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-rw-r--r--src/server/game/AI/CreatureAI.cpp4
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp6
-rw-r--r--src/server/game/Handlers/CalendarHandler.cpp2
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp2
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_orgrimmar.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp10
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp18
-rw-r--r--src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp2
-rw-r--r--src/server/scripts/World/duel_reset.cpp12
-rw-r--r--src/server/scripts/World/go_scripts.cpp2
-rw-r--r--src/server/worldserver/worldserver.conf.dist30
21 files changed, 56 insertions, 56 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 352ae635878..5b76b583d24 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -283,7 +283,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) const
{
typedef std::pair<int32, int32> coordinate;
-
+
if (!owner)
return -1;
@@ -293,7 +293,7 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con
std::queue<coordinate> Q;
std::unordered_set<coordinate> alreadyChecked;
std::unordered_set<coordinate> outOfBounds;
-
+
Position startPosition = owner->GetPosition();
if (!CheckBoundary(&startPosition)) // fall back to creature position
{
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.h b/src/server/game/AI/PlayerAI/PlayerAI.h
index 1820bcf11c0..429bf1d856c 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.h
+++ b/src/server/game/AI/PlayerAI/PlayerAI.h
@@ -28,7 +28,7 @@ class PlayerAI : public UnitAI
explicit PlayerAI(Player* player) : UnitAI(static_cast<Unit*>(player)), me(player), _isSelfHealer(PlayerAI::IsPlayerHealer(player)), _isSelfRangedAttacker(PlayerAI::IsPlayerRangedAttacker(player)) { }
void OnCharmed(bool /*apply*/) override { } // charm AI application for players is handled by Unit::SetCharmedBy / Unit::RemoveCharmedBy
-
+
// helper functions to determine player info
static bool IsPlayerHealer(Player const* who);
bool IsHealer(Player const* who = nullptr) const { return (!who || who == me) ? _isSelfHealer : IsPlayerHealer(who); }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 2fc87347364..2010ae45ba5 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -566,7 +566,7 @@ void BossAI::_DespawnAtEvade(uint32 delayToRespawn)
me->SetCorpseDelay(corpseDelay);
me->SetRespawnDelay(respawnDelay);
- if(instance)
+ if (instance)
instance->SetBossState(_bossId, FAIL);
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c677a467ddc..d4efaf62257 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2775,12 +2775,12 @@ bool Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target)
SetGuidValue(UNIT_FIELD_TARGET, newTarget);
if (target)
SetFacingToObject(target);
-
+
if ( // here we determine if the (relatively expensive) forced update is worth it, or whether we can afford to wait until the scheduled update tick
( // only require instant update for spells that actually have a visual
focusSpell->GetSpellInfo()->SpellVisual[0] ||
focusSpell->GetSpellInfo()->SpellVisual[1]
- ) && (
+ ) && (
!focusSpell->GetCastTime() || // if the spell is instant cast
focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST) // client gets confused if we attempt to turn at the regularly scheduled update packet
)
@@ -2811,7 +2811,7 @@ bool Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target)
if (target)
SetInFront(target);
else if (!canTurnDuringCast)
- if(Unit* victim = GetVictim())
+ if (Unit* victim = GetVictim())
SetInFront(victim); // ensure server-side orientation is correct at beginning of cast
if (!canTurnDuringCast)
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp
index 540eeba0752..1a654335714 100644
--- a/src/server/game/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Handlers/CalendarHandler.cpp
@@ -700,7 +700,7 @@ void WorldSession::HandleSetSavedInstanceExtend(WorldPacket& recvData)
InstancePlayerBind* instanceBind = player->GetBoundInstance(mapId, Difficulty(difficulty), toggleExtend == 1); // include expired instances if we are toggling extend on
if (!instanceBind || !instanceBind->save || !instanceBind->perm)
return;
-
+
BindExtensionState newState;
if (!toggleExtend || instanceBind->extendState == EXTEND_STATE_EXPIRED)
newState = EXTEND_STATE_NORMAL;
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 7e25699352b..4fa5e2f848d 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -933,7 +933,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
default:
break;
}
-
+
if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
if (!player->IsAlive() && player->HasCorpse())
if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 88677fc04f4..2fbf50cb020 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -453,7 +453,7 @@ time_t InstanceSaveManager::GetSubsequentResetTime(uint32 mapid, Difficulty diff
TC_LOG_ERROR("misc", "InstanceSaveManager::GetSubsequentResetTime: not valid difficulty or no reset delay for map %u", mapid);
return 0;
}
-
+
time_t diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
time_t period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME)) / DAY) * DAY);
if (period < DAY)
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 30eaef5d5c9..ddcc10b53dd 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -322,7 +322,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
else if (_player->IsInWorld())
LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
- else if(AntiDOS.EvaluateOpcode(*packet, currentTime))
+ else if (AntiDOS.EvaluateOpcode(*packet, currentTime))
{
sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle.handler)(*packet);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 23e2f144ff2..2561ab57ca5 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -602,7 +602,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO
//Auto Shot & Shoot (wand)
m_autoRepeat = m_spellInfo->IsAutoRepeatRangedSpell();
-
+
m_isDelayedInstantCast = false;
m_runesState = 0;
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 3a98e8ed172..01a048c8795 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1434,7 +1434,7 @@ public:
duration = 3 * MINUTE;
bool doFill = fill_str ? (stricmp(fill_str, "FILL") == 0) : false;
-
+
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, doFill);
if (errMsg > 0)
handler->PSendSysMessage(errMsg);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index d4de862244c..43ef7e006ef 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -161,8 +161,8 @@ public:
me->SetVisible(true);
}
- void EnterCombat(Unit* /*who*/) override
- {
+ void EnterCombat(Unit* /*who*/) override
+ {
if (InstanceScript* instance = me->GetInstanceScript())
instance->SetBossState(DATA_ATTUMEN, IN_PROGRESS);
}
diff --git a/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp b/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
index 6caf253570a..73b397553a5 100644
--- a/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
@@ -77,7 +77,7 @@ public:
if (creature->IsQuestGiver())
{
player->PrepareQuestMenu(creature->GetGUID());
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
return true;
}
diff --git a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp
index 99a5efc0a4d..adb6439272a 100644
--- a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp
+++ b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp
@@ -162,7 +162,7 @@ enum ThrallWarchief
GOSSIP_NOW_PAY_ATTENTION = 5738,
QUEST_WHAT_THE_WIND_CARRIES = 6566,
-
+
SPELL_CHAIN_LIGHTNING = 16033,
SPELL_SHOCK = 16034
};
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
index a6cd8362db3..739c3602f44 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
@@ -23,7 +23,7 @@
#include "WorldPacket.h"
#include "ruby_sanctum.h"
-BossBoundaryData const boundaries =
+BossBoundaryData const boundaries =
{
{ DATA_GENERAL_ZARITHRIAN, new EllipseBoundary(Position(3013.409f, 529.492f), 45.0, 100.0) },
{ DATA_HALION, new CircleBoundary(Position(3156.037f, 533.2656f), 48.5) }
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index be12894ebea..cf083900e8b 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -65,7 +65,7 @@ enum Spells
/* gothik phase two spells */
SPELL_HARVEST_SOUL = 28679,
SPELL_SHADOW_BOLT = 29317,
-
+
/* visual spells */
SPELL_ANCHOR_1_TRAINEE = 27892,
SPELL_ANCHOR_1_DK = 27928,
@@ -373,7 +373,7 @@ class boss_gothik : public CreatureScript
instance->SetData(DATA_GOTHIK_GATE, GO_STATE_ACTIVE);
Talk(EMOTE_GATE_OPENED);
_gateIsOpen = true;
-
+
for (ObjectGuid summonGuid : summons)
{
if (Creature* summon = ObjectAccessor::GetCreature(*me, summonGuid))
@@ -444,7 +444,7 @@ class boss_gothik : public CreatureScript
TC_LOG_INFO("scripts", "GothikAI: Wave count %d is out of range for difficulty %d.", _waveCount, GetDifficulty());
break;
}
-
+
std::list<Creature*> triggers;
me->GetCreatureListWithEntryInGrid(triggers, NPC_TRIGGER, 150.0f);
for (GothikWaveEntry entry : RAID_MODE(waves10, waves25)[_waveCount].first)
@@ -470,7 +470,7 @@ class boss_gothik : public CreatureScript
default:
targetDBGuid = 0;
}
-
+
for (Creature* trigger : triggers)
if (trigger && trigger->GetSpawnId() == targetDBGuid)
{
@@ -548,7 +548,7 @@ class boss_gothik : public CreatureScript
}
}
}
-
+
private:
uint32 _waveCount;
bool _gateCanOpen;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index 7330f90e585..66a00b2b634 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -169,7 +169,7 @@ public:
boss_thaddiusAI(Creature* creature) : BossAI(creature, BOSS_THADDIUS), stalaggAlive(true), feugenAlive(true), ballLightningEnabled(false), shockingEligibility(true)
{
if (instance->GetBossState(BOSS_THADDIUS) != DONE)
- {
+ {
events.SetPhase(PHASE_NOT_ENGAGED);
SetCombatMovement(false);
@@ -223,7 +223,7 @@ public:
events.SetPhase(PHASE_PETS);
shockingEligibility = true;
-
+
if (!instance->CheckRequiredBosses(BOSS_THADDIUS))
return BeginResetEncounter();
instance->SetBossState(BOSS_THADDIUS, IN_PROGRESS);
@@ -365,7 +365,7 @@ public:
me->RemoveAura(SPELL_THADDIUS_INACTIVE_VISUAL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
-
+
DoZoneInCombat();
if (Unit* closest = SelectTarget(SELECT_TARGET_NEAREST, 0, 500.0f))
AttackStart(closest);
@@ -521,7 +521,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Talk(EMOTE_FEIGN_REVIVE);
isFeignDeath = false;
-
+
refreshBeam = true; // force beam refresh
if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
@@ -586,7 +586,7 @@ public:
damage = 0;
return;
}
-
+
isFeignDeath = true;
isOverloading = false;
@@ -790,7 +790,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Talk(EMOTE_FEIGN_REVIVE);
isFeignDeath = false;
-
+
refreshBeam = true; // force beam refresh
if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
@@ -922,7 +922,7 @@ public:
magneticPullTimer = 20 * IN_MILLISECONDS;
}
else magneticPullTimer -= uiDiff;
-
+
if (staticFieldTimer <= uiDiff)
{
DoCast(me, SPELL_FEUGEN_STATICFIELD);
@@ -971,7 +971,7 @@ public:
ObjectGuid _myCoil;
ObjectGuid _myCoilGO;
-
+
bool isOverloading;
bool refreshBeam;
bool isFeignDeath;
@@ -1169,7 +1169,7 @@ class spell_thaddius_magnetic_pull : public SpellScriptLoader
Unit* feugen = GetCaster();
if (!feugen || feugen->GetEntry() != NPC_FEUGEN)
return;
-
+
Unit* stalagg = ObjectAccessor::GetCreature(*feugen, feugen->GetInstanceScript()->GetGuidData(DATA_STALAGG));
if (!stalagg)
return;
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index c8a4eb7fbc8..77657d71ffc 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -20,7 +20,7 @@
#include "InstanceScript.h"
#include "naxxramas.h"
-BossBoundaryData const boundaries =
+BossBoundaryData const boundaries =
{
/* Arachnid Quarter */
{ BOSS_ANUBREKHAN, new CircleBoundary(Position(3273.376709f, -3475.876709f), Position(3195.668213f, -3475.930176f)) },
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
index 8f2d5a61770..547dc681ac6 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
@@ -19,7 +19,7 @@
#include "InstanceScript.h"
#include "utgarde_pinnacle.h"
-BossBoundaryData const boundaries =
+BossBoundaryData const boundaries =
{
{ DATA_KING_YMIRON, new RectangleBoundary(340.0f, 450.0f, -412.0f, -275.0f) }
};
diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp
index 3c46255a1bf..7982a5639ec 100644
--- a/src/server/scripts/World/duel_reset.cpp
+++ b/src/server/scripts/World/duel_reset.cpp
@@ -98,7 +98,7 @@ class DuelResetScript : public PlayerScript
static void ResetSpellCooldowns(Player* player, bool onStartDuel)
{
- if (onStartDuel)
+ if (onStartDuel)
{
// remove cooldowns on spells that have < 10 min CD > 30 sec and has no onHold
player->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
@@ -106,8 +106,8 @@ class DuelResetScript : public PlayerScript
SpellHistory::Clock::time_point now = SpellHistory::Clock::now();
uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0;
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
- return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS
- && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS
+ return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS
+ && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS
&& !itr->second.OnHold
&& cooldownDuration > 0
&& ( spellInfo->RecoveryTime - cooldownDuration ) > (MINUTE / 2) * IN_MILLISECONDS
@@ -120,10 +120,10 @@ class DuelResetScript : public PlayerScript
player->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
{
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
- return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS
- && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS
+ return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS
+ && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS
&& !itr->second.OnHold;
- }, true);
+ }, true);
}
// pet cooldowns
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index b90839f50c5..3094ecd660a 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -1211,7 +1211,7 @@ class go_toy_train_set : public GameObjectScript
struct go_toy_train_setAI : public GameObjectAI
{
go_toy_train_setAI(GameObject* go) : GameObjectAI(go), _pulseTimer(3 * IN_MILLISECONDS) { }
-
+
void UpdateAI(uint32 diff) override
{
if (diff < _pulseTimer)
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index ab567f891f8..8e68d9f08fe 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3100,21 +3100,21 @@ AuctionHouseBot.Items.Yellow.Price.Ratio = 100
# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
# Default: 100 - (No change)
-AuctionHouseBot.Class.Consumable.Price.Ratio = 100
-AuctionHouseBot.Class.Container.Price.Ratio = 100
-AuctionHouseBot.Class.Weapon.Price.Ratio = 100
-AuctionHouseBot.Class.Gem.Price.Ratio = 100
-AuctionHouseBot.Class.Armor.Price.Ratio = 100
-AuctionHouseBot.Class.Reagent.Price.Ratio = 100
-AuctionHouseBot.Class.Projectile.Price.Ratio = 100
-AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
-AuctionHouseBot.Class.Generic.Price.Ratio = 100
-AuctionHouseBot.Class.Recipe.Price.Ratio = 100
-AuctionHouseBot.Class.Quiver.Price.Ratio = 100
-AuctionHouseBot.Class.Quest.Price.Ratio = 100
-AuctionHouseBot.Class.Key.Price.Ratio = 100
-AuctionHouseBot.Class.Misc.Price.Ratio = 100
-AuctionHouseBot.Class.Glyph.Price.Ratio = 100
+AuctionHouseBot.Class.Consumable.Price.Ratio = 100
+AuctionHouseBot.Class.Container.Price.Ratio = 100
+AuctionHouseBot.Class.Weapon.Price.Ratio = 100
+AuctionHouseBot.Class.Gem.Price.Ratio = 100
+AuctionHouseBot.Class.Armor.Price.Ratio = 100
+AuctionHouseBot.Class.Reagent.Price.Ratio = 100
+AuctionHouseBot.Class.Projectile.Price.Ratio = 100
+AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
+AuctionHouseBot.Class.Generic.Price.Ratio = 100
+AuctionHouseBot.Class.Recipe.Price.Ratio = 100
+AuctionHouseBot.Class.Quiver.Price.Ratio = 100
+AuctionHouseBot.Class.Quest.Price.Ratio = 100
+AuctionHouseBot.Class.Key.Price.Ratio = 100
+AuctionHouseBot.Class.Misc.Price.Ratio = 100
+AuctionHouseBot.Class.Glyph.Price.Ratio = 100