandler::getCommandTable() { "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable }, { "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable }, { "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable }, - { "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable }, { "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable }, diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h index 9fc9b394947..bbe138b923d 100755 --- a/src/server/game/Chat/Chat.h +++ b/src/server/game/Chat/Chat.h @@ -184,14 +184,6 @@ class ChatHandler bool HandlePDumpLoadCommand(const char *args); bool HandlePDumpWriteCommand(const char *args); - bool HandleResetAchievementsCommand(const char * args); - bool HandleResetAllCommand(const char * args); - bool HandleResetHonorCommand(const char * args); - bool HandleResetLevelCommand(const char * args); - bool HandleResetSpellsCommand(const char* args); - bool HandleResetStatsCommand(const char * args); - bool HandleResetTalentsCommand(const char* args); - bool HandleSendItemsCommand(const char* args); bool HandleSendMailCommand(const char* args); bool HandleSendMessageCommand(const char * args); diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index eed4c11e1a9..e6419bf4e1e 100755 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -1990,265 +1990,6 @@ bool ChatHandler::HandleChangeWeather(const char *args) return true; } -bool ChatHandler::HandleResetAchievementsCommand (const char * args) -{ - Player* target; - uint64 target_guid; - if (!extractPlayerTarget((char*)args, &target, &target_guid)) - return false; - - if (target) - target->GetAchievementMgr().Reset(); - else - AchievementMgr::DeleteFromDB(GUID_LOPART(target_guid)); - - return true; -} - -bool ChatHandler::HandleResetHonorCommand (const char * args) -{ - Player* target; - if (!extractPlayerTarget((char*)args, &target)) - return false; - - target->SetHonorPoints(0); - target->SetUInt32Value(PLAYER_FIELD_KILLS, 0); - target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); - target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); - target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); - target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL); - - return true; -} - -static bool HandleResetStatsOrLevelHelper(Player* player) -{ - ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass()); - if (!cEntry) - { - sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass()); - return false; - } - - uint8 powertype = cEntry->powerType; - - // reset m_form if no aura - if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) - player->SetShapeshiftForm(FORM_NONE); - - player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); - player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH); - - player->setFactionForRace(player->getRace()); - - player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powertype << 24))); - - // reset only if player not in some form; - if (player->GetShapeshiftForm() == FORM_NONE) - player->InitDisplayIds(); - - player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); - - player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); - - //-1 is default value - player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); - - //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000); - return true; -} - -bool ChatHandler::HandleResetLevelCommand(const char * args) -{ - Player* target; - if (!extractPlayerTarget((char*)args, &target)) - return false; - - if (!HandleResetStatsOrLevelHelper(target)) - return false; - - uint8 oldLevel = target->getLevel(); - - // set starting level - uint32 start_level = target->getClass() != CLASS_DEATH_KNIGHT - ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) - : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); - - target->_ApplyAllLevelScaleItemMods(false); - target->SetLevel(start_level); - target->InitRunes(); - target->InitStatsForLevel(true); - target->InitTaxiNodesForLevel(); - target->InitGlyphsForLevel(); - target->InitTalentForLevel(); - target->SetUInt32Value(PLAYER_XP, 0); - - target->_ApplyAllLevelScaleItemMods(true); - - // reset level for pet - if (Pet* pet = target->GetPet()) - pet->SynchronizeLevelWithOwner(); - - sScriptMgr->OnPlayerLevelChanged(target, oldLevel); - - return true; -} - -bool ChatHandler::HandleResetStatsCommand(const char * args) -{ - Player* target; - if (!extractPlayerTarget((char*)args, &target)) - return false; - - if (!HandleResetStatsOrLevelHelper(target)) - return false; - - target->InitRunes(); - target->InitStatsForLevel(true); - target->InitTaxiNodesForLevel(); - target->InitGlyphsForLevel(); - target->InitTalentForLevel(); - - return true; -} - -bool ChatHandler::HandleResetSpellsCommand(const char* args) -{ - Player* target; - uint64 targetGuid; - std::string targetName; - if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) - return false; - - if (target) - { - target->resetSpells(/* bool myClassOnly */); - - ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS); - if (!m_session || m_session->GetPlayer() != target) - PSendSysMessage(LANG_RESET_SPELLS_ONLINE, GetNameLink(target).c_str()); - } - else - { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); - - stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS)); - stmt->setUInt32(1, GUID_LOPART(targetGuid)); - - CharacterDatabase.Execute(stmt); - - PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str()); - } - - return true; -} - -bool ChatHandler::HandleResetTalentsCommand(const char* args) -{ - Player* target; - uint64 targetGuid; - std::string targetName; - if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) - { - // Try reset talents as Hunter Pet - Creature* creature = getSelectedCreature(); - if (!*args && creature && creature->isPet()) - { - Unit* owner = creature->GetOwner(); - if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer())) - { - creature->ToPet()->resetTalents(); - owner->ToPlayer()->SendTalentsInfoData(true); - - ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS); - if (!m_session || m_session->GetPlayer() != owner->ToPlayer()) - PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, GetNameLink(owner->ToPlayer()).c_str()); - } - return true; - } - - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if (target) - { - target->resetTalents(true); - target->SendTalentsInfoData(false); - ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS); - if (!m_session || m_session->GetPlayer() != target) - PSendSysMessage(LANG_RESET_TALENTS_ONLINE, GetNameLink(target).c_str()); - - Pet* pet = target->GetPet(); - Pet::resetTalentsForAllPetsOf(target, pet); - if (pet) - target->SendTalentsInfoData(true); - return true; - } - else if (targetGuid) - { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); - - stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS)); - stmt->setUInt32(1, GUID_LOPART(targetGuid)); - - CharacterDatabase.Execute(stmt); - - std::string nameLink = playerLink(targetName); - PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str()); - return true; - } - - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; -} - -bool ChatHandler::HandleResetAllCommand(const char * args) -{ - if (!*args) - return false; - - std::string casename = args; - - AtLoginFlags atLogin; - - // Command specially created as single command to prevent using short case names - if (casename == "spells") - { - atLogin = AT_LOGIN_RESET_SPELLS; - sWorld->SendWorldText(LANG_RESETALL_SPELLS); - if (!m_session) - SendSysMessage(LANG_RESETALL_SPELLS); - } - else if (casename == "talents") - { - atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS); - sWorld->SendWorldText(LANG_RESETALL_TALENTS); - if (!m_session) - SendSysMessage(LANG_RESETALL_TALENTS); - } - else - { - PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args); - SetSentErrorMessage(true); - return false; - } - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS); - - stmt->setUInt16(0, uint16(atLogin)); - - CharacterDatabase.Execute(stmt); - - TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock()); - HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers(); - for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) - itr->second->SetAtLoginFlag(atLogin); - - return true; -} bool ChatHandler::HandleBanAccountCommand(const char *args) { diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index 94da23110b8..86b990253b0 100755 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -60,6 +60,7 @@ void AddSC_modify_commandscript(); void AddSC_npc_commandscript(); void AddSC_quest_commandscript(); void AddSC_reload_commandscript(); +void AddSC_reset_commandscript(); void AddSC_tele_commandscript(); void AddSC_server_commandscript(); void AddSC_titles_commandscript(); @@ -666,6 +667,7 @@ void AddCommandScripts() AddSC_npc_commandscript(); AddSC_quest_commandscript(); AddSC_reload_commandscript(); + AddSC_reset_commandscript(); AddSC_tele_commandscript(); AddSC_server_commandscript(); AddSC_titles_commandscript(); diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt index 962efd1d79c..c27b51a1ca2 100644 --- a/src/server/scripts/Commands/CMakeLists.txt +++ b/src/server/scripts/Commands/CMakeLists.txt @@ -28,6 +28,7 @@ set(scripts_STAT_SRCS Commands/cs_npc.cpp Commands/cs_quest.cpp Commands/cs_reload.cpp + Commands/cs_reset.cpp Commands/cs_tele.cpp Commands/cs_server.cpp Commands/cs_titles.cpp @@ -35,7 +36,6 @@ set(scripts_STAT_SRCS # Commands/cs_lookup.cpp # Commands/cs_pdump.cpp # Commands/cs_guild.cpp -# Commands/cs_reset.cpp # Commands/cs_channel.cpp # Commands/cs_pet.cpp # Commands/cs_ticket.cpp diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp new file mode 100644 index 00000000000..deb8f710b11 --- /dev/null +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -0,0 +1,312 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: reset_commandscript +%Complete: 100 +Comment: All reset related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "Chat.h" + +class reset_commandscript : public CommandScript +{ +public: + reset_commandscript() : CommandScript("reset_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand resetCommandTable[] = + { + { "achievements", SEC_ADMINISTRATOR, true, &HandleResetAchievementsCommand, "", NULL }, + { "honor", SEC_ADMINISTRATOR, true, &HandleResetHonorCommand, "", NULL }, + { "level", SEC_ADMINISTRATOR, true, &HandleResetLevelCommand, "", NULL }, + { "spells", SEC_ADMINISTRATOR, true, &HandleResetSpellsCommand, "", NULL }, + { "stats", SEC_ADMINISTRATOR, true, &HandleResetStatsCommand, "", NULL }, + { "talents", SEC_ADMINISTRATOR, true, &HandleResetTalentsCommand, "", NULL }, + { "all", SEC_ADMINISTRATOR, true, &HandleResetAllCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid)) + return false; + + if (target) + target->GetAchievementMgr().Reset(); + else + AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid)); + + return true; + } + + static bool HandleResetHonorCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + + target->SetHonorPoints(0); + target->SetUInt32Value(PLAYER_FIELD_KILLS, 0); + target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); + target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); + target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL); + + return true; + } + + static bool HandleResetStatsOrLevelHelper(Player* player) + { + ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass()); + if (!classEntry) + { + sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass()); + return false; + } + + uint8 powerType = classEntry->powerType; + + // reset m_form if no aura + if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) + player->SetShapeshiftForm(FORM_NONE); + + player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); + player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH); + + player->setFactionForRace(player->getRace()); + + player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powerType << 24))); + + // reset only if player not in some form; + if (player->GetShapeshiftForm() == FORM_NONE) + player->InitDisplayIds(); + + player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + + player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + + //-1 is default value + player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); + + //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000); + return true; + } + + static bool HandleResetLevelCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + + if (!HandleResetStatsOrLevelHelper(target)) + return false; + + uint8 oldLevel = target->getLevel(); + + // set starting level + uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT + ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) + : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); + + target->_ApplyAllLevelScaleItemMods(false); + target->SetLevel(startLevel); + target->InitRunes(); + target->InitStatsForLevel(true); + target->InitTaxiNodesForLevel(); + target->InitGlyphsForLevel(); + target->InitTalentForLevel(); + target->SetUInt32Value(PLAYER_XP, 0); + + target->_ApplyAllLevelScaleItemMods(true); + + // reset level for pet + if (Pet* pet = target->GetPet()) + pet->SynchronizeLevelWithOwner(); + + sScriptMgr->OnPlayerLevelChanged(target, oldLevel); + + return true; + } + + static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; + + if (target) + { + target->resetSpells(/* bool myClassOnly */); + + ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS); + if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) + handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler->GetNameLink(target).c_str()); + } + else + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS)); + stmt->setUInt32(1, GUID_LOPART(targetGuid)); + CharacterDatabase.Execute(stmt); + + handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str()); + } + + return true; + } + + static bool HandleResetStatsCommand(ChatHandler* handler, char const* args) + { + Player* target; + if (!handler->extractPlayerTarget((char*)args, &target)) + return false; + + if (!HandleResetStatsOrLevelHelper(target)) + return false; + + target->InitRunes(); + target->InitStatsForLevel(true); + target->InitTaxiNodesForLevel(); + target->InitGlyphsForLevel(); + target->InitTalentForLevel(); + + return true; + } + + static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + { + // Try reset talents as Hunter Pet + Creature* creature = handler->getSelectedCreature(); + if (!*args && creature && creature->isPet()) + { + Unit* owner = creature->GetOwner(); + if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer())) + { + creature->ToPet()->resetTalents(); + owner->ToPlayer()->SendTalentsInfoData(true); + + ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS); + if (!handler->GetSession() || handler->GetSession()->GetPlayer() != owner->ToPlayer()) + handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, handler->GetNameLink(owner->ToPlayer()).c_str()); + } + return true; + } + + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } + + if (target) + { + target->resetTalents(true); + target->SendTalentsInfoData(false); + ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS); + if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) + handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler->GetNameLink(target).c_str()); + + Pet* pet = target->GetPet(); + Pet::resetTalentsForAllPetsOf(target, pet); + if (pet) + target->SendTalentsInfoData(true); + return true; + } + else if (targetGuid) + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); + stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS)); + stmt->setUInt32(1, GUID_LOPART(targetGuid)); + CharacterDatabase.Execute(stmt); + + std::string nameLink = handler->playerLink(targetName); + handler->PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str()); + return true; + } + + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } + + static bool HandleResetAllCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string caseName = args; + + AtLoginFlags atLogin; + + // Command specially created as single command to prevent using short case names + if (caseName == "spells") + { + atLogin = AT_LOGIN_RESET_SPELLS; + sWorld->SendWorldText(LANG_RESETALL_SPELLS); + if (!handler->GetSession()) + handler->SendSysMessage(LANG_RESETALL_SPELLS); + } + else if (caseName == "talents") + { + atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS); + sWorld->SendWorldText(LANG_RESETALL_TALENTS); + if (!handler->GetSession()) + handler->SendSysMessage(LANG_RESETALL_TALENTS); + } + else + { + handler->PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args); + handler->SetSentErrorMessage(true); + return false; + } + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS); + stmt->setUInt16(0, uint16(atLogin)); + CharacterDatabase.Execute(stmt); + + TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock()); + HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers(); + for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) + itr->second->SetAtLoginFlag(atLogin); + + return true; + } +}; + +void AddSC_reset_commandscript() +{ + new reset_commandscript(); +} |