aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--sql/updates/world/2014_10_18_00_world.sql105
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp27
-rw-r--r--src/server/game/Battlegrounds/Battleground.h9
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp237
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.h492
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp2
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp151
7 files changed, 651 insertions, 372 deletions
diff --git a/sql/updates/world/2014_10_18_00_world.sql b/sql/updates/world/2014_10_18_00_world.sql
new file mode 100644
index 00000000000..92bd0741dab
--- /dev/null
+++ b/sql/updates/world/2014_10_18_00_world.sql
@@ -0,0 +1,105 @@
+SET @CGUID := 74976;
+SET @OGUID := 7087;
+
+DELETE FROM `creature` WHERE (`guid` BETWEEN @CGUID+0 AND @CGUID+23) OR (`id` IN (34929, 34935)) OR (`map` IN (641, 642));
+INSERT INTO `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `MovementType`) VALUES
+-- Goblin Engineering Crew
+(@CGUID+0, 36162, 642, 3, 1, 0, -22.16258, 11.19428, 35.09622, 3.961897, 7200, 0, 0),
+(@CGUID+1, 36162, 642, 3, 1, 0, -18.38382, -11.11724, 34.91919, 3.089233, 7200, 0, 0),
+
+-- Kor'kron Reaver
+(@CGUID+2, 36164, 642, 3, 1, 0, 28.44413, 18.95949, 35.95979, 2.234021, 7200, 0, 0),
+(@CGUID+3, 36164, 642, 3, 1, 0, 37.40386, -8.937434, 30.1788, 6.265732, 7200, 0, 0),
+(@CGUID+4, 36164, 642, 3, 1, 0, 6.56619, 7.988725, 34.4726, 3.07178, 7200, 0, 0),
+(@CGUID+5, 36164, 642, 3, 1, 0, 37.47043, 8.731059, 30.17881, 6.003932, 7200, 0, 0),
+(@CGUID+6, 36164, 642, 3, 1, 0, 28.40881, -19.30474, 35.98264, 4.153883, 7200, 0, 0),
+(@CGUID+7, 36164, 642, 3, 1, 0, 17.52033, -14.02618, 35.07203, 3.07178, 7200, 0, 0),
+(@CGUID+8, 36164, 642, 3, 1, 0, 6.645779, -8.052721, 34.47524, 3.07178, 7200, 0, 0),
+(@CGUID+9, 36164, 642, 3, 1, 0, 16.94911, 14.93277, 35.08105, 3.071779, 7200, 0, 0),
+(@CGUID+10, 36164, 642, 3, 1, 0, -31.12894, -19.48676, 34.24918, 4.153883, 7200, 0, 0),
+(@CGUID+11, 36164, 642, 3, 1, 0, -30.18002, 17.94827, 34.34239, 2.234021, 7200, 0, 0),
+
+-- 7th Legion Marine
+(@CGUID+12, 36166, 641, 3, 1, 0, -53.55445, 2.977596, 23.44318, 0.3316126, 7200, 0, 0),
+(@CGUID+13, 36166, 641, 3, 1, 0, 17.0807, -7.109451, 20.5052, 3.124139, 7200, 0, 0),
+(@CGUID+14, 36166, 641, 3, 1, 0, 49.93306, -7.458596, 40.16777, 3.979351, 7200, 0, 0),
+(@CGUID+15, 36166, 641, 3, 1, 0, 50.20697, 8.003532, 40.16655, 2.530727, 7200, 0, 0),
+(@CGUID+16, 36166, 641, 3, 1, 0, 39.78789, -38.58735, 25.11459, 3.979351, 7200, 0, 0),
+(@CGUID+17, 36166, 641, 3, 1, 0, -17.57936, 4.24393, 20.84544, 3.12414, 7200, 0, 0),
+(@CGUID+18, 36166, 641, 3, 1, 0, 16.84876, 6.618541, 20.51171, 3.12414, 7200, 0, 0),
+(@CGUID+19, 36166, 641, 3, 1, 0, -61.94096, 0.089971, 23.56898, 3.124139, 7200, 0, 0),
+(@CGUID+20, 36166, 641, 3, 1, 0, -17.59357, -4.383727, 20.84574, 3.12414, 7200, 0, 0),
+(@CGUID+21, 36166, 641, 3, 1, 0, -53.6908, -3.682069, 23.44308, 6.056293, 7200, 0, 0),
+
+-- 7th Legion Deckhand
+(@CGUID+22, 36165, 641, 3, 1, 0, -35.88269, 3.162697, 20.53507, 1.658063, 7200, 0, 0),
+(@CGUID+23, 36165, 641, 3, 1, 0, -36.38501, -7.325379, 20.44885, 1.653776, 7200, 0, 0),
+
+-- Horde Gunship Cannon
+(@CGUID+24, 34935, 642, 3, 1, 0, -21.40090, -31.34303, 34.25633, 4.677482, 7200, 0, 0),
+(@CGUID+25, 34935, 642, 3, 1, 0, -12.10641, -31.96964, 34.46390, 4.625123, 7200, 0, 0),
+(@CGUID+26, 34935, 642, 3, 1, 0, -2.487608, -31.98854, 34.92170, 4.834562, 7200, 0, 0),
+(@CGUID+27, 34935, 642, 3, 1, 0, 19.463670, -30.79399, 36.30841, 4.852015, 7200, 0, 0),
+(@CGUID+28, 34935, 642, 3, 1, 0, 10.266400, -32.07130, 35.81895, 4.852015, 7200, 0, 0),
+
+-- Alliance Gunship Cannon
+(@CGUID+29, 34929, 641, 3, 1, 0, -12.47339, 25.72650, 21.67813, 1.742887, 7200, 0, 0),
+(@CGUID+30, 34929, 641, 3, 1, 0, -41.71228, 22.90814, 22.60103, 1.902409, 7200, 0, 0),
+(@CGUID+31, 34929, 641, 3, 1, 0, -2.811304, 25.78116, 21.69148, 1.658063, 7200, 0, 0),
+(@CGUID+32, 34929, 641, 3, 1, 0, -21.44925, 25.39890, 21.66956, 1.658063, 7200, 0, 0),
+(@CGUID+33, 34929, 641, 3, 1, 0, -31.03540, 24.86197, 21.70274, 1.658063, 7200, 0, 0);
+
+DELETE FROM `gameobject` WHERE `guid` BETWEEN @OGUID+0 AND @OGUID+3;
+INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES
+(@OGUID+0, 195705, 641, 3, 1, 16.48109, -0.00539, 20.41618, 3.036838, 0, 0, 0, 1, 7200, 255, 0),
+(@OGUID+1, 195371, 641, 3, 1, 16.47634, 0.018369, 20.41617, 3.036838, 0, 0, 0, 1, 7200, 255, 1),
+(@OGUID+2, 195706, 642, 3, 1, 12.28939, 0.081029, 34.6497, 3.159062, 0, 0, 0, 1, 7200, 255, 0),
+(@OGUID+3, 196413, 642, 3, 1, 12.31993, 0.096332, 34.65082, 3.159062, 0, 0, 0, 1, 7200, 255, 1);
+
+-- Template Updates
+-- Teleporter
+UPDATE `gameobject_template` SET `flags`=48 WHERE `entry` IN (195313, 195314);
+
+-- Horde Gunship Cannon
+UPDATE `creature_template` SET `difficulty_entry_1`=35427 WHERE `entry`=34935;
+UPDATE `creature_template` SET `spell1`=66529, `unit_flags`=33570816 WHERE `entry`=35427;
+
+-- Alliance Gunship Cannon
+UPDATE `creature_template` SET `spell1`=66518, `unit_flags`=33570816 WHERE `entry`=35410;
+
+-- Goblin Engineering Crew
+UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `faction`=1978 WHERE `entry`=36162;
+
+-- 7th Legion Deckhand
+UPDATE `creature_template` SET `minlevel`=80, `maxlevel`=80, `faction`=1973 WHERE `entry`=36165;
+
+-- Template Addon
+DELETE FROM `creature_template_addon` WHERE `entry` IN (36162, 36165);
+INSERT INTO `creature_template_addon` (`entry`, `path_id`, `mount`, `bytes1`, `bytes2`, `emote`, `auras`) VALUES
+(36162, 0, 0, 0x0, 0x101, 0, ''),
+(36165, 0, 0, 0x0, 0x101, 0, '');
+
+-- Spell Target Positions
+DELETE FROM `spell_target_position` WHERE `id`=66899;
+INSERT INTO `spell_target_position` VALUES
+(66899,0, 628, 747, -1075, 135, 0, 18414);
+
+-- Spell linked spell
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger`=66899;
+INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES
+(66899, -66656, 0, 'On cast 66899 (Gunship Portal Click (to Hangar)) - Remove 66656 (Parachute)');
+
+-- conditions
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceGroup`=1 AND (`SourceEntry`=66637 OR `SourceEntry`=66630) AND `SourceId`=0 AND `ElseGroup`=0 AND `ConditionTypeOrReference`=31 AND `ConditionTarget`=0 AND `ConditionValue1`=3 AND `ConditionValue2`=34984 AND `ConditionValue3`=0;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ConditionTypeOrReference`, `ConditionValue1`, `ConditionValue2`) VALUES
+(13, 1, 66630, 31, 3, 34984),
+(13, 1, 66637, 31, 3, 34984);
+
+-- Texts
+DELETE FROM `creature_text` WHERE `entry` IN (35003, 34960);
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextID`, `comment`) VALUES
+(35003, 0, 0, 'All aboard the gunship! Man the guns!', 14, 0, 100, 0, 0, 0, 35241, 'Horde Gunship Captain'),
+(34960, 0, 0, 'All aboard the gunship! Man the guns!', 14, 0, 100, 0, 0, 0, 35228, 'Alliance Gunship Captain');
+
+-- Scripts
+UPDATE `creature_template` SET `ScriptName`='npc_ioc_gunship_captain' WHERE `entry` IN (35003, 34960);
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 7032610cad5..0853d656b9b 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -35,6 +35,7 @@
#include "SpellAuras.h"
#include "Util.h"
#include "WorldPacket.h"
+#include "Transport.h"
namespace Trinity
{
@@ -1315,7 +1316,7 @@ void Battleground::RelocateDeadPlayers(ObjectGuid guideGuid)
}
}
-bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 /*respawnTime*/)
+bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 /*respawnTime*/, GOState goState)
{
// If the assert is called, means that BgObjects must be resized!
ASSERT(type < BgObjects.size());
@@ -1328,7 +1329,7 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
// So we must create it specific for this instance
GameObject* go = new GameObject;
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(),
- PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
+ PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, goState))
{
TC_LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
entry, m_MapId, m_InstanceID);
@@ -1367,9 +1368,9 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
return true;
}
-bool Battleground::AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime /*= 0*/)
+bool Battleground::AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime /*= 0*/, GOState goState /*= GO_STATE_READY*/)
{
- return AddObject(type, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime);
+ return AddObject(type, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime, goState);
}
// Some doors aren't despawned so we cannot handle their closing in gameobject::update()
@@ -1448,7 +1449,7 @@ void Battleground::SpawnBGObject(uint32 type, uint32 respawntime)
}
}
-Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/)
+Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/, Transport* transport)
{
// If the assert is called, means that BgCreatures must be resized!
ASSERT(type < BgCreatures.size());
@@ -1457,7 +1458,19 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
if (!map)
return NULL;
+ if (transport)
+ {
+ if (Creature* creature = transport->SummonPassenger(entry, { x, y, z, o }, TEMPSUMMON_MANUAL_DESPAWN))
+ {
+ BgCreatures[type] = creature->GetGUID();
+ return creature;
+ }
+
+ return NULL;
+ }
+
Creature* creature = new Creature();
+
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, x, y, z, o))
{
TC_LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
@@ -1491,9 +1504,9 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
return creature;
}
-Creature* Battleground::AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId /*= TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/)
+Creature* Battleground::AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId /*= TEAM_NEUTRAL*/, uint32 respawntime /*= 0*/, Transport* transport)
{
- return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId, respawntime);
+ return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamId, respawntime, transport);
}
bool Battleground::DelCreature(uint32 type)
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 001c33cba40..ed4885caafd 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -25,6 +25,7 @@
#include "DBCEnums.h"
#include "WorldPacket.h"
#include "Object.h"
+#include "GameObject.h"
class Creature;
class GameObject;
@@ -430,10 +431,10 @@ class Battleground
GuidVector BgObjects;
GuidVector BgCreatures;
void SpawnBGObject(uint32 type, uint32 respawntime);
- virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
- bool AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
- virtual Creature* AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0);
- Creature* AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0);
+ virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0, GOState goState = GO_STATE_READY);
+ bool AddObject(uint32 type, uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0, GOState goState = GO_STATE_READY);
+ virtual Creature* AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0, Transport* transport = NULL);
+ Creature* AddCreature(uint32 entry, uint32 type, Position const& pos, TeamId teamId = TEAM_NEUTRAL, uint32 respawntime = 0, Transport* transport = NULL);
bool DelCreature(uint32 type);
bool DelObject(uint32 type);
virtual bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId = TEAM_NEUTRAL);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index a0fa73bcabe..2f424a790b8 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -26,11 +26,12 @@
#include "Vehicle.h"
#include "Transport.h"
#include "WorldSession.h"
+#include "ScriptedCreature.h"
BattlegroundIC::BattlegroundIC()
{
- BgObjects.resize(MAX_NORMAL_GAMEOBJECTS_SPAWNS + MAX_AIRSHIPS_SPAWNS + MAX_HANGAR_TELEPORTERS_SPAWNS + MAX_FORTRESS_TELEPORTERS_SPAWNS);
- BgCreatures.resize(MAX_NORMAL_NPCS_SPAWNS + MAX_WORKSHOP_SPAWNS + MAX_DOCKS_SPAWNS + MAX_SPIRIT_GUIDES_SPAWNS);
+ BgObjects.resize(MAX_NORMAL_GAMEOBJECTS_SPAWNS + MAX_AIRSHIPS_SPAWNS + MAX_HANGAR_TELEPORTERS_SPAWNS + MAX_FORTRESS_TELEPORTERS_SPAWNS + MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS + MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS);
+ BgCreatures.resize(MAX_NORMAL_NPCS_SPAWNS + MAX_WORKSHOP_SPAWNS + MAX_DOCKS_SPAWNS + MAX_SPIRIT_GUIDES_SPAWNS + MAX_HANGAR_NPCS_SPAWNS);
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_IC_START_TWO_MINUTES;
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_IC_START_ONE_MINUTE;
@@ -68,38 +69,8 @@ void BattlegroundIC::HandlePlayerResurrect(Player* player)
player->CastSpell(player, SPELL_OIL_REFINERY, true);
}
-void BattlegroundIC::DoAction(uint32 action, ObjectGuid var)
-{
- if (action != ACTION_TELEPORT_PLAYER_TO_TRANSPORT)
- return;
-
- if (!gunshipAlliance || !gunshipHorde)
- return;
-
- Player* player = ObjectAccessor::FindPlayer(var);
- if (!player)
- return;
-
- (player->GetTeamId() == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->AddPassenger(player);
-
- player->m_movementInfo.transport.pos.m_positionX = TransportMovementInfo.GetPositionX();
- player->m_movementInfo.transport.pos.m_positionY = TransportMovementInfo.GetPositionY();
- player->m_movementInfo.transport.pos.m_positionZ = TransportMovementInfo.GetPositionZ();
-
- if (player->TeleportTo(GetMapId(), TeleportToTransportPosition.GetPositionX(),
- TeleportToTransportPosition.GetPositionY(),
- TeleportToTransportPosition.GetPositionZ(),
- TeleportToTransportPosition.GetOrientation(),
- TELE_TO_NOT_LEAVE_TRANSPORT))
- {
- player->CastSpell(player, SPELL_PARACHUTE, true); // this must be changed, there is a trigger in each transport that casts the spell.
- player->CastSpell(player, SPELL_SLOW_FALL, true);
- }
-}
-
void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
-
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -109,9 +80,17 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01)->RemoveFromWorld();
GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01)->RemoveFromWorld();
-
- GetBGObject(BG_IC_GO_ALLIANCE_GATE_3)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); // Alliance door
- GetBGObject(BG_IC_GO_HORDE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); // Horde door
+ GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02)->RemoveFromWorld();
+ GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02)->RemoveFromWorld();
+ GetBGObject(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03)->RemoveFromWorld();
+ GetBGObject(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03)->RemoveFromWorld();
+
+ GetBGObject(BG_IC_GO_ALLIANCE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
+ GetBGObject(BG_IC_GO_HORDE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
+ GetBGObject(BG_IC_GO_ALLIANCE_GATE_2)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
+ GetBGObject(BG_IC_GO_HORDE_GATE_2)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
+ GetBGObject(BG_IC_GO_ALLIANCE_GATE_3)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
+ GetBGObject(BG_IC_GO_HORDE_GATE_3)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
doorsClosed = true;
} else closeFortressDoorsTimer -= diff;
@@ -240,11 +219,6 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
void BattlegroundIC::StartingEventCloseDoors()
{
- // Show Full Gate Displays
- GetBGObject(BG_IC_GO_ALLIANCE_GATE_1)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
- GetBGObject(BG_IC_GO_ALLIANCE_GATE_2)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
- GetBGObject(BG_IC_GO_HORDE_GATE_2)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
- GetBGObject(BG_IC_GO_HORDE_GATE_3)->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
}
void BattlegroundIC::StartingEventOpenDoors()
@@ -252,6 +226,10 @@ void BattlegroundIC::StartingEventOpenDoors()
//after 20 seconds they should be despawned
DoorOpen(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01);
DoorOpen(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01);
+ DoorOpen(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02);
+ DoorOpen(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02);
+ DoorOpen(BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03);
+ DoorOpen(BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03);
DoorOpen(BG_IC_GO_DOODAD_HU_PORTCULLIS01_1);
DoorOpen(BG_IC_GO_DOODAD_HU_PORTCULLIS01_2);
@@ -259,15 +237,10 @@ void BattlegroundIC::StartingEventOpenDoors()
DoorOpen(BG_IC_GO_DOODAD_VR_PORTCULLIS01_2);
for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; ++i)
- {
- if (!AddObject(BG_IC_Teleporters[i].type, BG_IC_Teleporters[i].entry,
- BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y,
- BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o,
- 0, 0, 0, 0, RESPAWN_ONE_DAY))
- {
- TC_LOG_ERROR("bg.battleground", "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry);
- }
- }
+ GetBGObject(BG_IC_Teleporters[i].type)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+
+ for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS; ++i)
+ GetBGObject(BG_IC_TeleporterEffects[i].type)->SetGoState(GO_STATE_ACTIVE);
}
void BattlegroundIC::AddPlayer(Player* player)
@@ -335,32 +308,44 @@ bool BattlegroundIC::SetupBattleground()
{
for (uint8 i = 0; i < MAX_NORMAL_GAMEOBJECTS_SPAWNS; ++i)
{
- if (!AddObject(BG_IC_ObjSpawnlocs[i].type, BG_IC_ObjSpawnlocs[i].entry,
- BG_IC_ObjSpawnlocs[i].x, BG_IC_ObjSpawnlocs[i].y,
- BG_IC_ObjSpawnlocs[i].z, BG_IC_ObjSpawnlocs[i].o,
- 0, 0, 0, 0, RESPAWN_ONE_DAY))
+ if (!AddObject(BG_IC_ObjSpawnlocs[i].type, BG_IC_ObjSpawnlocs[i].entry, BG_IC_ObjSpawnlocs[i].x, BG_IC_ObjSpawnlocs[i].y, BG_IC_ObjSpawnlocs[i].z, BG_IC_ObjSpawnlocs[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY))
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning gameobject %u", BG_IC_ObjSpawnlocs[i].entry);
return false;
}
}
+ for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; ++i)
+ {
+ if (!AddObject(BG_IC_Teleporters[i].type, BG_IC_Teleporters[i].entry, BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y, BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY))
+ {
+ TC_LOG_ERROR("bg.battleground", "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry);
+ return false;
+ }
+ }
+
+ for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS; ++i)
+ {
+ if (!AddObject(BG_IC_TeleporterEffects[i].type, BG_IC_TeleporterEffects[i].entry, BG_IC_TeleporterEffects[i].x, BG_IC_TeleporterEffects[i].y, BG_IC_TeleporterEffects[i].z, BG_IC_TeleporterEffects[i].o, 0, 0, 0, 0, RESPAWN_ONE_DAY))
+ {
+ TC_LOG_ERROR("bg.battleground", "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry);
+ return false;
+ }
+ }
+
for (uint8 i = 2; i < MAX_NORMAL_NPCS_SPAWNS; ++i)
{
- if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type,
- BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y,
- BG_IC_NpcSpawnlocs[i].z, BG_IC_NpcSpawnlocs[i].o,
- BG_IC_NpcSpawnlocs[i].team, RESPAWN_ONE_DAY))
+ if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type, BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y, BG_IC_NpcSpawnlocs[i].z, BG_IC_NpcSpawnlocs[i].o, BG_IC_NpcSpawnlocs[i].team, RESPAWN_ONE_DAY))
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[i].entry);
return false;
}
}
- if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5, BG_IC_SpiritGuidePos[5], TEAM_ALLIANCE)
- || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6, BG_IC_SpiritGuidePos[6], TEAM_HORDE)
- || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[7], TEAM_ALLIANCE)
- || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[8], TEAM_HORDE))
+ if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[5], TEAM_ALLIANCE)
+ || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[6], TEAM_HORDE)
+ || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+5, BG_IC_SpiritGuidePos[7], TEAM_ALLIANCE)
+ || !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+6, BG_IC_SpiritGuidePos[8], TEAM_HORDE))
{
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn initial spirit guide!");
return false;
@@ -379,9 +364,9 @@ bool BattlegroundIC::SetupBattleground()
gunshipAlliance->EnableMovement(false);
// setting correct factions for Keep Cannons
- for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i < BG_IC_NPC_KEEP_CANNON_12; ++i)
+ for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i <= BG_IC_NPC_KEEP_CANNON_12; ++i)
GetBGCreature(i)->setFaction(BG_IC_Factions[0]);
- for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i < BG_IC_NPC_KEEP_CANNON_25; ++i)
+ for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i <= BG_IC_NPC_KEEP_CANNON_25; ++i)
GetBGCreature(i)->setFaction(BG_IC_Factions[1]);
// correcting spawn time for keeps bombs
@@ -459,8 +444,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
nodePoint[i].gameobject_entry = nextBanner;
// this is just needed if the next banner is grey
- if (nodePoint[i].banners[BANNER_A_CONTESTED] == nextBanner ||
- nodePoint[i].banners[BANNER_H_CONTESTED] == nextBanner)
+ if (nodePoint[i].banners[BANNER_A_CONTESTED] == nextBanner || nodePoint[i].banners[BANNER_H_CONTESTED] == nextBanner)
{
nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; // 1 minute for last change (real faction banner)
nodePoint[i].needChange = true;
@@ -478,9 +462,8 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_1, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string);
SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_2, CHAT_MSG_BG_SYSTEM_NEUTRAL, player, nodePoint[i].string, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE));
HandleContestedNodes(&nodePoint[i]);
- } else if (nextBanner == nodePoint[i].banners[BANNER_A_CONTROLLED] ||
- nextBanner == nodePoint[i].banners[BANNER_H_CONTROLLED])
- // if we are going to spawn the definitve faction banner, we dont need the timer anymore
+ }
+ else if (nextBanner == nodePoint[i].banners[BANNER_A_CONTROLLED] || nextBanner == nodePoint[i].banners[BANNER_H_CONTROLLED]) // if we are going to spawn the definitve faction banner, we dont need the timer anymore
{
nodePoint[i].timer = BANNER_STATE_CHANGE_TIME;
nodePoint[i].needChange = false;
@@ -505,12 +488,6 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
GetBGObject(nodePoint[i].gameobject_type)->SetUInt32Value(GAMEOBJECT_FACTION, nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_Factions[1] : BG_IC_Factions[0]);
- if (nodePoint[i].nodeType == NODE_TYPE_WORKSHOP)
- {
- DelObject(BG_IC_GO_SEAFORIUM_BOMBS_1);
- DelObject(BG_IC_GO_SEAFORIUM_BOMBS_2);
- }
-
UpdateNodeWorldState(&nodePoint[i]);
// we dont need iterating if we are here
// If the needChange bool was set true, we will handle the rest in the Update Map function.
@@ -573,11 +550,39 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint)
{
if (nodePoint->nodeType == NODE_TYPE_HANGAR)
{
- if (gunshipAlliance && gunshipHorde)
- (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->EnableMovement(false);
+ if (gunshipAlliance && gunshipHorde)
+ (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->EnableMovement(false);
+
+ for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u <= BG_IC_GO_HANGAR_TELEPORTER_3; ++u)
+ DelObject(u);
- for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u < BG_IC_GO_HANGAR_TELEPORTER_3; ++u)
+ for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1; u <= BG_IC_GO_HANGAR_TELEPORTER_EFFECT_3; ++u)
DelObject(u);
+
+ DelCreature(BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING);
+
+ for (uint8 u = 0; u < MAX_CAPTAIN_SPAWNS_PER_FACTION; ++u)
+ {
+ uint8 type = BG_IC_NPC_GUNSHIP_CAPTAIN_1 + u;
+ DelCreature(type);
+ }
+
+ std::list<Creature*> cannons;
+ if (nodePoint->faction == TEAM_HORDE)
+ gunshipAlliance->GetCreatureListWithEntryInGrid(cannons, NPC_ALLIANCE_GUNSHIP_CANNON, 150.0f);
+ else
+ gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f);
+
+ for (Creature* cannon : cannons)
+ {
+ cannon->GetVehicleKit()->RemoveAllPassengers();
+ cannon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ }
+ }
+ else if (nodePoint->nodeType == NODE_TYPE_WORKSHOP)
+ {
+ DelObject(BG_IC_GO_SEAFORIUM_BOMBS_1);
+ DelObject(BG_IC_GO_SEAFORIUM_BOMBS_2);
}
}
@@ -592,26 +597,55 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
switch (nodePoint->gameobject_type)
{
case BG_IC_GO_HANGAR_BANNER:
- // all the players on the stopped transport should be teleported out
- if (!gunshipAlliance || !gunshipHorde)
- break;
-
- for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u)
{
- uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u;
- if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL),
- BG_IC_HangarTeleporters[u], 0, 0, 0, 0, RESPAWN_ONE_DAY))
+ if (!gunshipAlliance || !gunshipHorde)
+ break;
+
+ std::list<Creature*> cannons;
+ if (nodePoint->faction == TEAM_ALLIANCE)
+ gunshipAlliance->GetCreatureListWithEntryInGrid(cannons, NPC_ALLIANCE_GUNSHIP_CANNON, 150.0f);
+ else
+ gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f);
+
+ for (Creature* cannon : cannons)
+ cannon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+
+ for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u)
{
- TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1+u);
+ uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1 + u;
+ if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), BG_IC_HangarTeleporters[u], 0, 0, 0, 0, RESPAWN_ONE_DAY))
+ TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u);
+ }
+
+ for (uint8 u = 0; u < MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS; ++u)
+ {
+ uint8 type = BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1 + u;
+ if (!AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS : GO_HORDE_GUNSHIP_PORTAL_EFFECTS), BG_IC_HangarTeleporterEffects[u], 0, 0, 0, 0, RESPAWN_ONE_DAY, GO_STATE_ACTIVE))
+ TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a gunship portal effects. Type: %u", BG_IC_GO_HANGAR_TELEPORTER_1 + u);
}
- }
- //TC_LOG_ERROR("bg.battleground", "BG_IC_GO_HANGAR_BANNER CAPTURED Faction: %u", nodePoint->faction);
+ for (uint8 u = 0; u < MAX_TRIGGER_SPAWNS_PER_FACTION; ++u)
+ {
+ if (!AddCreature(NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING, BG_IC_HangarTrigger[nodePoint->faction], nodePoint->faction, RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde))
+ TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING);
+ }
- (nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->EnableMovement(true);
- (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->EnableMovement(false);
- // we should spawn teleporters
- break;
+ for (uint8 u = 0; u < MAX_CAPTAIN_SPAWNS_PER_FACTION; ++u)
+ {
+ uint8 type = BG_IC_NPC_GUNSHIP_CAPTAIN_1 + u;
+
+ if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_1)
+ if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 2 : 0], nodePoint->faction, RESPAWN_ONE_DAY))
+ GetBGCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1)->GetAI()->DoAction(ACTION_GUNSHIP_READY);
+
+ if (type == BG_IC_NPC_GUNSHIP_CAPTAIN_2)
+ if (!AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_ALLIANCE_GUNSHIP_CAPTAIN : NPC_HORDE_GUNSHIP_CAPTAIN, type, BG_IC_HangarCaptains[nodePoint->faction == TEAM_ALLIANCE ? 3 : 1], nodePoint->faction, RESPAWN_ONE_DAY, nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde))
+ TC_LOG_ERROR("bg.battleground", "Isle of Conquest: There was an error spawning a world trigger. Type: %u", BG_IC_NPC_GUNSHIP_CAPTAIN_2);
+ }
+
+ (nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->EnableMovement(true);
+ break;
+ }
case BG_IC_GO_QUARRY_BANNER:
RemoveAuraOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? HORDE : ALLIANCE));
CastSpellOnTeam(SPELL_QUARRY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
@@ -621,7 +655,6 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
CastSpellOnTeam(SPELL_OIL_REFINERY, (nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE));
break;
case BG_IC_GO_DOCKS_BANNER:
-
if (recapture)
break;
@@ -661,8 +694,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
if (GetBGCreature(type, false) && GetBGCreature(type)->IsAlive())
continue;
- if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type,
- BG_IC_DocksVehiclesGlaives[i], nodePoint->faction, RESPAWN_ONE_DAY))
+ if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, BG_IC_DocksVehiclesGlaives[i], nodePoint->faction, RESPAWN_ONE_DAY))
GetBGCreature(type)->setFaction(BG_IC_Factions[(nodePoint->faction == TEAM_ALLIANCE ? 0 : 1)]);
}
@@ -767,7 +799,16 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go)
UpdateWorldState(uws_close, 0);
UpdateWorldState(uws_open, 1);
}
- DoorOpen((player->GetTeamId() == TEAM_ALLIANCE ? BG_IC_GO_HORDE_KEEP_PORTCULLIS : BG_IC_GO_DOODAD_PORTCULLISACTIVE02));
+ if (player->GetTeamId() == TEAM_ALLIANCE)
+ {
+ DoorOpen(BG_IC_GO_HORDE_KEEP_PORTCULLIS);
+ GetBGObject(BG_IC_GO_HORDE_BANNER)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
+ else
+ {
+ DoorOpen(BG_IC_GO_DOODAD_PORTCULLISACTIVE02);
+ GetBGObject(BG_IC_GO_ALLIANCE_BANNER)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
uint32 lang_entry = 0;
@@ -787,8 +828,8 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go)
case GO_ALLIANCE_GATE_3:
lang_entry = LANG_BG_IC_SOUTH_GATE_DESTROYED;
break;
- default:
- break;
+ default:
+ break;
}
if (go->GetEntry() == GO_HORDE_GATE_1 || go->GetEntry() == GO_HORDE_GATE_2 || go->GetEntry() == GO_HORDE_GATE_3)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 1b1d71f362e..8cdc2922427 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -32,156 +32,160 @@ const uint32 BG_IC_Factions[2] =
enum creaturesIC
{
- NPC_HIGH_COMMANDER_HALFORD_WYRMBANE = 34924, // Alliance Boss
- NPC_OVERLORD_AGMAR = 34922, // Horde Boss
- NPC_KOR_KRON_GUARD = 34918, // horde guard
- NPC_SEVEN_TH_LEGION_INFANTRY = 34919, // alliance guard
- NPC_KEEP_CANNON = 34944,
- NPC_DEMOLISHER = 34775,
- NPC_SIEGE_ENGINE_H = 35069,
- NPC_SIEGE_ENGINE_A = 34776,
- NPC_GLAIVE_THROWER_A = 34802,
- NPC_GLAIVE_THROWER_H = 35273,
- NPC_CATAPULT = 34793,
- NPC_HORDE_GUNSHIP_CANNON = 34935,
- NPC_ALLIANCE_GUNSHIP_CANNON = 34929
+ NPC_HIGH_COMMANDER_HALFORD_WYRMBANE = 34924, // Alliance Boss
+ NPC_OVERLORD_AGMAR = 34922, // Horde Boss
+ NPC_KOR_KRON_GUARD = 34918, // horde guard
+ NPC_SEVEN_TH_LEGION_INFANTRY = 34919, // alliance guard
+ NPC_KEEP_CANNON = 34944,
+ NPC_DEMOLISHER = 34775,
+ NPC_SIEGE_ENGINE_H = 35069,
+ NPC_SIEGE_ENGINE_A = 34776,
+ NPC_GLAIVE_THROWER_A = 34802,
+ NPC_GLAIVE_THROWER_H = 35273,
+ NPC_CATAPULT = 34793,
+ NPC_HORDE_GUNSHIP_CANNON = 34935,
+ NPC_ALLIANCE_GUNSHIP_CANNON = 34929,
+ NPC_HORDE_GUNSHIP_CAPTAIN = 35003,
+ NPC_ALLIANCE_GUNSHIP_CAPTAIN = 34960,
+ NPC_WORLD_TRIGGER_NOT_FLOATING = 34984,
+ NPC_WORLD_TRIGGER_ALLIANCE_FRIENDLY = 20213,
+ NPC_WORLD_TRIGGER_HORDE_FRIENDLY = 20212
};
enum gameobjectsIC
{
- GO_ALLIANCE_BANNER = 195396,
+ GO_ALLIANCE_BANNER = 195396,
- GO_ALLIANCE_GATE_1 = 195699,
- GO_ALLIANCE_GATE_2 = 195698,
- GO_ALLIANCE_GATE_3 = 195700,
+ GO_ALLIANCE_GATE_1 = 195699,
+ GO_ALLIANCE_GATE_2 = 195698,
+ GO_ALLIANCE_GATE_3 = 195700,
- GO_ALLIANCE_GUNSHIP_PORTAL = 195320,
+ GO_ALLIANCE_GUNSHIP_PORTAL = 195320,
- GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS = 195705,
+ GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS = 195705,
- GO_BENCH_1 = 186896,
- GO_BENCH_2 = 186922,
- GO_BENCH_3 = 186899,
- GO_BENCH_4 = 186904,
- GO_BENCH_5 = 186897,
+ GO_BENCH_1 = 186896,
+ GO_BENCH_2 = 186922,
+ GO_BENCH_3 = 186899,
+ GO_BENCH_4 = 186904,
+ GO_BENCH_5 = 186897,
- GO_BONFIRE_1 = 195376,
- GO_BONFIRE_2 = 195208,
- GO_BONFIRE_3 = 195210,
- GO_BONFIRE_4 = 195207,
- GO_BONFIRE_5 = 195209,
- GO_BONFIRE_6 = 195377,
+ GO_BONFIRE_1 = 195376,
+ GO_BONFIRE_2 = 195208,
+ GO_BONFIRE_3 = 195210,
+ GO_BONFIRE_4 = 195207,
+ GO_BONFIRE_5 = 195209,
+ GO_BONFIRE_6 = 195377,
- GO_DOCKS_BANNER = 195157,
+ GO_DOCKS_BANNER = 195157,
- GO_DOODAD_HU_PORTCULLIS01 = 195436,
+ GO_DOODAD_HU_PORTCULLIS01 = 195436,
- GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01 = 195703,
+ GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01 = 195703,
- GO_DOODAD_PORTCULLISACTIVE01 = 195451,
+ GO_DOODAD_PORTCULLISACTIVE01 = 195451,
- GO_DOODAD_PORTCULLISACTIVE02 = 195452,
+ GO_DOODAD_PORTCULLISACTIVE02 = 195452,
- GO_DOODAD_VR_PORTCULLIS01 = 195437,
+ GO_DOODAD_VR_PORTCULLIS01 = 195437,
- GO_CHAIR_1 = 195410,
- GO_CHAIR_2 = 195414,
- GO_CHAIR_3 = 160415,
- GO_CHAIR_4 = 195418,
- GO_CHAIR_5 = 195416,
- GO_CHAIR_6 = 160410,
- GO_CHAIR_7 = 160418,
- GO_CHAIR_8 = 160416,
- GO_CHAIR_9 = 160419,
+ GO_CHAIR_1 = 195410,
+ GO_CHAIR_2 = 195414,
+ GO_CHAIR_3 = 160415,
+ GO_CHAIR_4 = 195418,
+ GO_CHAIR_5 = 195416,
+ GO_CHAIR_6 = 160410,
+ GO_CHAIR_7 = 160418,
+ GO_CHAIR_8 = 160416,
+ GO_CHAIR_9 = 160419,
- GO_FLAGPOLE_1 = 195131,
- GO_FLAGPOLE_2 = 195439,
+ GO_FLAGPOLE_1 = 195131,
+ GO_FLAGPOLE_2 = 195439,
- GO_GUNSHIP_PORTAL_1 = 195371,
- GO_GUNSHIP_PORTAL_2 = 196413,
+ GO_GUNSHIP_PORTAL_1 = 195371,
+ GO_GUNSHIP_PORTAL_2 = 196413,
- GO_HANGAR_BANNER = 195158,
+ GO_HANGAR_BANNER = 195158,
- GO_HORDE_BANNER = 195393,
+ GO_HORDE_BANNER = 195393,
- GO_HORDE_GATE_1 = 195494,
- GO_HORDE_GATE_2 = 195496,
- GO_HORDE_GATE_3 = 195495,
+ GO_HORDE_GATE_1 = 195494,
+ GO_HORDE_GATE_2 = 195496,
+ GO_HORDE_GATE_3 = 195495,
- GO_HORDE_GUNSHIP_PORTAL = 195326,
+ GO_HORDE_GUNSHIP_PORTAL = 195326,
- GO_HORDE_GUNSHIP_PORTAL_EFFECTS = 195706,
+ GO_HORDE_GUNSHIP_PORTAL_EFFECTS = 195706,
- GO_HORDE_KEEP_PORTCULLIS = 195223,
+ GO_HORDE_KEEP_PORTCULLIS = 195223,
- GO_HUGE_SEAFORIUM_BOMB_A = 195332,
- GO_HUGE_SEAFORIUM_BOMB_H = 195333,
+ GO_HUGE_SEAFORIUM_BOMB_A = 195332,
+ GO_HUGE_SEAFORIUM_BOMB_H = 195333,
- GO_QUARRY_BANNER = 195338,
- GO_REFRESHMENT_PORTAL = 186811,
- GO_SEAFORIUM_BOMBS = 195237,
+ GO_QUARRY_BANNER = 195338,
+ GO_REFRESHMENT_PORTAL = 186811,
+ GO_SEAFORIUM_BOMBS = 195237,
- GO_STOVE_1 = 174863,
- GO_STOVE_2 = 160411,
+ GO_STOVE_1 = 174863,
+ GO_STOVE_2 = 160411,
- GO_TELEPORTER_1 = 195314, // 195314 H-OUT 66549
- GO_TELEPORTER_2 = 195313, // 195313 H-IN 66548
+ GO_TELEPORTER_1 = 195314, // 195314 H-OUT 66549
+ GO_TELEPORTER_2 = 195313, // 195313 H-IN 66548
- GO_TELEPORTER_3 = 195315, // 195315 A-OUT 66549
- GO_TELEPORTER_4 = 195316, // 195316 A-IN 66548
+ GO_TELEPORTER_3 = 195315, // 195315 A-OUT 66549
+ GO_TELEPORTER_4 = 195316, // 195316 A-IN 66548
- GO_TELEPORTER_EFFECTS_A = 195701,
+ GO_TELEPORTER_EFFECTS_A = 195701,
+ GO_TELEPORTER_EFFECTS_H = 195702,
- GO_TELEPORTER_EFFECTS_H = 195702,
+ GO_WORKSHOP_BANNER = 195133,
- GO_WORKSHOP_BANNER = 195133,
+ GO_BRAZIER_1 = 195402,
+ GO_BRAZIER_2 = 195403,
+ GO_BRAZIER_3 = 195425,
+ GO_BRAZIER_4 = 195424,
- GO_BRAZIER_1 = 195402,
- GO_BRAZIER_2 = 195403,
- GO_BRAZIER_3 = 195425,
- GO_BRAZIER_4 = 195424,
+ GO_REFINERY_BANNER = 195343,
- GO_REFINERY_BANNER = 195343,
+ GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01 = 195491,
- GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01 = 195491,
+ GO_ALLIANCE_BANNER_DOCK = 195153,
+ GO_ALLIANCE_BANNER_DOCK_CONT = 195154,
+ GO_HORDE_BANNER_DOCK = 195155,
+ GO_HORDE_BANNER_DOCK_CONT = 195156,
- GO_ALLIANCE_BANNER_DOCK = 195153,
- GO_ALLIANCE_BANNER_DOCK_CONT = 195154,
- GO_HORDE_BANNER_DOCK = 195155,
- GO_HORDE_BANNER_DOCK_CONT = 195156,
+ GO_HORDE_BANNER_HANGAR = 195130,
+ GO_HORDE_BANNER_HANGAR_CONT = 195145,
+ GO_ALLIANCE_BANNER_HANGAR = 195132,
+ GO_ALLIANCE_BANNER_HANGAR_CONT = 195144,
- GO_HORDE_BANNER_HANGAR = 195130,
- GO_HORDE_BANNER_HANGAR_CONT = 195145,
- GO_ALLIANCE_BANNER_HANGAR = 195132,
- GO_ALLIANCE_BANNER_HANGAR_CONT= 195144,
+ GO_ALLIANCE_BANNER_QUARRY = 195334,
+ GO_ALLIANCE_BANNER_QUARRY_CONT = 195335,
+ GO_HORDE_BANNER_QUARRY = 195336,
+ GO_HORDE_BANNER_QUARRY_CONT = 195337,
- GO_ALLIANCE_BANNER_QUARRY = 195334,
- GO_ALLIANCE_BANNER_QUARRY_CONT = 195335,
- GO_HORDE_BANNER_QUARRY = 195336,
- GO_HORDE_BANNER_QUARRY_CONT = 195337,
+ GO_ALLIANCE_BANNER_REFINERY = 195339,
+ GO_ALLIANCE_BANNER_REFINERY_CONT = 195340,
+ GO_HORDE_BANNER_REFINERY = 195341,
+ GO_HORDE_BANNER_REFINERY_CONT = 195342,
- GO_ALLIANCE_BANNER_REFINERY = 195339,
- GO_ALLIANCE_BANNER_REFINERY_CONT = 195340,
- GO_HORDE_BANNER_REFINERY = 195341,
- GO_HORDE_BANNER_REFINERY_CONT = 195342,
+ GO_ALLIANCE_BANNER_WORKSHOP = 195149,
+ GO_ALLIANCE_BANNER_WORKSHOP_CONT = 195150,
+ GO_HORDE_BANNER_WORKSHOP = 195151,
+ GO_HORDE_BANNER_WORKSHOP_CONT = 195152,
- GO_ALLIANCE_BANNER_WORKSHOP = 195149,
- GO_ALLIANCE_BANNER_WORKSHOP_CONT = 195150,
- GO_HORDE_BANNER_WORKSHOP = 195151,
- GO_HORDE_BANNER_WORKSHOP_CONT = 195152,
+ GO_ALLIANCE_BANNER_GRAVEYARD_A = 195396,
+ GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT = 195397,
+ GO_HORDE_BANNER_GRAVEYARD_A = 195398,
+ GO_HORDE_BANNER_GRAVEYARD_A_CONT = 195399,
- GO_ALLIANCE_BANNER_GRAVEYARD_A = 195396,
- GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT = 195397,
- GO_HORDE_BANNER_GRAVEYARD_A = 195398,
- GO_HORDE_BANNER_GRAVEYARD_A_CONT = 195399,
+ GO_ALLIANCE_BANNER_GRAVEYARD_H = 195391,
+ GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT = 195392,
+ GO_HORDE_BANNER_GRAVEYARD_H = 195393,
+ GO_HORDE_BANNER_GRAVEYARD_H_CONT = 195394,
- GO_ALLIANCE_BANNER_GRAVEYARD_H = 195391,
- GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT = 195392,
- GO_HORDE_BANNER_GRAVEYARD_H = 195393,
- GO_HORDE_BANNER_GRAVEYARD_H_CONT = 195394,
-
- GO_HORDE_GUNSHIP = 195276,
- GO_ALLIANCE_GUNSHIP = 195121
+ GO_HORDE_GUNSHIP = 195276,
+ GO_ALLIANCE_GUNSHIP = 195121
};
#define MAX_REINFORCEMENTS 300
@@ -198,7 +202,7 @@ enum Times
enum Actions
{
- ACTION_TELEPORT_PLAYER_TO_TRANSPORT = 1
+ ACTION_GUNSHIP_READY = 1
};
struct ICNpc
@@ -257,6 +261,8 @@ enum BG_IC_GOs
BG_IC_GO_DOODAD_HU_PORTCULLIS01_2,
BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,
+ BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02,
+ BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03,
BG_IC_GO_DOODAD_PORTCULLISACTIVE01,
@@ -306,6 +312,8 @@ enum BG_IC_GOs
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4,
BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,
+ BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02,
+ BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03,
BG_IC_GO_SEAFORIUM_BOMBS_1,
BG_IC_GO_SEAFORIUM_BOMBS_2,
@@ -314,6 +322,10 @@ enum BG_IC_GOs
BG_IC_GO_HANGAR_TELEPORTER_2,
BG_IC_GO_HANGAR_TELEPORTER_3,
+ BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1,
+ BG_IC_GO_HANGAR_TELEPORTER_EFFECT_2,
+ BG_IC_GO_HANGAR_TELEPORTER_EFFECT_3,
+
BG_IC_GO_TELEPORTER_1_1,
BG_IC_GO_TELEPORTER_1_2,
BG_IC_GO_TELEPORTER_2_1,
@@ -408,6 +420,10 @@ enum BG_IC_NPCs
BG_IC_NPC_CATAPULT_3_H,
BG_IC_NPC_CATAPULT_4_H,
+ BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING,
+ BG_IC_NPC_GUNSHIP_CAPTAIN_1,
+ BG_IC_NPC_GUNSHIP_CAPTAIN_2,
+
BG_IC_NPC_SPIRIT_GUIDE_1,
BG_IC_NPC_SPIRIT_GUIDE_2,
BG_IC_NPC_SPIRIT_GUIDE_3,
@@ -427,26 +443,33 @@ enum BannersTypes
enum BG_IC_MaxSpawns
{
- MAX_NORMAL_GAMEOBJECTS_SPAWNS = BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01+1,
- MAX_NORMAL_NPCS_SPAWNS = BG_IC_NPC_KEEP_CANNON_25+1,
- MAX_WORKSHOP_SPAWNS = 10,
- MAX_DOCKS_SPAWNS = 12,
- MAX_SPIRIT_GUIDES_SPAWNS = 7,
- MAX_HANGAR_TELEPORTERS_SPAWNS = 3,
- MAX_AIRSHIPS_SPAWNS = 2,
- MAX_FORTRESS_GATES_SPAWNS = 6,
- MAX_FORTRESS_TELEPORTERS_SPAWNS = 24,
+ MAX_NORMAL_GAMEOBJECTS_SPAWNS = BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03+1,
+ MAX_NORMAL_NPCS_SPAWNS = BG_IC_NPC_KEEP_CANNON_25+1,
+ MAX_WORKSHOP_SPAWNS = 10,
+ MAX_DOCKS_SPAWNS = 12,
+ MAX_SPIRIT_GUIDES_SPAWNS = 7,
+ MAX_HANGAR_TELEPORTERS_SPAWNS = 3,
+ MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS = 3,
+ MAX_AIRSHIPS_SPAWNS = 2,
+ MAX_FORTRESS_GATES_SPAWNS = 6,
+ MAX_FORTRESS_TELEPORTERS_SPAWNS = 12,
+ MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS = 12,
+ MAX_HANGAR_NPCS_SPAWNS = 3,
// docks
- MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION = 2,
- MAX_CATAPULTS_SPAWNS_PER_FACTION = 4,
+ MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION = 2,
+ MAX_CATAPULTS_SPAWNS_PER_FACTION = 4,
// workshop
- MAX_DEMOLISHERS_SPAWNS_PER_FACTION = 4,
- MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION = 2
+ MAX_DEMOLISHERS_SPAWNS_PER_FACTION = 4,
+ MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION = 2,
+
+ // Hangar
+ MAX_TRIGGER_SPAWNS_PER_FACTION = 1,
+ MAX_CAPTAIN_SPAWNS_PER_FACTION = 2,
};
-const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]=
+const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS] =
{
{BG_IC_NPC_OVERLORD_AGMAR, NPC_OVERLORD_AGMAR, TEAM_HORDE, 1295.44f, -765.733f, 70.0541f, 0.0f}, //Overlord Agmar 1
{BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, NPC_HIGH_COMMANDER_HALFORD_WYRMBANE, TEAM_ALLIANCE, 224.983f, -831.573f, 60.9034f, 0.0f}, //High Commander Halford Wyrmbane 2
@@ -485,7 +508,7 @@ const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS]=
{BG_IC_NPC_KEEP_CANNON_22, NPC_KEEP_CANNON, TEAM_HORDE, 1144.33f, -833.309f, 87.9268f, 2.14675f}, // 32
{BG_IC_NPC_KEEP_CANNON_23, NPC_KEEP_CANNON, TEAM_HORDE, 1135.29f, -840.878f, 88.0252f, 2.30383f}, // 33
{BG_IC_NPC_KEEP_CANNON_24, NPC_KEEP_CANNON, TEAM_HORDE, 1142.59f, -691.946f, 87.9756f, 3.9619f}, // 34
- {BG_IC_NPC_KEEP_CANNON_25, NPC_KEEP_CANNON, TEAM_HORDE, 1166.13f, -858.391f, 87.9653f, 5.63741f}, // 35
+ {BG_IC_NPC_KEEP_CANNON_25, NPC_KEEP_CANNON, TEAM_HORDE, 1166.13f, -858.391f, 87.9653f, 5.63741f} // 35
};
const Position BG_IC_WorkshopVehicles[5] =
@@ -499,8 +522,8 @@ const Position BG_IC_WorkshopVehicles[5] =
const Position BG_IC_DocksVehiclesGlaives[2] =
{
- { 779.3125f, -342.972229f, 12.2104874f, 4.712389f }, // Glaive Throwers
- { 790.029541f, -342.899323f, 12.2128582f, 4.71238f }, // Glaive Throwers
+ {779.3125f, -342.972229f, 12.2104874f, 4.712389f}, // Glaive Throwers
+ {790.029541f, -342.899323f, 12.2128582f, 4.71238f} // Glaive Throwers
};
const Position BG_IC_DocksVehiclesCatapults[4] =
@@ -508,14 +531,35 @@ const Position BG_IC_DocksVehiclesCatapults[4] =
{757.283f, -341.7795f, 12.2113762f, 4.729842f}, // Catapults
{766.947937f, -342.053833f, 12.2009945f, 4.694f}, // Catapults
{800.3785f, -342.607635f, 12.1669979f, 4.6774f}, // Catapults
- {810.7257f, -342.083344f, 12.1675768f, 4.6600f}, // Catapults
+ {810.7257f, -342.083344f, 12.1675768f, 4.6600f} // Catapults
};
const Position BG_IC_HangarTeleporters[3] =
{
- {827.958f, -994.467f, 134.071f, 0.0f}, // Gunship Portal
- {738.613f, -1106.58f, 134.745f, 2.54818f}, // Gunship Portal
- {672.283f, -1156.99f, 133.706f, 1.37881f}, // Gunship Portal
+ {827.9219f, -993.3249f, 134.1972f, 3.141593f}, // Gunship Portal
+ {739.0226f, -1106.661f, 134.7551f, 2.426008f}, // Gunship Portal
+ {672.0799f, -1156.776f, 133.7057f, 1.832595f} // Gunship Portal
+};
+
+const Position BG_IC_HangarTeleporterEffects[3] =
+{
+ {827.9236f, -993.2986f, 134.2002f, 3.141593f}, // Gunship Portal Effect
+ {739.0139f, -1106.661f, 134.7548f, 3.141593f}, // Gunship Portal Effect
+ {672.0868f, -1156.786f, 133.7057f, 3.141593f} // Gunship Portal Effect
+};
+
+const Position BG_IC_HangarTrigger[2] =
+{
+ {11.69965f, 0.034146f, 20.62076f, 3.211406f},
+ {7.305609f, -0.095246f, 34.51022f, 3.159046f}
+};
+
+const Position BG_IC_HangarCaptains[4] =
+{
+ {825.6667f, -994.00520f, 134.3569f, 3.403392f},
+ {53.65112f, -0.1139221f, 30.09546f, 3.106686f},
+ {826.2205f, -994.40280f, 134.2812f, 3.351032f},
+ {10.89952f, 4.88029700f, 20.49038f, 4.840575f}
};
struct ICGo
@@ -541,8 +585,11 @@ const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] =
{BG_IC_GO_TELEPORTER_4_2, GO_TELEPORTER_4, 323.54f, -888.361f, 48.9197f, 0.0349063f}, // Teleporter
{BG_IC_GO_TELEPORTER_4_3, GO_TELEPORTER_4, 326.285f, -777.366f, 49.0208f, 3.12412f}, // Teleporter
{BG_IC_GO_TELEPORTER_1_3, GO_TELEPORTER_1, 1235.09f, -857.898f, 48.9163f, 3.07177f}, // Teleporter
- {BG_IC_GO_TELEPORTER_2_3, GO_TELEPORTER_2, 1158.76f, -746.182f, 48.6277f, -1.51844f}, // Teleporter
+ {BG_IC_GO_TELEPORTER_2_3, GO_TELEPORTER_2, 1158.76f, -746.182f, 48.6277f, -1.51844f} // Teleporter
+};
+const ICGo BG_IC_TeleporterEffects[MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS] =
+{
{BG_IC_GO_TELEPORTER_EFFECTS_A_1, GO_TELEPORTER_EFFECTS_A, 425.686f, -857.092f, 48.51f, -1.62316f}, // Teleporter Effects (Alliance)
{BG_IC_GO_TELEPORTER_EFFECTS_A_2, GO_TELEPORTER_EFFECTS_A, 324.634f, -749.148f, 49.359f, 0.0174525f}, // Teleporter Effects (Alliance)
{BG_IC_GO_TELEPORTER_EFFECTS_A_3, GO_TELEPORTER_EFFECTS_A, 311.911f, -913.986f, 48.8157f, 3.08918f}, // Teleporter Effects (Alliance)
@@ -555,7 +602,7 @@ const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] =
{BG_IC_GO_TELEPORTER_EFFECTS_H_3, GO_TELEPORTER_EFFECTS_H, 1233.25f, -844.573f, 48.8836f, 0.0174525f}, // Teleporter Effects (Horde)
{BG_IC_GO_TELEPORTER_EFFECTS_H_4, GO_TELEPORTER_EFFECTS_H, 1235.07f, -857.957f, 48.9163f, 3.05433f}, // Teleporter Effects (Horde)
{BG_IC_GO_TELEPORTER_EFFECTS_H_5, GO_TELEPORTER_EFFECTS_H, 1236.46f, -669.344f, 48.2684f, 0.087266f}, // Teleporter Effects (Horde)
- {BG_IC_GO_TELEPORTER_EFFECTS_H_6, GO_TELEPORTER_EFFECTS_H, 1235.6f, -683.806f, 49.3028f, -3.07177f}, // Teleporter Effects (Horde)
+ {BG_IC_GO_TELEPORTER_EFFECTS_H_6, GO_TELEPORTER_EFFECTS_H, 1235.6f, -683.806f, 49.3028f, -3.07177f} // Teleporter Effects (Horde)
};
const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
@@ -612,6 +659,8 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
{BG_IC_GO_DOODAD_HU_PORTCULLIS01_2, GO_DOODAD_HU_PORTCULLIS01, 399.802f, -885.208f, 50.1939f, 2.516f}, // Doodad_HU_Portcullis01
{BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, 413.479f, -833.95f, 48.5238f, 3.14159f}, // Doodad_ND_Human_Gate_ClosedFX_Door01
+ {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, 351.615f, -762.75f, 48.91625f, 4.71292f}, // Doodad_ND_Human_Gate_ClosedFX_Door01
+ {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03, GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01, 351.024f, -903.33f, 48.92472f, 1.570796f}, // Doodad_ND_Human_Gate_ClosedFX_Door01
{BG_IC_GO_DOODAD_PORTCULLISACTIVE01, GO_DOODAD_PORTCULLISACTIVE01, -832.595f, 51.4109f, -0.0261791f, 0.0f}, // Doodad_PortcullisActive01
@@ -646,7 +695,9 @@ const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
{BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3, GO_HUGE_SEAFORIUM_BOMB_H, 1273.066f, -786.572937f, 48.9419174f, -0.94247663f},
{BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4, GO_HUGE_SEAFORIUM_BOMB_H, 1273.849f, -796.2778f, 48.9364281f, -2.75761318f},
- {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1150.9f, -762.606f, 47.0f, 3.14159f} // Doodad_ND_WinterOrc_Wall_GateFX_Door01 -> this was not sniffed because I only had alliance sniffs
+ {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1150.903f, -762.6059f, 47.50768f, 3.141593f},
+ {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1217.899f, -676.9479f, 47.63408f, 1.570796f},
+ {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1218.743f, -851.1545f, 48.25328f, 4.712392f}
};
const Position workshopBombs[2] =
@@ -657,16 +708,20 @@ const Position workshopBombs[2] =
enum Spells
{
- SPELL_OIL_REFINERY = 68719,
- SPELL_QUARRY = 68720,
- SPELL_PARACHUTE = 66656,
- SPELL_SLOW_FALL = 12438,
- SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357,
- SPELL_BACK_DOOR_JOB_ACHIEVEMENT = 68502,
- SPELL_DRIVING_CREDIT_DEMOLISHER = 68365,
- SPELL_DRIVING_CREDIT_GLAIVE = 68363,
- SPELL_DRIVING_CREDIT_SIEGE = 68364,
- SPELL_DRIVING_CREDIT_CATAPULT = 68362,
+ SPELL_OIL_REFINERY = 68719,
+ SPELL_QUARRY = 68720,
+ SPELL_PARACHUTE = 66656,
+ SPELL_SLOW_FALL = 12438,
+ SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357,
+ SPELL_BACK_DOOR_JOB_ACHIEVEMENT = 68502,
+ SPELL_DRIVING_CREDIT_DEMOLISHER = 68365,
+ SPELL_DRIVING_CREDIT_GLAIVE = 68363,
+ SPELL_DRIVING_CREDIT_SIEGE = 68364,
+ SPELL_DRIVING_CREDIT_CATAPULT = 68362,
+ SPELL_SIMPLE_TELEPORT = 12980,
+ SPELL_TELEPORT_VISUAL_ONLY = 51347,
+ SPELL_PARACHUTE_IC = 66657,
+ SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
};
enum BG_IC_Objectives
@@ -677,71 +732,71 @@ enum BG_IC_Objectives
enum ICWorldStates
{
- BG_IC_ALLIANCE_RENFORT_SET = 4221,
- BG_IC_HORDE_RENFORT_SET = 4222,
- BG_IC_ALLIANCE_RENFORT = 4226,
- BG_IC_HORDE_RENFORT = 4227,
- BG_IC_GATE_FRONT_H_WS_CLOSED = 4317,
- BG_IC_GATE_WEST_H_WS_CLOSED = 4318,
- BG_IC_GATE_EAST_H_WS_CLOSED = 4319,
- BG_IC_GATE_FRONT_A_WS_CLOSED = 4328,
- BG_IC_GATE_WEST_A_WS_CLOSED = 4327,
- BG_IC_GATE_EAST_A_WS_CLOSED = 4326,
- BG_IC_GATE_FRONT_H_WS_OPEN = 4322,
- BG_IC_GATE_WEST_H_WS_OPEN = 4321,
- BG_IC_GATE_EAST_H_WS_OPEN = 4320,
- BG_IC_GATE_FRONT_A_WS_OPEN = 4323,
- BG_IC_GATE_WEST_A_WS_OPEN = 4324,
- BG_IC_GATE_EAST_A_WS_OPEN = 4325,
-
- BG_IC_DOCKS_UNCONTROLLED = 4301,
- BG_IC_DOCKS_CONFLICT_A = 4305,
- BG_IC_DOCKS_CONFLICT_H = 4302,
- BG_IC_DOCKS_CONTROLLED_A = 4304,
- BG_IC_DOCKS_CONTROLLED_H = 4303,
-
- BG_IC_HANGAR_UNCONTROLLED = 4296,
- BG_IC_HANGAR_CONFLICT_A = 4300,
- BG_IC_HANGAR_CONFLICT_H = 4297,
- BG_IC_HANGAR_CONTROLLED_A = 4299,
- BG_IC_HANGAR_CONTROLLED_H = 4298,
-
- BG_IC_QUARRY_UNCONTROLLED = 4306,
- BG_IC_QUARRY_CONFLICT_A = 4310,
- BG_IC_QUARRY_CONFLICT_H = 4307,
- BG_IC_QUARRY_CONTROLLED_A = 4309,
- BG_IC_QUARRY_CONTROLLED_H = 4308,
-
- BG_IC_REFINERY_UNCONTROLLED = 4311,
- BG_IC_REFINERY_CONFLICT_A = 4315,
- BG_IC_REFINERY_CONFLICT_H = 4312,
- BG_IC_REFINERY_CONTROLLED_A = 4314,
- BG_IC_REFINERY_CONTROLLED_H = 4313,
-
- BG_IC_WORKSHOP_UNCONTROLLED = 4294,
- BG_IC_WORKSHOP_CONFLICT_A = 4228,
- BG_IC_WORKSHOP_CONFLICT_H = 4293,
- BG_IC_WORKSHOP_CONTROLLED_A = 4229,
- BG_IC_WORKSHOP_CONTROLLED_H = 4230,
-
- BG_IC_ALLIANCE_KEEP_UNCONTROLLED = 4341,
- BG_IC_ALLIANCE_KEEP_CONFLICT_A = 4342,
- BG_IC_ALLIANCE_KEEP_CONFLICT_H = 4343,
- BG_IC_ALLIANCE_KEEP_CONTROLLED_A = 4339,
- BG_IC_ALLIANCE_KEEP_CONTROLLED_H = 4340,
-
- BG_IC_HORDE_KEEP_UNCONTROLLED = 4346,
- BG_IC_HORDE_KEEP_CONFLICT_A = 4347,
- BG_IC_HORDE_KEEP_CONFLICT_H = 4348,
- BG_IC_HORDE_KEEP_CONTROLLED_A = 4344,
- BG_IC_HORDE_KEEP_CONTROLLED_H = 4345
+ BG_IC_ALLIANCE_RENFORT_SET = 4221,
+ BG_IC_HORDE_RENFORT_SET = 4222,
+ BG_IC_ALLIANCE_RENFORT = 4226,
+ BG_IC_HORDE_RENFORT = 4227,
+ BG_IC_GATE_FRONT_H_WS_CLOSED = 4317,
+ BG_IC_GATE_WEST_H_WS_CLOSED = 4318,
+ BG_IC_GATE_EAST_H_WS_CLOSED = 4319,
+ BG_IC_GATE_FRONT_A_WS_CLOSED = 4328,
+ BG_IC_GATE_WEST_A_WS_CLOSED = 4327,
+ BG_IC_GATE_EAST_A_WS_CLOSED = 4326,
+ BG_IC_GATE_FRONT_H_WS_OPEN = 4322,
+ BG_IC_GATE_WEST_H_WS_OPEN = 4321,
+ BG_IC_GATE_EAST_H_WS_OPEN = 4320,
+ BG_IC_GATE_FRONT_A_WS_OPEN = 4323,
+ BG_IC_GATE_WEST_A_WS_OPEN = 4324,
+ BG_IC_GATE_EAST_A_WS_OPEN = 4325,
+
+ BG_IC_DOCKS_UNCONTROLLED = 4301,
+ BG_IC_DOCKS_CONFLICT_A = 4305,
+ BG_IC_DOCKS_CONFLICT_H = 4302,
+ BG_IC_DOCKS_CONTROLLED_A = 4304,
+ BG_IC_DOCKS_CONTROLLED_H = 4303,
+
+ BG_IC_HANGAR_UNCONTROLLED = 4296,
+ BG_IC_HANGAR_CONFLICT_A = 4300,
+ BG_IC_HANGAR_CONFLICT_H = 4297,
+ BG_IC_HANGAR_CONTROLLED_A = 4299,
+ BG_IC_HANGAR_CONTROLLED_H = 4298,
+
+ BG_IC_QUARRY_UNCONTROLLED = 4306,
+ BG_IC_QUARRY_CONFLICT_A = 4310,
+ BG_IC_QUARRY_CONFLICT_H = 4307,
+ BG_IC_QUARRY_CONTROLLED_A = 4309,
+ BG_IC_QUARRY_CONTROLLED_H = 4308,
+
+ BG_IC_REFINERY_UNCONTROLLED = 4311,
+ BG_IC_REFINERY_CONFLICT_A = 4315,
+ BG_IC_REFINERY_CONFLICT_H = 4312,
+ BG_IC_REFINERY_CONTROLLED_A = 4314,
+ BG_IC_REFINERY_CONTROLLED_H = 4313,
+
+ BG_IC_WORKSHOP_UNCONTROLLED = 4294,
+ BG_IC_WORKSHOP_CONFLICT_A = 4228,
+ BG_IC_WORKSHOP_CONFLICT_H = 4293,
+ BG_IC_WORKSHOP_CONTROLLED_A = 4229,
+ BG_IC_WORKSHOP_CONTROLLED_H = 4230,
+
+ BG_IC_ALLIANCE_KEEP_UNCONTROLLED = 4341,
+ BG_IC_ALLIANCE_KEEP_CONFLICT_A = 4342,
+ BG_IC_ALLIANCE_KEEP_CONFLICT_H = 4343,
+ BG_IC_ALLIANCE_KEEP_CONTROLLED_A = 4339,
+ BG_IC_ALLIANCE_KEEP_CONTROLLED_H = 4340,
+
+ BG_IC_HORDE_KEEP_UNCONTROLLED = 4346,
+ BG_IC_HORDE_KEEP_CONFLICT_A = 4347,
+ BG_IC_HORDE_KEEP_CONFLICT_H = 4348,
+ BG_IC_HORDE_KEEP_CONTROLLED_A = 4344,
+ BG_IC_HORDE_KEEP_CONTROLLED_H = 4345
};
enum BG_IC_GateState
{
- BG_IC_GATE_OK = 1,
- BG_IC_GATE_DAMAGED = 2,
- BG_IC_GATE_DESTROYED = 3
+ BG_IC_GATE_OK = 1,
+ BG_IC_GATE_DAMAGED = 2,
+ BG_IC_GATE_DESTROYED = 3
};
enum ICDoorList
@@ -781,9 +836,6 @@ enum ICNodeState
const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = {0, 0, 1480, 1481, 1482, 1485, 1486, 1483, 1484};
-const Position TransportMovementInfo = {7.305609f, -0.095246f, 34.51022f, 0.0f};
-const Position TeleportToTransportPosition = {661.0f, -1244.0f, 288.0f, 0.0f};
-
Position const BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2] =
{
{0.0f, 0.0f, 0.0f, 0.0f}, // no grave
@@ -797,24 +849,6 @@ Position const BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2] =
{1148.65f, -1250.98f, 16.60f, 1.74f}, // last resort horde
};
-const Position hordeGunshipPassengers[5] =
-{
- {-21.401f, -31.343f, 34.173f, 4.62057f},
- {-12.1064f, -31.9697f, 34.3807f, 4.62057f},
- {-2.4877f, -31.9885f, 34.8384f, 4.62057f},
- {10.2664f, -32.0713f, 35.7357f, 4.62057f},
- {19.4636f, -30.794f, 36.2254f, 4.83106f}
-};
-
-const Position allianceGunshipPassengers[5] =
-{
- {-41.7122f, 23.1838f, 22.5605f, 1.60659f},
- {-31.0354f, 25.1286f, 21.6921f, 1.60659f},
- {-21.4492f, 25.8326f, 21.6309f, 1.60659f},
- {-12.4734f, 26.321f, 21.6237f, 1.60659f},
- {-2.81125f, 26.2077f, 21.6566f, 1.60659f}
-};
-
// I.E: Hangar, Quarry, Graveyards .. etc
struct ICNodePoint
{
@@ -839,13 +873,13 @@ const ICNodePoint nodePointInitial[7] =
{BG_IC_GO_HANGAR_BANNER, GO_HANGAR_BANNER, TEAM_NEUTRAL, NODE_TYPE_HANGAR, {GO_ALLIANCE_BANNER_HANGAR, GO_ALLIANCE_BANNER_HANGAR_CONT, GO_HORDE_BANNER_HANGAR, GO_HORDE_BANNER_HANGAR_CONT}, false, 0, 0, {BG_IC_HANGAR_UNCONTROLLED, BG_IC_HANGAR_CONFLICT_A, BG_IC_HANGAR_CONFLICT_H, BG_IC_HANGAR_CONTROLLED_A, BG_IC_HANGAR_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_HANGAR},
{BG_IC_GO_WORKSHOP_BANNER, GO_WORKSHOP_BANNER, TEAM_NEUTRAL, NODE_TYPE_WORKSHOP, {GO_ALLIANCE_BANNER_WORKSHOP, GO_ALLIANCE_BANNER_WORKSHOP_CONT, GO_HORDE_BANNER_WORKSHOP, GO_HORDE_BANNER_WORKSHOP_CONT}, false, 0, 0, {BG_IC_WORKSHOP_UNCONTROLLED, BG_IC_WORKSHOP_CONFLICT_A, BG_IC_WORKSHOP_CONFLICT_H, BG_IC_WORKSHOP_CONTROLLED_A, BG_IC_WORKSHOP_CONTROLLED_H}, NODE_STATE_UNCONTROLLED, LANG_BG_IC_WORKSHOP},
{BG_IC_GO_ALLIANCE_BANNER, GO_ALLIANCE_BANNER, TEAM_ALLIANCE, NODE_TYPE_GRAVEYARD_A, {GO_ALLIANCE_BANNER_GRAVEYARD_A, GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT, GO_HORDE_BANNER_GRAVEYARD_A, GO_HORDE_BANNER_GRAVEYARD_A_CONT}, false, 0, 0, {BG_IC_ALLIANCE_KEEP_UNCONTROLLED, BG_IC_ALLIANCE_KEEP_CONFLICT_A, BG_IC_ALLIANCE_KEEP_CONFLICT_H, BG_IC_ALLIANCE_KEEP_CONTROLLED_A, BG_IC_ALLIANCE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_A, LANG_BG_IC_ALLIANCE_KEEP},
- {BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, TEAM_HORDE, NODE_TYPE_GRAVEYARD_H, {GO_ALLIANCE_BANNER_GRAVEYARD_H, GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT, GO_HORDE_BANNER_GRAVEYARD_H, GO_HORDE_BANNER_GRAVEYARD_H_CONT}, false, 0, 0, {BG_IC_HORDE_KEEP_UNCONTROLLED, BG_IC_HORDE_KEEP_CONFLICT_A, BG_IC_HORDE_KEEP_CONFLICT_H, BG_IC_HORDE_KEEP_CONTROLLED_A, BG_IC_HORDE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_H, LANG_BG_IC_HORDE_KEEP},
+ {BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, TEAM_HORDE, NODE_TYPE_GRAVEYARD_H, {GO_ALLIANCE_BANNER_GRAVEYARD_H, GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT, GO_HORDE_BANNER_GRAVEYARD_H, GO_HORDE_BANNER_GRAVEYARD_H_CONT}, false, 0, 0, {BG_IC_HORDE_KEEP_UNCONTROLLED, BG_IC_HORDE_KEEP_CONFLICT_A, BG_IC_HORDE_KEEP_CONFLICT_H, BG_IC_HORDE_KEEP_CONTROLLED_A, BG_IC_HORDE_KEEP_CONTROLLED_H}, NODE_STATE_CONTROLLED_H, LANG_BG_IC_HORDE_KEEP}
};
enum HonorRewards
{
- RESOURCE_HONOR_AMOUNT = 12,
- WINNER_HONOR_AMOUNT = 500
+ RESOURCE_HONOR_AMOUNT = 12,
+ WINNER_HONOR_AMOUNT = 500
};
struct BattlegroundICScore final : public BattlegroundScore
@@ -913,8 +947,6 @@ class BattlegroundIC : public Battleground
/* Scorekeeping */
void FillInitialWorldStates(WorldPacket& data) override;
- void DoAction(uint32 action, ObjectGuid var) override;
-
void HandlePlayerResurrect(Player* player) override;
uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; }
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 915e6016e22..4b56e8c86c9 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -203,6 +203,8 @@ void Vehicle::ApplyAllImmunities()
case 160: // Strand of the Ancients
case 244: // Wintergrasp
case 510: // Isle of Conquest
+ case 452: // Isle of Conquest
+ case 543: // Isle of Conquest
_me->SetControlled(true, UNIT_STATE_ROOT);
// why we need to apply this? we can simple add immunities to slow mechanic in DB
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 14763577c66..b43444cc997 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -73,6 +73,68 @@ class npc_four_car_garage : public CreatureScript
}
};
+enum Events
+{
+ EVENT_TALK = 1,
+ EVENT_DESPAWN
+};
+
+enum Texts
+{
+ SAY_ONBOARD = 0
+};
+
+class npc_ioc_gunship_captain : public CreatureScript
+{
+ public:
+ npc_ioc_gunship_captain() : CreatureScript("npc_ioc_gunship_captain") { }
+
+ struct npc_ioc_gunship_captainAI : public ScriptedAI
+ {
+ npc_ioc_gunship_captainAI(Creature* creature) : ScriptedAI(creature) { }
+
+ void DoAction(int32 action) override
+ {
+ if (action == ACTION_GUNSHIP_READY)
+ {
+ DoCast(me, SPELL_SIMPLE_TELEPORT);
+ _events.ScheduleEvent(EVENT_TALK, 3000);
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ _events.Update(diff);
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_TALK:
+ _events.ScheduleEvent(EVENT_DESPAWN, 1000);
+ Talk(SAY_ONBOARD);
+ DoCast(me, SPELL_TELEPORT_VISUAL_ONLY);
+ break;
+ case EVENT_DESPAWN:
+ if (me->GetMap()->ToBattlegroundMap())
+ if (Battleground* bgIoC = me->GetMap()->ToBattlegroundMap()->GetBG())
+ bgIoC->DelCreature(BG_IC_NPC_GUNSHIP_CAPTAIN_1);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_ioc_gunship_captainAI(creature);
+ }
+};
+
class spell_ioc_gunship_portal : public SpellScriptLoader
{
public:
@@ -90,9 +152,28 @@ class spell_ioc_gunship_portal : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
- if (Battleground* bg = caster->GetBattleground())
- if (bg->GetTypeID(true) == BATTLEGROUND_IC)
- bg->DoAction(1, caster->GetGUID());
+ /*
+ * HACK: GetWorldLocation() returns real position and not transportposition.
+ * ServertoClient: SMSG_MOVE_TELEPORT (0x0B39)
+ * counter: 45
+ * Tranpsort Guid: Full: xxxx Type: MOTransport Low: xxx
+ * Transport Position X: 0 Y: 0 Z: 0 O: 0
+ * Position: X: 7.305609 Y: -0.095246 Z: 34.51022 O: 0
+ */
+ caster->TeleportTo(GetHitCreature()->GetWorldLocation(), TELE_TO_NOT_LEAVE_TRANSPORT);
+ /*
+ * HACK: This aura should be added by 20212 and 20213 but can't find any SMSG_SPELL_GO. Could't find their position.
+ * ServerToClient: SMSG_AURA_UPDATE (0x0072)
+ * [0] CasterGUID: Full: xxxxx Type: Unit Entry: 20212 Low: xxx
+ * [0] Flags: None (0)
+ * [0] Caster Level: 60
+ * [0] Spell ID: 66656
+ * [0] Charges: 0
+ * [0] Effect Mask: 1
+ * [0] Slot: 37
+ * Guid: Full: xxxxx Type: Player2 Low: xxxxx
+ */
+ caster->AddAura(SPELL_PARACHUTE, caster);
}
void Register() override
@@ -107,11 +188,6 @@ class spell_ioc_gunship_portal : public SpellScriptLoader
}
};
-enum ParachuteIC
-{
- SPELL_PARACHUTE_IC = 66657
-};
-
class spell_ioc_parachute_ic : public SpellScriptLoader
{
public:
@@ -124,7 +200,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
{
if (Player* target = GetTarget()->ToPlayer())
- if (target->m_movementInfo.fallTime > 2000)
+ if (target->m_movementInfo.fallTime > 2000 && !target->GetTransport())
target->CastSpell(target, SPELL_PARACHUTE_IC, true);
}
@@ -140,9 +216,31 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
}
};
-enum Launch
+class StartLaunchEvent : public BasicEvent
{
- SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
+ public:
+ StartLaunchEvent(float x, float y, float z, uint32 lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
+ {
+ }
+
+ bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ {
+ Player* player = sObjectMgr->GetPlayerByLowGUID(_lowGuid);
+ if (!player || !player->GetVehicle())
+ return true;
+
+ player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
+ float speedZ = 10.0f;
+ float dist = player->GetExactDist2d(_x, _y);
+
+ player->ExitVehicle();
+ player->GetMotionMaster()->MoveJump(_x, _y, _z, dist, speedZ);
+ return true;
+ }
+
+ private:
+ float _x, _y, _z;
+ uint32 _lowGuid;
};
class spell_ioc_launch : public SpellScriptLoader
@@ -154,34 +252,20 @@ class spell_ioc_launch : public SpellScriptLoader
{
PrepareSpellScript(spell_ioc_launch_SpellScript);
- void HandleScript(SpellEffIndex /*effIndex*/)
- {
- if (Player* player = GetHitPlayer())
- player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
- }
-
void Launch()
{
- WorldLocation const* const position = GetExplTargetDest();
-
- if (Player* player = GetHitPlayer())
- {
- player->ExitVehicle();
-
- // A better research is needed
- // There is no spell for this, the following calculation was based on void Spell::CalculateJumpSpeeds
-
- float speedZ = 10.0f;
- float dist = position->GetExactDist2d(player->GetPositionX(), player->GetPositionY());
- float speedXY = dist;
-
- player->GetMotionMaster()->MoveJump(position->GetPositionX(), position->GetPositionY(), position->GetPositionZ(), speedXY, speedZ);
- }
+ if (!GetCaster()->ToCreature() || !GetExplTargetDest())
+ return;
+
+ float x, y, z;
+ x = GetExplTargetDest()->GetPositionX();
+ y = GetExplTargetDest()->GetPositionY();
+ z = GetExplTargetDest()->GetPositionZ();
+ GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(x, y, z, GetHitPlayer()->GetGUIDLow()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500));
}
void Register() override
{
- OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch);
}
};
@@ -195,6 +279,7 @@ class spell_ioc_launch : public SpellScriptLoader
void AddSC_isle_of_conquest()
{
new npc_four_car_garage();
+ new npc_ioc_gunship_captain();
new spell_ioc_gunship_portal();
new spell_ioc_parachute_ic();
new spell_ioc_launch();