diff options
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 20 |
1 files changed, 2 insertions, 18 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 745c5081715..32e6e07ec68 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -4938,24 +4938,8 @@ void ObjectMgr::LoadQuests() _questObjectives[obj.ID] = &obj; // Check storage index for objectives which store data - if (obj.StorageIndex < 0) - { - switch (obj.Type) - { - case QUEST_OBJECTIVE_MONSTER: - case QUEST_OBJECTIVE_ITEM: - case QUEST_OBJECTIVE_GAMEOBJECT: - case QUEST_OBJECTIVE_TALKTO: - case QUEST_OBJECTIVE_PLAYERKILLS: - case QUEST_OBJECTIVE_AREATRIGGER: - case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC: - case QUEST_OBJECTIVE_OBTAIN_CURRENCY: - TC_LOG_ERROR("sql.sql", "Quest {} objective {} has invalid StorageIndex = {} for objective type {}", qinfo->GetQuestId(), obj.ID, obj.StorageIndex, obj.Type); - break; - default: - break; - } - } + if (obj.IsStoringValue() && obj.StorageIndex < 0) + TC_LOG_ERROR("sql.sql", "Quest {} objective {} has invalid StorageIndex = {} for objective type {}", qinfo->GetQuestId(), obj.ID, obj.StorageIndex, obj.Type); switch (obj.Type) { |