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-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3efbaa32752..a9e8066c048 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4771,10 +4771,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 9799: case 25988: { - // prevent damage back from weapon special attacks - if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC ) - return false; - // return damage % to attacker but < 50% own total health basepoints0 = triggerAmount*int32(damage)/100; if(basepoints0 > GetMaxHealth()/2) |