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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp14
-rw-r--r--src/server/game/Conditions/ConditionMgr.h3
2 files changed, 15 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 8400e4cee00..25fbef2ca86 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -100,7 +100,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "Alive", false, false, false },
{ "Health Value", true, true, false },
{ "Health Pct", true, true, false },
- { "Realm Achievement", true, false, false }
+ { "Realm Achievement", true, false, false },
+ { "In Water", false, false, false }
};
// Checks if object meets the condition
@@ -424,6 +425,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = true;
break;
}
+ case CONDITION_IN_WATER:
+ {
+ if (Unit* unit = object->ToUnit())
+ condMeets = unit->IsInWater();
+ break;
+ }
default:
condMeets = false;
break;
@@ -591,6 +598,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_REALM_ACHIEVEMENT:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
+ case CONDITION_IN_WATER:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -2077,6 +2087,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
+ case CONDITION_IN_WATER:
+ break;
default:
break;
}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 1fdd011633e..27983782bdc 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -73,7 +73,8 @@ enum ConditionTypes
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
- CONDITION_MAX = 40 // MAX
+ CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
+ CONDITION_MAX = 41 // MAX
};
/*! Documentation on implementing a new ConditionSourceType: