diff options
-rwxr-xr-x | src/server/game/Tickets/TicketMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/EasternKingdoms/undercity.cpp | 95 |
2 files changed, 82 insertions, 15 deletions
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp index af23a3003ad..f82c01adf31 100755 --- a/src/server/game/Tickets/TicketMgr.cpp +++ b/src/server/game/Tickets/TicketMgr.cpp @@ -38,7 +38,7 @@ GmTicket::GmTicket(Player* player, WorldPacket& recv_data) : _createTime(time(NU _playerGuid = player->GetGUID(); uint32 mapId; - recv_data >> mapId; // Map is sent as UInt32! + recv_data >> mapId; // Map is sent as UInt32! _mapId = mapId; recv_data >> _posX; diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp index 0522e214012..d5896812007 100644 --- a/src/server/scripts/EasternKingdoms/undercity.cpp +++ b/src/server/scripts/EasternKingdoms/undercity.cpp @@ -47,7 +47,15 @@ enum Sylvanas SPELL_HIGHBORNE_AURA = 37090, SPELL_SYLVANAS_CAST = 36568, - SPELL_RIBBON_OF_SOULS = 34432, //the real one to use might be 37099 + SPELL_RIBBON_OF_SOULS = 34432, // the real one to use might be 37099 + + // Combat spells + SPELL_BLACK_ARROW = 59712, + SPELL_FADE = 20672, + SPELL_FADE_BLINK = 29211, + SPELL_MULTI_SHOT = 59713, + SPELL_SHOT = 59710, + SPELL_SUMMON_SKELETON = 59711 }; float HighborneLoc[4][3]= @@ -90,15 +98,27 @@ public: { npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature) {} - uint32 LamentEvent_Timer; + uint32 LamentEventTimer; bool LamentEvent; uint64 targetGUID; + uint32 FadeTimer; + uint32 SummonSkeletonTimer; + uint32 BlackArrowTimer; + uint32 ShotTimer; + uint32 MultiShotTimer; + void Reset() { - LamentEvent_Timer = 5000; + LamentEventTimer = 5000; LamentEvent = false; targetGUID = 0; + + FadeTimer = 30000; + SummonSkeletonTimer = 20000; + BlackArrowTimer = 15000; + ShotTimer = 8000; + MultiShotTimer = 10000; } void EnterCombat(Unit* /*who*/) {} @@ -123,23 +143,70 @@ public: { if (LamentEvent) { - if (LamentEvent_Timer <= diff) + if (LamentEventTimer <= diff) { DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN); - LamentEvent_Timer = 2000; + LamentEventTimer = 2000; if (!me->HasAura(SPELL_SYLVANAS_CAST)) { DoScriptText(SAY_LAMENT_END, me); DoScriptText(EMOTE_LAMENT_END, me); LamentEvent = false; } - } else LamentEvent_Timer -= diff; + } else LamentEventTimer -= diff; } if (!UpdateVictim()) return; + // Combat spells + + if (FadeTimer <= diff) + { + DoCast(me, SPELL_FADE); + // add a blink to simulate a stealthed movement and reappearing elsewhere + DoCast(me, SPELL_FADE_BLINK); + FadeTimer = 30000 + rand()%5000; + // if the victim is out of melee range she cast multi shot + if (Unit* victim = me->getVictim()) + if (me->GetDistance(victim) > 10.0f) + DoCast(victim, SPELL_MULTI_SHOT); + } else FadeTimer -= diff; + + if (SummonSkeletonTimer <= diff) + { + DoCast(me, SPELL_SUMMON_SKELETON); + SummonSkeletonTimer = 20000 + rand()%10000; + } else SummonSkeletonTimer -= diff; + + if (BlackArrowTimer <= diff) + { + if (Unit* victim = me->getVictim()) + { + DoCast(me->getVictim(), SPELL_BLACK_ARROW); + BlackArrowTimer = 15000 + rand()%5000; + } + } else BlackArrowTimer -= diff; + + if (ShotTimer <= diff) + { + if (Unit* victim = me->getVictim()) + { + DoCast(me->getVictim(), SPELL_SHOT); + ShotTimer = 8000 + rand()%2000; + } + } else ShotTimer -= diff; + + if (MultiShotTimer <= diff) + { + if (Unit* victim = me->getVictim()) + { + DoCast(me->getVictim(), SPELL_MULTI_SHOT); + MultiShotTimer = 10000 + rand()%3000; + } + } else MultiShotTimer -= diff; + DoMeleeAttackIfReady(); } }; @@ -163,15 +230,15 @@ public: { npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature) {} - uint32 EventMove_Timer; - uint32 EventCast_Timer; + uint32 EventMoveTimer; + uint32 EventCastTimer; bool EventMove; bool EventCast; void Reset() { - EventMove_Timer = 10000; - EventCast_Timer = 17500; + EventMoveTimer = 10000; + EventCastTimer = 17500; EventMove = true; EventCast = true; } @@ -182,21 +249,21 @@ public: { if (EventMove) { - if (EventMove_Timer <= diff) + if (EventMoveTimer <= diff) { me->SetDisableGravity(true); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f)); me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation()); EventMove = false; - } else EventMove_Timer -= diff; + } else EventMoveTimer -= diff; } if (EventCast) { - if (EventCast_Timer <= diff) + if (EventCastTimer <= diff) { DoCast(me, SPELL_HIGHBORNE_AURA); EventCast = false; - } else EventCast_Timer -= diff; + } else EventCastTimer -= diff; } } }; |