diff options
-rw-r--r-- | sql/updates/world/2014_10_18_00_world.sql | 105 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 27 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.h | 9 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp | 237 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundIC.h | 492 | ||||
-rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/isle_of_conquest.cpp | 151 |
7 files changed, 651 insertions, 372 deletions
diff --git a/sql/updates/world/2014_10_18_00_world.sql b/sql/updates/world/2014_10_18_00_world.sql new file mode 100644 index 00000000000..92bd0741dab --- /dev/null +++ b/sql/updates/world/2014_10_18_00_world.sql @@ -0,0 +1,105 @@ +SET @CGUID := 74976; +SET @OGUID := 7087; + +DELETE FROM `creature` WHERE (`guid` BETWEEN @CGUID+0 AND @CGUID+23) OR (`id` IN (34929, 34935)) OR (`map` IN (641, 642)); +INSERT INTO `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `MovementType`) VALUES +-- Goblin Engineering Crew +(@CGUID+0, 36162, 642, 3, 1, 0, -22.16258, 11.19428, 35.09622, 3.961897, 7200, 0, 0), +(@CGUID+1, 36162, 642, 3, 1, 0, -18.38382, -11.11724, 34.91919, 3.089233, 7200, 0, 0), + +-- Kor'kron Reaver +(@CGUID+2, 36164, 642, 3, 1, 0, 28.44413, 18.95949, 35.95979, 2.234021, 7200, 0, 0), +(@CGUID+3, 36164, 642, 3, 1, 0, 37.40386, -8.937434, 30.1788, 6.265732, 7200, 0, 0), +(@CGUID+4, 36164, 642, 3, 1, 0, 6.56619, 7.988725, 34.4726, 3.07178, 7200, 0, 0), +(@CGUID+5, 36164, 642, 3, 1, 0, 37.47043, 8.731059, 30.17881, 6.003932, 7200, 0, 0), +(@CGUID+6, 36164, 642, 3, 1, 0, 28.40881, -19.30474, 35.98264, 4.153883, 7200, 0, 0), +(@CGUID+7, 36164, 642, 3, 1, 0, 17.52033, -14.02618, 35.07203, 3.07178, 7200, 0, 0), +(@CGUID+8, 36164, 642, 3, 1, 0, 6.645779, -8.052721, 34.47524, 3.07178, 7200, 0, 0), +(@CGUID+9, 36164, 642, 3, 1, 0, 16.94911, 14.93277, 35.08105, 3.071779, 7200, 0, 0), +(@CGUID+10, 36164, 642, 3, 1, 0, -31.12894, -19.48676, 34.24918, 4.153883, 7200, 0, 0), +(@CGUID+11, 36164, 642, 3, 1, 0, -30.18002, 17.94827, 34.34239, 2.234021, 7200, 0, 0), + +-- 7th Legion Marine +(@CGUID+12, 36166, 641, 3, 1, 0, -53.55445, 2.977596, 23.44318, 0.3316126, 7200, 0, 0), +(@CGUID+13, 36166, 641, 3, 1, 0, 17.0807, -7.109451, 20.5052, 3.124139, 7200, 0, 0), +(@CGUID+14, 36166, 641, 3, 1, 0, 49.93306, -7.458596, 40.16777, 3.979351, 7200, 0, 0), +(@CGUID+15, 36166, 641, 3, 1, 0, 50.20697, 8.003532, 40.16655, 2.530727, 7200, 0, 0), +(@CGUID+16, 36166, 641, 3, 1, 0, 39.78789, -38.58735, 25.11459, 3.979351, 7200, 0, 0), +(@CGUID+17, 36166, 641, 3, 1, 0, -17.57936, 4.24393, 20.84544, 3.12414, 7200, 0, 0), +(@CGUID+18, 36166, 641, 3, 1, 0, 16.84876, 6.618541, 20.51171, 3.12414, 7200, 0, 0), +(@CGUID+19, 36166, 641, 3, 1, 0, -61.94096, 0.089971, 23.56898, 3.124139, 7200, 0, 0), +(@CGUID+20, 36166, 641, 3, 1, 0, -17.59357, -4.383727, 20.84574, 3.12414, 7200, 0, 0), +(@CGUID+21, 36166, 641, 3, 1, 0, -53.6908, -3.682069, 23.44308, 6.056293, 7200, 0, 0), + +-- 7th Legion Deckhand +(@CGUID+22, 36165, 641, 3, 1, 0, -35.88269, 3.162697, 20.53507, 1.658063, 7200, 0, 0), +(@CGUID+23, 36165, 641, 3, 1, 0, -36.38501, -7.325379, 20.44885, 1.653776, 7200, 0, 0), + +-- Horde Gunship Cannon +(@CGUID+24, 34935, 642, 3, 1, 0, -21.40090, -31.34303, 34.25633, 4.677482, 7200, 0, 0), +(@CGUID+25, 34935, 642, 3, 1, 0, -12.10641, -31.96964, 34.46390, 4.625123, 7200, 0, 0), +(@CGUID+26, 34935, 642, 3, 1, 0, -2.487608, -31.98854, 34.92170, 4.834562, 7200, 0, 0), +(@CGUID+27, 34935, 642, 3, 1, 0, 19.463670, -30.79399, 36.30841, 4.852015, 7200, 0, 0), +(@CGUID+28, 34935, 642, 3, 1, 0, 10.266400, -32.07130, 35.81895, 4.852015, 7200, 0, 0), + +-- Alliance Gunship Cannon +(@CGUID+29, 34929, 641, 3, 1, 0, -12.47339, 25.72650, 21.67813, 1.742887, 7200, 0, 0), +(@CGUID+30, 34929, 641, 3, 1, 0, -41.71228, 22.90814, 22.60103, 1.902409, 7200, 0, 0), +(@CGUID+31, 34929, 641, 3, 1, 0, -2.811304, 25.78116, 21.69148, 1.658063, 7200, 0, 0), +(@CGUID+32, 34929, 641, 3, 1, 0, -21.44925, 25.39890, 21.66956, 1.658063, 7200, 0, 0), +(@CGUID+33, 34929, 641, 3, 1, 0, -31.03540, 24.86197, 21.70274, 1.658063, 7200, 0, 0); + +DELETE FROM `gameobject` WHERE `guid` BETWEEN @OGUID+0 AND @OGUID+3; +INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES +(@OGUID+0, 195705, 641, 3, 1, 16.48109, -0.00539, 20.41618, 3.036838, 0, 0, 0, 1, 7200, 255, 0), +(@OGUID+1, 195371, 641, 3, 1, 16.47634, 0.018369, 20.41617, 3.036838, 0, 0, 0, 1, 7200, 255, 1), +(@OGUID+2, 195706, 642, 3, 1, 12.28939, 0.081029, 34.6497, 3.159062, 0, 0, 0, 1, 7200, 255, 0), +(@OGUID+3, 196413, 642, 3, 1, 12.31993, 0.096332, 34.65082, 3.159062, 0, 0, 0, 1, 7200, 255, 1); + +-- Template Updates +-- Teleporter +UPDATE `gameobject_template` SET `flags`=48 WHERE `entry` IN (195313, 195314); + +-- Horde Gunship Cannon +UPDATE `creature_template` SET `difficulty_entry_1`=35427 WHERE `entry`=34935; +UPDATE `creature_template` SET `spell1`=66529, `unit_flags`=33570816 WHERE `entry`=35427; + +-- Alliance Gunship Cannon +UPDATE `creature_template` SET `spell1`=66518, `unit_flags`=33570816 WHERE `entry`=35410; + +-- Goblin Engineering Crew +UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `faction`=1978 WHERE `entry`=36162; + +-- 7th Legion Deckhand +UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `faction`=1973 WHERE `entry`=36165; + +-- Template Addon +DELETE FROM `creature_template_addon` WHERE `entry` IN (36162, 36165); +INSERT INTO `creature_template_addon` (`entry`, `path_id`, `mount`, `bytes1`, `bytes2`, `emote`, `auras`) VALUES +(36162, 0, 0, 0x0, 0x101, 0, ''), +(36165, 0, 0, 0x0, 0x101, 0, ''); + +-- Spell Target Positions +DELETE FROM `spell_target_position` WHERE `id`=66899; +INSERT INTO `spell_target_position` VALUES +(66899,0, 628, 747, -1075, 135, 0, 18414); + +-- Spell linked spell +DELETE FROM `spell_linked_spell` WHERE `spell_trigger`=66899; +INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES +(66899, -66656, 0, 'On cast 66899 (Gunship Portal Click (to Hangar)) - Remove 66656 (Parachute)'); + +-- conditions +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceGroup`=1 AND (`SourceEntry`=66637 OR `SourceEntry`=66630) AND `SourceId`=0 AND `ElseGroup`=0 AND `ConditionTypeOrReference`=31 AND `ConditionTarget`=0 AND `ConditionValue1`=3 AND `ConditionValue2`=34984 AND `ConditionValue3`=0; +INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ConditionTypeOrReference`, `ConditionValue1`, `ConditionValue2`) VALUES +(13, 1, 66630, 31, 3, 34984), +(13, 1, 66637, 31, 3, 34984); + +-- Texts +DELETE FROM `creature_text` WHERE `entry` IN (35003, 34960); +INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextID`, `comment`) VALUES +(35003, 0, 0, 'All aboard the gunship! Man the guns!', 14, 0, 100, 0, 0, 0, 35241, 'Horde Gunship Captain'), +(34960, 0, 0, 'All aboard the gunship! Man the guns!', 14, 0, 100, 0, 0, 0, 35228, 'Alliance Gunship Captain'); + +-- Scripts +UPDATE `creature_template` SET `ScriptName`='npc_ioc_gunship_captain' WHERE `entry` IN (35003, 34960); diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 7032610cad5..0853d656b9b 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -35,6 +35,7 @@ #include "SpellAuras.h" #include "Util.h" #include "WorldPacket.h" +#include "Transport.h" namespace Trinity { @@ -1315,7 +1316,7 @@ void Battleground::RelocateDeadPlayers(ObjectGuid guideGuid) } } -bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 /*respawnTime*/) +bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 /*respawnTime*/, GOState goState) { // If the assert is called, means that BgObjects must be resized! ASSERT(type < BgObjects.size()); @@ -1328,7 +1329,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float // So we must create it specific for this instance GameObject* go = new GameObject; if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(), - PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY)) + PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, goState)) { TC_LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!", entry, m_MapId, m_InstanceID); @@ -1367,9 +1368,9 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float return true; } -bool Battleground::AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime /*= 0*/) +bool Battleground::AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime /*= 0*/, GOState goState /*= GO_STATE_READY*/) { - return AddObject(type, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime); + return AddObject(type, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime, goState); } // Some doors aren't despawned so we cannot handle their closing in gameobject::update() @@ -1448,7 +1449,7 @@ void Battleground::SpawnBGObject(uint32 type, uint32 respawntime) } } -Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/) +Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/, Transport* transport) { // If the assert is called, means that BgCreatures must be resized! ASSERT(type < BgCreatures.size()); @@ -1457,7 +1458,19 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, if (!map) return NULL; + if (transport) + { + if (Creature* creature = transport->SummonPassenger(entry, { x, y, z, o }, TEMPSUMMON_MANUAL_DESPAWN)) + { + BgCreatures[type] = creature->GetGUID(); + return creature; + } + + return NULL; + } + Creature* creature = new Creature(); + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, x, y, z, o)) { TC_LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!", @@ -1491,9 +1504,9 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, return creature; } -Creature* Battleground::AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId /*= TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/) +Creature* Battleground::AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId /*= TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/, Transport* transport) { - return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId, respawntime); + return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId, respawntime, transport); } bool Battleground::DelCreature(uint32 type) diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 001c33cba40..ed4885caafd 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -25,6 +25,7 @@ #include "DBCEnums.h" #include "WorldPacket.h" #include "Object.h" +#include "GameObject.h" class Creature; class GameObject; @@ -430,10 +431,10 @@ class Battleground GuidVector BgObjects; GuidVector BgCreatures; void SpawnBGObject(uint32 type, uint32 respawntime); - virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0); - bool AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0); - virtual Creature* AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0); - Creature* AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0); + virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0, GOState goState = GO_STATE_READY); + bool AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0, GOState goState = GO_STATE_READY); + virtual Creature* AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0, Transport* transport = NULL); + Creature* AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0, Transport* transport = NULL); bool DelCreature(uint32 type); bool DelObject(uint32 type); virtual bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index a0fa73bcabe..2f424a790b8 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -26,11 +26,12 @@ #include "Vehicle.h" #include "Transport.h" #include "WorldSession.h" +#include "ScriptedCreature.h" BattlegroundIC::BattlegroundIC() { - BgObjects.resize(MAX_NORMAL_GAMEOBJECTS_SPAWNS + MAX_AIRSHIPS_SPAWNS + MAX_HANGAR_TELEPORTERS_SPAWNS + MAX_FORTRESS_TELEPORTERS_SPAWNS); - BgCreatures.resize(MAX_NORMAL_NPCS_SPAWNS + MAX_WORKSHOP_SPAWNS + MAX_DOCKS_SPAWNS + MAX_SPIRIT_GUIDES_SPAWNS); + BgObjects.resize(MAX_NORMAL_GAMEOBJECTS_SPAWNS + MAX_AIRSHIPS_SPAWNS + MAX_HANGAR_TELEPORTERS_SPAWNS + MAX_FORTRESS_TELEPORTERS_SPAWNS + MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS + MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS); + BgCreatures.resize(MAX_NORMAL_NPCS_SPAWNS + MAX_WORKSHOP_SPAWNS + MAX_DOCKS_SPAWNS + MAX_SPIRIT_GUIDES_SPAWNS + MAX_HANGAR_NPCS_SPAWNS); StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_IC_START_TWO_MINUTES; StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_IC_START_ONE_MINUTE; @@ -68,38 +69,8 @@ void BattlegroundIC::HandlePlayerResurrect(Player* player) player->CastSpell(player, SPELL_OIL_REFINERY, true); } -void BattlegroundIC::DoAction(uint32 action, ObjectGuid var) -{ - if (action != ACTION_TELEPORT_PLAYER_TO_TRANSPORT) - return; - - if (!gunshipAlliance || !gunshipHorde) - return; - - Player* player = ObjectAccessor::FindPlayer(var); - if (!player) - return; - - (player->GetTeamId() == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->AddPassenger(player); - - player->m_movementInfo.transport.pos.m_positionX = TransportMovementInfo.GetPositionX(); - player->m_movementInfo.transport.pos.m_positionY = TransportMovementInfo.GetPositionY(); - player->m_movementInfo.transport.pos.m_positionZ = TransportMovementInfo.GetPositionZ(); - - if (player->TeleportTo(GetMapId(), TeleportToTransportPosition.GetPositionX(), - TeleportToTransportPosition.GetPositionY(), - TeleportToTransportPosition.GetPositionZ(), - TeleportToTransportPosition.GetOrientation(), - TELE_TO_NOT_LEAVE_TRANSPORT)) - { - player->CastSpell(player, SPELL_PARACHUTE, true); // this must be changed, there is a trigger in each transport that casts the spell. - player->CastSpell(player, SPELL_SLOW_FALL, true); - } -} - void BattlegroundIC::PostUpdateImpl(uint32 diff) { - if (GetStatus() != STATUS_IN_PROGRESS) return; @@ -109,9 +80,17 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) { GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01)->RemoveFromWorld(); GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01)->RemoveFromWorld(); - - GetBGObject(BG_IC_GO_ALLIANCE_GATE_3)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); // Alliance door - GetBGObject(BG_IC_GO_HORDE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); // Horde door + GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02)->RemoveFromWorld(); + GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02)->RemoveFromWorld(); + GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03)->RemoveFromWorld(); + GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03)->RemoveFromWorld(); + + GetBGObject(BG_IC_GO_ALLIANCE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); + GetBGObject(BG_IC_GO_HORDE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); + GetBGObject(BG_IC_GO_ALLIANCE_GATE_2)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); + GetBGObject(BG_IC_GO_HORDE_GATE_2)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); + GetBGObject(BG_IC_GO_ALLIANCE_GATE_3)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); + GetBGObject(BG_IC_GO_HORDE_GATE_3)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); doorsClosed = true; } else closeFortressDoorsTimer -= diff; @@ -240,11 +219,6 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) void BattlegroundIC::StartingEventCloseDoors() { - // Show Full Gate Displays - GetBGObject(BG_IC_GO_ALLIANCE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); - GetBGObject(BG_IC_GO_ALLIANCE_GATE_2)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); - GetBGObject(BG_IC_GO_HORDE_GATE_2)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); - GetBGObject(BG_IC_GO_HORDE_GATE_3)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); } void BattlegroundIC::StartingEventOpenDoors() @@ -252,6 +226,10 @@ void BattlegroundIC::StartingEventOpenDoors() //after 20 seconds they should be despawned DoorOpen(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01); DoorOpen(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01); + DoorOpen(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02); + DoorOpen(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02); + DoorOpen(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03); + DoorOpen(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03); DoorOpen(BG_IC_GO_DOODAD_HU_PORTCULLIS01_1); DoorOpen(BG_IC_GO_DOODAD_HU_PORTCULLIS01_2); @@ -259,15 +237,10 @@ void BattlegroundIC::StartingEventOpenDoors() DoorOpen(BG_IC_GO_DOODAD_VR_PORTCULLIS01_2); for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; ++i) - { - if (!AddObject(BG_IC_Teleporters[i].type, BG_IC_Teleporters[i].entry, - BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y, - BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o, - 0, 0, 0, 0, RESPAWN_ONE_DAY)) - { - TC_LOG_ERROR("bg.battleground", "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry); - } - } + GetBGObject(BG_IC_Teleporters[i].type)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + + for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS; ++i) + GetBGObject(BG_IC_TeleporterEffects[i].type)->SetGoState(GO_STATE_ACTIVE); } void BattlegroundIC::AddPlayer(Player* player) @@ -335,32 +308,44 @@ bool BattlegroundIC::SetupBattleground() { for (uint8 i = 0; i < MAX_NORMAL_GAMEOBJECTS_SPAWNS; ++i) { - if (!AddObject(BG_IC_ObjSpawnlocs[i].type, BG_IC_ObjSpawnlocs[i].entry, - BG_IC_ObjSpawnlocs[i].x, BG_IC_ObjSpawnlocs[i].y, - BG_IC_ObjSpawnlocs[i].z, BG_IC_ObjSpawnlocs[i].o, - 0, 0, 0, 0, RESPAWN_ONE_DAY)) + if (!AddObject(BG_IC_ObjSpawnlocs[i].type, BG_IC_ObjSpawnlocs[i].entry, BG_IC_ObjSpawnlocs[i].x, BG_IC_ObjSpawnlocs[i].y, BG_IC_ObjSpawnlocs[i].z, BG_IC_ObjSpawnlocs[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY)) { TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning gameobject %u", BG_IC_ObjSpawnlocs[i].entry); return false; } } + for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; ++i) + { + if (!AddObject(BG_IC_Teleporters[i].type, BG_IC_Teleporters[i].entry, BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y, BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY)) + { + TC_LOG_ERROR("bg.battleground", "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry); + return false; + } + } + + for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS; ++i) + { + if (!AddObject(BG_IC_TeleporterEffects[i].type, BG_IC_TeleporterEffects[i].entry, BG_IC_TeleporterEffects[i].x, BG_IC_TeleporterEffects[i].y, BG_IC_TeleporterEffects[i].z, BG_IC_TeleporterEffects[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY)) + { + TC_LOG_ERROR("bg.battleground", "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry); + return false; + } + } + for (uint8 i = 2; i < MAX_NORMAL_NPCS_SPAWNS; ++i) { - if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type, - BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y, - BG_IC_NpcSpawnlocs[i].z, BG_IC_NpcSpawnlocs[i].o, - BG_IC_NpcSpawnlocs[i].team, RESPAWN_ONE_DAY)) + if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type, BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y, BG_IC_NpcSpawnlocs[i].z, BG_IC_NpcSpawnlocs[i].o, BG_IC_NpcSpawnlocs[i].team, RESPAWN_ONE_DAY)) { TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[i].entry); return false; } } - if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5, BG_IC_SpiritGuidePos[5], TEAM_ALLIANCE) - || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6, BG_IC_SpiritGuidePos[6], TEAM_HORDE) - || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[7], TEAM_ALLIANCE) - || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[8], TEAM_HORDE)) + if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[5], TEAM_ALLIANCE) + || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[6], TEAM_HORDE) + || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5, BG_IC_SpiritGuidePos[7], TEAM_ALLIANCE) + || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6, BG_IC_SpiritGuidePos[8], TEAM_HORDE)) { TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn initial spirit guide!"); return false; @@ -379,9 +364,9 @@ bool BattlegroundIC::SetupBattleground() gunshipAlliance->EnableMovement(false); // setting correct factions for Keep Cannons - for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i < BG_IC_NPC_KEEP_CANNON_12; ++i) + for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i <= BG_IC_NPC_KEEP_CANNON_12; ++i) GetBGCreature(i)->setFaction(BG_IC_Factions[0]); - for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i < BG_IC_NPC_KEEP_CANNON_25; ++i) + for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i <= BG_IC_NPC_KEEP_CANNON_25; ++i) GetBGCreature(i)->setFaction(BG_IC_Factions[1]); // correcting spawn time for keeps bombs @@ -459,8 +444,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target nodePoint[i].gameobject_entry = nextBanner; // this is just needed if the next banner is grey - if (nodePoint[i].banners[BANNER_A_CONTESTED] == nextBanner || - nodePoint[i].banners[BANNER_H_CONTESTED] == nextBanner) + if (nodePoint[i].banners[BANNER_A_CONTESTED] == nextBanner || nodePoint[i].banners[BANNER_H_CONTESTED] == nextBanner) { nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; // 1 minute for last change (real faction banner) nodePoint[i].needChange = true; @@ -478,9 +462,8 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_1, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string); SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_2, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE)); HandleContestedNodes(&nodePoint[i]); - } else if (nextBanner == nodePoint[i].banners[BANNER_A_CONTROLLED] || - nextBanner == nodePoint[i].banners[BANNER_H_CONTROLLED]) - // if we are going to spawn the definitve faction banner, we dont need the timer anymore + } + else if (nextBanner == nodePoint[i].banners[BANNER_A_CONTROLLED] || nextBanner == nodePoint[i].banners[BANNER_H_CONTROLLED]) // if we are going to spawn the definitve faction banner, we dont need the timer anymore { nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; nodePoint[i].needChange = false; @@ -505,12 +488,6 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target GetBGObject(nodePoint[i].gameobject_type)->SetUInt32Value(GAMEOBJECT_FACTION, nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_Factions[1] : BG_IC_Factions[0]); - if (nodePoint[i].nodeType == NODE_TYPE_WORKSHOP) - { - DelObject(BG_IC_GO_SEAFORIUM_BOMBS_1); - DelObject(BG_IC_GO_SEAFORIUM_BOMBS_2); - } - UpdateNodeWorldState(&nodePoint[i]); // we dont need iterating if we are here // If the needChange bool was set true, we will handle the rest in the Update Map function. @@ -573,11 +550,39 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint) { if (nodePoint->nodeType == NODE_TYPE_HANGAR) { - if (gunshipAlliance && gunshipHorde) - (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->EnableMovement(false); + if (gunshipAlliance && gunshipHorde) + (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->EnableMovement(false); + + for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u <= BG_IC_GO_HANGAR_TELEPORTER_3; ++u) + DelObject(u); - for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u < BG_IC_GO_HANGAR_TELEPORTER_3; ++u) + for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1; u <= BG_IC_GO_HANGAR_TELEPORTER_EFFECT_3; ++u) DelObject(u); + + DelCreature(BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING); + + for (uint8 u = 0; u < MAX_CAPTAIN_SPAWNS_PER_FACTION; ++u) + { + uint8 type = BG_IC_NPC_GUNSHIP_CAPTAIN_1 + u; + DelCreature(type); + } + + std::list<Creature*> cannons; + if (nodePoint->faction == TEAM_HORDE) + gunshipAlliance->GetCreatureListWithEntryInGrid(cannons, NPC_ALLIANCE_GUNSHIP_CANNON, 150.0f); + else + gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f); + + for (Creature* cannon : cannons) + { + cannon->GetVehicleKit()->RemoveAllPassengers(); + cannon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + } + } + else if (nodePoint->nodeType == NODE_TYPE_WORKSHOP) + { + DelObject(BG_IC_GO_SEAFORIUM_BOMBS_1); + DelObject(BG_IC_GO_SEAFORIUM_BOMBS_2); } } @@ -592,26 +597,55 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) switch (nodePoint->gameobject_type) { case BG_IC_GO_HANGAR_BANNER: - // all the players on the stopped transport should be teleported out - if (!gunshipAlliance || !gunshipHorde) - break; - - for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u) { - uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u; - if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), - BG_IC_HangarTeleporters[u], 0, 0, 0, 0, RESPAWN_ONE_DAY)) + if (!gunshipAlliance || !gunshipHorde) + break; + + std::list<Creature*> cannons; + if (nodePoint->faction == TEAM_ALLIANCE) + gunshipAlliance->GetCreatureListWithEntryInGrid(cannons, NPC_ALLIANCE_GUNSHIP_CANNON, 150.0f); + else + gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f); + + for (Creature* cannon : cannons) + cannon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u) { - TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1+u); + uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1 + u; + if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), BG_IC_HangarTeleporters[u], 0, 0, 0, 0, RESPAWN_ONE_DAY)) + TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u); + } + + for (uint8 u = 0; u < MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS; ++u) + { + uint8 type = BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1 + u; + if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS : GO_HORDE_GUNSHIP_PORTAL_EFFECTS), BG_IC_HangarTeleporterEffects[u], 0, 0, 0, 0, RESPAWN_ONE_DAY, GO_STATE_ACTIVE)) + TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal effects. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u); } - } - //TC_LOG_ERROR("bg.battleground", "BG_IC_GO_HANGAR_BANNER CAPTURED Faction: %u", nodePoint->faction); + for (uint8 u = 0; u < MAX_TRIGGER_SPAWNS_PER_FACTION; ++u) + { + if (!AddCreature(NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_HangarTrigger[nodePoint->faction], nodePoint->faction, RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)) + TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING); + } - (nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->EnableMovement(true); - (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->EnableMovement(false); - // we should spawn teleporters - break; + for (uint8 u = 0; u < MAX_CAPTAIN_SPAWNS_PER_FACTION; ++u) + { + uint8 type = BG_IC_NPC_GUNSHIP_CAPTAIN_1 + u; + + if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_1) + if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 2 : 0], nodePoint->faction, RESPAWN_ONE_DAY)) + GetBGCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1)->GetAI()->DoAction(ACTION_GUNSHIP_READY); + + if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_2) + if (!AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 3 : 1], nodePoint->faction, RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)) + TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_GUNSHIP_CAPTAIN_2); + } + + (nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->EnableMovement(true); + break; + } case BG_IC_GO_QUARRY_BANNER: RemoveAuraOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE)); CastSpellOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)); @@ -621,7 +655,6 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) CastSpellOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)); break; case BG_IC_GO_DOCKS_BANNER: - if (recapture) break; @@ -661,8 +694,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) if (GetBGCreature(type, false) && GetBGCreature(type)->IsAlive()) continue; - if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, - BG_IC_DocksVehiclesGlaives[i], nodePoint->faction, RESPAWN_ONE_DAY)) + if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, BG_IC_DocksVehiclesGlaives[i], nodePoint->faction, RESPAWN_ONE_DAY)) GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]); } @@ -767,7 +799,16 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go) UpdateWorldState(uws_close, 0); UpdateWorldState(uws_open, 1); } - DoorOpen((player->GetTeamId() == TEAM_ALLIANCE ? BG_IC_GO_HORDE_KEEP_PORTCULLIS : BG_IC_GO_DOODAD_PORTCULLISACTIVE02)); + if (player->GetTeamId() == TEAM_ALLIANCE) + { + DoorOpen(BG_IC_GO_HORDE_KEEP_PORTCULLIS); + GetBGObject(BG_IC_GO_HORDE_BANNER)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + } + else + { + DoorOpen(BG_IC_GO_DOODAD_PORTCULLISACTIVE02); + GetBGObject(BG_IC_GO_ALLIANCE_BANNER)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + } uint32 lang_entry = 0; @@ -787,8 +828,8 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go) case GO_ALLIANCE_GATE_3: lang_entry = LANG_BG_IC_SOUTH_GATE_DESTROYED; break; - default: - break; + default: + break; } if (go->GetEntry() == GO_HORDE_GATE_1 || go->GetEntry() == GO_HORDE_GATE_2 || go->GetEntry() == GO_HORDE_GATE_3) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index 1b1d71f362e..8cdc2922427 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -32,156 +32,160 @@ const uint32 BG_IC_Factions[2] = enum creaturesIC { - NPC_HIGH_COMMANDER_HALFORD_WYRMBANE = 34924, // Alliance Boss - NPC_OVERLORD_AGMAR = 34922, // Horde Boss - NPC_KOR_KRON_GUARD = 34918, // horde guard - NPC_SEVEN_TH_LEGION_INFANTRY = 34919, // alliance guard - NPC_KEEP_CANNON = 34944, - NPC_DEMOLISHER = 34775, - NPC_SIEGE_ENGINE_H = 35069, - NPC_SIEGE_ENGINE_A = 34776, - NPC_GLAIVE_THROWER_A = 34802, - NPC_GLAIVE_THROWER_H = 35273, - NPC_CATAPULT = 34793, - NPC_HORDE_GUNSHIP_CANNON = 34935, - NPC_ALLIANCE_GUNSHIP_CANNON = 34929 + NPC_HIGH_COMMANDER_HALFORD_WYRMBANE = 34924, // Alliance Boss + NPC_OVERLORD_AGMAR = 34922, // Horde Boss + NPC_KOR_KRON_GUARD = 34918, // horde guard + NPC_SEVEN_TH_LEGION_INFANTRY = 34919, // alliance guard + NPC_KEEP_CANNON = 34944, + NPC_DEMOLISHER = 34775, + NPC_SIEGE_ENGINE_H = 35069, + NPC_SIEGE_ENGINE_A = 34776, + NPC_GLAIVE_THROWER_A = 34802, + NPC_GLAIVE_THROWER_H = 35273, + NPC_CATAPULT = 34793, + NPC_HORDE_GUNSHIP_CANNON = 34935, + NPC_ALLIANCE_GUNSHIP_CANNON = 34929, + NPC_HORDE_GUNSHIP_CAPTAIN = 35003, + NPC_ALLIANCE_GUNSHIP_CAPTAIN = 34960, + NPC_WORLD_TRIGGER_NOT_FLOATING = 34984, + NPC_WORLD_TRIGGER_ALLIANCE_FRIENDLY = 20213, + NPC_WORLD_TRIGGER_HORDE_FRIENDLY = 20212 }; enum gameobjectsIC { - GO_ALLIANCE_BANNER = 195396, + GO_ALLIANCE_BANNER = 195396, - GO_ALLIANCE_GATE_1 = 195699, - GO_ALLIANCE_GATE_2 = 195698, - GO_ALLIANCE_GATE_3 = 195700, + GO_ALLIANCE_GATE_1 = 195699, + GO_ALLIANCE_GATE_2 = 195698, + GO_ALLIANCE_GATE_3 = 195700, - GO_ALLIANCE_GUNSHIP_PORTAL = 195320, + GO_ALLIANCE_GUNSHIP_PORTAL = 195320, - GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS = 195705, + GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS = 195705, - GO_BENCH_1 = 186896, - GO_BENCH_2 = 186922, - GO_BENCH_3 = 186899, - GO_BENCH_4 = 186904, - GO_BENCH_5 = 186897, + GO_BENCH_1 = 186896, + GO_BENCH_2 = 186922, + GO_BENCH_3 = 186899, + GO_BENCH_4 = 186904, + GO_BENCH_5 = 186897, - GO_BONFIRE_1 = 195376, - GO_BONFIRE_2 = 195208, - GO_BONFIRE_3 = 195210, - GO_BONFIRE_4 = 195207, - GO_BONFIRE_5 = 195209, - GO_BONFIRE_6 = 195377, + GO_BONFIRE_1 = 195376, + GO_BONFIRE_2 = 195208, + GO_BONFIRE_3 = 195210, + GO_BONFIRE_4 = 195207, + GO_BONFIRE_5 = 195209, + GO_BONFIRE_6 = 195377, - GO_DOCKS_BANNER = 195157, + GO_DOCKS_BANNER = 195157, - GO_DOODAD_HU_PORTCULLIS01 = 195436, + GO_DOODAD_HU_PORTCULLIS01 = 195436, - GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01 = 195703, + GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01 = 195703, - GO_DOODAD_PORTCULLISACTIVE01 = 195451, + GO_DOODAD_PORTCULLISACTIVE01 = 195451, - GO_DOODAD_PORTCULLISACTIVE02 = 195452, + GO_DOODAD_PORTCULLISACTIVE02 = 195452, - GO_DOODAD_VR_PORTCULLIS01 = 195437, + GO_DOODAD_VR_PORTCULLIS01 = 195437, - GO_CHAIR_1 = 195410, - GO_CHAIR_2 = 195414, - GO_CHAIR_3 = 160415, - GO_CHAIR_4 = 195418, - GO_CHAIR_5 = 195416, - GO_CHAIR_6 = 160410, - GO_CHAIR_7 = 160418, - GO_CHAIR_8 = 160416, - GO_CHAIR_9 = 160419, + GO_CHAIR_1 = 195410, + GO_CHAIR_2 = 195414, + GO_CHAIR_3 = 160415, + GO_CHAIR_4 = 195418, + GO_CHAIR_5 = 195416, + GO_CHAIR_6 = 160410, + GO_CHAIR_7 = 160418, + GO_CHAIR_8 = 160416, + GO_CHAIR_9 = 160419, - GO_FLAGPOLE_1 = 195131, - GO_FLAGPOLE_2 = 195439, + GO_FLAGPOLE_1 = 195131, + GO_FLAGPOLE_2 = 195439, - GO_GUNSHIP_PORTAL_1 = 195371, - GO_GUNSHIP_PORTAL_2 = 196413, + GO_GUNSHIP_PORTAL_1 = 195371, + GO_GUNSHIP_PORTAL_2 = 196413, - GO_HANGAR_BANNER = 195158, + GO_HANGAR_BANNER = 195158, - GO_HORDE_BANNER = 195393, + GO_HORDE_BANNER = 195393, - GO_HORDE_GATE_1 = 195494, - GO_HORDE_GATE_2 = 195496, - GO_HORDE_GATE_3 = 195495, + GO_HORDE_GATE_1 = 195494, + GO_HORDE_GATE_2 = 195496, + GO_HORDE_GATE_3 = 195495, - GO_HORDE_GUNSHIP_PORTAL = 195326, + GO_HORDE_GUNSHIP_PORTAL = 195326, - GO_HORDE_GUNSHIP_PORTAL_EFFECTS = 195706, + GO_HORDE_GUNSHIP_PORTAL_EFFECTS = 195706, - GO_HORDE_KEEP_PORTCULLIS = 195223, + GO_HORDE_KEEP_PORTCULLIS = 195223, - GO_HUGE_SEAFORIUM_BOMB_A = 195332, - GO_HUGE_SEAFORIUM_BOMB_H = 195333, + GO_HUGE_SEAFORIUM_BOMB_A = 195332, + GO_HUGE_SEAFORIUM_BOMB_H = 195333, - GO_QUARRY_BANNER = 195338, - GO_REFRESHMENT_PORTAL = 186811, - GO_SEAFORIUM_BOMBS = 195237, + GO_QUARRY_BANNER = 195338, + GO_REFRESHMENT_PORTAL = 186811, + GO_SEAFORIUM_BOMBS = 195237, - GO_STOVE_1 = 174863, - GO_STOVE_2 = 160411, + GO_STOVE_1 = 174863, + GO_STOVE_2 = 160411, - GO_TELEPORTER_1 = 195314, // 195314 H-OUT 66549 - GO_TELEPORTER_2 = 195313, // 195313 H-IN 66548 + GO_TELEPORTER_1 = 195314, // 195314 H-OUT 66549 + GO_TELEPORTER_2 = 195313, // 195313 H-IN 66548 - GO_TELEPORTER_3 = 195315, // 195315 A-OUT 66549 - GO_TELEPORTER_4 = 195316, // 195316 A-IN 66548 + GO_TELEPORTER_3 = 195315, // 195315 A-OUT 66549 + GO_TELEPORTER_4 = 195316, // 195316 A-IN 66548 - GO_TELEPORTER_EFFECTS_A = 195701, + GO_TELEPORTER_EFFECTS_A = 195701, + GO_TELEPORTER_EFFECTS_H = 195702, - GO_TELEPORTER_EFFECTS_H = 195702, + GO_WORKSHOP_BANNER = 195133, - GO_WORKSHOP_BANNER = 195133, + GO_BRAZIER_1 = 195402, + GO_BRAZIER_2 = 195403, + GO_BRAZIER_3 = 195425, + GO_BRAZIER_4 = 195424, - GO_BRAZIER_1 = 195402, - GO_BRAZIER_2 = 195403, - GO_BRAZIER_3 = 195425, - GO_BRAZIER_4 = 195424, + GO_REFINERY_BANNER = 195343, - GO_REFINERY_BANNER = 195343, + GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01 = 195491, - GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01 = 195491, + GO_ALLIANCE_BANNER_DOCK = 195153, + GO_ALLIANCE_BANNER_DOCK_CONT = 195154, + GO_HORDE_BANNER_DOCK = 195155, + GO_HORDE_BANNER_DOCK_CONT = 195156, - GO_ALLIANCE_BANNER_DOCK = 195153, - GO_ALLIANCE_BANNER_DOCK_CONT = 195154, - GO_HORDE_BANNER_DOCK = 195155, - GO_HORDE_BANNER_DOCK_CONT = 195156, + GO_HORDE_BANNER_HANGAR = 195130, + GO_HORDE_BANNER_HANGAR_CONT = 195145, + GO_ALLIANCE_BANNER_HANGAR = 195132, + GO_ALLIANCE_BANNER_HANGAR_CONT = 195144, - GO_HORDE_BANNER_HANGAR = 195130, - GO_HORDE_BANNER_HANGAR_CONT = 195145, - GO_ALLIANCE_BANNER_HANGAR = 195132, - GO_ALLIANCE_BANNER_HANGAR_CONT= 195144, + GO_ALLIANCE_BANNER_QUARRY = 195334, + GO_ALLIANCE_BANNER_QUARRY_CONT = 195335, + GO_HORDE_BANNER_QUARRY = 195336, + GO_HORDE_BANNER_QUARRY_CONT = 195337, - GO_ALLIANCE_BANNER_QUARRY = 195334, - GO_ALLIANCE_BANNER_QUARRY_CONT = 195335, - GO_HORDE_BANNER_QUARRY = 195336, - GO_HORDE_BANNER_QUARRY_CONT = 195337, + GO_ALLIANCE_BANNER_REFINERY = 195339, + GO_ALLIANCE_BANNER_REFINERY_CONT = 195340, + GO_HORDE_BANNER_REFINERY = 195341, + GO_HORDE_BANNER_REFINERY_CONT = 195342, - GO_ALLIANCE_BANNER_REFINERY = 195339, - GO_ALLIANCE_BANNER_REFINERY_CONT = 195340, - GO_HORDE_BANNER_REFINERY = 195341, - GO_HORDE_BANNER_REFINERY_CONT = 195342, + GO_ALLIANCE_BANNER_WORKSHOP = 195149, + GO_ALLIANCE_BANNER_WORKSHOP_CONT = 195150, + GO_HORDE_BANNER_WORKSHOP = 195151, + GO_HORDE_BANNER_WORKSHOP_CONT = 195152, - GO_ALLIANCE_BANNER_WORKSHOP = 195149, - GO_ALLIANCE_BANNER_WORKSHOP_CONT = 195150, - GO_HORDE_BANNER_WORKSHOP = 195151, - GO_HORDE_BANNER_WORKSHOP_CONT = 195152, + GO_ALLIANCE_BANNER_GRAVEYARD_A = 195396, + GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT = 195397, + GO_HORDE_BANNER_GRAVEYARD_A = 195398, + GO_HORDE_BANNER_GRAVEYARD_A_CONT = 195399, - GO_ALLIANCE_BANNER_GRAVEYARD_A = 195396, - GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT = 195397, - GO_HORDE_BANNER_GRAVEYARD_A = 195398, - GO_HORDE_BANNER_GRAVEYARD_A_CONT = 195399, + GO_ALLIANCE_BANNER_GRAVEYARD_H = 195391, + GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT = 195392, + GO_HORDE_BANNER_GRAVEYARD_H = 195393, + GO_HORDE_BANNER_GRAVEYARD_H_CONT = 195394, - GO_ALLIANCE_BANNER_GRAVEYARD_H = 195391, - GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT = 195392, - GO_HORDE_BANNER_GRAVEYARD_H = 195393, - GO_HORDE_BANNER_GRAVEYARD_H_CONT = 195394, - - GO_HORDE_GUNSHIP = 195276, - GO_ALLIANCE_GUNSHIP = 195121 + GO_HORDE_GUNSHIP = 195276, + GO_ALLIANCE_GUNSHIP = 195121 }; #define MAX_REINFORCEMENTS 300 @@ -198,7 +202,7 @@ enum Times enum Actions { - ACTION_TELEPORT_PLAYER_TO_TRANSPORT = 1 + ACTION_GUNSHIP_READY = 1 }; struct ICNpc @@ -257,6 +261,8 @@ enum BG_IC_GOs BG_IC_GO_DOODAD_HU_PORTCULLIS01_2, BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, + BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02, + BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03, BG_IC_GO_DOODAD_PORTCULLISACTIVE01, @@ -306,6 +312,8 @@ enum BG_IC_GOs BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4, BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, + BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02, + BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03, BG_IC_GO_SEAFORIUM_BOMBS_1, BG_IC_GO_SEAFORIUM_BOMBS_2, @@ -314,6 +322,10 @@ enum BG_IC_GOs BG_IC_GO_HANGAR_TELEPORTER_2, BG_IC_GO_HANGAR_TELEPORTER_3, + BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1, + BG_IC_GO_HANGAR_TELEPORTER_EFFECT_2, + BG_IC_GO_HANGAR_TELEPORTER_EFFECT_3, + BG_IC_GO_TELEPORTER_1_1, BG_IC_GO_TELEPORTER_1_2, BG_IC_GO_TELEPORTER_2_1, @@ -408,6 +420,10 @@ enum BG_IC_NPCs BG_IC_NPC_CATAPULT_3_H, BG_IC_NPC_CATAPULT_4_H, + BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING, + BG_IC_NPC_GUNSHIP_CAPTAIN_1, + BG_IC_NPC_GUNSHIP_CAPTAIN_2, + BG_IC_NPC_SPIRIT_GUIDE_1, BG_IC_NPC_SPIRIT_GUIDE_2, BG_IC_NPC_SPIRIT_GUIDE_3, @@ -427,26 +443,33 @@ enum BannersTypes enum BG_IC_MaxSpawns { - MAX_NORMAL_GAMEOBJECTS_SPAWNS = BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01+1, - MAX_NORMAL_NPCS_SPAWNS = BG_IC_NPC_KEEP_CANNON_25+1, - MAX_WORKSHOP_SPAWNS = 10, - MAX_DOCKS_SPAWNS = 12, - MAX_SPIRIT_GUIDES_SPAWNS = 7, - MAX_HANGAR_TELEPORTERS_SPAWNS = 3, - MAX_AIRSHIPS_SPAWNS = 2, - MAX_FORTRESS_GATES_SPAWNS = 6, - MAX_FORTRESS_TELEPORTERS_SPAWNS = 24, + MAX_NORMAL_GAMEOBJECTS_SPAWNS = BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03+1, + MAX_NORMAL_NPCS_SPAWNS = BG_IC_NPC_KEEP_CANNON_25+1, + MAX_WORKSHOP_SPAWNS = 10, + MAX_DOCKS_SPAWNS = 12, + MAX_SPIRIT_GUIDES_SPAWNS = 7, + MAX_HANGAR_TELEPORTERS_SPAWNS = 3, + MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS = 3, + MAX_AIRSHIPS_SPAWNS = 2, + MAX_FORTRESS_GATES_SPAWNS = 6, + MAX_FORTRESS_TELEPORTERS_SPAWNS = 12, + MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS = 12, + MAX_HANGAR_NPCS_SPAWNS = 3, // docks - MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION = 2, - MAX_CATAPULTS_SPAWNS_PER_FACTION = 4, + MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION = 2, + MAX_CATAPULTS_SPAWNS_PER_FACTION = 4, // workshop - MAX_DEMOLISHERS_SPAWNS_PER_FACTION = 4, - MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION = 2 + MAX_DEMOLISHERS_SPAWNS_PER_FACTION = 4, + MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION = 2, + + // Hangar + MAX_TRIGGER_SPAWNS_PER_FACTION = 1, + MAX_CAPTAIN_SPAWNS_PER_FACTION = 2, }; -const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]= +const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS] = { {BG_IC_NPC_OVERLORD_AGMAR, NPC_OVERLORD_AGMAR, TEAM_HORDE, 1295.44f, -765.733f, 70.0541f, 0.0f}, //Overlord Agmar 1 {BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, TEAM_ALLIANCE, 224.983f, -831.573f, 60.9034f, 0.0f}, //High Commander Halford Wyrmbane 2 @@ -485,7 +508,7 @@ const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]= {BG_IC_NPC_KEEP_CANNON_22, NPC_KEEP_CANNON, TEAM_HORDE, 1144.33f, -833.309f, 87.9268f, 2.14675f}, // 32 {BG_IC_NPC_KEEP_CANNON_23, NPC_KEEP_CANNON, TEAM_HORDE, 1135.29f, -840.878f, 88.0252f, 2.30383f}, // 33 {BG_IC_NPC_KEEP_CANNON_24, NPC_KEEP_CANNON, TEAM_HORDE, 1142.59f, -691.946f, 87.9756f, 3.9619f}, // 34 - {BG_IC_NPC_KEEP_CANNON_25, NPC_KEEP_CANNON, TEAM_HORDE, 1166.13f, -858.391f, 87.9653f, 5.63741f}, // 35 + {BG_IC_NPC_KEEP_CANNON_25, NPC_KEEP_CANNON, TEAM_HORDE, 1166.13f, -858.391f, 87.9653f, 5.63741f} // 35 }; const Position BG_IC_WorkshopVehicles[5] = @@ -499,8 +522,8 @@ const Position BG_IC_WorkshopVehicles[5] = const Position BG_IC_DocksVehiclesGlaives[2] = { - { 779.3125f, -342.972229f, 12.2104874f, 4.712389f }, // Glaive Throwers - { 790.029541f, -342.899323f, 12.2128582f, 4.71238f }, // Glaive Throwers + {779.3125f, -342.972229f, 12.2104874f, 4.712389f}, // Glaive Throwers + {790.029541f, -342.899323f, 12.2128582f, 4.71238f} // Glaive Throwers }; const Position BG_IC_DocksVehiclesCatapults[4] = @@ -508,14 +531,35 @@ const Position BG_IC_DocksVehiclesCatapults[4] = {757.283f, -341.7795f, 12.2113762f, 4.729842f}, // Catapults {766.947937f, -342.053833f, 12.2009945f, 4.694f}, // Catapults {800.3785f, -342.607635f, 12.1669979f, 4.6774f}, // Catapults - {810.7257f, -342.083344f, 12.1675768f, 4.6600f}, // Catapults + {810.7257f, -342.083344f, 12.1675768f, 4.6600f} // Catapults }; const Position BG_IC_HangarTeleporters[3] = { - {827.958f, -994.467f, 134.071f, 0.0f}, // Gunship Portal - {738.613f, -1106.58f, 134.745f, 2.54818f}, // Gunship Portal - {672.283f, -1156.99f, 133.706f, 1.37881f}, // Gunship Portal + {827.9219f, -993.3249f, 134.1972f, 3.141593f}, // Gunship Portal + {739.0226f, -1106.661f, 134.7551f, 2.426008f}, // Gunship Portal + {672.0799f, -1156.776f, 133.7057f, 1.832595f} // Gunship Portal +}; + +const Position BG_IC_HangarTeleporterEffects[3] = +{ + {827.9236f, -993.2986f, 134.2002f, 3.141593f}, // Gunship Portal Effect + {739.0139f, -1106.661f, 134.7548f, 3.141593f}, // Gunship Portal Effect + {672.0868f, -1156.786f, 133.7057f, 3.141593f} // Gunship Portal Effect +}; + +const Position BG_IC_HangarTrigger[2] = +{ + {11.69965f, 0.034146f, 20.62076f, 3.211406f}, + {7.305609f, -0.095246f, 34.51022f, 3.159046f} +}; + +const Position BG_IC_HangarCaptains[4] = +{ + {825.6667f, -994.00520f, 134.3569f, 3.403392f}, + {53.65112f, -0.1139221f, 30.09546f, 3.106686f}, + {826.2205f, -994.40280f, 134.2812f, 3.351032f}, + {10.89952f, 4.88029700f, 20.49038f, 4.840575f} }; struct ICGo @@ -541,8 +585,11 @@ const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] = {BG_IC_GO_TELEPORTER_4_2, GO_TELEPORTER_4, 323.54f, -888.361f, 48.9197f, 0.0349063f}, // Teleporter {BG_IC_GO_TELEPORTER_4_3, GO_TELEPORTER_4, 326.285f, -777.366f, 49.0208f, 3.12412f}, // Teleporter {BG_IC_GO_TELEPORTER_1_3, GO_TELEPORTER_1, 1235.09f, -857.898f, 48.9163f, 3.07177f}, // Teleporter - {BG_IC_GO_TELEPORTER_2_3, GO_TELEPORTER_2, 1158.76f, -746.182f, 48.6277f, -1.51844f}, // Teleporter + {BG_IC_GO_TELEPORTER_2_3, GO_TELEPORTER_2, 1158.76f, -746.182f, 48.6277f, -1.51844f} // Teleporter +}; +const ICGo BG_IC_TeleporterEffects[MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS] = +{ {BG_IC_GO_TELEPORTER_EFFECTS_A_1, GO_TELEPORTER_EFFECTS_A, 425.686f, -857.092f, 48.51f, -1.62316f}, // Teleporter Effects (Alliance) {BG_IC_GO_TELEPORTER_EFFECTS_A_2, GO_TELEPORTER_EFFECTS_A, 324.634f, -749.148f, 49.359f, 0.0174525f}, // Teleporter Effects (Alliance) {BG_IC_GO_TELEPORTER_EFFECTS_A_3, GO_TELEPORTER_EFFECTS_A, 311.911f, -913.986f, 48.8157f, 3.08918f}, // Teleporter Effects (Alliance) @@ -555,7 +602,7 @@ const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] = {BG_IC_GO_TELEPORTER_EFFECTS_H_3, GO_TELEPORTER_EFFECTS_H, 1233.25f, -844.573f, 48.8836f, 0.0174525f}, // Teleporter Effects (Horde) {BG_IC_GO_TELEPORTER_EFFECTS_H_4, GO_TELEPORTER_EFFECTS_H, 1235.07f, -857.957f, 48.9163f, 3.05433f}, // Teleporter Effects (Horde) {BG_IC_GO_TELEPORTER_EFFECTS_H_5, GO_TELEPORTER_EFFECTS_H, 1236.46f, -669.344f, 48.2684f, 0.087266f}, // Teleporter Effects (Horde) - {BG_IC_GO_TELEPORTER_EFFECTS_H_6, GO_TELEPORTER_EFFECTS_H, 1235.6f, -683.806f, 49.3028f, -3.07177f}, // Teleporter Effects (Horde) + {BG_IC_GO_TELEPORTER_EFFECTS_H_6, GO_TELEPORTER_EFFECTS_H, 1235.6f, -683.806f, 49.3028f, -3.07177f} // Teleporter Effects (Horde) }; const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] = @@ -612,6 +659,8 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] = {BG_IC_GO_DOODAD_HU_PORTCULLIS01_2, GO_DOODAD_HU_PORTCULLIS01, 399.802f, -885.208f, 50.1939f, 2.516f}, // Doodad_HU_Portcullis01 {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, 413.479f, -833.95f, 48.5238f, 3.14159f}, // Doodad_ND_Human_Gate_ClosedFX_Door01 + {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, 351.615f, -762.75f, 48.91625f, 4.71292f}, // Doodad_ND_Human_Gate_ClosedFX_Door01 + {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, 351.024f, -903.33f, 48.92472f, 1.570796f}, // Doodad_ND_Human_Gate_ClosedFX_Door01 {BG_IC_GO_DOODAD_PORTCULLISACTIVE01, GO_DOODAD_PORTCULLISACTIVE01, -832.595f, 51.4109f, -0.0261791f, 0.0f}, // Doodad_PortcullisActive01 @@ -646,7 +695,9 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] = {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3, GO_HUGE_SEAFORIUM_BOMB_H, 1273.066f, -786.572937f, 48.9419174f, -0.94247663f}, {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4, GO_HUGE_SEAFORIUM_BOMB_H, 1273.849f, -796.2778f, 48.9364281f, -2.75761318f}, - {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1150.9f, -762.606f, 47.0f, 3.14159f} // Doodad_ND_WinterOrc_Wall_GateFX_Door01 -> this was not sniffed because I only had alliance sniffs + {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1150.903f, -762.6059f, 47.50768f, 3.141593f}, + {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1217.899f, -676.9479f, 47.63408f, 1.570796f}, + {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1218.743f, -851.1545f, 48.25328f, 4.712392f} }; const Position workshopBombs[2] = @@ -657,16 +708,20 @@ const Position workshopBombs[2] = enum Spells { - SPELL_OIL_REFINERY = 68719, - SPELL_QUARRY = 68720, - SPELL_PARACHUTE = 66656, - SPELL_SLOW_FALL = 12438, - SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357, - SPELL_BACK_DOOR_JOB_ACHIEVEMENT = 68502, - SPELL_DRIVING_CREDIT_DEMOLISHER = 68365, - SPELL_DRIVING_CREDIT_GLAIVE = 68363, - SPELL_DRIVING_CREDIT_SIEGE = 68364, - SPELL_DRIVING_CREDIT_CATAPULT = 68362, + SPELL_OIL_REFINERY = 68719, + SPELL_QUARRY = 68720, + SPELL_PARACHUTE = 66656, + SPELL_SLOW_FALL = 12438, + SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357, + SPELL_BACK_DOOR_JOB_ACHIEVEMENT = 68502, + SPELL_DRIVING_CREDIT_DEMOLISHER = 68365, + SPELL_DRIVING_CREDIT_GLAIVE = 68363, + SPELL_DRIVING_CREDIT_SIEGE = 68364, + SPELL_DRIVING_CREDIT_CATAPULT = 68362, + SPELL_SIMPLE_TELEPORT = 12980, + SPELL_TELEPORT_VISUAL_ONLY = 51347, + SPELL_PARACHUTE_IC = 66657, + SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251 }; enum BG_IC_Objectives @@ -677,71 +732,71 @@ enum BG_IC_Objectives enum ICWorldStates { - BG_IC_ALLIANCE_RENFORT_SET = 4221, - BG_IC_HORDE_RENFORT_SET = 4222, - BG_IC_ALLIANCE_RENFORT = 4226, - BG_IC_HORDE_RENFORT = 4227, - BG_IC_GATE_FRONT_H_WS_CLOSED = 4317, - BG_IC_GATE_WEST_H_WS_CLOSED = 4318, - BG_IC_GATE_EAST_H_WS_CLOSED = 4319, - BG_IC_GATE_FRONT_A_WS_CLOSED = 4328, - BG_IC_GATE_WEST_A_WS_CLOSED = 4327, - BG_IC_GATE_EAST_A_WS_CLOSED = 4326, - BG_IC_GATE_FRONT_H_WS_OPEN = 4322, - BG_IC_GATE_WEST_H_WS_OPEN = 4321, - BG_IC_GATE_EAST_H_WS_OPEN = 4320, - BG_IC_GATE_FRONT_A_WS_OPEN = 4323, - BG_IC_GATE_WEST_A_WS_OPEN = 4324, - BG_IC_GATE_EAST_A_WS_OPEN = 4325, - - BG_IC_DOCKS_UNCONTROLLED = 4301, - BG_IC_DOCKS_CONFLICT_A = 4305, - BG_IC_DOCKS_CONFLICT_H = 4302, - BG_IC_DOCKS_CONTROLLED_A = 4304, - BG_IC_DOCKS_CONTROLLED_H = 4303, - - BG_IC_HANGAR_UNCONTROLLED = 4296, - BG_IC_HANGAR_CONFLICT_A = 4300, - BG_IC_HANGAR_CONFLICT_H = 4297, - BG_IC_HANGAR_CONTROLLED_A = 4299, - BG_IC_HANGAR_CONTROLLED_H = 4298, - - BG_IC_QUARRY_UNCONTROLLED = 4306, - BG_IC_QUARRY_CONFLICT_A = 4310, - BG_IC_QUARRY_CONFLICT_H = 4307, - BG_IC_QUARRY_CONTROLLED_A = 4309, - BG_IC_QUARRY_CONTROLLED_H = 4308, - - BG_IC_REFINERY_UNCONTROLLED = 4311, - BG_IC_REFINERY_CONFLICT_A = 4315, - BG_IC_REFINERY_CONFLICT_H = 4312, - BG_IC_REFINERY_CONTROLLED_A = 4314, - BG_IC_REFINERY_CONTROLLED_H = 4313, - - BG_IC_WORKSHOP_UNCONTROLLED = 4294, - BG_IC_WORKSHOP_CONFLICT_A = 4228, - BG_IC_WORKSHOP_CONFLICT_H = 4293, - BG_IC_WORKSHOP_CONTROLLED_A = 4229, - BG_IC_WORKSHOP_CONTROLLED_H = 4230, - - BG_IC_ALLIANCE_KEEP_UNCONTROLLED = 4341, - BG_IC_ALLIANCE_KEEP_CONFLICT_A = 4342, - BG_IC_ALLIANCE_KEEP_CONFLICT_H = 4343, - BG_IC_ALLIANCE_KEEP_CONTROLLED_A = 4339, - BG_IC_ALLIANCE_KEEP_CONTROLLED_H = 4340, - - BG_IC_HORDE_KEEP_UNCONTROLLED = 4346, - BG_IC_HORDE_KEEP_CONFLICT_A = 4347, - BG_IC_HORDE_KEEP_CONFLICT_H = 4348, - BG_IC_HORDE_KEEP_CONTROLLED_A = 4344, - BG_IC_HORDE_KEEP_CONTROLLED_H = 4345 + BG_IC_ALLIANCE_RENFORT_SET = 4221, + BG_IC_HORDE_RENFORT_SET = 4222, + BG_IC_ALLIANCE_RENFORT = 4226, + BG_IC_HORDE_RENFORT = 4227, + BG_IC_GATE_FRONT_H_WS_CLOSED = 4317, + BG_IC_GATE_WEST_H_WS_CLOSED = 4318, + BG_IC_GATE_EAST_H_WS_CLOSED = 4319, + BG_IC_GATE_FRONT_A_WS_CLOSED = 4328, + BG_IC_GATE_WEST_A_WS_CLOSED = 4327, + BG_IC_GATE_EAST_A_WS_CLOSED = 4326, + BG_IC_GATE_FRONT_H_WS_OPEN = 4322, + BG_IC_GATE_WEST_H_WS_OPEN = 4321, + BG_IC_GATE_EAST_H_WS_OPEN = 4320, + BG_IC_GATE_FRONT_A_WS_OPEN = 4323, + BG_IC_GATE_WEST_A_WS_OPEN = 4324, + BG_IC_GATE_EAST_A_WS_OPEN = 4325, + + BG_IC_DOCKS_UNCONTROLLED = 4301, + BG_IC_DOCKS_CONFLICT_A = 4305, + BG_IC_DOCKS_CONFLICT_H = 4302, + BG_IC_DOCKS_CONTROLLED_A = 4304, + BG_IC_DOCKS_CONTROLLED_H = 4303, + + BG_IC_HANGAR_UNCONTROLLED = 4296, + BG_IC_HANGAR_CONFLICT_A = 4300, + BG_IC_HANGAR_CONFLICT_H = 4297, + BG_IC_HANGAR_CONTROLLED_A = 4299, + BG_IC_HANGAR_CONTROLLED_H = 4298, + + BG_IC_QUARRY_UNCONTROLLED = 4306, + BG_IC_QUARRY_CONFLICT_A = 4310, + BG_IC_QUARRY_CONFLICT_H = 4307, + BG_IC_QUARRY_CONTROLLED_A = 4309, + BG_IC_QUARRY_CONTROLLED_H = 4308, + + BG_IC_REFINERY_UNCONTROLLED = 4311, + BG_IC_REFINERY_CONFLICT_A = 4315, + BG_IC_REFINERY_CONFLICT_H = 4312, + BG_IC_REFINERY_CONTROLLED_A = 4314, + BG_IC_REFINERY_CONTROLLED_H = 4313, + + BG_IC_WORKSHOP_UNCONTROLLED = 4294, + BG_IC_WORKSHOP_CONFLICT_A = 4228, + BG_IC_WORKSHOP_CONFLICT_H = 4293, + BG_IC_WORKSHOP_CONTROLLED_A = 4229, + BG_IC_WORKSHOP_CONTROLLED_H = 4230, + + BG_IC_ALLIANCE_KEEP_UNCONTROLLED = 4341, + BG_IC_ALLIANCE_KEEP_CONFLICT_A = 4342, + BG_IC_ALLIANCE_KEEP_CONFLICT_H = 4343, + BG_IC_ALLIANCE_KEEP_CONTROLLED_A = 4339, + BG_IC_ALLIANCE_KEEP_CONTROLLED_H = 4340, + + BG_IC_HORDE_KEEP_UNCONTROLLED = 4346, + BG_IC_HORDE_KEEP_CONFLICT_A = 4347, + BG_IC_HORDE_KEEP_CONFLICT_H = 4348, + BG_IC_HORDE_KEEP_CONTROLLED_A = 4344, + BG_IC_HORDE_KEEP_CONTROLLED_H = 4345 }; enum BG_IC_GateState { - BG_IC_GATE_OK = 1, - BG_IC_GATE_DAMAGED = 2, - BG_IC_GATE_DESTROYED = 3 + BG_IC_GATE_OK = 1, + BG_IC_GATE_DAMAGED = 2, + BG_IC_GATE_DESTROYED = 3 }; enum ICDoorList @@ -781,9 +836,6 @@ enum ICNodeState const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = {0, 0, 1480, 1481, 1482, 1485, 1486, 1483, 1484}; -const Position TransportMovementInfo = {7.305609f, -0.095246f, 34.51022f, 0.0f}; -const Position TeleportToTransportPosition = {661.0f, -1244.0f, 288.0f, 0.0f}; - Position const BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2] = { {0.0f, 0.0f, 0.0f, 0.0f}, // no grave @@ -797,24 +849,6 @@ Position const BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2] = {1148.65f, -1250.98f, 16.60f, 1.74f}, // last resort horde }; -const Position hordeGunshipPassengers[5] = -{ - {-21.401f, -31.343f, 34.173f, 4.62057f}, - {-12.1064f, -31.9697f, 34.3807f, 4.62057f}, - {-2.4877f, -31.9885f, 34.8384f, 4.62057f}, - {10.2664f, -32.0713f, 35.7357f, 4.62057f}, - {19.4636f, -30.794f, 36.2254f, 4.83106f} -}; - -const Position allianceGunshipPassengers[5] = -{ - {-41.7122f, 23.1838f, 22.5605f, 1.60659f}, - {-31.0354f, 25.1286f, 21.6921f, 1.60659f}, - {-21.4492f, 25.8326f, 21.6309f, 1.60659f}, - {-12.4734f, 26.321f, 21.6237f, 1.60659f}, - {-2.81125f, 26.2077f, 21.6566f, 1.60659f} -}; - // I.E: Hangar, Quarry, Graveyards .. etc struct ICNodePoint { @@ -839,13 +873,13 @@ const ICNodePoint nodePointInitial[7] = {BG_IC_GO_HANGAR_BANNER, GO_HANGAR_BANNER, TEAM_NEUTRAL, NODE_TYPE_HANGAR, {GO_ALLIANCE_BANNER_HANGAR, GO_ALLIANCE_BANNER_HANGAR_CONT, GO_HORDE_BANNER_HANGAR, GO_HORDE_BANNER_HANGAR_CONT}, false, 0, 0, {BG_IC_HANGAR_UNCONTROLLED, BG_IC_HANGAR_CONFLICT_A, BG_IC_HANGAR_CONFLICT_H, BG_IC_HANGAR_CONTROLLED_A, BG_IC_HANGAR_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_HANGAR}, {BG_IC_GO_WORKSHOP_BANNER, GO_WORKSHOP_BANNER, TEAM_NEUTRAL, NODE_TYPE_WORKSHOP, {GO_ALLIANCE_BANNER_WORKSHOP, GO_ALLIANCE_BANNER_WORKSHOP_CONT, GO_HORDE_BANNER_WORKSHOP, GO_HORDE_BANNER_WORKSHOP_CONT}, false, 0, 0, {BG_IC_WORKSHOP_UNCONTROLLED, BG_IC_WORKSHOP_CONFLICT_A, BG_IC_WORKSHOP_CONFLICT_H, BG_IC_WORKSHOP_CONTROLLED_A, BG_IC_WORKSHOP_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_WORKSHOP}, {BG_IC_GO_ALLIANCE_BANNER, GO_ALLIANCE_BANNER, TEAM_ALLIANCE, NODE_TYPE_GRAVEYARD_A, {GO_ALLIANCE_BANNER_GRAVEYARD_A, GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT, GO_HORDE_BANNER_GRAVEYARD_A, GO_HORDE_BANNER_GRAVEYARD_A_CONT}, false, 0, 0, {BG_IC_ALLIANCE_KEEP_UNCONTROLLED, BG_IC_ALLIANCE_KEEP_CONFLICT_A, BG_IC_ALLIANCE_KEEP_CONFLICT_H, BG_IC_ALLIANCE_KEEP_CONTROLLED_A, BG_IC_ALLIANCE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_A, LANG_BG_IC_ALLIANCE_KEEP}, - {BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, TEAM_HORDE, NODE_TYPE_GRAVEYARD_H, {GO_ALLIANCE_BANNER_GRAVEYARD_H, GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT, GO_HORDE_BANNER_GRAVEYARD_H, GO_HORDE_BANNER_GRAVEYARD_H_CONT}, false, 0, 0, {BG_IC_HORDE_KEEP_UNCONTROLLED, BG_IC_HORDE_KEEP_CONFLICT_A, BG_IC_HORDE_KEEP_CONFLICT_H, BG_IC_HORDE_KEEP_CONTROLLED_A, BG_IC_HORDE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_H, LANG_BG_IC_HORDE_KEEP}, + {BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, TEAM_HORDE, NODE_TYPE_GRAVEYARD_H, {GO_ALLIANCE_BANNER_GRAVEYARD_H, GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT, GO_HORDE_BANNER_GRAVEYARD_H, GO_HORDE_BANNER_GRAVEYARD_H_CONT}, false, 0, 0, {BG_IC_HORDE_KEEP_UNCONTROLLED, BG_IC_HORDE_KEEP_CONFLICT_A, BG_IC_HORDE_KEEP_CONFLICT_H, BG_IC_HORDE_KEEP_CONTROLLED_A, BG_IC_HORDE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_H, LANG_BG_IC_HORDE_KEEP} }; enum HonorRewards { - RESOURCE_HONOR_AMOUNT = 12, - WINNER_HONOR_AMOUNT = 500 + RESOURCE_HONOR_AMOUNT = 12, + WINNER_HONOR_AMOUNT = 500 }; struct BattlegroundICScore final : public BattlegroundScore @@ -913,8 +947,6 @@ class BattlegroundIC : public Battleground /* Scorekeeping */ void FillInitialWorldStates(WorldPacket& data) override; - void DoAction(uint32 action, ObjectGuid var) override; - void HandlePlayerResurrect(Player* player) override; uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; } diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 915e6016e22..4b56e8c86c9 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -203,6 +203,8 @@ void Vehicle::ApplyAllImmunities() case 160: // Strand of the Ancients case 244: // Wintergrasp case 510: // Isle of Conquest + case 452: // Isle of Conquest + case 543: // Isle of Conquest _me->SetControlled(true, UNIT_STATE_ROOT); // why we need to apply this? we can simple add immunities to slow mechanic in DB _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true); diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp index 14763577c66..b43444cc997 100644 --- a/src/server/scripts/Northrend/isle_of_conquest.cpp +++ b/src/server/scripts/Northrend/isle_of_conquest.cpp @@ -73,6 +73,68 @@ class npc_four_car_garage : public CreatureScript } }; +enum Events +{ + EVENT_TALK = 1, + EVENT_DESPAWN +}; + +enum Texts +{ + SAY_ONBOARD = 0 +}; + +class npc_ioc_gunship_captain : public CreatureScript +{ + public: + npc_ioc_gunship_captain() : CreatureScript("npc_ioc_gunship_captain") { } + + struct npc_ioc_gunship_captainAI : public ScriptedAI + { + npc_ioc_gunship_captainAI(Creature* creature) : ScriptedAI(creature) { } + + void DoAction(int32 action) override + { + if (action == ACTION_GUNSHIP_READY) + { + DoCast(me, SPELL_SIMPLE_TELEPORT); + _events.ScheduleEvent(EVENT_TALK, 3000); + } + } + + void UpdateAI(uint32 diff) override + { + _events.Update(diff); + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_TALK: + _events.ScheduleEvent(EVENT_DESPAWN, 1000); + Talk(SAY_ONBOARD); + DoCast(me, SPELL_TELEPORT_VISUAL_ONLY); + break; + case EVENT_DESPAWN: + if (me->GetMap()->ToBattlegroundMap()) + if (Battleground* bgIoC = me->GetMap()->ToBattlegroundMap()->GetBG()) + bgIoC->DelCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1); + break; + default: + break; + } + } + } + + private: + EventMap _events; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_ioc_gunship_captainAI(creature); + } +}; + class spell_ioc_gunship_portal : public SpellScriptLoader { public: @@ -90,9 +152,28 @@ class spell_ioc_gunship_portal : public SpellScriptLoader void HandleScript(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); - if (Battleground* bg = caster->GetBattleground()) - if (bg->GetTypeID(true) == BATTLEGROUND_IC) - bg->DoAction(1, caster->GetGUID()); + /* + * HACK: GetWorldLocation() returns real position and not transportposition. + * ServertoClient: SMSG_MOVE_TELEPORT (0x0B39) + * counter: 45 + * Tranpsort Guid: Full: xxxx Type: MOTransport Low: xxx + * Transport Position X: 0 Y: 0 Z: 0 O: 0 + * Position: X: 7.305609 Y: -0.095246 Z: 34.51022 O: 0 + */ + caster->TeleportTo(GetHitCreature()->GetWorldLocation(), TELE_TO_NOT_LEAVE_TRANSPORT); + /* + * HACK: This aura should be added by 20212 and 20213 but can't find any SMSG_SPELL_GO. Could't find their position. + * ServerToClient: SMSG_AURA_UPDATE (0x0072) + * [0] CasterGUID: Full: xxxxx Type: Unit Entry: 20212 Low: xxx + * [0] Flags: None (0) + * [0] Caster Level: 60 + * [0] Spell ID: 66656 + * [0] Charges: 0 + * [0] Effect Mask: 1 + * [0] Slot: 37 + * Guid: Full: xxxxx Type: Player2 Low: xxxxx + */ + caster->AddAura(SPELL_PARACHUTE, caster); } void Register() override @@ -107,11 +188,6 @@ class spell_ioc_gunship_portal : public SpellScriptLoader } }; -enum ParachuteIC -{ - SPELL_PARACHUTE_IC = 66657 -}; - class spell_ioc_parachute_ic : public SpellScriptLoader { public: @@ -124,7 +200,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader void HandleTriggerSpell(AuraEffect const* /*aurEff*/) { if (Player* target = GetTarget()->ToPlayer()) - if (target->m_movementInfo.fallTime > 2000) + if (target->m_movementInfo.fallTime > 2000 && !target->GetTransport()) target->CastSpell(target, SPELL_PARACHUTE_IC, true); } @@ -140,9 +216,31 @@ class spell_ioc_parachute_ic : public SpellScriptLoader } }; -enum Launch +class StartLaunchEvent : public BasicEvent { - SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251 + public: + StartLaunchEvent(float x, float y, float z, uint32 lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid) + { + } + + bool Execute(uint64 /*time*/, uint32 /*diff*/) + { + Player* player = sObjectMgr->GetPlayerByLowGUID(_lowGuid); + if (!player || !player->GetVehicle()) + return true; + + player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage + float speedZ = 10.0f; + float dist = player->GetExactDist2d(_x, _y); + + player->ExitVehicle(); + player->GetMotionMaster()->MoveJump(_x, _y, _z, dist, speedZ); + return true; + } + + private: + float _x, _y, _z; + uint32 _lowGuid; }; class spell_ioc_launch : public SpellScriptLoader @@ -154,34 +252,20 @@ class spell_ioc_launch : public SpellScriptLoader { PrepareSpellScript(spell_ioc_launch_SpellScript); - void HandleScript(SpellEffIndex /*effIndex*/) - { - if (Player* player = GetHitPlayer()) - player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage - } - void Launch() { - WorldLocation const* const position = GetExplTargetDest(); - - if (Player* player = GetHitPlayer()) - { - player->ExitVehicle(); - - // A better research is needed - // There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds - - float speedZ = 10.0f; - float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY()); - float speedXY = dist; - - player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ); - } + if (!GetCaster()->ToCreature() || !GetExplTargetDest()) + return; + + float x, y, z; + x = GetExplTargetDest()->GetPositionX(); + y = GetExplTargetDest()->GetPositionY(); + z = GetExplTargetDest()->GetPositionZ(); + GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(x, y, z, GetHitPlayer()->GetGUIDLow()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500)); } void Register() override { - OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST); AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch); } }; @@ -195,6 +279,7 @@ class spell_ioc_launch : public SpellScriptLoader void AddSC_isle_of_conquest() { new npc_four_car_garage(); + new npc_ioc_gunship_captain(); new spell_ioc_gunship_portal(); new spell_ioc_parachute_ic(); new spell_ioc_launch(); |